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<h2>The CAPS Audio Plugin Suite</h2> <table border=0 width=100% cellpadding=0 cellspacing=0>
<tr>
<td align=left width=20%>
<b>Release 0.3.0</b>
</td>
<td rowspan=2 align=center>
<a href=http://quitte.de/dsp/caps.html title="Yes, this page, only guaranteed fresh!">http://quitte.de/dsp/caps.html</a>
</td>
<td align=right width=20%>
<b>Tim Goetze</b>
</td>
</tr>
<tr>
<td align=left>
January 11, 2006 </td>
<td align=right>
<a href=mailto:tim@quitte.de?subject=caps>tim@quitte.de</a>
</td>
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<tr>
</tr>
</table>
<ul>
<li class=bg><a href=#FrontMatter>Front Matter</a></li>
<li class=bg><a href=#Download>Download</a></li>
<li class=bg><a href=#Installation>Installation</a></li>
<li class=bg><a href=#WhatYouShouldKnow>What You Should Know</a></li>
<li class=bg><a href=#ThePlugins>The Plugins</a>
<ul id=plugs type=square>
<li><a href=#Generic>Generic</a></li><ul type=circle>
<li><a href=#Eq>Eq</a></li>
<li><a href=#Compress>Compress</a></li>
<li><a href=#Pan>Pan</a></li>
</ul>
<li><a href=#Emulation>Emulation</a></li><ul type=circle>
<li><a href=#PreampIII>PreampIII</a></li>
<li><a href=#PreampIV>PreampIV</a></li>
<li><a href=#AmpIII>AmpIII</a></li>
<li><a href=#AmpIV>AmpIV</a></li>
<li><a href=#AmpV>AmpV</a></li>
<li><a href=#CabinetI>CabinetI</a></li>
<li><a href=#CabinetII>CabinetII</a></li>
<li><a href=#Clip>Clip</a></li>
</ul>
<li><a href=#Effects>Effects</a></li><ul type=circle>
<li><a href=#ChorusI>ChorusI</a></li>
<li><a href=#StereoChorusI>StereoChorusI</a></li>
<li><a href=#ChorusII>ChorusII</a></li>
<li><a href=#StereoChorusII>StereoChorusII</a></li>
<li><a href=#PhaserI>PhaserI</a></li>
<li><a href=#PhaserII>PhaserII</a></li>
<li><a href=#SweepVFI>SweepVFI</a></li>
<li><a href=#SweepVFII>SweepVFII</a></li>
<li><a href=#Scape>Scape</a></li>
</ul>
<li><a href=#Generators>Generators</a></li><ul type=circle>
<li><a href=#VCOs>VCOs</a></li>
<li><a href=#VCOd>VCOd</a></li>
<li><a href=#CEO>CEO</a></li>
<li><a href=#Sin>Sin</a></li>
<li><a href=#White>White</a></li>
<li><a href=#Lorenz>Lorenz</a></li>
<li><a href=#Roessler>Roessler</a></li>
</ul>
<li><a href=#Reverb>Reverb</a></li><ul type=circle>
<li><a href=#JVRev>JVRev</a></li>
<li><a href=#Plate>Plate</a></li>
<li><a href=#Plate2x2>Plate2x2</a></li>
</ul>
<li><a href=#Others>Others</a></li><ul type=circle>
<li><a href=#Click>Click</a></li>
<li><a href=#Dirac>Dirac</a></li>
<li><a href=#HRTF>HRTF</a></li>
</ul>
</ul></li>
<li class=bg><a href=#Appendix>Appendix</a></li>
<ul type=square>
<li><a href=#DataSheet>Plugin Data Sheets</a></li>
<li><a href=#Changelog>Changelog</a></li>
</ul>
</ul>
<br>
<a name=FrontMatter><h3>Front Matter</h3></a>
<p>
<b>caps</b>, the C* Audio Plugin Suite, is a collection of
highly refined
<a href=http://www.ladspa.org>LADSPA</a> units capable of (and
intended for) realtime operation. The suite includes DSP units emulating
instrument amplifiers, stomp-box classics,
versatile 'virtual analogue' oscillators,
fractal oscillation, reverb, equalization and others.
</p>
<p>
My favourite user's quote:
<i>“... if your amps beat your plugins, they
are *very good* amps.. ;-)”</i> – Thanks, Pete!
</p>
<p>
Most of the suite is of my own invention,
while some plugins are rewrites of
existing designs, included because of
their excellence or interest. Inspiring code was authored by
(in no particular order):
Andrew Simper, Perry Cook, Gary Scavone, Steve
Harris, Richard Dobson, Bram de Jong and others.
</p>
<p>
All of caps is <a href=COPYING>free software</a> and distributed
in source code.
</p>
<br>
<h5>* What's with the C?</h5>
<p>
So what does the <i>C</i> in the name stand for? Honestly, I don't know.
</p>
<p>
<i>Complete?</i> Not yet. <br>
<i>C</i> as in the programming language? The source is C++.<br>
<i>Crap?</i> Heaven forbid!<br>
<i>Cute?</i> Why not ...<br>
<i>Common?</i> Not bad either. <br>
<i>C,</i> the latin numeral for one-hundred? Some more to go, but I
like the idea.
</p>
<p>
I've got it! <i>C</i> as in <i>The <u>C</u>aps Audio Plugin Suite!</i>
A classic.
</p>
<p>
I'll be glad to hear your suggestions.
</p>
<br>
<a name=Download><h3>Download</h3></a>
<p>
caps is distributed under the
<a href=COPYING>GNU General Public License</a>. Other licensing terms
can be arranged if you wish, please feel free to contact me.
</p>
<h5>No Guarantee</h5>
<p>
While I have bred all the plugins in the suite with the greatest care,
there is no guarantee
that they will all retain perfect manners under all possible
circumstances. Take, for example, the <a href=#Lorenz>Lorenz</a>
plugin, which models
a fractal system. How am I to guarantee its
output will never go out of range, if people far more knowledgeable
about this fractal than me assert its unpredictable behaviour?
</p>
<p style="border:dotted 1px #777777;padding:3pt;">
This collection is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
</p>
<p>
Download the latest release
from <a href=http://quitte.de/dsp/caps.html>the caps homepage</a>.
