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Explore an ancient forest, push blocks to solve puzzles, and search for a way to end the curse on your land.

Originally created for the KB Games Zeldajam `22 game jam. Built with Godot.

Keyboard controls

  • WASD / Arrow keys - Move & Push
  • R - Undo
  • ENTER  - Interact / Advance text
  • M or ESC - Map/Menu

Mouse / Touch controls

  • Swipe up/down/left/right - Move & Push
  • Onscreen buttons for Map/Menu and Reset.
  • Tap on dialog boxes to advance text.

Notes:

  • You can reset the level if needed by opening up the menu and selecting "Restart Level"

Changelog

  • v1.2.5 - Fixed save and load issue.
  • v1.2.4 - Fixed a crash bug related to hiding the touch controls.
  • v1.2.3 - Fixed a few areas with tile mismatches on map edges, and where it was possible to walk on unwalkable tiles via screen transitions.
  • v1.2.2 - Fixed a potential soft-lock.
  • v1.2.1 - Fixed a potential soft-lock.
  • v1.2.0 - Improved end puzzle difficulty progression. Minor visual adjustments.
  • v1.1.4 - Adjusted one puzzle to help better demonstrate mechanics, and fixed minor visual issue when undoing.
  • v1.1.3 - Fixed a couple areas with tile mismatches on level edges and some minor visual issues.
  • v1.1.2 - Fixed a few unintentional puzzle skips, and potential soft locks.
  • v1.1.1 - Fixed movement/level transition bug
  • v1.1.0 - Added Undo, and cleaned up a number of small edge case bugs. Undo has replaced the reset button and "R" keyboard command. You can still reset the level by opening up the menu and selecting "Restart Level"
  • v1.0.6 - Reduced particles for some effects. Improved end sequence audio.
  • v1.0.5 - Fixed bugs with music transitions, added wind effect to grass, added subtle particles to water, and fixed a few unintentional shortcuts.
  • v1.0.4 - Visual adjustments to menus, Improved music queuing and fading
  • v1.0.3 - Adjusted background audio, fixed visual bugs, and improved particle performance.
  • v1.0.2 - Adjusted audio levels.
  • v1.0.1 - Fixed touch control setting causing error on continue.
  • v1.0 - ~50 areas to explore, with nearly all areas having some type of puzzle. Level progression has been completely reworked and improved, which should help with learning the mechanics. Mobile controls,save and continue, music, sound effects, particle effects, improved animations, settings screen, bug fixes a bunch more little details and polish!
Updated 1 day ago
StatusReleased
PlatformsHTML5, Windows, Linux
Rating
Rated 4.7 out of 5 stars
(305 total ratings)
AuthorWizbane
GenrePuzzle, Adventure
Made withGodot
Tags2D, Exploration, Godot, Non violent, Pixel Art, Singleplayer, Sokoban, Touch-Friendly
Average sessionA few hours
LanguagesEnglish
InputsKeyboard, Mouse, Touchscreen

Download

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The-Legend-of-Lumina-windows-v1.2.5.zip 33 MB
The-Legend-of-Lumina-linux-v1.2.5.zip 34 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 128 · Next page · Last page

Gorgeous puzzle game.  Just...thank you.

Greate design and puzzle layout!

Super fun!! :D

I like sokoban style games, and this one was very nice, with the different "powers" that you unlock one after the other.

(+1)

More pls. I really loved how you truly captured the spirit of Zelda - (puzzles that are dependent on your evolving inventory) - frustratingly, a lot more than the franchise itself these days.

It was a hoot. It was challenging. And sometimes - rage-inducing. Thus - a perfect Zelda-style mini-game. 

(+1)

For being a puzzle game, it was a done well in which the songs fit with a specific area in the forest, and they were very calming. In terms of challenges, I thought it did a great job with making players take the time to examine the puzzles.

❤️

I'd like to play it, unfortunately I can't with my AZERTY keyboard and for some reason, even when I use a QWERTY layout it's still using AZERTY inputs.

