- 774bca9 [metal] Add commands scheduled sync object by Sunny Sachanandani · 9 days ago
- b758268 Reland: GL: Allow untranslated shaders to pass through on GLES by Geoff Lang · 3 months ago
- c1e806d WebGPU: Allow providing an external WGPUDevice. by Geoff Lang · 5 months ago chromium/7197
- 3cf7a60 WebGPU: Add extensions for importing external textures by Geoff Lang · 5 months ago chromium/7196
- f537c6d Allow passing a DawnProcTable to DisplayWgpu. by Geoff Lang · 5 months ago
- 5dd0557 Revert "GL: Allow untranslated shaders to pass through on GLES" by Yuly Novikov · 6 months ago
- 4e77552 GL: Allow untranslated shaders to pass through on GLES by Geoff Lang · 7 months ago
- 5b343e8 Vulkan: Remove support for Stadia by Shahbaz Youssefi · 8 months ago
- bbc0d70 Vulkan: Add entry points to lock the Vulkan queue by Shahbaz Youssefi · 9 months ago
- 3226a3d Reland: vulkan: add EGL_ANGLE_platform_angle_vulkan_device_uuid by Steven Noonan · 10 months ago
- 3b09226 Revert "vulkan: add EGL_ANGLE_platform_angle_vulkan_device_uuid" by Yuly Novikov · 10 months ago
- 96abb2c vulkan: add EGL_ANGLE_platform_angle_vulkan_device_uuid by Steven Noonan · 10 months ago
- 6bb1bc9 Add an extension to report total memory usage of all GL objects by Le Hoang Quyen · 11 months ago
- bd9d028 Remove feature description / condition enums by Shahbaz Youssefi · 12 months ago
- a70ef7f Add EGL_ANGLE_no_error for disabling EGL validation. by Geoff Lang · 1 year, 6 months ago
- b380ed1 Vulkan: Add EGL_ANGLE_global_fence_sync by Shahbaz Youssefi · 1 year, 8 months ago
- d6ceac9 Metal: Add support for binding slices to images by Kimmo Kinnunen · 1 year, 8 months ago chromium/6303
- 157088a Add EGL extension for WebGPU by Liza Burakova · 1 year, 9 months ago
- 384a29a Reland: GL: Remove EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE by Shahbaz Youssefi · 2 years ago chromium/6075
- af30f36 EGL: Update EGL headers by Mohan Maiya · 2 years, 2 months ago
- 6c1bab0 Add surface to eglAcquireExternalContextANGLE by Shahbaz Youssefi · 2 years, 3 months ago chromium/5928
- 01ee134 Revert "GL: Remove EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE" by Shahbaz Youssefi · 2 years, 3 months ago chromium/5927
- 4e0250f GL: Remove EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE by Shahbaz Youssefi · 2 years, 3 months ago
- 2d5fb09 Stubs for EGL_ANGLE_external_context_and_surface by Shahbaz Youssefi · 2 years, 3 months ago
- aa5b97d ANGLE_metal_shared_event_sync: Control signaling external events by Dan Glastonbury · 2 years, 8 months ago
- 8105a80 Change enum allocation for EGL_PLATFORM_ANGLE_DISPLAY_KEY_ANGLE by Jonah Ryan-Davis · 2 years, 8 months ago
- 13e8dab Add EGL_PLATFORM_ANGLE_DISPLAY_KEY_ANGLE by Jonah Ryan-Davis · 2 years, 8 months ago chromium/5599
- be9e8e7 Add EGL_ANGLE_wait_until_work_scheduled extension by Gregg Tavares · 2 years, 10 months ago
- 3226cce Update EGL_ANGLE_metal_shared_event_sync implementation. by Kenneth Russell · 3 years ago
- 53fd00c Add missing function prototypes to ANGLE ext headers. by Jamie Madill · 3 years ago
- bf22843 EGL: Update EGL headers by Robert Mader · 3 years, 1 month ago chromium/5330
- d2a58f0 EGL: Implement eglCopyMetalSharedEventANGLE by Dan Glastonbury · 3 years, 1 month ago