</p>
<br>
<a name=Installation><h3>Installation</h3></a>
<p>
Provided you run Linux,
installation is simply:
</p>
<pre align=left>
$ tar xvfz caps_0.3.0.tar.gz
$ cd caps-0.3.0
$ make
$ su
# make install</pre>
<p>
You should now be able use the plugins from the collection
in any LADSPA-aware host program,
like the wonderful <a href=http://pure-data.org>pd</a> with
the <code>plugin~</code>
<a href=http://pure-data.sourceforge.net/>external</a>,
the inimitable <a href=http://jack-rack.sourceforge.net/>jack-rack</a>,
the impressive <a href=http://ardour.org>ardour</a>,
the versatile <a href=http://eca.cx>ecasound</a>,
the classic <a href=http://www-ccrma.stanford.edu/software/snd/>snd</a>,
and numerous other applications large and small.
</p>
<p>
You don't run Linux? Why not
<a href=http://www.debian.org>downgrade now</a>?
</p>
<p>
PPC and other non-x86 users might have to edit the
Makefile. Patches welcome.
</p>
<p>
In its current state, caps will not work on OSX.
</p>
<h5>Troubleshooting</h5>
<p>
With no external dependencies, compiling caps should rarely fail. If it
does on your machine, please send the output of the <tt>make</tt>
command so we can try and fix the problem.
</p>
<p>
Thanks to all members of the Linux audio development mailing list
who helped sort out some compilation problems on more recent systems.
</p>
<h5>Bugs</h5>
<p>
If any of the plugins in the suite do not work with your host program
of choice, or don't work as advertised, please
<a href=mailto:tim@quitte.de?subject=caps-bug>send a bug report</a>.
</p>
<br>
<!-- ------------------------------------------------------------------ ->
<a name=WhatYouShouldKnow><h3>What You Should Know</h3></a>
<h5>Sample Rate Dependencies</h5>
<p>
In the plugin listing, for every unit you'll see a note like
<em>All sample rates</em>. This means that the plugin should sound the
same no matter what sample rate it is run at. If it doesn't, please
send a bug report. A note like <em>44.1 kHz only</em> means you
can still run the plugin at other sample rates, but the sonic
experience will be different.
</p>
<h5>Parameter Smoothing</h5>
<p>
To prevent 'zipper' noise, control parameters are subject to internal
smoothing where the effort seems justified. This includes all 'gain'
and 'volume' knobs and the <a href=#Eq>Eq</a> band adjustments, as
well as all (I think) LFO rate adjustments. The time interval for
the resulting parameter sweep is equal to the block size (length
of the signal that is processed per cycle).
</p>
<h5>Realtime Use</h5>
<p>
All of the plugins in the suite are hard-realtime capable. In some
cases, parameter smoothing will take a marginal number of
extra CPU cycles when a control value is changed.
</p>
<h5>In-Place and Mixing/Replacing Operation</h5>
<p>
All of the plugins in the suite support any combination of in-place,
mixing and replacing operation.
</p>
<h5>Denormal Protection</h5>
<p>
As you may know, most of the common general-purpose processors,
most notably the Intel and AMD makes, have a weakness
computing exponential decay (of which many of the plugins in this and
other collections
make use). When working with numbers very close to zero ('denormals'),
these processors spend
ridiculous amounts of time trying to maintain a specific idea of precision
("I won't admit this number is zero").
Unfortunately, there is no way to tell these processors to simply
accept zero as the answer. You see, these little chips are very proud
and won't admit their computing precision is finite.
</p>
<p>
In order to prevent this 'denormal detour', some of
the plugins in the suite
add a very small fixed value to the signals processed.
The number is flipped around
zero, sometimes for every sample, sometimes for every block processed;
thus, an inaudible (-266 dB) square wave results.
</p>
<p>
In realtime operation, you'll simply not notice. When running
over a really huge continuous block of audio
in one go,
your processing network might suffer from marginal DC build-up
through those plugins that flip per block. Still inaudible (and probably
not even detectable to measurement), and
chances are you won't notice either; it just seems worth noting.
</p>
<h5>Default Parameters</h5>
<p>
In some cases,
the LADSPA specification
does not provide
the means for expressing an intended default parameter value without
seriously narrowing the range of possible values for that parameter.
In such cases, I have tried to find a compromise, keeping in mind
that it is easier for the user to override the default than to change
the source and recompile.
</p>
<h5>Plugin Activation & Parameters</h5>
<p>
Prior to processing, LADSPA plugins are 'activated' by the host program.
The caps plugins use this opportunity to initialize their internal state
to the current control settings. The purpose is to prevent an unwanted
parameter smoothing sweep in the first processing call after activation
(which, in an 'offline' host like an audio editor, may span a few seconds
or even minutes of audio).
</p>
<p>
I have heard second-hand that host programs exist which activate a plugin
without initializing parameters first. To prevent problems with such
hosts, the caps plugins default to using a control's lower bound if the
control hasn't been set up yet. As a result, the first block processed
<em>will</em> be done with sweeping parameters. The alternative of
checking every block to process whether it is the first since activation
and act accordingly is highly unattractive from a number of perspectives,
performance being one of them.
</p>
<p>
I consider host programs acting as described above
<em>broken</em>. If you use a host that does 'work' like this and are
irritated by the behaviour, please direct complaints to the host program's
author.
</p>
<h5>You Can Help!</h5>
<p>
If you like to, you can both help in the development and help the
developer of caps. Your feedback is wanted, patches are welcome
and donation offers will not be turned down.
</p>
<h5>Known Bugs and Limitations</h5>
<ul>
<li>
Processing blocks larger than 2<sup>31</sup> - 1 aren't supported.
</li>
<li>
Oversampling consumes a lot of cycles.