I'm not sure how it works with unity but in pure JS using event.code displays the QWERTY code regardless of the layout (when I press A, it displays KeyQ). Maybe that's how other games correctly handle non-qwerty keyboards, because I've noticed that half of the itch.io games (using wasd controls) correctly handle them from scratch, even without the need to remap them in settings (although the remap option is unfortunately quite scarce).

i love the vibes this game give, it's so calming and the puzzle always makes me feel like my head about to fall!

its a big surprise for this puzzle game!love it!

absolutely amazingly designed puzzles

This is a very nice game. It's self-explanatory and fun to figure out. Well done!

Wow, this is something new - I've never experienced this before, and it's so exciting!

Lovely experience, really enjoyed it!

It's an attractive game. A lot of skilled artistry was involved. I wish it was possible to disable the built-in controller support - that would actually make the game much more controller-friendly.

(1 edit)

Sick game 🔥🔥🔥

(2 edits)

Hello!
I really enjoyed playing your game on Steam. Thank you.
I would like to create a Korean language patch for your game so that more Korean gamers can enjoy it. Would that be alright with you?
Thank you for creating such a wonderful game! :)

Yes, this is fine. Glad you enjoyed the game!

Thank you! Really looking forward to your next game :)
https://gall.dcinside.com/indiegame/213922

I love this game

❤️

What a lovely game! Sat down and played it in 4ish hours, and I really admired the elegant level design and the surprising challenge. Great ambience and overall vibes, and I loved the way the map unfolded. Great work!

Fantastic!

(+1)

Wonderful game

(+3)

Very nice puzzle game! i agree with most of the suggestions about from the other commenters. I enjoyed the challenge. 

good and fun game, thank you!

a little suggestion is to have extra key binding

like "undo "to  z and "reset" to r

also direction key to controller left stick

(+3)

You should make the undo button be able to hold down

(+1)

Неплохая головоломка, графику подтянуть и побольше механик в этой схеме головоломок и получится очяень достойно.

Love the art style but I suck at puzzles :/

(1 edit)

I liked the puzzles. Only issue I had was a softlock with no way to reset back to the unicorn or similar. If you go in the otter area (crossing the logs that sink after you push them in) before getting the deer ability, you can't make progress and there doesn't seem to be a way back out.

You can complete this area and get back to the center without the deer.

Ah, I see how now. Thanks.

How??

nvm

i loved the music, the art, and the puzzles were incredibly challenging! fantastic and clever puzzles that are deceptively simple to start!

This is the first difficult puzzle game I beat without guides! I admit the puzzles were kinda infuriating, but everything going through my brain and my possibilities to do the puzzles beat that part of me and made me want to beat them. Thank you, Wizbane, my brain has truly leveled up.

Deleted post
(1 edit)

i think i cheese A7 by obtaining the deer before the otter

Very good game, everything very well climatic and amazingly looking. Good difficulty of end game puzzles, hard but not too hard.

3075 steps to win game, 2806 if counting undo as undo step.

(-1)
Because of high quality, there are very missing animations of rolling obiects and about walking on unwalkable tiles, I found 2 more:

This was a very hard game... I like it :D

very pretty game, puzzles were infuriating but still super engaging. 

I managed to finish everything in like 3 hours  :3

Those are rookie numbers, I took 4 🔥

(+2)

girl the puzzles are actually so infuriating maybe i just have a tiny brain but i actually wanted to crash out so hard 

Hello is the code public? I would like to use it for my school project where we analyze it and present it

Sorry, no, it’s not open source.

Can you teach me how to make such good puzzles, oh Jedi?

(+3)

Beautiful and fun game.

I have a love hate relationship with it. Some puzzles made me want to ragequit.


10/10 would recomend.

Beautiful game!

(+2)

i like it

Viewing most recent comments 1 to 40 of 128 · Next page · Last page