The interactive file manager requires Javascript. Please enable it or use sftp or scp.
You may still browse the files here.
Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
comsyste.1 | 2007-07-01 | 16.8 kB | |
comsyste.txt | 2007-07-01 | 11.6 kB | |
comsyste.pdf | 2007-07-01 | 13.6 kB | |
comsyste.pod | 2007-07-01 | 10.8 kB | |
example2.cst | 2007-07-01 | 2.3 kB | |
example1.cst | 2007-07-01 | 777 Bytes | |
OGL.rtf | 2007-07-01 | 6.8 kB | |
README.txt | 2007-07-01 | 3.2 kB | |
COPYING | 2007-07-01 | 18.0 kB | |
Makefile | 2007-07-01 | 756 Bytes | |
fight.h | 2007-07-01 | 1.5 kB | |
fight.c | 2007-07-01 | 6.6 kB | |
exprtree.h | 2007-07-01 | 1.4 kB | |
exprtree.c | 2007-07-01 | 4.3 kB | |
comsyste.l | 2007-07-01 | 2.0 kB | |
comsyste.y | 2007-07-01 | 5.8 kB | |
version-1.0.tgz | 2007-07-01 | 39.0 kB | |
Totals: 17 Items | 145.2 kB | 0 |
README.txt ======================== Comsyste is a utility for evaluating the fairness of combat systems for computer games by running simulations of fights under the given combat formulae. It can output the results as win/loss records, a table of certain statistics, or as a play-by-play account of every fight. It is the user's job to analyze the output and then tweak the combat system to his/her own liking. At this time, Comsyste only supports very basic mathematical expressions, but I do plan soon to add in variables, if-else blocks, and other constructs. Comsyste is currently hosted on Sourceforge at <http://comsyste. sourceforge.net> and is licensed under the GNU General Public License. It was written by John T. Wodder II (minimiscience@users.sourceforge.net) after reading the very excellent lex & yacc primer at <http://epaperpress.com/ lexandyacc/>. Please do not e-mail the author with requests for help with your combat system or other game mechanic; he has enough trouble dealing with his own systems. DISTRIBUTION CONTENTS ======================== COPYING - the GNU GPL, under which the source is licensed Makefile - the makefile OGL.rtf - the Open Gaming License, under which material used by example2.cst is licensed README.txt - this file comsyste.l - the (f)lex input file comsyste.y - the yacc/bison input file doc/comsyste.1 - the manpage as a manpage doc/comsyste.pdf - the manpage as a PDF doc/comsyste.pod - the Plain Old Documentation source for the manpage doc/comsyste.txt - the manpage as a boring text document example1.cst, example2.cst - two example scripts exprtree.c, exprtree.h - handling of parse trees for mathematical expressions fight.c, fight.h - handling of monsters, tiers, & the actual combat simulation NOTES ON COMPILING ======================== As this is my first open-source project, it may contain numerous problems which prevent it from being compiled unaltered on certain platforms. Comsyste was originally written & compiled on an iBook G4 running Mac OS X, v.10.3.9, using version 3.3 of the GNU C Compiler, flex v.2.5.4, and bison v.1.28, so if your platform or environment differs greatly, you might want to take note of the following: - Random numbers are generated using the BSD function random(), an improved version of rand(). If your C library doesn't have this function, or if you simply want to use a different pseudorandom number generator, you will need to edit the call to srandom() on line 120 of comsyste.y and the call to random() on line 87 of exprtree.c. - Command-line options are parsed using the getopt() function. If you don't have this, you will need to make quite a bit of changes to the main() function at the end of comsyste.y. - The makefile invokes flex with the -i switch, which makes the resulting lexer case-insensitive. If your (f)lex implementation doesn't have this option, now's the time to edit the makefile. (You'll also need to edit it if you don't have flex or bison.) That's all the potential incompatibilities that I can think of. Enjoy! VERSION HISTORY ======================== v.1.0 - 30 June 2007 - first release completed & uploaded to Sourceforge