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/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include "misc/SoPick.h"
#include <math.h>
#include <Inventor/actions/SoRayPickAction.h>
#include <Inventor/SoPickedPoint.h>
#include <Inventor/details/SoConeDetail.h>
#include <Inventor/details/SoCylinderDetail.h>
#include <Inventor/details/SoCubeDetail.h>
#include <Inventor/SbLine.h>
#include <Inventor/nodes/SoCone.h>
#include <Inventor/nodes/SoCylinder.h>
#include <Inventor/SbPlane.h>
#include <Inventor/SbCylinder.h>
#include <Inventor/SbSphere.h>
//
// this was actually much easier than I first though since the Cone
// is aligned with the y-axis.
//
// A point on an SoCone can be expressed by:
//
// x^2 + z^2 = r^2, where r = ((h/2)-y)*br/h
//
// Substituting x, y and z with the parametric line equations, and we
// can find zero, one or two solutions for t. We have to check the y-value
// afterwards to see if it's between +/- (h/2)
//
static int
intersect_cone_line(const float br,
const float h,
const SbLine & line,
SbVec3f & enter,
SbVec3f & exit)
{
float h2 = h * 0.5f;
SbVec3f d = line.getDirection();
SbVec3f p = line.getPosition();
float tmp = (br * br)/(h * h);
float a = d[0]*d[0] + d[2]*d[2] - d[1]*d[1]*tmp;
float b = 2.0f*d[0]*p[0] + 2.0f*d[2]*p[2] + (2.0f*h2*d[1] - 2.0f*p[1]*d[1]) * tmp;
float c = p[0]*p[0] + p[2]*p[2] + (2.0f*p[1]*h2 - h2*h2 - p[1]*p[1])*tmp;
float root = b*b - 4.0f*a*c;
if (root < 0) return 0;
root = (float) sqrt(root);
float t0 = (-b - root) / (2.0f*a);
float t1 = (-b + root) / (2.0f*a);
if (t1 < t0) SbSwap(t0, t1);
enter = p + t0*d;
exit = p + t1*d;
int numisect = 0;
if (fabs(enter[1]) <= h2) numisect++;
if (fabs(exit[1]) <= h2 && t0 != t1) {
numisect++;
if (numisect == 1) enter = exit;
}
return numisect;
}
void
sopick_pick_cone(const float bottomRadius,
const float h,
const unsigned int flags,
SoShape * const shape,
SoRayPickAction * const action)
{
action->setObjectSpace();
const SbLine & line = action->getLine();
int numisect = 0;
SbVec3f isect[2];
if (flags & SOPICK_SIDES) {
numisect = intersect_cone_line(bottomRadius,
h,
line,
isect[0],
isect[1]);
for (int i = 0; i < numisect; i++) {
if (action->isBetweenPlanes(isect[i])) {
SoPickedPoint * pp = action->addIntersection(isect[i]);
if (pp) {
// normalize the cone so that the apex is at (0,0,0)
SbVec3f npoint(isect[i][0], isect[i][1] - h*0.5f, isect[i][2]);
SbVec3f ptonaxis(0.0f, npoint[1], 0.0f);
// calculate some vectors to help find the normal
SbVec3f v0 = npoint-ptonaxis;
SbVec3f v1 = v0.cross(SbVec3f(0.0f, -1.0f, 0.0f));
(void) v1.normalize();
SbVec3f n = npoint.cross(v1);
(void) n.normalize();
pp->setObjectNormal(n);
pp->setObjectTextureCoords(SbVec4f((float) (atan2(npoint[0], npoint[2]) *
(1.0 / (2.0 * M_PI)) + 0.5),
-npoint[1] / h, 0.0f, 1.0f));
SoConeDetail * detail = new SoConeDetail;
detail->setPart((int)SoCone::SIDES);
pp->setDetail(detail, shape);
}
}
}
}
if ((numisect < 2) && (flags & SOPICK_BOTTOM)) {
SbPlane bottom(SbVec3f(0, 1, 0), -h * 0.5f);
SbVec3f bpt;
float r = bottomRadius;
float r2 = r * r;
if (bottom.intersect(line, bpt)) {
if (((bpt[0] * bpt[0] + bpt[2] * bpt[2]) <= r2) &&
(action->isBetweenPlanes(bpt))) {
SoPickedPoint * pp = action->addIntersection(bpt);
if (pp) {
pp->setObjectNormal(SbVec3f(0.0f, -1.0f, 0.0f));
pp->setObjectTextureCoords(SbVec4f(0.5f + bpt[0] / (2.0f * r),
0.5f + bpt[2] / (2.0f * r),
0.0f, 1.0f));
SoConeDetail * detail = new SoConeDetail();
detail->setPart((int)SoCone::BOTTOM);
pp->setDetail(detail, shape);
}
}
}
}
}
//
// internal method used to set picked point attributes
// when picking on the side of the cylinder
//
static void
set_side_pp_data(SoPickedPoint * pp, const SbVec3f & isect,
const float halfh)
{
// the normal vector for a cylinder side is the intersection point,
// without the y-component, of course.
