Interested in adding textures, lighting, shadows, normal maps, glowing objects, ambient occlusion, reflections, refractions, and more to your 3D game? Great! Below is a collection of shading techniques that will take your game visuals to new heights. I've explained each technique in such a way that you can take what you learn here and apply/port it to whatever stack you use—be it Godot, Unity, Unreal, or something else. For the glue in between the shaders, I've chosen the fabulous Panda3D game...