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A downloadable game for Windows and macOS

Buy Now$6.00 USD or more


Story

“There were myriads of good reasons for shunning the nameless city, one for each strange tale passed from generation to generation.

Tales averted people from entering the city, even from getting closer to its walls, and legends say that it was older than the eldest of the pyramids; few say it was older than humanity itself. But there was no legend so old as to give it a name.”

Game concept

The Nameless City is a narrative-driven first person adventure inspired by Lovecraft's short novel of the same name. It has lo-fi 3D graphics inspired by the PSX era and uses AI generated images to convey concepts alien to the human mind.

A play-through of the full game lasts about 40-50 minutes and the demo is around 10 minutes long. Both share the same save file, so you can play the demo first and then continue your journey on the full game.

To get updates on this or future games, follow Paradnight Studio on Twitter, Bluesky or itch.io. You can also check our website.

Controls

Mouse +  keyboard and gamepad are supported.

Note: the demo only supports mouse + keyboard.

Mouse + keyboard
Gamepad
Action
WASDLeft stick
Movement
Left mouse / E
A/XInteract
SpaceLBCrouch / Stand up
RBToggle torch
QYToggle glyphs journal
Enter / ESC
MenuToggle controls cheatsheet
Shift
LTRun

Soundtrack

The soundtrack album is available on Bandcamp as a free download (if you want to add it to your library there), and it's also part of the files you can download when you purchase the game (mp3 - 320kbps).

Credits

Game design and programming by Rodrigo Valladares Santana - dim3

Music, Sound Design & Audio Implementation by Andrea Baroni - bluegestalt

Purchase

Buy Now$6.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $6 USD. You will get access to the following files:

The Nameless City OST Album.zip 39 MB
The Nameless City (v1.1.4 Windows).zip 152 MB
The Nameless City (v1.1.4 Mac).zip 164 MB

Download demo

Download
The Nameless City Demo (v1.2.0 Windows).zip 110 MB
Download
The Nameless City Demo (v1.2.0 Mac).zip 121 MB

Development log

View all posts

Comments

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Viewing most recent comments 1 to 40 of 49 · Next page · Last page
(+3)

I was interested in trying out the game as I had gotten it in a bundle, but I was disappointed when I noticed the AI art. I realise you've already clarified that you made this several years back when AI was just a novelty, and that you don't support AI being used to replace artists but I think saying "we didn't have the money to hire artists anyway" is a bit of a weak excuse for using it. For one, you didn't have to include any art where you've used AI. Even if this game was made with all storebought assets you clearly are able to utilise them in a way that creates art, and could have done something creative with those instead to make something similarly eerie. I think it also misses one of the other reasons why many people object to AI, which is that it is powered by stolen assets. There's nothing you can really do to un-steal all of the artist's works that were scraped from the internet to train the model. In addition I think there's an issue that for every instance where someone rationalises the use of AI art, that helps others to normalise its use which is a problem because AI image generators are environmentally ruinous, as they take a massive amount of energy to run just to produce a handful of images, and so every business that decides it's ok to use AI art is helping to accelerate climate change that much faster. I am not saying that you are a big business or anything, or personally responsible for accelerating climate change, I just want you to understand that your use of AI has larger consequences than just one artist being unpaid. Please replace or remove the AI art, it's not worth keeping. If nothing else, it will put off many players who similarly dislike AI art

Oh man thanks for pointing this out! Was about to play. How disappointing. :(

We are not going to use any gen AI for future projects, so my plan was to keep working on new games and leave this one as it is. But it's a fair point about this normalizing gen AI. I mean, I don't think the game is big enough for that to be a problem, but we are quite against how the technology is used nowadays so it's hypocritical to keep those at least.

So I asked a friend who is an artist to redo the frescoes images at the end of the game. At some point during the next weeks we're going to update the game with those.

We also have some 'vision' videos, but I can't really think of a replacement for those, so we're not changing them at least for now. As opposed to the frescoes that were generated using Midjourney/Stable Diffusion, those were generated using VQGAN+CLIP. This one wasn't really a mainstream tool afaik, as their data models are really rough. And we selected a model that was suitable for commercial purposes.

So I'd say VQGAN+CLIP doesn't have the problem of normalizing the technology or harming the environment, as datacenters weren't created for the sole purpose of running it. The dataset we chose can be used commercially, so I assume it was trained with images without copyright. I couldn't find the details of how it was trained though, only that it was trained with Flickr images. Some of those images are allowed for commercial use, so I think it's a fair assumption that they only chose images without copyright.

After we remove the gen AI frescoes hopefully you can try the game!

(+1)

I played this! I liked it. The puzzle sorta confused me but I just looked up a solution cuz I think I wasn't understanding a mechanic. I also was confusing this Lovecraft story for At The Mountains of Madness so I was a little confused when I realized it was different, but I really liked the adaptation and would love to see more

(+2)

Loved the game! I really wish we get to see more Lovecraft adaptations/inspired games by you!

(+1)

Loved the game, fantastic stuff. Made a little video of it, check it out if you want to. Or don't. Can't wait to see what Paradnight Studio does next!

