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  1. c7de4fe Fix additional overflow and underflow issues with triangle fans and line loops. by Geoff Lang · 12 years ago chrome_m29
  2. d20ca42 Merge branch 'chrome_m29' of http://code.google.com/p/angleproject into chrome_m29 by Al Patrick · 12 years ago
  3. 39da084 Bump version.h. by Al Patrick · 12 years ago
  4. e05daf7 Bump version.h. by Al Patrick · 12 years ago
  5. bb1d5af Bump version.h by Al Patrick · 12 years ago
  6. b7797e7 Protect against integer overflows in the IndexBuffer class by validating that the new write position will not overflow. by Geoff Lang · 12 years ago
  7. 26b4b73 Protect against integer overflows in the VertexBuffer class by validating the reserved space. by Geoff Lang · 12 years ago
  8. 8f03798 Protect against integer overflows when generating index buffers for line loop and triangle fan drawing. by unknown · 12 years ago
  9. f576cb2 Bumps ANGLE build revision by Shannon Woods · 12 years ago
  10. 19a8408 Bumps ANGLE minor version by Shannon Woods · 12 years ago
  11. 91f68c4 Fix non-multisampled line rasterization. by Nicolas Capens · 12 years ago
  12. d089bd9 Adds README.chromium for third-party integration. by Shannon Woods · 12 years ago
  13. bcdfe72 Updates bison-generated code in preprocessor to 2.7 version by Shannon Woods · 12 years ago
  14. 5aecab5 Add 64bit safety patch step to generate_parser.sh scripts. by Shannon Woods · 12 years ago
  15. 2c278f5 Adds patch files for 64 bit safety fixes by Shannon Woods · 12 years ago
  16. 168b6d3 Makes generate_parser.sh executable by Shannon Woods · 12 years ago
  17. 34cdf0e Include stddef.h so NULL is defined. by apatrick@chromium.org · 12 years ago
  18. 38fee6f Merged EXT_frag_depth changes into dx11proto branch by bajones@chromium.org · 12 years ago
  19. 2b02f86 Bump version for dx11proto branch. by shannonwoods@chromium.org · 12 years ago
  20. 9b20db4 Restore 64-bit support of the GLSL lexer. by shannonwoods@chromium.org · 12 years ago
  21. 08968f7 Removed checks for zero-length arrays because you can never define such arrays. by shannonwoods@chromium.org · 12 years ago
  22. 4ffba15 Removed code for unsupported pack-unpack language. by shannonwoods@chromium.org · 12 years ago
  23. 1714ed3 Fix linker issue on Windows by shannonwoods@chromium.org · 12 years ago
  24. 96f01b5 Fix compiler warning on Windows by shannonwoods@chromium.org · 12 years ago
  25. fef4017 bump version to 2243 by shannonwoods@chromium.org · 12 years ago
  26. da8ea02 Add expression complexity and call stack depth limits. by shannonwoods@chromium.org · 12 years ago
  27. b0f1b48 Add adapter LUID to EGL vendor string. by shannonwoods@chromium.org · 12 years ago
  28. 552bf2f Fix CONSTANT_ALPHA and ONE_MINUS_CONSTANT_ALPHA blend modes in the D3D11 path. by shannonwoods@chromium.org · 12 years ago
  29. c194d53 Add missing intrin.h include for __cpuid. Landing on behalf of Net147 by shannonwoods@chromium.org · 12 years ago
  30. 9a374c8 Bumping version number for dx11proto by shannonwoods@chromium.org · 12 years ago
  31. a86f23e Used size_t for object size instead of signed int. by shannonwoods@chromium.org · 12 years ago
  32. eff3cf7 Clamped negative index access. by shannonwoods@chromium.org · 12 years ago
  33. b40ad5a Refactor location tracking. by shannonwoods@chromium.org · 12 years ago
  34. e34a095 Remove dead code left over from the old preprocessor. by shannonwoods@chromium.org · 12 years ago
  35. c15773f Refactor class to represent structure. by shannonwoods@chromium.org · 12 years ago
  36. 317d3ce Delete dead code for cloning various types. by shannonwoods@chromium.org · 12 years ago
  37. 21c6436 We don't need to keep the param variable around for function prototypes. by shannonwoods@chromium.org · 12 years ago
  38. 47fcd1d A special state to track field selection is not necessary. by shannonwoods@chromium.org · 12 years ago
  39. e37bfa0 Lexer does not need to handle unknown-char case. by shannonwoods@chromium.org · 12 years ago
  40. 95d411f Lexer does not need a state stack now that it does not handle comments. by shannonwoods@chromium.org · 12 years ago
  41. 211dcd7 Robust distinction between IDENTIFIER and TYPE_NAME tokens. by shannonwoods@chromium.org · 12 years ago
  42. 7b999bd Delete dead-code for handling comments and invalid octal integers. These are already handled by the preprocessor. by shannonwoods@chromium.org · 12 years ago
  43. b867ebb Deleted unnecessary TParseContext::AfterEOF. by shannonwoods@chromium.org · 12 years ago
  44. 0428c72 Reformat tokenizer. No functional changes. by shannonwoods@chromium.org · 12 years ago
  45. 0ae8205 Validate allocation size in PoolAllocator. by shannonwoods@chromium.org · 12 years ago
  46. 4b31d46 Add an extension describing the new D3D renderer chooser behavior in eglGetDisplay. by shannonwoods@chromium.org · 12 years ago
  47. 86cfba1 Control the creation of DX9 or DX11 renderers through eglGetDisplay. by shannonwoods@chromium.org · 12 years ago
  48. 68b0754 Update the shader compiler/translator bison-generated source files with the latest cygwin releases. by shannonwoods@chromium.org · 12 years ago
  49. 0dd39ae Add support for querying gl_DepthRange as an active uniform via GetActiveUniform. by shannonwoods@chromium.org · 12 years ago
  50. 1f56fea Fall back to creating a Release runtime Direct3D device if Debug device creation fails. by shannonwoods@chromium.org · 12 years ago
  51. 132862f Add a fast path for single render target masked clears in Renderer11. by shannonwoods@chromium.org · 12 years ago
  52. a3cd0f7 Migrate calls to releasing COM objects in Renderer11 to new SafeRelease helper method. by shannonwoods@chromium.org · 12 years ago
  53. 56105ff Add a helper method to gl::Framebuffer to check if we are drawing to color attachment 0 only. by shannonwoods@chromium.org · 12 years ago
  54. f9cd911 Enable base address randomization. by shannonwoods@chromium.org · 12 years ago
  55. a4fb351 Store optimization level in program binaries and do not load those compiled with a different level. by apatrick@chromium.org · 12 years ago
