[go: up one dir, main page]

Menu

#25 Where is my source during rasterization?

open
nobody
5
2007-01-29
2007-01-29
Anonymous
No

Hello !

I´m currently working with gl32 and have then following
problem. In the inner loop, where the methods GetSample
and AssignPixel are called, i need in the case of
TBitmap32 - resampling, access to the Source-Map. Until
now i´m using a dirty global variable.
Is there a way to get the Source-Map without modifications of the library ?

Thanx !

Claus

Discussion