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Allow modification of default Wounds/Traumas for NPC to allow implementation of Immense monster quality

Feature Request

Short description of the proposed feature

Conan the Pirate introduces new quality - Immense, which cannot be implemented within the NPC cards today as Wounds/Traumas are fixed.

​A step above the Monstrous Creature Quality (CONAN corebook, page 310), this indicates that the creature is vast in size, to a degree that normal combat with it becomes impractical, and generally requires either a group of characters or an incredible effort by a single individual. A creature with this Quality cannot move within spaces made for humans. For every point of this Quality, the being:

  • May absorb five additional Wounds before dying. For example, with Immense 2, a Minion can suffer 10 Wounds in additional to the normal before it is slain, a Toughened being can suffer 11 Wounds, and a Nemesis can suffer 15 Wounds.
  • Ignores one step of Difficulty from Harms it has suffered.
  • Has 1 additional point of Armor protection.
  • Increases the Difficulty of any attempts at moving it by two steps, such as with the Knockdown Quality or some other attack type. If the
  • Difficulty increases above Epic (D5), the creature cannot be moved against its will.
  • Additionally, the creature can inflict additional structural damage against a structure or vessel at the rate of 1 per Effect rolled. This is an extraordinarily potent Quality and should be applied only to huge beings, such as whales, dinosaurs, or titanic horrors of a scale beyond human understanding.​

Proposed implementation

Allow the maximum Wounds & Trauma for NPCs to be user-editable to facilitate custom values to support Immense quality.

Reference

Conan the Pirate, p.74