FS25 Multifruit pack Prefab
A downloadable mod
UPDATE 17.10.2025 - v. 1.3.2.2:
- all crop colors were corrected to avoid duplicates
- fixed PDA color miss-match by moving meadow and other needed crops to the end (I think covercropmix was needing moving)
DISCLAIMER: THIS IS NOT A MOD, YOU MUST MANUALLY INSTALL THE MULTIFRUIT ON THE DESIRED MAP.
This is the prefab for adding my multifruit pack to any map (preparation might be needed).
Feel free to use this multi-fruit and production I’ve put together in your own maps — just make sure to give credit to me and the folks listed in the modDesc. Not all the crops are originally mine, though. I’ve gotten permission to include them, but that doesn’t always mean they’re okay to use on ModHub, especially things like tobacco, distilleries, or slaughterhouses — you know, the stuff Giants doesn’t love. Also, some textures might not meet their technical standards.
If you’re planning to upload anything to ModHub based on my work, make sure you’re allowed to use everything in it, by asking the original owners, and please keep my original pack mostly intact if you can (except those that are not allowed on modhub of course). I’m not super strict, just trying to keep things respectful for everyone involved.
Tutorial coming soon (in max 2 weeks, if nothing in my personal life occurs till then).
For installing it now, just read carefully the instructions, till I manage to record the tutorial.
I already added it again for Judith Plains (from scratch) and will be released soon, after fixing pre-placed productions). Will probably need a new save.
MULTIFRUIT AND PRODUCTIONS EDIT.
Multifruit
CROPS ADDED: - grains - linseed, rye, spelt, triticale, buckwheat, millet, mustard, poppy; - pulses - american soybean, pinto beans, dried peas, chickpeas, lentils; - grasses - alfalfa, white and red clover, silphium trifoliatum, miscanthus; - roots - onions, peanuts; - orchard - white grapes; - other - lavender, hemp, tobacco. - cover crops: a mix of plants (covercropmix) and mustard if planted in autumn instead of spring.
Linseed can be harvested with the combine with grain header for seeds.
Flax and hemp is harvested with the swather for fiber only. Fibers can be baled with a round baler only (will add squarebalers later). Fibers can be used to make material and rope in the spinnery.
Rye, Triticale, Spelt, Buckwheat, Beans, normal Soybeans, chickpeas, lentils and dried peas can be swathed for 25% yield increase.
Alfalfa and clover can be swathed also, but no bonus, just another way to mow them. Can be dried in specific hays, can be fermented in specific silage. Alfalfa and /clover silage works as TMR.
All pulses have their special straw - pulse straw, that can be used in TMR recipe or fermented in a bunker for compost (except american soybean).
Silphie is cut with a forage harvester that gives chaff. It regrows like grass.
Tobaccocan be harvested with a spinach harvester (that does both). Will make a tobacco factory later.
Lavender can be harvested with forage harvester or cotton harvester. With the forage harvester the yield is 20% lower, but cheaper to harvest. Reccomend this header for it. Lavender, onion and peanuts is planted with a vegetable planter (like carrots, parsnips etc.) in ridges.
Onion and peanuts can be harvested with the provided harvesters. Also reccomend this mod, to use one harvester for all roots.
Corn gives straw: corn stalks that can be baled (and used in tmr, or fermented into compost).
Miscanthus regrows after planting. Is harvested with a forage harvester for miscanthus chaff. Can be fed to sheep and horses, add to tmr instead of straw, add in chaff/alfalfa/clover bunker to make more silage (after adding first chaff/alfalfa or clover) or in a empty bunker (if nothing in the bunker first, will be seeen as organic waste) to ferment into compost, or used in Paper Factory in a alternative paper recipe or in the Grain Crusher, to make mineral feed.
The sugarbeet cutters will cut also beetroot, carrots, parsnips and potatoes, in new fillTypes used as moisture in Animal food.
White grapes use a specialized harvester. Both grapes are registered as bulk and can be transported with any trailer. Edited the wine factory (now it makes wine from both types of grapes; juice and raisins are made in the juice factory).
All crops are added for Precision Farming, seed rates, lime and nitrogen values, tramlines, etc. Subsidies added for cover crop mix (my new oilseed radish - like crop).
Also compost is a new fertilizer type, now working with a script instead of external mod.
Animal Feeding
Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes) or molasses (bi-product from sugar factory).
Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too.
Fermented clover and alfalfa gives 100% feed for cows like TMR. Clover and alfalfa can be fermented in bunker or in bales. Added the recipes into the fermenting silos on the map.
