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/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
/*!
\class SoNodeKit SoNodeKit.h Inventor/nodekits/SoNodeKit.h
\brief The SoNodeKit class is used to initialize the nodekit classes.
\ingroup nodekits
The sole function of SoNodeKit is to be just a placeholder for the
toplevel initialization code for all nodekit-related classes.
\sa SoBaseKit
*/
#include <Inventor/nodekits/SoNodeKit.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif // HAVE_CONFIG_H
#include <Inventor/SbBasic.h>
#include <Inventor/SoDB.h>
#include <Inventor/C/tidbits.h>
#ifdef HAVE_NODEKITS
#include <Inventor/nodekits/SoAppearanceKit.h>
#include <Inventor/nodekits/SoCameraKit.h>
#include <Inventor/nodekits/SoLightKit.h>
#include <Inventor/nodekits/SoNodeKitListPart.h>
#include <Inventor/nodekits/SoSceneKit.h>
#include <Inventor/nodekits/SoShapeKit.h>
#include <Inventor/nodekits/SoWrapperKit.h>
#include <ForeignFiles/SoForeignFileKit.h>
#endif // HAVE_NODEKITS
#include "tidbitsp.h"
static SbBool nodekit_isinitialized = FALSE;
static void nodekit_cleanup(void)
{
nodekit_isinitialized = FALSE;
}
/*!
Initialize the nodekit system.
Note that this method is \e not called implicitly from SoDB::init().
As a matter of fact, this method calls SoDB::init() itself to make
sure all the underlying classes for the nodekits classes have
been initialized.
This method is also called from within SoInteraction::init(), as the
interaction functionality in Coin depends on the nodekit classes.
*/
void
SoNodeKit::init(void)
{
if (nodekit_isinitialized) return;
if (!SoDB::isInitialized()) SoDB::init();
#ifdef HAVE_NODEKITS
SoNodeKitListPart::initClass();
SoBaseKit::initClass();
SoAppearanceKit::initClass();
SoCameraKit::initClass();
SoLightKit::initClass();
SoSceneKit::initClass();
SoSeparatorKit::initClass();
SoShapeKit::initClass();
SoWrapperKit::initClass();
SoForeignFileKit::initClass();
#endif // HAVE_NODEKITS
nodekit_isinitialized = TRUE;
cc_coin_atexit_static_internal((coin_atexit_f*) nodekit_cleanup);
}
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