</li>
</ul>
<br>
<!-- ------------------------------------------------------------------ ->
<a name=ThePlugins><h3>The Plugins</h3></a>
<p>
These are the plugins in the suite:
</p>
<ul type=square style=margin-top:2pt;>
<li><a href=#Generic>Generic</a></li><ul type=circle>
<li><a href=#Eq>Eq</a> - classic ten-band equalizer</li>
<li><a href=#Compress>Compress</a> - a compressor suitable for single instruments</li>
<li><a href=#Pan>Pan</a> - pan and optional width</li>
</ul>
<li><a href=#Emulation>Emulation</a></li><ul type=circle>
<li><a href=#PreampIII>PreampIII</a> - emulation of a tube preamplifier circuit</li>
<li><a href=#PreampIV>PreampIV</a> - tube preamplifier with tone controls</li>
<li><a href=#AmpIII>AmpIII</a> - emulation of a tube amplifier</li>
<li><a href=#AmpIV>AmpIV</a> - tube amplifier with tone controls</li>
<li><a href=#AmpV>AmpV</a> - refined tube amplifier emulation</li>
<li><a href=#CabinetI>CabinetI</a> - emulation of classical speaker cabinets</li>
<li><a href=#CabinetII>CabinetII</a> - refined version of CabinetI</li>
<li><a href=#Clip>Clip</a> - hard 'transistor' clipping</li>
</ul>
<li><a href=#Effects>Effects</a></li><ul type=circle>
<li><a href=#ChorusI>ChorusI</a> - a versatile classic</li>
<li><a href=#StereoChorusI>StereoChorusI</a> - when one channel is not enough</li>
<li><a href=#ChorusII>ChorusII</a> - variant with fractal modulation</li>
<li><a href=#StereoChorusII>StereoChorusII</a> - stereo variant with fractal modulation</li>
<li><a href=#PhaserI>PhaserI</a> - another classic</li>
<li><a href=#PhaserII>PhaserII</a> - variant with fractal modulation</li>
<li><a href=#SweepVFI>SweepVFI</a> - resonant filter modulated by a fractal</li>
<li><a href=#SweepVFII>SweepVFII</a> - resonant filter modulated by a fractal</li>
<li><a href=#Scape>Scape</a> - stereo delay plus resonant filters, fractal modulation</li>
</ul>
<li><a href=#Generators>Generators</a></li><ul type=circle>
<li><a href=#VCOs>VCOs</a> - sawtooth / triangle / square wave generator</li>
<li><a href=#VCOd>VCOd</a> - double VCO with detune and hard sync</li>
<li><a href=#CEO>CEO</a> - chief executive oscillator</li>
<li><a href=#Sin>Sin</a> - testing and tuning helper</li>
<li><a href=#White>White</a> - white noisz</li>
<li><a href=#Lorenz>Lorenz</a> - a fractal singing in a broken voice</li>
<li><a href=#Roessler>Roessler</a> - a roaring fractal</li>
</ul>
<li><a href=#Reverb>Reverb</a></li><ul type=circle>
<li><a href=#JVRev>JVRev</a> - a digital reverb technology classic</li>
<li><a href=#Plate>Plate</a> - versatile refined digital reverb</li>
<li><a href=#Plate2x2>Plate2x2</a> - 2-in, 2-out version of Plate</li>
</ul>
<li><a href=#Others>Others</a></li><ul type=circle>
<li><a href=#Click>Click</a> - practice, practice, practice!</li>
<li><a href=#Dirac>Dirac</a> - one-sample impulse generator</li>
<li><a href=#HRTF>HRTF</a> - head-related transfer function</li>
</ul>
</ul>
<a name=Generic><h3>Generic</h3></a>
<a name=Eq><h4>Eq</h4></a>
<p>
A ten-band, octave-spread equalizer. High individual band gains can
cause phase cancellation (comb filtering).
</p>
<p>
<em>All sample rates (bands beyond Nyquist are disabled).</em>
</p>
<ul>
<li><b>31 Hz, 63 Hz, 125 Hz, 250 Hz, 500 Hz, 1 kHz, 2 kHz, 4 kHz, 8 kHz, 16 kHz</b></li>
control the gain in dB for the respective band.</p></li>
</ul>
<a name=Compress><h4>Compress</h4></a>
<p>
A mono compressor, based on the SC1 design by
<a href=http://plugin.org.uk>Steve Harris</a> (in other words, a ripoff)
with minor tweaks. Be
careful with the gain and ratio controls, the output signal can easily
exceed 0 dB.
</p>
<p>
<em>All sample rates.</em>
</p>
<ul>
<li><b>gain (dB)</b><p>
controls the maximum gain applied by the unit.</p></li>
<li><b>ratio (1:n)</b><p>
controls the overall gain.</p></li>
<li><b>attack (s)</b><p>
controls the speed at which the circuit acts on a rising input signal
envelope.</p></li>
<li><b>release (s)</b><p>
controls the speed at which the circuit acts on a decaying input signal
envelope.</p></li>
<li><b>threshold (dB)</b><p>
sets the envelope level that the compressor starts acting at.</p></li>
<li><b>knee radius (dB)</b><p>
controls the softness of the transition between unaltered and
compressed signal.</p></li>
</ul>
<a name=Pan><h4>Pan</h4></a>
<p>
Places a monaural source in the stereo field. For some extra spicing,
the unit can also add a low-pass filtered echo at the far
ends of the stereo field to make the signal sound 'wider' (recreating
the old doubling effect with a twist). You can
(and should!) control the loudness and timing of the echo; what's best
depends largely on the source signal.
</p>
<p>
<em>No parameter smoothing.</em>
</p>
<p>
<em>All sample rates.</em>
</p>
<ul>
<li><b>pan</b><p>
position</p></li>
<li><b>width</b><p>
echo volume</p></li>
<li><b>t</b><p>
delay in milliseconds<p></li>
<li><b>mono</b><p>
if non-zero, causes the unit to mix the stereo output back down to mono
and output that (on both outbound ports).
The purpose is to check for mono
compatibility of the output.<p></li>
</ul>
<a name=Emulation><h3>Emulation</h3></a>
<a name=PreampIII><h4>PreampIII</h4></a>
<p>
One further step in the evolution of my
<a href=http://quitte.de/dsp/preamp.html>tube preamplifier emulation</a>. This one
uses conventional polyphase FIR filters for 8x oversampling,
which helps make the unit sound a good deal cleaner than the
IIR-based predecessor.
</p>
<p>
The first steps towards this unit were based on a <tt>spice</tt> model
of the preamplifier circuit in a Fender 5F4 design ('Super' tube amp,
a close relative of the famed 'Bassman', which is the ancestor of the
Marshall lineage). Further evolution was
based on measurements of my 'Super 60' (mid-1980s) amp and, of course,
personal preference.
