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# v2.4.0

## Enhancement
- [#456] Character Creator: If a player has the necessary permissions, create a new Actor locally rather than send the data to a GM to create for them
- [#457] Character Creator: Support "Shadows of the Past" alternate character generation rules

	* A new "Shadows of the Past" checkbox has been added to the game settings.  When enabled both the Character Creator and Character Upgrade tool will respect the maximum attribute/skill values from the "Shadows of the Past" rules

- [#486] Rewrite the current Combat Tracker using the new ApplicationV2 API so it will work with FoundryVTT v13
- [#491] Simplify the source data stored for items
- [#498] Character Creator: Support the Lean Times in Tarantia rule when creating characters

	* A new "Lean Times in Tarantia" checkbox has been added to the game settings to enable this

## Bugs
- [#469] Conan Scene control entries not being added

	* ***BREAKING CHANGE***: Having reviewed the design I've decided to ditch these buttons, as they really have nothing to do with controlling the scene (which that section of controls is for), and all the functionality can be more conveniently accessed via the macro toolbar using the macros from the system compendiums anyway.

- [#470] renderChatLog hook failing
- [#478] Character Creator button missing from Actors side tab
- [#480] Momentum/Doom tracker positioning
- [#481] Momentum/Doom tracker using incorrect font for labels
- [#482] Pause overlay positioning and size messed up in v13
- [#483] All CSS styles missing from chat messages
- [#487] Pre-translate effect names so they are displayed correctly in combat tracker
- [#489] Item ContextMenu displaying for Character sheet tab navigation items
- [#492] Ensure no items in belongings compendium defaults to equipped
- [#490] Compendium source filters not being honored
- [#495] Skill Roller interface fails to select dice correctly from Doom pool for non-player owned characters
- [#496] Fortune spends not using doom purchase values correctly for non-player owned characters

## Chore
- [#461] FoundryVTT v13 compatibility release
- [#462] Accessing the global "ItemSheet" which is now namespaced under foundry.appv1.sheets.ItemSheet
- [#463] Accessing the global "ActorSheet" which is now namespaced under foundry.appv1.sheets.ActorSheet
- [#464] Accessing the global "CombatTracker" which is now namespaced under foundry.applications.sidebar.tabs.CombatTracker
- [#465] Accessing the global "PlaceablesLayer" which is now namespaced under foundry.canvas.layers.PlaceablesLayer
- [#466] Accessing the global "Actors" which is now namespaced under foundry.documents.collections.Actors
- [#467] Accessing the global "Items" which is now namespaced under foundry.documents.collections.Items
- [#468] Accessing the global "loadTemplates" which is now namespaced under foundry.applications.handlebars.loadTemplates
- [#471] Accessing the global "Token" which is now namespaced under foundry.canvas.placeables.Token
- [#472] Accessing the global "TokenHUD" which is now namespaced under foundry.applications.hud.TokenHUD
- [#473] Accessing the global "Hotbar" which is now namespaced under foundry.applications.ui.Hotbar
- [#474] ContextMenu is changing to no longer transact jQuery objects
- [#475] Accessing the global "ContextMenu" which is now namespaced under foundry.applications.ux.ContextMenu.implementation
- [#476] Accessing the global "TextEditor" which is now namespaced under foundry.applications.ux.TextEditor.implementation
- [#479] SceneNavigation.displayProgressBar is deprecated in favor of Notifications#notify
- [#484] TableResult#documentId is deprecated. Consult TableResult#uuid instead
- [#485] TableResult#text is deprecated. Use TableResult#name or TableResult#description instead
- [#488] ContextMenu style unreadable in Foundry v13
- [#497] Journal CSS styles missing so some things are unreadable