commit | a05e6a7c0cf44cd4521edf4e1204c4243cde7148 | [log] [tgz] |
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author | angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> | Mon Nov 15 10:01:28 2021 |
committer | Angle LUCI CQ <angle-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Nov 15 11:28:41 2021 |
tree | ef6e9290e6bb9e70280f258160e1a43f140d6723 | |
parent | 053b11205e0fa03fd8de9ddbd5721d45c8cf80cf [diff] |
Roll SwiftShader from 82d932bdfc41 to 6885768e737f (14 revisions) https://swiftshader.googlesource.com/SwiftShader.git/+log/82d932bdfc41..6885768e737f 2021-11-13 liyl@google.com cmake: Add VK_USE_PLATFORM_METAL_EXT for macOS builds 2021-11-13 sugoi@google.com Structure conversion cleanup 2021-11-12 sugoi@google.com Fix Xcb depth 2021-11-12 capn@google.com Produce a Visual Studio error for unreferenced local variables 2021-11-12 capn@google.com Rename ImageInstructionState to ImageInstructionSignature 2021-11-12 capn@google.com Separate the SPIR-V image and sampler as part of ImageInstruction 2021-11-12 capn@google.com Determine SPIR-V zero constants from SPIR-V binary only 2021-11-12 capn@google.com Parse OpImageRead and OpImageWrite into an ImageInstruction 2021-11-12 swiftshader.regress@gmail.com Regres: Update test lists @ 678d3931 2021-11-12 capn@google.com Make sw::Constants a member of vk::Device 2021-11-12 capn@google.com Pass the vk::Device to every routine as an extra parameter 2021-11-12 capn@google.com Split image sampling into routine lookup and function call 2021-11-11 sugoi@google.com VK_KHR_copy_commands2 support 2021-11-10 sugoi@google.com Tightly pack PlaneEquations array If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/swiftshader-angle-autoroll Please CC jmadill@google.com on the revert to ensure that a human is aware of the problem. To file a bug in SwiftShader: https://bugs.chromium.org/p/swiftshader/issues/entry To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: jmadill@google.com Change-Id: Id4ef5769a7993c2557a42a33118c0059ce1ab0aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3281882 Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Bot-Commit: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.
Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |
---|---|---|---|---|---|---|
OpenGL ES 2.0 | complete | complete | complete | complete | complete | complete |
OpenGL ES 3.0 | complete | complete | complete | complete | in progress | |
OpenGL ES 3.1 | incomplete | complete | complete | complete | ||
OpenGL ES 3.2 | in progress | in progress | in progress |
Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |
---|---|---|---|---|---|---|
Windows | complete | complete | complete | complete | complete | |
Linux | complete | complete | ||||
Mac OS X | complete | in progress | ||||
iOS | planned | |||||
Chrome OS | complete | planned | ||||
Android | complete | complete | ||||
GGP (Stadia) | complete | |||||
Fuchsia | complete |
ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.
ANGLE has received the following certifications with the Vulkan backend:
ANGLE also provides an implementation of the EGL 1.4 specification.
ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.
Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
ANGLE repository is hosted by Chromium project and can be browsed online or cloned with
git clone https://chromium.googlesource.com/angle/angle
View the Dev setup instructions.
Join our Google group to keep up to date.
Join us on Slack in the #angle channel. You can follow the instructions on the choromium developer page for the steps to join the Slack channel. For Googlers, please follow the instructions on this document to use your google or chromium email to join the Slack channel.
File bugs in the issue tracker (preferably with an isolated test-case).
Choose an ANGLE branch to track in your own project.
Read ANGLE development documentation.
Become a code contributor.
Use ANGLE's coding standard.
Learn how to build ANGLE for Chromium development.
Get help on debugging ANGLE.
Go through ANGLE's orientation and sift through starter projects. If you decide to take on any task, write a comment so you can get in touch with us, and more importantly, set yourself as the “owner” of the bug. This avoids having multiple people accidentally working on the same issue.
Read about WebGL on the Khronos WebGL Wiki.
Learn about the initial ANGLE implementation details in the OpenGL Insights chapter on ANGLE (this is not the most up-to-date ANGLE implementation details, it is listed here for historical reference only) and this ANGLE presentation.
Learn about the past, present, and future of the ANGLE implementation in this presentation.
Watch a short presentation on the Vulkan back-end.
Track the dEQP test conformance
Read design docs on the Vulkan back-end
Read about ANGLE's testing infrastructure
View information on ANGLE's supported extensions
If you use ANGLE in your own project, we'd love to hear about it!