The plugin offers a softer kind of preamp clipping
than the actual circuit, though it can be made to clip as harsh as the
original thing if given enough gain.
</p>
<p>
A word of caution: at high 'temperature' settings, an input
signal peaking above 0 dB can drive
the first 'tube' stage into hard clipping. Since this stage of the
circuit is run at the nominal sample rate, aliasing and thus sound
quality degradation will occur.
Do not overdrive the input, instead use the 'gain' knob for
harsh distortion, it offers more than enough of it. This applies to all
Preamp and Amp units.
</p>
<p><em>All sample rates.</em></p>
<ul>
<li><b>gain</b><p>
controls the level of saturation. For a balanced (0 dB max.)
input signal,
hard clipping will not occur below a gain value of 1.
</p></li>
<li><b>temperature</b><p>
emulates the level of the input signal, thus how much the first
preamplifier tube will colour the signal.
The effect is very subtle.</p></li>
</ul>
<a name=PreampIV><h4>PreampIV</h4></a>
<p>
A variation on <a href=#PreampIII>PreampIII</a> with added tone controls
before the clipping stage. The tone controls have the same
flaws as their analog counterparts (phase cancellation at high band
gains). But exactly because they are not linear-phase, they are quite
useful in altering the distortion characteristics of the circuit.
</p>
<p><em>All sample rates.</em></p>
<p>
Same parameters as <a href=#PreampIII>PreampIII</a>, plus the following
(all in dB units):
</p>
<ul>
<li><b>bass</b><p>
80 Hz band</p></li>
<li><b>mid</b><p>
300 Hz band</p></li>
<li><b>treble</b><p>
1200 Hz band</p></li>
<li><b>hi</b><p>
4800 Hz band</p></li>
</ul>
<a name=AmpIII><h4>AmpIII</h4></a>
<p>
A <a href=#PreampIII>PreampIII</a> circuit plus a tube power amplifier
emulation giving that smooth drive. For an even warmer tone, look at
the <a href=#AmpV>AmpV</a> unit.
</p>
<p><em>All sample rates.</em></p>
<p>
Same controls as <a href=#PreampIII>PreampIII</a>, plus:
</p>
<ul>
<li><b>drive</b><p>
controls the 'master volume' of the circuit, i.e. how much
coloring and compression the emulated power amplifier produces.</p></li>
</ul>
<a name=AmpIV><h4>AmpIV</h4></a>
<p>
A <a href=#PreampIV>PreampIV</a> with the same output amp stage
emulation that <a href=#AmpIII>AmpIII</a> employs. Controls are the
same as on <a href=#PreampIV>PreampIV</a>, plus the 'drive' inherited
from <a href=#AmpIII>AmpIII</a>.
</p>
<p><em>All sample rates.</em></p>
<a name=AmpV><h4>AmpV</h4></a>
<p>
The latest (and greatest!) in my ongoing quest for high quality
guitar amplifier emulation.
I'm tempted to say that this one sounds better than most of the real
tube amplifiers I have had the pleasure to play.
</p><p>
The circuit is loosely based on the <a href=#AmpIII>AmpIII</a> design.
Also, the preamplifier stage has been augmented and tuned
to provide a warmer frequency response as well as slightly different
clipping characteristics. But more significantly, AmpV emulates the
shortcomings of an unregulated power supply and their effect on the
total gain of the circuit, the operating point of the tubes and the
clipping response.
</p><p>
AmpV's forte is a clean but very mellow sound, at lowish 'gain' settings
and moderate 'watts'.
</p><p>
Use this plugin followed by a <a href=#CabinetII>CabinetII</a> for complete
guitar (or bass guitar) amplifier and speaker emulation.
</p>
<p><em>All sample rates.</em></p>
<ul>
<li><b>gain</b><p>
controls the amount of edge added in the preamplifier stage. The
parameter mapping has been optimized for fine control in the clean to
medium-rough range.
</p></li>
<li><b>bass</b><p>
controls the attenuation or amplification of low frequencies
before the preamp tube (the value is expressed in dB).
Technically, a low-shelving equalizer filter.
</p></li>
<li><b>tone</b><p>
controls post-preamplifier circuit filtering. At the zero setting,
the effect is turned off. At its maximum, there is some resonance
quite high in the spectrum.
</p></li>
<li><b>drive</b><p>
controls power-amplification stage saturation, which gives a fair bit
of warmth and some compression.
</p></li>
<li><b>watts</b><p>
controls how capable the emulated power supply is. At its minimum
setting, the effects of supply voltage modulation are
the most pronounced.
At the maximum setting, they are effectively removed (which is
recommended for high-'gain' setups).
</p></li>
</ul>
<a name=CabinetI><h4>CabinetI</h4></a>
<p>
A collection of filters emulating the frequency response
of various guitar amplifier
combos, in the vein of my
<a href=http://quitte.de/dsp/unmatched.html>previous efforts</a>.
</p>
<p>
(You'll find a more exact, but also a lot more cycle-hungry and
latency-inflicting rendering of
these responses in
<a href=http://plugin.org.uk>Steve Harris' collection</a>, from which
they were borrowed).
</p>
<p>
When used together with one of the Preamp/Amp units, emulation of all
major sonic features of a guitar/bass amplifier is complete.
</p>
<p>
<b>Please note</b> that unless you have very tight CPU usage requirements
using the successor unit, <a href=#CabinetII>CabinetII</a>,
is recommended.
</p>
<p>
<em>44.1 kHz (48 kHz gives a slightly different, but still usable frequency response.)</em>
</p>
<ul>
<li><b>model</b><p>
0 - identity filter (what goes in, goes out).<br>
1 - 'unmatched', as I still like to call it. A Matchless Chieftain.<br>
2 - the same, but the recording was taken with the microphone on-axis.<br>
3 - Superchamp (a Fender, isn't it?)<br>
4 - Fender Vibrolux 68<br>
5 - Marshall 'Plexi'
</li>
<li><b>gain (dB)</b><p>
volume control.</p></li>
</ul>
<a name=CabinetII><h4>CabinetII</h4></a>
<p>
A refined version of <a href=#CabinetI>CabinetI</a>.