Pulses straw and organic waste (a bi-product of greenhouses and oil mill) and all windrows can ferment into compost in bunkers (or in bales made with the gigantic goweil baler).
CHICKENS
for base food: cracked corn, wheat, barley, millet, sorghum, rye, spelt, triticale, peas, green beans, lentils, linseed and poppy.
for moisture: fresh cut alfalfa and clover, POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT or MOLASSES
COWS
for 100% of course TMR, but with addition of Alfalfa and Clover silages as replacement for TMR.
80% - silage: grass/chaff silage
60% - hays: grass, alfalfa and clover hays
40% - grass: fresh grass, alfalfa and clover
30% moisture: POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT MOLASSES
For TMR recipe you can use pulses straw and corn stalk instead of straw. Also molasses can be used instead of mineral feed in TMR mixing.
HORSES
for grains 60%: oat, sorghum, millet, dry peas.
for hays 40%: grass, alfalfa and clover hays, miscanthus cut
for moisture 20%: fresh cut alfalfa and clover, POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT or MOLASSES.
SHEEP/GOAT
hays: fresh grass and hay, alfalfa and clover hays, miscanthus cut
moisture: fresh cut alfalfa and clover, POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT or MOLASSES.
PIGS
Pigs can be fed with a pigfood recipe made in a specialized mixer. Also pumpkins work like pigfood if the husbandry accept pallets (it should). But pigs eat almost anything.
<animal animalType="PIG" consumptionType="PARALLEL">
<foodGroup title="$l10n_fillTypeGroup_forage" productionWeight="1.00" eatWeight="0.75" fillTypes="FORAGE PUMPKIN"/>
<foodGroup title="$l10n_fillTypeGroup_base" productionWeight="0.40" eatWeight="0.50" fillTypes="MAIZE SORGHUM MILLET"/>
<foodGroup title="$l10n_fillTypeGroup_grain" productionWeight="0.25" eatWeight="0.25" fillTypes="WHEAT BARLEY RYE TRITICALE SPELT BUCKWHEAT CRACKEDCORN"/>
<foodGroup title="$l10n_fillTypeGroup_protein" productionWeight="0.20" eatWeight="0.20" fillTypes="SOYBEAN SOYBEAN2 DRYPEAS BEANS CANOLA SUNFLOWER LENTILS CHICKPEAS LINSEED POPPY"/>
<foodGroup title="$l10n_fillTypeGroup_earth" productionWeight="0.15" eatWeight="0.05" fillTypes="POTATO SUGARBEET CARROT PARSNIP BEETROOT POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT MOLASSES"/>
for PIGFOOD mixing in the forage mixing wagons provided for pigs, the ingredients are (not sure if it is working as it should, the idea is not mine, is from NoCreek):
<recipe fillType="PIGFOOD">
<ingredient name="corn" title="$l10n_fillTypeGroup_base" fillTypes="MAIZE MAIZE2" minPercentage="0" maxPercentage="65"/>
<ingredient name="sorghum" title="$l10n_fillTypeGroup_base" fillTypes="SORGHUM MILLET" minPercentage="0" maxPercentage="60"/>
<ingredient name="wheat" title="$l10n_fillTypeGroup_grain" fillTypes="CRACKEDCORN WHEAT BARLEY RYE TRITICALE SPELT BUCKWHEAT" minPercentage="0" maxPercentage="50"/>
<ingredient name="soybean" title="$l10n_fillTypeGroup_protein" fillTypes="SOYBEAN SOYBEAN2 BEANS CANOLA SUNFLOWER LENTILS CHICKPEAS LINSEED POPPY" minPercentage="10" maxPercentage="55"/>
<ingredient name="potato" title="$l10n_fillTypeGroup_earth" fillTypes="POTATO SUGARBEET CARROT PARSNIP BEETROOT POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT MOLASSES" minPercentage="0" maxPercentage="20"/>
<ingredient name="mineralFeed" title="$l10n_fillType_mineralFeed" fillTypes="MINERAL_FEED DRYPEAS" minPercentage="3" maxPercentage="10"/>
New productions and products
Giants added the possibility to convert ingredients, so if a recipe needs manure, for example, you can add also (if converters were added by the modder) liquid manure, digestate, compost or whatever the modder decided to use. But for some reason, Giants didn't add a visual for these converters. In game it will show only manure, so you will need to know that you can bring something else instead of manure. For that reason, I will list below the factories and products that have converters.
1. BGA (all three modded):
recipe with silage accepts also alfalfa and clover silage
recipe with liquid manure and straw, accepts also instead of straw: pulses traw and cron stalks.
recipe with sugarbeet cut and miscanthus cut, accepts also, instead of sugarbeet cut: potato, carrot, parsnip, beetroot cuts.
