Got your hands on an ROG Xbox Ally or ROG Xbox Ally X yet? Planning on developing for handheld? 🔖 Don't forget to bookmark our Handheld Development hub, your one-stop shop for tips, tricks, and resources for your next project: https://msft.it/6047sfFjL
Microsoft Game Dev
Computer Games
Redmond, WA 12,087 followers
The official account for Game Development at Microsoft —empowering creators and gamers across all platforms.
About us
Welcome to the Microsoft Game Dev LinkedIn page, where we share the latest in game development news and updates. You can also follow us on Twitter at @MSFTGameDev.
- Website
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http://aka.ms/MSFTGameDev
External link for Microsoft Game Dev
- Industry
- Computer Games
- Company size
- 11-50 employees
- Headquarters
- Redmond, WA
- Type
- Public Company
- Founded
- 2014
- Specialties
- game development, game operations, and video games
Locations
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Primary
Redmond, WA 98052, US
Employees at Microsoft Game Dev
Updates
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Microsoft Game Dev reposted this
Billboard clouds can be a lifesaver for assets where neither reduction nor remeshing works. In this blog we will have a look at how to fine tune the optimization settings for them. https://lnkd.in/dCznkeep
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Need some #indiedev content to watch this weekend? Seattle Indies has highlights and full recordings of this year's inaugural SLICE 2025 event going up now! Subscribe to hear from experienced developers from across the industry and learn what SLICE is all about: https://msft.it/6046sF2Sj
SLICE 2025 Highlight Reel
https://www.youtube.com/
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Microsoft Game Dev reposted this
Simplygon can use Unreal Engine's Nav Mesh for visibility culling. This is an useful way to remove triangles never visible from the player's point of view. Let us look at how to use us it when creating standins. https://lnkd.in/gkPN46P8
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Want to stay on top of all the latest news and tools with Microsoft Game Development? 👀 Take a look at our new Tools & Services Hub! Inside you'll find all the latest information for handheld development, GDK and PlayFab updates, news from our middleware partners, and more: https://msft.it/6042sFV7E
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Optimization can be time-consuming, but is well worth the effort with the right tools! With these four fundamental tools, Simplygon can help you build an automated character optimization pipeline in no time: - Automatically generate LOD models with the triangle reducer - Give your artists control with vertex weights - Reduce skinning influences with bone reduction - Save draw cells with material merging Find all the information on how to work these tools into your optimization pipeline on our blog: https://msft.it/6043svPmd
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Material merging in Unity can help you reduce draw calls, great for optimizing assets for lower end platforms or virtual reality. 💡Learn more from Simplygon: https://msft.it/6046svzPi
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Clever reuse of textures can net you valuable optimization. In Simplygon's latest blog, they demonstrate how to create a cross billboard to do just that! 📖Read more: https://msft.it/6043svO2V
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The latest PlayFab Digest for September is now live! New in September: 💾 PlayFab Game Saves is now available in public preview. This new service enables seamless player progression across devices and platforms, starting with support for Xbox and Steam. ⚙️ PlayFab Game Manager now includes a dedicated view displaying your title's API rate limits, offering greater transparency into system thresholds and especially useful during development and live ops planning. ⚠️ On September 4th, we announced the deprecation of GetPlayersInSegment APIs (both admin and server versions). These will be retired at the beginning of next year and we'll have more information about the retirement process later this year. Read More: https://msft.it/6042svKkQ