This version offers a much more
faithful rendering of the original speaker cabinet frequency responses
due to a modified filter approximation, double the filter order and
(limited) adaptability to sample rate.
</p><p>
Unlike conventional impulse response emulators who rely on brute-force
convolution, FFT-based algorithms or the patent-encumbered zero-latency
variant of the latter, the Cabinet units employ IIR filters for
truly resonant behaviour. As a result, their sound is more lively.
</p><p>
Same controls as <a href=#CabinetI>CabinetI</a>.
</p>
<p>
<em>44.1, 48, 88.2 and 96 kHz (nearest match chosen at runtime)</em>
<br>
</p>
<a name=Clip><h4>Clip</h4></a>
<p>
A spin-off of the <a href=#PreampIII>PreampIII</a> effort.
8x oversampled hard clipping (sometimes called 'diode' or
'transistor' clipping).
The clip threshold is fixed at -1 dB (overshoot
from the up- and downsampling filters could exceed 0 dB were the threshold
higher).
</p>
<p>
<em>All sample rates.</em>
</p>
<ul>
<li><b>gain (dB)</b><p>
controls pre-clipping amplification.</p></li>
</ul>
<a name=Effects><h3>Effects</h3></a>
<a name=ChorusI><h4>ChorusI</h4></a>
<p>
Mono version, with a feedback circuit. The parameter range suits more
subtle effects as well as all-out flanging. Modifying the 't' parameter
when 'feedback' is non-zero will cause zipper noise.
</p>
<p>
<em>All sample rates.</em>
</p>
<ul>
<li><b>t (ms)</b><p>
delay time.</p></li>
<li><b>width (ms)</b><p>
controls the amount of pitch change.</p></li>
<li><b>rate (Hz)</b><p>
the speed of the pitch modulation.</p></li>
<li><b>blend</b><p>
the amount of dry and fed-back signal in the output.</p></li>
<li><b>feedforward</b><p>
amount of modulated signal in the output.</p></li>
<li><b>feedback</b><p>
amount of signal with fixed delay in the modulation input.</p></li>
</ul>
<a name=StereoChorusI><h4>StereoChorusI</h4></a>
<p>
Two <a href=#ChorusI>ChorusI</a> circuits in parallel,
sharing the same input (and delay
line). Same parameters as the mono version, plus one.
</p>
<p>
<em>All sample rates.</em>
</p>
<ul>
<li><b>phase</b></li><p>
controls the relation of the two LFOs. 0 means in-phase, 0.5 is
quadrature, and 1 is anti-phase.</p>
</li>
</ul>
<a name=ChorusII><h4>ChorusII</h4></a>
<p>
A variation on the <a href=#ChorusI>ChorusI</a> unit; this one employs
a Roessler fractal to steer the signal modulation, resulting in less
predictable and thus more interesting sound.
</p>
<p>
<em>All sample rates.</em>
</p>
<ul>
<li><b>t (ms)</b><p>
delay time.</p></li>
<li><b>width (ms)</b><p>
controls the amount of pitch change.</p></li>
<li><b>rate</b><p>
the speed of the pitch modulation.</p></li>
<li><b>blend</b><p>
the amount of dry and fed-back signal in the output.</p></li>
<li><b>feedforward</b><p>
amount of modulated signal in the output.</p></li>
<li><b>feedback</b><p>
amount of signal with fixed delay in the modulation input.</p></li>
</ul>
<a name=StereoChorusII><h4>StereoChorusII</h4></a>
<p>
Two <a href=#ChorusII>ChorusII</a> circuits in parallel,
sharing the same input (and delay
line). Same parameters as the mono version.
</p>
<p>
<em>All sample rates.</em>
</p>
<a name=PhaserI><h4>PhaserI</h4></a>
<p>
Nothing out of the ordinary, just a phaser like I like to have them.
A phaser unit works by sweeping notches in the frequency response; this one
has six comb filters, for six notches.
</p>
<p>
<em>All sample rates.</em>
</p>
<ul>
<li><b>rate (Hz)</b><p>
controls the speed of the modulation.</p></li>
<li><b>depth</b><p>
the strength of the effect.</p></li>
<li><b>spread</b><p>
the distance of the notched frequency bands.</p></li>
<li><b>feedback</b><p>
controls the amount of resonance.</p></li>
</ul>
<a name=PhaserII><h4>PhaserII</h4></a>
<p>
A variation of the <a href=#PhaserI>PhaserI</a> circuit which relies
on a Lorenz fractal for the modulation source, improving hugely on
output sound variation.
</p>
<p>
<em>All sample rates.</em>
</p>
<ul>
<li><b>rate</b><p>
controls the speed of the modulation.</p></li>
<li><b>depth</b><p>
the strength of the effect.</p></li>
<li><b>spread</b><p>
the distance of the notched frequency bands.</p></li>
<li><b>feedback</b><p>
controls the amount of resonance.</p></li>
</ul>
<a name=SweepVFI><h4>SweepVFI</h4></a>
<p>
A resonant filter whose cutoff frequency is swept by a
<a href=#Lorenz>Lorenz</a> fractal. With the default parameters
(moderate Q, cutoff around 800 Hz and band pass mode)
it makes a nice Wah effect if you lower the 'h' parameter by a fair amount.
</p>
<p>
Another idea is to set it to very high Q and frequency in low pass mode
and filter some noise, for synthetic bird chirping (high h value)
or theremin-like sounds (low h, lower frequency).
</p>
<p>
Please note that the most useful settings for the 'h' parameter
are <i>very</i> low, around 0.01 - 0.09. Unfortunately there's no way
to provide a default setting as low as this without compromising
the range of the control.
</p>
<p>
And be careful, high Q resonance can peak at up to +18 dB.
</p>
<p>
<em>All sample rates (modulation rate and character are sample rate dependent).</em>
</p>
<ul>
<li><b>f</b><p>
cutoff frequency (band center for band pass filtering).</p></li>
<li><b>Q</b><p>
filter resonance.</p></li>
<li><b>mode</b><p>
0 - low pass<br>
1 - band pass</p></li>
<li><b>depth:x</b></li>
<li><b>depth:y</b></li>
<li><b>depth:z</b><p>
control how the modulation is mixed from the state of the attractor.</p></li>
<li><b>h</b><p>
step size of the fractal.</p></li>
</ul>
<a name=SweepVFII><h4>SweepVFII</h4></a>
<p>
A variation on <a href=#SweepVFI>SweepVFI</a>,
with the filter Q (bandwidth/resonance)
modulated by a second <a href=#Lorenz>Lorenz</a> fractal.
