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/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
/*!
\class SoTextureUnit SoTextureUnit.h Inventor/nodes/SoTextureUnit.h
\brief The SoTextureUnit class is a node for setting the active texture unit.
\ingroup nodes
When an SoTextureUnit node is inserted into the scene graph, all
subsequent texture nodes (SoTexture2, SoTextureCoordinate2,
SoTextureCoordinate3, SoTexture2Transform, SoTexture3Transform,
SoTextureCoordinateEnvironment, SoTextureCoordinatePlane and SoComplexity)
will affect the texture unit set in the unit field.
See the SoGuiExample module for an usage example for this node.
<b>FILE FORMAT/DEFAULTS:</b>
\code
TextureUnit {
unit 0
mappingMethod IMAGE_MAPPING
}
\endcode
\since Coin 2.2
*/
#include <Inventor/nodes/SoTextureUnit.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/actions/SoPickAction.h>
#include <Inventor/actions/SoCallbackAction.h>
#include <Inventor/actions/SoGetMatrixAction.h>
#include <Inventor/elements/SoTextureUnitElement.h>
#include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>
#include <Inventor/elements/SoGLMultiTextureImageElement.h>
#include <Inventor/elements/SoGLMultiTextureEnabledElement.h>
#include <Inventor/elements/SoGLMultiTextureMatrixElement.h>
#include <Inventor/elements/SoGLCacheContextElement.h>
#include <Inventor/C/glue/gl.h>
#include <Inventor/errors/SoDebugError.h>
#include "nodes/SoSubNodeP.h"
/*!
\var SoSFInt32 SoTextureUnit::unit
The texture unit which will be used for texture nodes following this
node in the traversal. Default value of the field is 0.
*/
/*!
\var SoSFEnum SoTextureUnit::mappingMethod
The mapping method for this unit. Default is IMAGE_MAPPING.
This field is not currently supported in Coin. It's included to
support TGS' API. We might support the field in the future.
*/
/*!
\var SoTextureUnit::MappingMethod SoTextureUnit::IMAGE_MAPPING
Normal image mapping is used.
*/
/*!
\var SoTextureUnit::MappingMethod SoTextureUnit::BUMP_MAPPING
Bump mapping is used.
*/
// *************************************************************************
SO_NODE_SOURCE(SoTextureUnit);
/*!
Constructor.
*/
SoTextureUnit::SoTextureUnit(void)
{
SO_NODE_INTERNAL_CONSTRUCTOR(SoTextureUnit);
SO_NODE_ADD_FIELD(unit, (0));
SO_NODE_ADD_FIELD(mappingMethod, (IMAGE_MAPPING));
SO_NODE_DEFINE_ENUM_VALUE(MappingMethod, IMAGE_MAPPING);
SO_NODE_DEFINE_ENUM_VALUE(MappingMethod, BUMP_MAPPING);
SO_NODE_SET_SF_ENUM_TYPE(mappingMethod, MappingMethod);
}
namespace {
void getMatrixS_workaround(SoAction * action, SoNode * node)
{
assert(action && node);
assert(action->getTypeId() == SoGetMatrixAction::getClassTypeId());
assert(node->isOfType(SoTextureUnit::getClassTypeId()));
static_cast<SoTextureUnit*>(node)->doAction(action);
}
}
/*!
Destructor.
*/
SoTextureUnit::~SoTextureUnit()
{
}
// Doc from superclass.
void
SoTextureUnit::initClass(void)
{
SO_NODE_INTERNAL_INIT_CLASS(SoTextureUnit, SO_FROM_COIN_2_2);
SO_ENABLE(SoGLRenderAction, SoTextureUnitElement);
SO_ENABLE(SoCallbackAction, SoTextureUnitElement);
SO_ENABLE(SoPickAction, SoTextureUnitElement);
SO_ENABLE(SoGetMatrixAction, SoTextureUnitElement);
SO_ENABLE(SoGLRenderAction, SoGLMultiTextureCoordinateElement);
SO_ENABLE(SoGLRenderAction, SoGLMultiTextureImageElement);
SO_ENABLE(SoGLRenderAction, SoGLMultiTextureEnabledElement);
SO_ENABLE(SoGLRenderAction, SoGLMultiTextureMatrixElement);
// temporary workaround since we can't add a virtual method in
// Coin-3. Fixed properly in Coin >= 4
SoGetMatrixAction::addMethod(SoTextureUnit::getClassTypeId(), getMatrixS_workaround);
}
// Doc from superclass.
void
SoTextureUnit::GLRender(SoGLRenderAction * action)
{
SoTextureUnit::doAction((SoAction*)action);
SoState * state = action->getState();
const cc_glglue * glue = cc_glglue_instance(SoGLCacheContextElement::get(state));
int maxunits = cc_glglue_max_texture_units(glue);
if (this->unit.getValue() >= maxunits) {
static SbBool first = TRUE;
if (first) {
SoDebugError::postWarning("SoTextureUnit::GLRender",
"Texture unit %d (counting from 0) requested. "
"Your system only supports %d texture unit%s. "
"(This warning message only shown once, but "
"there could be more cases of this in the "
"scene graph.)",
this->unit.getValue(), maxunits,
maxunits == 1 ? "" : "s");
first = FALSE;
}
}
}
// Doc from superclass.
void
SoTextureUnit::doAction(SoAction * action)
{
SoTextureUnitElement::set(action->getState(), this,
this->unit.getValue());
}
// Doc from superclass.
void
SoTextureUnit::callback(SoCallbackAction * action)
{
SoTextureUnit::doAction(action);
}
// Doc from superclass.
void
SoTextureUnit::pick(SoPickAction * action)
{
SoTextureUnit::doAction(action);
}
/*!
Returns the maximum number of texture units for the current GL
context. Do not call this method if you don't have a current active
GL context. You should also know that your OpenGL driver supports
multi-texturing.
This function is provided only to be compatible with TGS Inventor.
It's better to use cc_glglue_max_texture_units() if you're using
Coin (declared in Inventor/C/glue/gl.h).
*/
uint32_t
SoTextureUnit::getMaxTextureUnit(void)
{
GLint tmp;
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &tmp);
return (uint32_t) tmp;
}
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