- a89f678 EGL: Implement ANGLE_metal_shared_event_sync on metal by Dan Glastonbury · 3 years, 1 month ago
- 9637185 Add ForceGPUSwitch to EGL_ANGLE_power_preference by Kimmo Kinnunen · 3 years, 7 months ago chromium/4953 chromium/4954
- 2f4f5f8 Add EGL_ANGLE_platform_angle_device_id for the Metal backend. by Jonah Ryan-Davis · 3 years, 10 months ago chromium/4827
- 926b43e Reland: Frontend: separate lock in swap prep by Lingfeng Yang · 3 years, 10 months ago
- 32f572b Support creating EGLImage from VkImage by Peng Huang · 3 years, 10 months ago
- 42bd4fc Metal: add ANGLE_metal_create_context_ownership_identity. by John Cunningham · 3 years, 10 months ago chromium/4766
- e00ad44 Add EGL_ANGLE_vulkan_image extension by Peng Huang · 4 years ago
- 3a84ef5 Add EGL_VULKAN_GET_INSTANCE_PROC_ADDR by Peng Huang · 4 years ago
- d7090f5 Add more attributes for EGL_ANGLE_device_vulkan by Peng Huang · 4 years ago
- 81d964a vulkan: implement EGLDevice for vulkan backend by Peng Huang · 4 years ago chromium/4686
- d2c01d2 GL: Allow selecting virtualization groups at context creation by Geoff Lang · 4 years ago
- ad8e4d9 Remove EGL_ANGLE_flexible_surface_compatibility by Geoff Lang · 4 years, 1 month ago
- d2d1f41 Add EGL extension to create window with a swap interval set. by Jamie Madill · 4 years, 2 months ago
- f2aa9d5 Reland: Metal: Support importing external metal textures by Le Hoang Quyen · 4 years, 6 months ago
- 2489a0c Fixed OpenCL headers for Windows by John Plate · 4 years, 7 months ago chromium/4471
- 256100b Revert "Metal: Support importing external metal textures" by Kai Ninomiya · 4 years, 7 months ago
- 2ec3e0a Metal: Support importing external metal textures by Le Hoang Quyen · 4 years, 7 months ago
- 4ac6ea2 Metal: implement ANGLE_device_metal extension. by Le Hoang Quyen · 4 years, 7 months ago
- 137271f Support specifying array slice for D3D11 texture EGLImage by Sunny Sachanandani · 4 years, 9 months ago
- 043fcf1 Support create ANGLE EGLContext from an external EGLContext by Peng Huang · 4 years, 9 months ago
- 198dc34 Support importing NV12/P010/P016 D3D textures as EGLImage by Sunny Sachanandani · 4 years, 9 months ago
- 108b759 EGL: Update EGL headers/xml by Xiaoxuan Liu · 4 years, 11 months ago chromium/4352
- 0a5bc0c EGL: Auto-generate "libEGL" export cpp file. by Jamie Madill · 5 years ago
- 27af0b2 Reland "ANGLE_platform_angle_device_context_volatile_* extensions" by James Darpinian · 5 years ago
- 61180d0 Reland "Add support for Linux vulkan backend with VK_KHR_display" by Xiaoxuan Liu · 5 years ago
- 807e6b3 Revert "Add support for Linux vulkan backend with VK_KHR_display" by Jamie Madill · 5 years ago
- a7bb6a9 Add support for Linux vulkan backend with VK_KHR_display by Xiaoxuan Liu · 5 years ago
- 68b95b6 Revert "ANGLE_platform_angle_device_context_volatile_* extensions" by Geoff Lang · 5 years ago
- e70f6aa ANGLE_platform_angle_device_context_volatile_* extensions by James Darpinian · 5 years ago
- 4cf2501 Add extension EGL_ANGLE_display_semaphore_share_group by Peng Huang · 5 years ago
- af72779 Improve EGL_ANGLE_power_preference on dual-GPU MacBook Pros. by Kenneth Russell · 5 years ago
- 8ba5cf9 Add EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE by Maksim Sisov · 5 years ago