</p>
<p>
Please note that the most useful settings for the 'h' parameter
are <i>very</i> low, around 0.01 - 0.09. Unfortunately there's no way
to provide a default setting as low as this without compromising
the range of the control.
</p>
<p>
And be careful, high Q resonance can peak at up to +18 dB.
</p>
<p>
<em>All sample rates (modulation rate and character are sample rate dependent).</em>
</p>
<ul>
<li><b>f</b><p>
cutoff frequency (band center for band pass filtering).</p></li>
<li><b>Q</b><p>
filter resonance.</p></li>
<li><b>mode</b><p>
0 - low pass<br>
1 - band pass</p></li>
<li><b>f:depth:x</b></li>
<li><b>f:depth:y</b></li>
<li><b>f:depth:z</b><p>
control how the filter cutoff modulation is mixed
from the state of the attractor.</p></li>
<li><b>f:h</b><p>
step size of the fractal modulating the cutoff.</p></li>
<li><b>Q:depth:x</b></li>
<li><b>Q:depth:y</b></li>
<li><b>Q:depth:z</b><p>
control how the filter Q modulation is mixed
from the state of the attractor.</p></li>
<li><b>Q:h</b><p>
step size of the fractal modulating filter Q.</p></li>
</ul>
<a name=Scape><h4>Scape</h4></a>
<p>
This plugin will generate quite expansive soundscapes from even the
most modest input signals.
</p>
<p>
Technically, 'Scape' is a
stereo delay, with the panning of the echo modulated by a pair fractals.
The delay times are adjustable through
a 'bpm' knob, augmented by a beat division parameter.
The input as well as the delayed signals are processed by a
collection of resonant filters, with frequency and cutoff modulated
in sync to the current tempo.
</p>
<p>
<em>All sample rates.</em>
</p>
<ul>
<li><b>bpm</b><p>
beats per minute.</p></li>
<li><b>divider</b><p>
controls whether the groove is ternary or binary.</p></li>
<li><b>feedback</b><p>
controls the length of the delay tail.</p></li>
<li><b>dry</b><p>
the amount of dry signal mixed to the outputs.</p></li>
<li><b>blend</b><p>
the amount of wet signal mixed to the outputs.</p></li>
</ul>
<a name=Generators><h3>Generators</h3></a>
<a name=VCOs><h4>VCOs</h4></a>
<p>
An oscillator capable of producing the standard
triangle, sawtooth and square waveforms of analog fame,
and almost any conceivable blend
thereof. 8x oversampled, thus needs a lot of cycles. Sorry about that,
but you don't get the flexibility and fat sound for free.
</p>
<p>
About the morphing controls:
</p>
<ul type=circle>
<li>For a <b>triangle wave,</b> set both <i>tri .. saw</i> and
<i>~ .. square</i> to 0 (this is the default setting).</li>
<li>To morph into a <b>sawtooth,</b> pull up <i>tri .. saw</i>.</li>
<li>For a <b>square wave</b> instead, pull up <i>~ .. square</i>. When
the value reaches 1, <i>tri .. saw</i> fully controls the pulse
width.</li>
</ul>
<p>
For a more intuitive approach, thinking of both controls
in terms of 'dull .. sharp' for a start
can't hurt.
</p>
<p>
<em>All sample rates.</em>
</p>
<ul>
<li><b>f</b><p>
the frequency.</p></li>
<li><b>tri .. saw</b><p>
controls the morph between triangle and sawtooth, and the pulse
width of square oscillation.</p></li>
<li><b>~ .. square</b><p>
controls the morph between triangle/sawtooth and square wave.</p></li>
<li><b>volume</b></li>
</ul>
<a name=VCOd><h4>VCOd</h4></a>
<p>
A combination of two <a href=#VCOs>VCOs</a> units.
The second oscillator
offers a separate tuning knob. It can also be made
to 'hard sync'
to the first unit, which means that when the first has completed
a wave cycle, the second is forced to restart its wave cycle
together with the first.
</p>
<p>
<em>All sample rates.</em>
</p>
<ul>
<li><b>f</b><p>
the frequency.</p></li>
<li><b>1: tri .. saw</b></li>
<li><b>1: ~ .. square</b><p>
waveform morph controls for the first oscillator.</p></li>
<li><b>2: tri .. saw</b></li>
<li><b>2: ~ .. square</b><p>
waveform morph controls for the second oscillator.</p></li>
<li><b>2: tune</b><p>
controls the interval between the two oscillator frequencies, in
units of (fractional) semitones.</p></li>
<li><b>sync</b><p>
if non-zero, puts the second oscillator into 'hard sync' mode, and
determines the forced-restart offset into its wave cycle.</p></li>
<li><b>blend</b><p>
controls how the waveforms from the two oscillators are mixed.
A value of 0 means only oscillator one is heard, a value of either
1 or -1 tilts the balance fully towards oscillator two. The sign
of the <b>blend</b> value determines if the signals are added or
subtracted.</p></li>
<li><b>volume</b></li>
</ul>
<a name=CEO><h4>CEO</h4></a>
<p>
The Chief Executive Oscillator forever repeats the word 'money'.
</p>
<p>
<em>44.1 kHz.</em>
</p>
<ul>
<li><b>mpm</b><p>
moneys per minute.</p></li>
<li><b>volume</b></li>
<li><b>damping</b><p>
moderates the CEO.</p></li>
</ul>
<a name=Sin><h4>Sin</h4></a>
<p>
The old friend, indispensable for testing and tuning.
</p>
<p>
<em>All sample rates.</em>
</p>
<ul>
<li><b>f</b><p>
the frequency.</p></li>
<li><b>volume</b></li>
</ul>
<a name=White><h4>White</h4></a>
<p>
White noise.
</p>
<p>
<em>All sample rates.</em>
</p>
<ul>
<li><b>volume</b></li>
</ul>
<a name=Lorenz><h4>Lorenz</h4></a>
<p>
A Lorenz attractor is a fractal system. It produces a very
own character of noisz that will hardly repeat in the course of your
lifetime.