SbVec3f normal(isect[0], 0.0f, isect[2]);
(void) normal.normalize();
pp->setObjectNormal(normal);
// just reverse the way texture coordinates are generated to find
// the picked point texture coordinate
SbVec4f texcoord;
texcoord.setValue((float) atan2(isect[0], isect[2]) *
(1.0f / (2.0f * (float) M_PI)) + 0.5f,
(isect[1] + halfh) / (2.0f * halfh),
0.0f, 1.0f);
pp->setObjectTextureCoords(texcoord);
}
void
sopick_pick_cylinder(const float r,
const float height,
const unsigned int flags,
SoShape * const shape,
SoRayPickAction * const action)
{
action->setObjectSpace();
const SbLine & line = action->getLine();
float halfh = height * 0.5f;
// FIXME: should be possible to simplify cylinder test, since this
// cylinder is aligned with the y-axis. 19991110 pederb.
int numPicked = 0; // will never be > 2
SbVec3f enter, exit;
if (flags & SOPICK_SIDES) {
#if 0
// The following line of code doesn't compile with GCC 2.95, as
// reported by Petter Reinholdtsen (pere@hungry.com) on
// coin-discuss.
//
// Update: it doesn't work with GCC 2.95.2 either, which is now
// the current official release of GCC. And I can't find any
// mention of a bug like this being fixed from the CVS ChangeLog,
// neither in the gcc/egcs head branch nor the release-2.95
// branch. 20000103 mortene.
//
// FIXME: should a) make sure this is known to the GCC
// maintainers, b) have an autoconf check to test for this exact
// bug. 19991230 mortene.
SbCylinder cyl(SbLine(SbVec3f(0.0f, 0.0f, 0.0f), SbVec3f(0.0f, 1.0f, 0.0f)), r);
#else // GCC 2.95 work-around.
SbVec3f v0(0.0f, 0.0f, 0.0f);
SbVec3f v1(0.0f, 1.0f, 0.0f);
SbLine l(v0, v1);
SbCylinder cyl(l, r);
#endif // GCC 2.95 work-around.
if (cyl.intersect(line, enter, exit)) {
if ((fabs(enter[1]) <= halfh) && action->isBetweenPlanes(enter)) {
SoPickedPoint * pp = action->addIntersection(enter);
if (pp) {
set_side_pp_data(pp, enter, halfh);
SoCylinderDetail * detail = new SoCylinderDetail();
detail->setPart((int)SoCylinder::SIDES);
pp->setDetail(detail, shape);
numPicked++;
}
}
if ((fabs(exit[1]) <= halfh) && (enter != exit) && action->isBetweenPlanes(exit)) {
SoPickedPoint * pp = action->addIntersection(exit);
if (pp) {
set_side_pp_data(pp, exit, halfh);
SoCylinderDetail * detail = new SoCylinderDetail();
detail->setPart((int)SoCylinder::SIDES);
pp->setDetail(detail, shape);
numPicked++;
}
}
}
}
float r2 = r * r;
SbBool matperpart = flags & SOPICK_MATERIAL_PER_PART;
if ((numPicked < 2) && (flags & SOPICK_TOP)) {
SbPlane top(SbVec3f(0.0f, 1.0f, 0.0f), halfh);
if (top.intersect(line, enter)) {
if (((enter[0] * enter[0] + enter[2] * enter[2]) <= r2) &&
(action->isBetweenPlanes(enter))) {
SoPickedPoint * pp = action->addIntersection(enter);
if (pp) {
if (matperpart) pp->setMaterialIndex(1);
pp->setObjectNormal(SbVec3f(0.0f, 1.0f, 0.0f));
pp->setObjectTextureCoords(SbVec4f(0.5f + enter[0] / (2.0f * r),
0.5f - enter[2] / (2.0f * r),
0.0f, 1.0f));
SoCylinderDetail * detail = new SoCylinderDetail();
detail->setPart((int)SoCylinder::TOP);
pp->setDetail(detail, shape);
numPicked++;
}
}
}
}
if ((numPicked < 2) && (flags & SOPICK_BOTTOM)) {
SbPlane bottom(SbVec3f(0, 1, 0), -halfh);