  56. 62a069c Bump version.h for dx11proto. Review URL: https://codereview.appspot.com/9330043 by apatrick@chromium.org · 12 years ago
  57. 7aec120 Merge r2002 to dx11proto: Remove dependency on dwmapi.dll. by apatrick@chromium.org · 12 years ago
  58. 8a7e3c9 Bump version.h by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  59. 869f2e3 Enable broadcasting gl_FragColor to all draw buffer color attachments in ES2 contexts. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  60. f4b9c7a Fix not correctly allowing the 'require' keyword in shaders enabling EXT_draw_buffers. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  61. d11ef05 Report gl_MaxDrawBuffers as 1 when the MRT extension is disabled, and the implementation value otherwise. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  62. c0b653a Adds Jamie and Geoff to CONTRIBUTORS file by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  63. de26d2b Revert device lost display mode changed handling in the D3D9 path. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  64. 28cb333 Add an ExternalCompilerOptions parameter for use with MSBuild on the command line. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  65. 39c8562 Fix glDrawBuffersEXT to be compliant with the spec. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  66. a2ed398 Bump version.h by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  67. 88079a0 Add SwapChain::recreate for dealing with certain cases of lost devices. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  68. df304e7 When CheckDeviceStats returns S_PRESENT_MODE_CHANGED, reset display mode and retest for device lost. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  69. b9aad2c Fix a warning in the cast of Renderer9::mDeviceCaps.MaxAnisotropy. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  70. 39bc8bd Fast path for BGRA to RGBA readPixels conversions. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  71. 5d75083 Add a multiple render targets sample using EXT_draw_buffers. Requires the D3D11-enabled ANGLE. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  72. 42767a0 Enable MRT support by exposing glDrawBuffersEXT to the application. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  73. acf735f Fix an improper upper case case 'B' in getFirstColorbuffer. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  74. 0f05d80 Fix D3D11 depth/stencil framebuffer blit. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  75. 25c1880 Implement multiple render target support in glBlitFramebufferANGLE. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  76. 4aadf91 Refactor Renderer11::blit to use simpler control flow. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  77. 72bb5b6 Added flag to suppress D3D11 warnings about missing render target views when drawing multiple render targets. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  78. 52edb4a Added Renderer11 methods to set a one-time render target, and unapply render target state. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  79. 47d37e3 Added support for line continuations. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  80. ef16d42 Pixel shaders support MRT output. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  81. 245e4e0 Shader and Compiler track uses of gl_FragCoord and gl_FragData and MRT extension usage. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  82. 898bc13 BuiltInResources initialized with MRT limits from renderer. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  83. 28d0d47 Store the BuildInResources in the Compiler class so the draw buffer data can be read during shader output. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  84. 05337ea Add support for multiple render targets in glClear. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  85. 25aab4f Added DRAW_BUFFERx_EXT support to getIntegerv and related functions. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  86. 47c3829 Add and implement glDrawBuffersEXT entry point to libGLESv2. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  87. d9071b1 Refactor Renderer11::getRenderTargetResource to accept a gl::Renderbuffer instead of a gl::Framebuffer. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  88. d6df671 Enable multiple render targets in Renderer11::applyRenderTarget. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  89. e636d64 Add helper functions to safely release Windows COM resources, and arrays of COM resources. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  90. 5030c62 Rename renderbufferObject to colorbuffer in Renderer11::applyRenderTarget. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  91. 855c746 Safely promote uninitialized constants. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  92. aca9afc Don't assume unary operations on constants will be folded into a constant. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  93. 8b7f95e Ignore constants that have not been initialized. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  94. 0ed727e Provide safer and more convenient constant union accessors. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  95. 27d3752 Remove the old single-color-attachment calls from gl::Framebuffer, preferring the new multiple-attachment versions. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  96. fc81abc Add multiple color buffer attachments points to gl::Framebuffer. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  97. 2efb341 Add const qualifiers to several methods in gl::Framebuffer. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  98. a67ea7f Allow the application to query the maximum number of color attachment point values with GetIntegerv. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  99. a4e7017 Added getMaxRenderTargets() to Renderer, for a runtime-specific value for the maximum simulatenous render targets. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago
  100. 194161c Add necessary defines and function prototypes for EXT_draw_buffers and multiple color attachment points to gl2ext.h. by shannon.woods%transgaming.com@gtempaccount.com · 13 years ago