- 4b225c7 Add texture offset attributess for D3D texture pbuffer surfaces by Sunny Sachanandani · 5 years ago
- a2ec926 Specify LUID in D3D11 by Patrick To · 5 years ago
- 4b94d7b Split EGL_CHROMIUM_sync_control into EGL_ANGLE_sync_control_rate by Jonah Ryan-Davis · 6 years ago
- 07044c65 Reland "Instantiate rx::DisplayEGL when device type EGL is selected" by Julien Isorce · 6 years ago
- 03ed5f6 Revert "Instantiate rx::DisplayEGL when device type EGL is selected" by Ian Elliott · 6 years ago
- 7455b54 Instantiate rx::DisplayEGL when device type EGL is selected by Julien Isorce · 6 years ago
- 806ba56 Extend ANGLE_iosurface_client_buffer to Vulkan backend for Swangle by Jonah Ryan-Davis · 6 years ago
- 1a1a142 Expose eglGetMscRateCHROMIUM from EGL_CHROMIUM_sync_control by Jonah Ryan-Davis · 6 years ago
- 86f7309 Upstream support for iOS Simulator. by Kenneth Russell · 6 years ago
- 12ce8f6 Upstream WebKit's iOS port of ANGLE. by Kenneth Russell · 6 years ago
- 942d915 EGL: Add support for EGL_KHR_gl_colorspace extension by Mohan Maiya · 6 years ago
- f9c3eaf Add ability to disable all ANGLE features by Jonah Ryan-Davis · 6 years ago
- 736164f Headers: Add EGLAPI to SwapBuffersWithFrameTokenANGLE by Ethan Lee · 6 years ago
- c898ec1 Add EGL GGP extensions. by Jamie Madill · 6 years ago
- 5d9c4ee Add D3D11on12 device option by Nathan Zabriskie · 6 years ago
- 09495f8 Add ANGLE Platform Metal extension. by Jamie Madill · 6 years ago
- 8e7d9d6 Add EGL_ANGLE_device_cgl extension. by Kenneth Russell · 6 years ago
- 7dd0344 Ensure Features* descriptions stay up to date by Jonah Ryan-Davis · 6 years ago
- 8be7a4c Re-land "Vulkan: SwiftShader integration." by Jamie Madill · 6 years ago
- db7a36f Revert "Vulkan: SwiftShader integration." by Zhenyao Mo · 6 years ago
- 1224802 Vulkan: SwiftShader integration. by Jamie Madill · 6 years ago
- c1af9ab Add support for overriding internal format for D3D11 texture EGLImages by Sunny Sachanandani · 6 years ago
- 153f3c2 Miscellaneous build fixes for WebKit by James Darpinian · 6 years ago
- 9d73796 Standardize copyright notices to project style by Stuart Morgan · 6 years ago
- 9e4b116 Use official EGL.h. by Jamie Madill · 6 years ago
- 6a02f06 Implement EGL_ANGLE_create_context_backwards_compatible by Geoff Lang · 6 years ago
- 0efe516 Fix egl.h compatiblity. by Jamie Madill · 6 years ago
- f9686af Add support for D3D11 texture backed EGLImages by Sunny Sachanandani · 6 years ago
- fce1e2d Extend eglGetPlatformDisplay to allow feature overrides. by Jonah Ryan-Davis · 6 years ago chromium/3824
- e431aaa Rename EGL_ANGLE_workaround_control to EGL_ANGLE_feature_control. by Jonah Ryan-Davis · 6 years ago
- 2dd40a4 Add eglQueryDisplayAttribANGLE to query workarounds count. by Jonah Ryan-Davis · 6 years ago
- f52f263 Add EGL_ANGLE_workaround_control extension. by Jonah Ryan-Davis · 6 years ago
- 51386f4 Reland "Define and expose EGL_ANGLE_power_preference extension." by Kenneth Russell · 7 years ago
- 145ec7f Revert "Define and expose EGL_ANGLE_power_preference extension." by Kai Ninomiya · 7 years ago
- ac58e63 Define and expose EGL_ANGLE_power_preference extension. by Kenneth Russell · 7 years ago
- ba319ba Re-land "Load entry points dynamically in tests and samples." by Jamie Madill · 7 years ago