</p>
<p>
<em>Sound varies with sample rate.</em>
</p>
<ul>
<li><b>h</b></p>
controls the step size of the state progression, and, indirectly, the
perceived frequency of the sound.</p></li>
<li><b>x</b></li>
<li><b>y</b></li>
<li><b>z</b><p>
control how the signal is mixed from the state of the attractor.</p></li>
<li><b>volume</b></li>
</ul>
<p>
For more information on the
Lorenz and Roessler attractors, visit
<a href=http://astronomy.swin.edu.au/~pbourke/fractals/lorenz/>Paul Bourke's resourceful site</a>.
</p>
<a name=Roessler><h4>Roessler</h4></a>
<p>
Another fractal system. This one lends itself
particularly well to sweeping the 'h' parameter.
</p>
<p>
<em>Sound varies with sample rate.</em>
</p>
<ul>
<li><b>h</b></p>
controls the step size of the state progression.</p></li>
<li><b>x</b></li>
<li><b>y</b></li>
<li><b>z</b><p>
control how the signal is mixed from the state of the attractor.</p></li>
<li><b>volume</b></li>
</ul>
<p>
For more information on the
Lorenz and Roessler attractors, visit
<a href=http://astronomy.swin.edu.au/~pbourke/fractals/lorenz/>Paul Bourke's resourceful site</a>.
</p>
<a name=Reverb><h3>Reverb</h3></a>
<a name=JVRev><h4>JVRev</h4></a>
<p>
A traditional Chowning/Moorer/Schroeder reverb, it sounds quite good
for a reverberation unit with such a comparatively small footprint
(only a few years ago, your average personal computer wasn't even capable
of computing this in realtime!). A quite
straight-forward rewrite of a unit found in
<a href=http://www-ccrma.stanford.edu/>CCRMA</a>'s
<a href=http://www-ccrma.stanford.edu/software/stk/>STK (Synthesis Toolkit)</a>,
with minor tweaks.
</p>
<p>
<em>All sample rates.</em>
</p>
<ul>
<li><b>t60 (s)</b></p>
controls the time until the reverb tail is supposed to fade
to -60 dB.</p></li>
<li><b>blend</b></p>
controls dry/wet mixing ratio.</p></li>
</ul>
<a name=Plate><h4>Plate</h4></a>
<p>
A reverberation unit based on the design discussed
in [<a name=dat97-1-1 href=#dat97-1>1</a>].
Unlike the reference, the unit employs cubic instead of
allpass interpolation to modulate the reverb 'tank' delay lines.
</p>
<p>
<em>All sample rates.</em>
</p>
<ul>
<li><b>bandwidth</b><p>
controls damping of the input signal before it enters the
delay circuits.</p></li>
<li><b>tail</b><p>
controls the length of the reverb tail.</p></li>
<li><b>damping</b><p>
controls attenuation of high frequency components within the reverb 'tank'
(decay stage).</p></li>
<li><b>blend</b><p>
dry/wet mixing ratio (default should be 1/8, not 1/4).</p></li>
</ul>
<a name=Plate2x2><h4>Plate2x2</h4></a>
<p>
By popular demand, a stereo-in, stereo-out version of the
<a href=#Plate>Plate</a> reverb unit. Same controls, same sound.
</p>
<p>
<em>All sample rates.</em>
</p>
<a name=Others><h3>Others</h3></a>
<a name=Click><h4>Click</h4></a>
<p>
A sample-accurate metronome. Timing is exact at any sample rate, but
the pitch of the click (being a recorded sample) will vary. (The click
also lends well for testing reverb plugins.)
</p>
<p>
<em>44.1 kHz.</em>
</p>
<ul>
<li><b>bpm</b><p>
beats per minute.</p></li>
<li><b>volume</b></li>
<li><b>damping</b><p>
controls the softness of the click sound.</p></li>
</ul>
<a name=Dirac><h4>Dirac</h4></a>
<p>
This plugin produces periodic impulses of exactly one sample width
(as long as the 'damping' control is left at the default 0 setting).
It's probably only useful for testing and basic impulse response
retrieval; don't use this plugin if you don't know what you're doing,
your amplification hardware and speakers will thank you.
The 'volume' control defaults to silent output to spare you nasty
surprises.
</p>
<p>
<em>All sample rates.</em>
</p>
<ul>
<li><b>ppm</b><p>
pulses per minute.</p></li>
<li><b>volume</b></li>
<li><b>damping</b></li>
</ul>
<a name=HRTF><h4>HRTF</h4></a>
<p>
Applying the head-related transfer function to a signal makes it appear
to come from a specific direction in space. This plugin applies the
HRTF with custom-shaped IIR filters.
Tell me how it works for you (you should
have pretty good headphones to get the full effect).
</p>
<p>
The HRTF impulse response data has been collected and prepared
by MIT's Media Lab.
</p>
<p>
This unit only utilizes the 0-elevation set (sound source is level
with the listener).
</p>
<p>
<em>44.1 kHz.</em>
</p>
<ul>
<li><b>pan</b><p>
The position, in integer steps. Some noteworthy settings:
<ul>
<li>
0 = in front</li>
<li>+18 = left,</li>
<li>-18 = right, and</li>
<li>-36 = +36 = behind the listener.</li>
</ul>
</li>
</ul>
<br>
<a name=Appendix><h3>Appendix</h3></a>
<a name=DataSheet><h4>Plugin Data Sheets</h4></a>
<p>
An accompanying data sheet collection has been compiled. For each
plugin, it shows:
</p>
<ul type=circle>
<li>the plugin ID</li>
<li>normalized sample output from the plugin
with default parameter settings
(in the filter case, this is an impulse response)</li>
<li>a frequency magnitude plot for the sample output</li>
<li>estimated CPU usage on my box</li>
<li>latency information if applicable</li>
<li>audio routing information</li>
<li>the control inputs on the plugin</li>
</ul>
<p>
You can fetch the data sheet compilation
<a href=http://quitte.de/dsp/caps-0.3.0.pdf>from the caps homepage</a>.