2. Fermenting Tower:
for silage you can use instead of grass windrow, chaff.
3. Greenhouses and orchards
You can build vegetable, saplings and mushrooms greenhouses, or an open garden plot, where you can grow usual vegetables, but with new additions: white and red cabbage, cauliflower, bell peppers, eggplants, melon and watermelon and pumpkin. Also you can build individual trees or small orchards of apple, pear, plum, peach, cherry, apricot, quince.
All the above have 3 recipes:
only with water and seeds
with water, seeds and fertilizer (you can bring either solid or liquid fertilizer)
with water, seeds and manure (instead of manure you can bring compost, liquid manure or digestate)
The industrial Greenhouse has the most cycles per month. The open garden and tarp one, has the least.
The open garden for field crops produces some base-game crops.
4. bakery
you can bring any flour, not just normal flour.
also instead of strawberries, you can bring apple, peach, plum, pear, melon, pumpkin, quince. Instead of beef you can bring pork, lamb or poultry. instead of enoki, you can bring oyster.
New products: fruit pie, pizza, roulade, bagel, baguette, sweet bread, milk bread, potato bread etc.
5. Wine and Beer Cellar - makes wine and beer.
For grapes you can bring both types.
For barley you can bring wheat, triticale, spelt, oat
For corn , you can bring dried corn or both rice types.
6. DairyUS
added oat, soybean and chocolate milk, added tofu, sourcream, yoghurt and ice cream. You can bring both soybean types for the recipes with soybeans. Instead of strawberry you can use apricot, peach, cherry, melon.
7. Distillery
you can make honey mead, brandy, bourbon, liqueurs, whiskey, cider, vodka, all in barrels, with barrels as one of the ingredients.
Instead of wheat you can bring spelt or triticale.
Instead of potato you can bring sugarbeet.
Instead of strawberry (liqueur) - melon, peach, apricot or cherry.
Instead of plum (brandy) - pear or quince.
8. Ethanol Plant (pre-placed)
Instead of sorghum you can bring millet.
9. Grain crusher (build mode) - for cracking corn or making mineral feed
Instead of corn, you can bring dried corn.
Instead of canola you can bring poppy, sunflower or mustard.
Instead of dried peas, you can bring both types of soybean.
10. Grain Flour Mill
you can make multiple types of flours.
Instead of wheat (normal flour) - barley, triticale, spelt, oat.
Instead of rice (rice flour) - long grain rice.
Instead of corn (corn flour) - dried corn.
Instead of soybeans (gram flour) - american soybeans, lentils, chickpeas or dried peas.
11. Juice Factory
Several juices made from fruits (from greenhouses or orchards), carrots or beetroot.
Instead of red grapes, you can bring white grapes.
12. Lavender Production
you can make perfume, soap and essential oil.
13. Oil Mill
new oils: poppy, mustard, linseed and peanut oil.
14. Paper Factory
You can make paper or carton rolls, from wood, woodchips, miscanthus and hemp fiber or miscanthus and flax fiber.
15. Snack Factory
Several products: potato chips (new pallet), tortilla chips, onion rings, garlic bread, cheese and peanut puffs, pasta, popcorn.
16. Grain Dryer
Dry your corn here.
17. Preserved Food Factor
Added soup recipes to conserved food factory, also new products: beans bags, canned beans, beans soup, mushroom soup, peanut bags, peanut butter, pickles, several sauces.
Instead of sunflower oil you can bring any other oil type. The same for flour.
Instead of enoki, you can bring oyster mushroom. Instead of cabbage, you can bring red cabbage.
18. Slaughter Hous
You can bring your animals to make several types of meat (beef, pork, lamb, poultry) and animal fat (for soap in Lavender Factory). With Realistic Livestock mod installed I couldn't test it, because the transport trailers wouldnt load any animals, so I don't know if it works.
19. Spinner
Added rope recipes to it. Now you can make material or rope from hemp or flax fibers too. Bring only bales. Loose material might not be accepted.
20. Sugar Mill
Now gives molasses as bi-product from sugarbeet and sugarbeet cut recipes.
21. Tobbacco Factory
Make cigars or cigarettes from tobbacco (only loose)
Other
Added possibility to make round bales of lavender, manure and miscanthus with the big stationary baler Goweil.
Possibly many additions that I forgot to mention, discover yourself.
Download
Click download now to get access to the following files:



























Comments
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Hi! I just wanted to thank you for your work — I really enjoy it because it brings great variety to Farming.
