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/*
Copyright (C) 2013- The University of Notre Dame
This software is distributed under the GNU General Public License.
See the file COPYING for details.
*/
#include "set.h"
#include <stdlib.h>
#include <string.h>
#include <strings.h>
#define DEFAULT_SIZE 127
#define DEFAULT_LOAD 0.75
struct entry {
uintptr_t element;
struct entry *next;
};
struct set {
int size;
int bucket_count;
struct entry **buckets;
int ibucket;
struct entry *ientry;
};
struct set *set_create(int bucket_count)
{
struct set *s;
s = (struct set *) malloc(sizeof(struct set));
if(!s)
return 0;
if(bucket_count == 0)
bucket_count = DEFAULT_SIZE;
s->bucket_count = bucket_count;
s->buckets = (struct entry **) calloc(bucket_count, sizeof(struct entry *));
if(!s->buckets) {
free(s);
return 0;
}
s->size = 0;
return s;
}
struct set *set_duplicate(struct set *s)
{
struct set *s2;
s2 = set_create(0);
set_first_element(s);
const void *element;
while((element = set_next_element(s)))
set_insert(s2, element);
return s2;
}
struct set *set_union(struct set *s1, struct set *s2)
{
struct set *s = set_duplicate(s1);
set_first_element(s2);
const void *element;
while((element = set_next_element(s2)))
set_insert(s, element);
return s;
}
void set_clear(struct set *s)
{
struct entry *e, *f;
int i;
for(i = 0; i < s->bucket_count; i++) {
e = s->buckets[i];
while(e) {
f = e->next;
free(e);
e = f;
}
}
for(i = 0; i < s->bucket_count; i++) {
s->buckets[i] = 0;
}
}
void set_delete(struct set *s)
{
set_clear(s);
free(s->buckets);
free(s);
}
int set_size(struct set *s)
{
return s->size;
}
int set_lookup(struct set *s, void *element)
{
struct entry *e;
uint64_t index;
uintptr_t key = (uintptr_t) element;
index = key % s->bucket_count;
e = s->buckets[index];
while(e) {
if(key == e->element) {
return 1;
}
e = e->next;
}
return 0;
}
static int set_double_buckets(struct set *s)
{
struct set *sn = set_create(2 * s->bucket_count);
if(!sn)
return 0;
/* Move elements to new set */
void *element;
set_first_element(s);
while( (element = set_next_element(s)) )
if(!set_insert(sn, element))
{
set_delete(sn);
return 0;
}
/* Delete all elements */
struct entry *e, *f;
int i;
for(i = 0; i < s->bucket_count; i++) {
e = s->buckets[i];
while(e) {
f = e->next;
free(e);
e = f;
}
}
/* Make the old point to the new */
free(s->buckets);
s->buckets = sn->buckets;
s->bucket_count = sn->bucket_count;
s->size = sn->size;
/* Delete reference to new, so old is safe */
free(sn);
return 1;
}
int set_insert(struct set *s, const void *element)
{
struct entry *e;
uint64_t index;
uintptr_t key = (uintptr_t) element;
if( ((float) s->size / s->bucket_count) > DEFAULT_LOAD )
set_double_buckets(s);
index = key % s->bucket_count;
e = s->buckets[index];
while(e) {
if(key == e->element) {
return 1;
}
e = e->next;
}
e = (struct entry *) malloc(sizeof(struct entry));
if(!e)
return 0;
e->element = key;
e->next = s->buckets[index];
s->buckets[index] = e;
s->size++;
return 1;
}
int set_insert_set(struct set *s, struct set *s2)
{
set_first_element(s2);
int additions = 0;
const void *element;
while((element = set_next_element(s2))){
additions += set_insert(s, element);
}
return additions;
}
int set_insert_list(struct set *s, struct list *l)
{
list_first_item(l);
int additions = 0;
const void *element;
while((element = list_next_item(l))){
additions += set_insert(s, element);
}
return additions;
}
int set_push(struct set *s, const void *element)
{
return set_insert(s, element);
}
int set_remove(struct set *s, const void *element)
{
struct entry *e, *f;
uint64_t index;
uintptr_t key = (uintptr_t) element;
index = key % s->bucket_count;
e = s->buckets[index];
f = 0;
while(e) {
if(key == e->element) {
if(f) {
f->next = e->next;
} else {
s->buckets[index] = e->next;
}
free(e);
s->size--;
return 1;
}
f = e;
e = e->next;
}
return 0;
}
void *set_pop(struct set *s)
{
if( set_size(s) < 1 )
return 0;
void *element;
set_first_element(s);
element = set_next_element(s);
if(!set_remove(s, element))
return 0;
else
return element;
}
void set_first_element(struct set *s)
{
s->ientry = 0;
for(s->ibucket = 0; s->ibucket < s->bucket_count; s->ibucket++) {
s->ientry = s->buckets[s->ibucket];
if(s->ientry)
break;
}
}
void *set_next_element(struct set *s)
{
void *element;
if(s->ientry) {
element = (void *) s->ientry->element;
s->ientry = s->ientry->next;
if(!s->ientry) {
s->ibucket++;
for(; s->ibucket < s->bucket_count; s->ibucket++) {
s->ientry = s->buckets[s->ibucket];
if(s->ientry)
break;
}
}
return element;
} else {
return 0;
}
}
/* vim: set noexpandtab tabstop=4: */
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