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Games for Game Consoles

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  • 1
    This project will enable you to use any older gamepad controller with your game. Included are wraper classes so that you do not have to worry what kind of controller user has; it will all just work for you. http://forums.xna.com/forums/t/45983.aspx
    Downloads: 0 This Week
    Last Update:
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  • 2
    A very complete port of Doom to the GP32 handheld. Worked on by some of the finest GP32 coders (and me too a little bit) it sports a nice interface for setting game settings and choosing WAD files.
    Downloads: 0 This Week
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  • 3
    A WBFS manager written in QT.
    Downloads: 0 This Week
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  • 4
    This project started out as a homebrew development framework based on devkitPro, with one goal: to simplify 3D programming on the Nintendo DS .
    Downloads: 0 This Week
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  • 5
    Its a ps2 media center with ps3 like xmb and internet browser which supports many formats like the .flv (www.youtube.com) which supports media streaming.The media center has all the media playback and usb hdd support.I want your support to do this.
    Downloads: 0 This Week
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  • 6
    An implementation of robotfindskitten for the Atari 7800 (NTSC and PAL), written with cc65.
    Downloads: 0 This Week
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  • 7
    An implementation of robotfindskitten for the ColecoVision, written in C and compiled with sdcc.
    Downloads: 0 This Week
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  • 8
    A project created by several students at Full Sail University made to emulate the board game Robo Rally.
    Downloads: 0 This Week
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  • 9
    Skyroads project (interpreter) for the Linux-based handheld GP2X based on the original source code of Bluemoon's game which was released in 1993.
    Downloads: 0 This Week
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  • 10
    An Tetris clone in OpenGL and 3D which is controlled by the Nintendo Wiimote Controller.
    Downloads: 0 This Week
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  • 11
    wii plane simulation
    Downloads: 0 This Week
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  • 12
    Projeto Zepong do site Somente Zé.
    Downloads: 0 This Week
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  • 13
    This is a Roller Coaster Tycoon port for the Sony PSP. It will be compatible with the PC Version. The port will use the same files as the PC version so you must own the game to use this port. ** Edit:** Sorry to everyone wanting this port... in another project i have hit a few hickups that until further notice come has killed this project. they are as follows; 1: due to the fact that the original game was written in assembly, it was running as fast as it could... i cant get code that optimized so it would be slower and 2: due to the psps having no memory management that makes things really tough for coders because you have to structure everything, that and with the way how things would have to work on the psp the 20mb of ram (for everything including the gpu)is really limiting. So until i figure out work arounds.... the project is Dead. sorry again. happy gaming!
    Downloads: 0 This Week
    Last Update:
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