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CrystalSpace is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
Crystal Entity Layer (CEL) is a game entity layer based on CrystalSpace. It makes it easier for game developers to create games based on CrystalSpace. CEL can optionally be used together with Python or other scripting languages.
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The goal of this project is to create an open source space MMORPG. If you are interested in joining the team stop by our irc channel #BEO at server irc.solsoftware.org
Automanic is a vehicular deathmatch game, hopefully becoming the best of Twisted Metal, Interstate '76, the Burnout Games, and Carmageddeon, focussing on cross-country carnage. It uses CrystalSpace, CEL, and ODE. It is written in C++ and Python.
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In this project, we will leverage the existing CrystalSpace 3D SDK to create a Real-Time Strategy (RTS) game in a futuristic setting involving the conflicts among three distinct factions.
Ultimate Robot Challenge brings the adrenaline rush of the FIRST Robotics Competition to the gaming medium. Competing as real robots in real arenas, players will go head-to-head in intense 4-robot matches in the greatest of robotic sports.
MultiSmash is a cross-platform 3D multiplayer fighting game written C++, using the CrystalSpace 3D engine. Gameplay is similar to the popular Nintendo(R) title Super Smash Bros. but with an original twist.
The tunnel fighter game is made using CrystalSpace. The game is about freeing the hyperspace tunnels of an alien menace. It should work on any platform CS supports. You can play from a 1st or 3rd person perspective.
MetaWars will be an network game based on the famous comics of Jodorowski, The Metabarons.
This space battle game will allows you to take part in the famous history of the Metabaron's family, and, maybe, some day, become THE Metabaron.
A Client/Server Implementation of CrystalSpace providing a Ruby Scripting interface that allows completely flexibility to any RPG-Designers. A Single Player Game is also planned for the stable release of ORPG.
URPG means Unlimited RPG. This is a plug-in based RPG free-for-all. This will let you add any new part in a very simple way. As soon as possible we will translate the game in the other language. We are still looking for a CrystalSpace developer.
A C++ application, based on the "CrystalSpace 3D" game engine SDK. It displays an interactive, shared virtual world, in which the content author can embed audio and video sequences. It has currently been compiled and tested only on Linux.
The Bringer of Light is a LGPL game. This Epic Role Playing Game (RPG) is focused on being high quality and original. We are doing a single player game with the CrystalSpace engine.
Dreams Eternal is an FPS game with focus on storyline instead of shooting. The goal of the game is to have a scary athmosphere. Basicly the game will play in the dream world and will concentrate on puzzle solving. CrystalSpace is used for 3D.
Legend of the Summoner is a 3D RPG that uses cards to summon monsters and magic. This game uses CrystalSpace SDK. The game will feature 3D Cel Shaded (Anime) graphics and huge 3D worlds.