</p>
<a name=Changelog><h4>Changelog</h4></a>
<pre>
0.3.0
* TwelveAX7_3 changed to clip slightly early in the upper lobe
* Scape plugin added
* plugin names rewritten, prefixed with "CAPS:"
* new ChorusII, StereoChorusII plugins
* Chorus, StereoChorus relabeled, appended 'I' suffix
* new PhaserII plugin (great stuff if I may say so)
* Phaser relabeled, appended 'I' suffix
* new AmpV plugin, based on AmpIII, emulates compression and distortion
modulation through power supply shortcomings, plus lots of fine-tuning
and an additional biquad. We're getting there!
* all Preamp and Amp models fitted with a new 12AX7 model, linear
interpolation of a sample table obtained from spice simulation
0.2.4
* feedback default reverted to 0 for the Chorus units
* fixed Cabinet to switch to correct gain at 'model' control change
* fixed 'model' control in Cabinet to work with a broader range of hosts
* Cabinet name changed to CabinetI
* CabinetII plugin: Cabinet with 32nd order IIR filters, more fidelity
to the original frequency responses, supplied coefficients for 4 of the
most used sample rates
* applied the gcc-4 enabling patch
* SweepVF renamed to SweepVFI
* new SweepVFII plugin, variant of SweepVFI with Q modulated by a
second Lorenz fractal
* dsp/exp2 dumped in favour of libm's exp2(3)
0.2.3
* StereoChorus denormal protection made functional
(Thanks again to S. Savolainen)
* Phaser denormal protected
0.2.2
* Build was _not_ fixed for g++-4.0.
* AmpIV gain control restored to operate as expected
* Chorus/StereoChorus denormal protection (thanks to S. Savolainen)
* a few cosmetic changes elsewhere
0.2.1
* Build fixed for g++-4.0, PPC and AMD64
(Thanks to Niklas Werner, Andreas Jochens and Mario Lang)
* Reverb.* cosmetics
* AmpIV tone controls moved to after initial tube transfer
0.2.0
* denormal protection for Preamp*, Amp*
* Capitalized plugin Names
* PDF now lists audio in- and outputs as well as control inputs, only
gives average CPU rating
* AmpIV: PreampIV + power amp stage
* Plate2x2: Plate with 2-in, 2-out audio routing
* Plate damping and bandwidth controls changed to map to filter fc, fixes
behaviour in hosts that handle the log hint incorrectly
0.1.13
* AmpIII activate() resets the boost filter
0.1.12
* PreampIV band controls fixed to operate as expected
0.1.11
* amps changed back to old tube model :) but new temp & gain behaviour stays
* SweepVF, AmpIII default value adjustments
0.1.10
* HRTF recursion runs in doubles
* Cabinet recursion runs in doubles for much clearer sound
* all amps fitted with a common tube voltage mapping, dsp/TwelveAX7.h
* all amps: temperature and gain controls changed slightly
* all amps declared in one common Amp.h
* Pan echo fixed to be filtered independent of sample rate
* Cabinet cosmetics and activate() from port values fix
* SweepVF fixed to activate() from the current control settings
* rid all *amp* plugins of the initial hi-pass, not needed anymore
* PreampIII and AmpIII more authentic with an rbj lo-shelve, +6 dB > 1.2 kHz
as hinted by circuit analysis
* something_random() removed, stdlib for random generation
0.1.9
* Pan plugin
* 'make depend' instead of 'make dep', uses $(CC) -MM instead of 'makedepend'
* *Chorus, AmpIII, Plate defaults changed
* *Chorus optimizations, reintroduces funny zipper noise when 'feedback' is
non-zero and 't' is changed
* experimental HRTF plugin
* Plate 'blend' goes all the way to wet output only
* dsp/White offers a get_31() method for reduced number of bitshifts needed
* *Chorus delay line tapping changed to employ cubic interpolation, sounds
better
* SweepVF modulation mix algorithm changed to clamp if over-fed, makes
for wider sweeps
0.1.8
* all oversampling plugins use Kaiser windows instead of Blackman-Harris,
for much better performance
* SweepVF modulation range slightly increased
* Cabinet filter loop cosmetics (slight speedup)
* new AmpIII Plugin: Preamp plus power amp emulation
* lowered NOISE_FLOOR (equals 'renormal' number)
0.1.7
* connect ports to lower bound on instantiate()
* Plate delay line lengths raised, sound changed
* Eq activate() fixed to initialize from the current settings
* Preamp* cutoff reverted to 0.1.3 setting, thanks to Ben Saylor for
testing
* old IIR-based Preamp cleaned from the sources
* zipper-noise in *Chorus units for t changes with feedback > 0 eliminated
* all plugin constructor code moved to init() calls
0.1.6
* SweepVF modulation mix algorithm changed to maintain proportion, not
absolute value if x + y + z > 1, for better control
* create $(DEST) directory on make install, pointed out by Daniel James
0.1.5
* fixed delay line length miscalculation in ModLattice
0.1.4
* SweepVF modulation source can be mixed now
* latency port for VCO*
* Lorenz and Roessler get x, y, z mixing knobs
* PreampIV eq bands slightly tuned and coefficients moved into common struct
* Preamp*, VCO* downsampler filter cutoff lowered
* Clip downsampler filter cutoff lowered
* nonsensical audio output bounds removed
* simplified VCO* implementation
* JVRev rewritten for code clarity (funny enough, it also got quicker)
* fixed JVRev to reset its history on activate()
* added purpose, copyright and licensing information to all (i think) files.
* HACKING file
* CHANGES file
0.1.3
* fixed all compilation problems with gcc 3.3, with the patient help
of the lad mailing list community
* dsp/Eq.h SSE assembler code had to go (gcc > 3 doesn't like multi-line
asm, and efficiency and even reliability go down if we allow gcc to
intersperse its 'optimization' code with our asm)
0.1.2
* fixed more compilation problems with gcc >= 3.0
0.1.1
* tried to (but didn't really) fix compilation problem with ladspa.h
0.1.0
* initial release
</pre>
<p id=foot>
<a name=dat97-1 href=#dat97-1-1>[1]</a>
J. Dattorro, "Effect Design Part 1: Reverberator and Other Filters",
<i>J. Audio Eng. Society</i>, vol. 45, No. 9 (1997 September).<br>
</p>
</div>
<br>
<div class=foot>
tim@<a href=http://quitte.de/>quitte.de</a>, January 11 2006.
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