I’m also having some trouble understanding how to install the “multifruit” feature on other maps.
So I was wondering, will you continue releasing maps with your extension, like Judith Plains?
That would be amazing, especially for people like me who struggle a bit with English (I’m French).
Thanks again for all your work, and thank you very much for your time and possible reply!
Back in FS22 I had a lot to work by finding the map maker and convince them to let me edit the map with multifruit. Except Rogatki, UMRV, Court Farms and Castelnaud, all refused...
In FS25, OxygenDavid doesn't want to let people use his assets (linseed had to be changed) and I lack now the necessary way to contact them. So, the answer is no. No other map, except Judith Plains and from Giants (working on Zielonka and later will have Hutan Pantai too) will be made by me. Sorry for that.
As for the english, pay attention to what it is done (watch the video with slower speed). Back in FS22 I had to convert the gdms by using a german tutorial that I know no word, so it's more of a trial and error.
Hello Sir ..I am Chris from Germany and my Englisch isnt so god. Sorry about that. First i would say thanks for your great work with the Multifruit and Produktions. Theres there Bunker Change Sript inside what i m loving. I would like to try some Fruits from the Multifruit Pack in my Map. Like
Clover,Alphalfa .Now i would like to make Grass Silage also from Grass windrow in the Bunkersilo output Grasssilge oder Grass fermented.like Clover and Alphalfa. Can you please help me a little bit to show me the Steps.? The Texture i can use from Maiz plus like FS 22. and i think i must write it to the BunkerSiloConverters.XML right? Is that all steps or may be more ? Best Greats Chris
Hi chris. First of all you must make your new filltype, by adding it to the fillTypes.xml. Because the FS22 fillplane textures won't work, I reccomend to use the base-game silage textures or other silage textures from FS25 and name it GRASS_FERMENTED or GRASS_SILAGE or whatever.
Then duplicate a silage heightType and set it for this new filltype inside the densityHeights.xml, otherwise it won't work as a bulk.
Finally inside the scripts folder in the bunkersilo conversions just replace the original silage with these two new: base-game silage from chaff and grass silage from grass.
<bunkerSiloType attachTo="chaff" inputFillType="CHAFF" outputFillType="SILAGE">
<acceptedFillTypes beforeSwitchLimit="CHAFF" afterSwitchLimit="CHAFF SILAGE BEETROOT_CUT SUGARBEET_CUT PARSNIP_CUT POTATO_CUT CARROT_CUT MISCANTHUS_CUT" />
</bunkerSiloType>
<bunkerSiloType attachTo="chaff" inputFillType="CHAFF" outputFillType="GRASS_SILAGE">
<acceptedFillTypes beforeSwitchLimit="GRASS_WINDROW DRYGRASS_WINDROW" afterSwitchLimit="GRASS_WINDROW DRYGRASS_WINDROW SILAGE BEETROOT_CUT SUGARBEET_CUT PARSNIP_CUT POTATO_CUT CARROT_CUT MISCANTHUS_CUT" />
</bunkerSiloType>
Also in bales folder you must edit each bale to ferment the grass into grass silage instead of normal one.
Unfortunately, there are some maps this will not work on, not due to your pack but due to map makers. So far, one I lose the channel for all the grass but I get the crops and the other is a 16x and it just won't take it. Too big of a map.
I don't know how Giants programmed thei Engine for FS25, but it should have been ready from the beginning for 64 fruits (they added this back in FS22 year 2), also support for 16x maps or bigger... But why I complain of that, when the AI can't handle 2 or 3 harvesters on the same field (like Courseplay)...
Don't get me started on finding my tractors 4 fields over ...
When you create your tutorial, can you be sure to walkthrough/explain the process of converting the .gdm's to the increased channels.
I have been trying to follow the written instructions/linked video to expand Alma and am hitting errors.
The gdm tutorial expanding might be difficult to record, because I don't have windows aand will do that on a friends pc (will try first on VMWare virtual machine).
If the original tutorial has errors will tell you. I managed to expand a gdm with auto-translated german tutorial, so this new video linked should be easier to follow.
Awesome! I got it working. It was the little step @9:52 of changing the filepath from gdm to png.
Final issue I am having. I'm getting Error: Using too many distance textures. Maximum allowed is 255. Is there a way to fix/increase?
Personally, I am only doing a partial install and have removed ones that are not of interest to me and gotten under the limit.
Unfortunatelly, the work-around I used is to have them all toghether in the same folder instead of each crop folder and use the same texture for multiple crops (grass distances for grass, clover, alfalfa, silphie etc..)
See inside how I did it.