Thanks for the review! :D It's very thoughtful.

Eternal Darkness was an inspiration, even when the magic and sanity system of the game is much more simple, so no worries.

We have some ideas about expanding this concept, but I'm not sure if it will be the next project. Probably adding some "combat" so the incantations are not just to solve puzzles. But they are only ideas for now, so you won't hear from us for a while! D:

Glad you enjoyed it! I'll be following whatever you do going forward so can't wait!

(+1)

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel. 

I would like to thank the creator for inviting me to play the entire game as it is definitely an honour on my end to play the full game. This was a really interesting horror game revolving around the main character investigating the mysteries and darkness in the Nameless City. As the main character gets deeper and deeper in the city, he uncovers the dark truth and secret of the city through the use of glyphs.

The game has a really cool storyline and a lot of effort was placed into telling the story of the world and working on the game mechanics of glyphs in the game. It made the experience more meaningful and fun especially with the inclusion of glyphs and great storytelling. I felt that the game could have made greater use of the glyphs instead of just using it for opening sealed areas and sealing the wind statues as I found the glyphs very interesting and it was definitely the main attraction for me other than the storyline. 

It would also be cool if more horrific events or other events happening in the game as the main part of the game became more of running down the stairs and not dying due to psyche overload. 

Overall, I enjoyed the lovecraft experience and the amazing adventure into the depths of the Nameless City. Will be looking forward to more games in the future. Thank you for reading my comment and I wish you good luck in your future endeavours.

(+1)

Thanks for playing and for the review! :D

will you be adding an option to invert the vertical mouse axis? only thing keeping me from playing

For the next update, we are planning to add controller support for the game and the option to invert the Y axis (for both mouse and controller).

We don't know when the next update is ready sorry! But if you follow us on itch you'll get the notification.

Thank you!

Hi! We just updated the game yesterday to add full gamepad support. There's also the option to invert the Y axis of the camera too.

awesome! thank you!

(+1)

Excellent game! A wonderful and magic dream from which I didn't want to wake up!

My most sincere  congrats to the devs, the best tribute to Lovecraft I have ever played!

Thank you! :D

(+1)

Thank YOU for making it :D

(+1)

Really enjoyed the demo and was not disappointed by the full version. I still love the weird images and the atmosphere of the entire game. 

(+1)

Thanks for playing the game! :D

(+2)

A short but very interesting game. Journey into a city lost in time, and discover the secrets lurking in the shadows. An absolute recommendation of a game, and true testament to cosmic horror done right.It runs perfectly well on Steam Deck as you can see by pressing the link below:

Thanks for playing the game! :D And thanks for playing it on Steam Deck too, it's nice to know that it works well on it.

(+1)

Probably the only appropriate use of generative AI tools in gaming I've seen.

(+1)

Thank you so much for sending me your game, you really did an incredible job adapting the Lovecraft story into a game! The design of the Idol was great, it really created a feeling that the city was once home to some form of religious group with the amount of carved idols you can find throughout the ruins.

Great job on the game! 

Thanks for playing the game, I'm glad you liked it! :D

(+1)

I just bought the game and I'm really looking forward to playing it. However, I am running into a bit of a bug where WASD and ESC keys don't work. All other inputs do work funnily enough. Hopefully there's a fix to this. 

Thanks for playing the game! And sorry for that bug. 

Does this happen when the intro story ends and you start in the desert, or later? And can you move the camera?

And also, which operative system are you using?

(1 edit) (+1)

Thanks for replying! 

Yes, it happens as soon as the intro story ends and begins in the desert. I can move the mouse and camera; there is a bit of drifting though. I made sure to also disconnect my PS5 controller just in case that was causing the drifting issue, but it still occurs. 

I'm currently on Windows 11 64bit. 


Thanks again :)

Thanks for the info!

I'm using Windows 10 and a XBox controller, but I can't replicate the bug on my end. It may be related to the PS5 controller.

Can you try these to check if the game works for you?:

  1. Start the game after you've disconnected the PS5 controller. If it still doesn't work, disconnect the controller, restart the PC and try the game again.
  2. We have an 'unofficial' support for the gamepad. Try to move the player with the left stick and the camera with the right stick. You still need to use the mouse to click on the UI elements (like new game or options).
    • The full control scheme with gamepad is:
      • Move: left stick
      • Camera: right stick
      • Crouch: L1/R1
      • Torch: circle
      • Interact: square/X
      • Journal: triangle

Sorry if some of these workarounds are annoying! Hopefully 1 works for you.

(+2)

 Thank you for the game, I enjoyed it very much!! Here is my full playthrough:

Thanks for playing the game! :D

(+3)

Alpha Beta Gamer brought me here.

(+1)

DUDE YES, love hp lovecraft and this game is giving me those vibes, can't wait for the full game to drop

Thanks for playing! And actually, you won't need to wait too much for the full game.

(+1)

I loved the style
(+1)

Thanks for playing! :D

(+2)

This was a solid psx! Nice work\

Full Demo No Commentary 

Thanks for playing the game!

(+2)

Wow, I loved the demo of the game, it’s a really interesting start and I can’t wait to see how you expand upon the game. Really can’t wait to see if you delve further into Lovecraft stories.

