Hello !
I´m currently working with gl32 and have then following
problem. In the inner loop, where the methods GetSample
and AssignPixel are called, i need in the case of
TBitmap32 - resampling, access to the Source-Map. Until
now i´m using a dirty global variable.
Is there a way to get the Source-Map without modifications of the library ?
Thanx !
Claus