if (bottom.intersect(line, enter)) {
if (((enter[0] * enter[0] + enter[2] * enter[2]) <= r2) &&
(action->isBetweenPlanes(enter))) {
SoPickedPoint * pp = action->addIntersection(enter);
if (pp) {
if (matperpart) pp->setMaterialIndex(2);
pp->setObjectNormal(SbVec3f(0.0f, -1.0f, 0.0f));
pp->setObjectTextureCoords(SbVec4f(0.5f + enter[0] / (2.0f * r),
0.5f + enter[2] / (2.0f * r),
0.0f, 1.0f));
SoCylinderDetail * detail = new SoCylinderDetail();
detail->setPart((int)SoCylinder::BOTTOM);
pp->setDetail(detail, shape);
}
}
}
}
}
// internal method used to add a sphere intersection to the ray pick
// action, and set the correct pp normal and texture coordinates
static void
try_add_intersection(SoRayPickAction * action, const SbVec3f & pt)
{
if (action->isBetweenPlanes(pt)) {
SoPickedPoint * pp = action->addIntersection(pt);
if (pp) {
SbVec3f normal = pt;
(void) normal.normalize();
pp->setObjectNormal(normal);
SbVec4f tc((float) (atan2(pt[0], pt[2]) * (1.0 / (2.0*M_PI)) + 0.5),
(float) (atan2(pt[1], sqrt(pt[0]*pt[0] + pt[2]*pt[2])) * (1.0/M_PI) + 0.5),
0.0f, 1.0f);
pp->setObjectTextureCoords(tc);
}
}
}
void
sopick_pick_sphere(const float radius,
SoRayPickAction * const action)
{
action->setObjectSpace();
const SbLine & line = action->getLine();
SbSphere sphere(SbVec3f(0.0f, 0.0f, 0.0f), radius);
SbVec3f enter, exit;
if (sphere.intersect(line, enter, exit)) {
try_add_intersection(action, enter);
if (exit != enter) try_add_intersection(action, exit);
}
}
void
sopick_pick_cube(const float width,
const float height,
const float depth,
const unsigned int flags,
SoShape * const shape,
SoRayPickAction * const action)
{
static int translation[6] = {2, 3, 5, 4, 1, 0}; // translate into detail part-num
static int textranslation[3][2] = {{2,1},{0,2},{0,1}}; // to get correct texcoords
action->setObjectSpace();
const SbLine & line = action->getLine();
float size[3];
size[0] = width * 0.5f;
size[1] = height * 0.5f;
size[2] = depth * 0.5f;
int cnt = 0;
// test intersection with all six planes
for (int i = 0; i < 3; i++) {
for (float j = -1.0f; j <= 1.0f; j += 2.0f) {
SbVec3f norm(0, 0, 0);
norm[i] = j;
SbVec3f isect;
SbPlane plane(norm, size[i]);
if (plane.intersect(line, isect)) {
int i1 = (i+1) % 3;
int i2 = (i+2) % 3;
if (isect[i1] >= -size[i1] && isect[i1] <= size[i1] &&
isect[i2] >= -size[i2] && isect[i2] <= size[i2] &&
action->isBetweenPlanes(isect)) {
SoPickedPoint * pp = action->addIntersection(isect);
if (pp) {
SoCubeDetail * detail = new SoCubeDetail();
detail->setPart(translation[cnt]);
pp->setDetail(detail, shape);
if (flags & SOPICK_MATERIAL_PER_PART)
pp->setMaterialIndex(translation[cnt]);
pp->setObjectNormal(norm);
i1 = textranslation[i][0];
i2 = textranslation[i][1];
float s = isect[i1] + size[i1];
float t = isect[i2] + size[i2];
if (size[i1]) s /= (size[i1]*2.0f);
if (size[i2]) t /= (size[i2]*2.0f);
switch (i) {
default: // just to avoid warnings
case 0:
if (j > 0.0f) s = 1.0f - s;
break;
case 1:
if (j > 0.0f) t = 1.0f - t;
break;
case 2:
if (j < 0.0f) s = 1.0f - s;
break;
}
pp->setObjectTextureCoords(SbVec4f(s, t, 0.0f, 1.0f));
}
}
}
cnt++;
}
}
}
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