Thanks for playing the game, I'm glad you liked it! :D

(+2)(-1)

Wow! I loved it! For a demo, I can see all the hard work you put into it, I can't wait for the full release!

Thanks for playing the game!

Not a man of culture I see. 

(+2)(-1)

Loved it!!! You can sense the eerie Lovecraftian atmosphere...

Thanks for the video!

(+2)(-1)

Comments below clip;

A desolate environment, where a  lonely soul tries to make sense out of senselessness.

Just play it :o]

Well done and kudos to all involved!

Thank you, and thanks for playing the game!

(+2)

This was so beautiful! I love the retro style, and love that we get to use the words to explore different parts! I look forward to more! 

(+1)(-1)

Thanks for playing! :D

(+2)

great short game, probably one of the weirdest PSX game i've ever played lmao. keep up the good work! 

Thanks for playing!

(+2)

This was fuckin great. I got some Eternal Darkness vibes from the runic casting mechanic. The way the sky/day/night changed quickly was definitely unsettling. I loved it.

(+1)

Yes, Eternal Darkness was an inspiration. I'm glad you liked it! :D

(+2)

I truly enjoy Lovecraft's work. Great short indie game. Keep up the great work.

Thanks for the video!

(+2)

I can't wait to play the full game!! the voice acting, the visuals, the atmosphere was all AMAZING!!! I had a blast playing! I can't wait for more!! Heres my blind reaction to the game it starts at 10:30!! Thank you!! 

(+1)

Thanks for playing the game! :D

(+2)

Very cool. I loved the whole visual and audio environment. Very creepy. I especially loved the... other visuals. I think it might have giving me some inspiration for something I've been dealing with in a game I've been (very slowly) making. 

(+1)

Thanks for the video! :D I'm glad it inspired you. Give a shout when you have something!

(+1)

You're welcome and thanks!


I move at a glacial pace. Probably be a long long time before I finish :)

(+2)

Excellent work, good to experience a horror deeper than jumpscares! Not anything wrong with them, just great to mix it up!

Thanks for the video!

Thanks again for the game!

(1 edit) (+2)

Such a fantastic game with such a wonderful atmosphere. Lovecraft is a favorite, so I needed to play this one.  

FOV meter might be something to consider for future updates as it becomes difficult to navigate in certain areas. Overall though, beautifully made game that really kept me wanting more. 

(+1)

Thanks for the video! We increased the FOV a bit on our last update, but we'll try to add a FOV meter on the next update.

(+1)

Thank you for the game! Appreciate the FOV update you guys rock!

(+2)

You've nailed the atmosphere. The Nameless City was always one of my favorite HPL tales. The extremely low FOV was hurting my eyes though as the demo was ending. Perhaps future updates could address that as I'd love to see this as a fully finished experience.

Thanks, I'm glad you liked it! We updated the game and increased the FOV a bit. Hopefully, for the next update we'll have an adjustable FOV instead.

(+2)

Love the fact that is inspired by H.P Lovecrafts works. Keep it up, I want to see a full game out of it! 


(-1)

Thanks for the video! I'm glad you liked it :D

(+2)

SO NICE

(+2)

Nice Game

Gameplay en español

¡Muchas gracias por el vídeo! :D

(+2)

This was a really interesting horror game. I enjoyed the setting of an unexplored temple in the desert. Great work! 

Thanks for the video, it was a great and helpful commentary!

(+2)

This was a pretty fun little game, I liked the concept and visuals, good work :)

(+1)

Thanks for the video, I'm glad you liked it! :)

(+2)

Really great atmosphere going on here, so claustrophobic :)

Thanks for the video! I'm glad you liked it (and that you found it claustrophofic :) )

Show post...

AMAZING DEMO DEV

Thanks for the video! :D

(+2)

The game looks really awesome. Love the visuals, the mystery and the atmosphere. 

Thanks for the video, I'm glad you liked it!

(+2)

Here is my opinion about the game so far. I do love the retro style to me cause the less crazy graphics are easier to process and not get overwhelming to look at and it is more of a classic style game feel the images when picking up the artifacts were really creepy and I kind of got some cool creepy haunted vibes of an unknown abounded society.

Some things I think could use some fixing was first I felt like the vision was zoomed in too much and in the tight spaces, it was too hard to see where to go for a bit. I also think the book with the symbols using them to say things were a bit confusing to open those gates and I felt like I just clicked and figured it out in the future try adding more like a feel of that the sounds combine together a lot more. There also were some cracks where I could see out of the boundaries of the game so maybe seal them up with a wall or something else the locations were when getting the second artifact and when you left the temple after getting both of the artifacts.

Other than that I'm trying to not be negative about this project and was giving you ideas for fixing and helping the overall project and I could see some good effort made into this game and felt like a good small title to try out a great job.

Thanks for playing the game and the feedback!

Don't worry about sounding negative, you don't sound like that at all and your feedback is very helpful. We are going to release a revised version of the demo (hopefully this week) that addresses most of your concerns.

(+2)

😊👍

Thanks for the video! :D

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