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/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
/*!
\class SoUnits SoUnits.h Inventor/nodes/SoUnits.h
\brief The SoUnits class is a node for setting unit types.
\ingroup nodes
Even though Coin doesn't care what units you are using in your scene
graph \e per \e se, there's an advantage to using SoUnits nodes: you
have a way to split your scene graph into different "conceptual"
parts.
When encountering SoUnit nodes, the traversal actions methods makes
sure the following geometry is scaled accordingly.
<b>FILE FORMAT/DEFAULTS:</b>
\code
Units {
units METERS
}
\endcode
*/
// *************************************************************************
#include <Inventor/nodes/SoUnits.h>
#include <Inventor/actions/SoGetBoundingBoxAction.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/actions/SoPickAction.h>
#include <Inventor/actions/SoCallbackAction.h>
#include <Inventor/actions/SoGetMatrixAction.h>
#include <Inventor/actions/SoGetPrimitiveCountAction.h>
#include <Inventor/elements/SoModelMatrixElement.h>
#include <Inventor/elements/SoUnitsElement.h>
#include "nodes/SoSubNodeP.h"
// *************************************************************************
/*!
\enum SoUnits::Units
Enumerates the available unit settings.
*/
/*!
\var SoSFEnum SoUnits::units
The units which will be used for nodes following this node in the
traversal (until the next SoUnit node, if any). Default value of the
field is SoUnits::METERS.
*/
// *************************************************************************
static const float factors[] = {
1.0f, // METERS
0.01f, // CENTIMETERS
0.001f, // MILLIMETERS
0.000001f, // MICROMETERS
0.000001f, // MICRONS
0.000000001f, // NANOMETERS
0.0000000001f, // ANGSTROMS
1000.0f, // KILOMETERS
0.3048f, // FEET
0.0254f, // INCHES
3.52777737e-4f, // POINTS
0.9144f, // YARDS
1609.3f, // MILES
1852.0f, // NAUTICAL
};
// *************************************************************************
SO_NODE_SOURCE(SoUnits);
/*!
Constructor.
*/
SoUnits::SoUnits(void)
{
SO_NODE_INTERNAL_CONSTRUCTOR(SoUnits);
SO_NODE_ADD_FIELD(units, (SoUnits::METERS));
SO_NODE_DEFINE_ENUM_VALUE(Units, METERS);
SO_NODE_DEFINE_ENUM_VALUE(Units, CENTIMETERS);
SO_NODE_DEFINE_ENUM_VALUE(Units, MILLIMETERS);
SO_NODE_DEFINE_ENUM_VALUE(Units, MICROMETERS);
SO_NODE_DEFINE_ENUM_VALUE(Units, MICRONS);
SO_NODE_DEFINE_ENUM_VALUE(Units, NANOMETERS);
SO_NODE_DEFINE_ENUM_VALUE(Units, ANGSTROMS);
SO_NODE_DEFINE_ENUM_VALUE(Units, KILOMETERS);
SO_NODE_DEFINE_ENUM_VALUE(Units, FEET);
SO_NODE_DEFINE_ENUM_VALUE(Units, INCHES);
SO_NODE_DEFINE_ENUM_VALUE(Units, POINTS);
SO_NODE_DEFINE_ENUM_VALUE(Units, YARDS);
SO_NODE_DEFINE_ENUM_VALUE(Units, MILES);
SO_NODE_DEFINE_ENUM_VALUE(Units, NAUTICAL_MILES);
SO_NODE_SET_SF_ENUM_TYPE(units, Units);
}
/*!
Destructor.
*/
SoUnits::~SoUnits()
{
}
// Doc from superclass.
void
SoUnits::initClass(void)
{
SO_NODE_INTERNAL_INIT_CLASS(SoUnits, SO_FROM_INVENTOR_1);
SO_ENABLE(SoGetBoundingBoxAction, SoUnitsElement);
SO_ENABLE(SoGetMatrixAction, SoUnitsElement);
SO_ENABLE(SoGLRenderAction, SoUnitsElement);
SO_ENABLE(SoPickAction, SoUnitsElement);
SO_ENABLE(SoCallbackAction, SoUnitsElement);
SO_ENABLE(SoGetPrimitiveCountAction, SoUnitsElement);
}
// Doc from superclass.
void
SoUnits::getBoundingBox(SoGetBoundingBoxAction * action)
{
SoUnits::doAction((SoAction*)action);
}
// Doc from superclass.
void
SoUnits::GLRender(SoGLRenderAction * action)
{
SoUnits::doAction((SoAction*)action);
}
// Doc from superclass.
void
SoUnits::doAction(SoAction * action)
{
if (this->units.isIgnored()) return;
SoState * state = action->getState();
SoUnitsElement::Units currentunit = SoUnitsElement::get(state);
if (currentunit != (SoUnitsElement::Units)units.getValue()) {
SoUnitsElement::set(state,
(SoUnitsElement::Units)units.getValue());
float scale = factors[units.getValue()] / factors[currentunit];
SoModelMatrixElement::scaleBy(state, this,
SbVec3f(scale, scale, scale));
}
}
// Doc from superclass.
void
SoUnits::callback(SoCallbackAction * action)
{
SoUnits::doAction((SoAction *)action);
}
// Doc from superclass.
void
SoUnits::getMatrix(SoGetMatrixAction * action)
{
if (this->units.isIgnored()) return;
SoState * state = action->getState();
SoUnitsElement::Units currentunit = SoUnitsElement::get(state);
if (currentunit != (SoUnitsElement::Units) this->units.getValue()) {
SoUnitsElement::set(state,
(SoUnitsElement::Units)units.getValue());
float scale = factors[(int)this->units.getValue()] / factors[(int) currentunit];
float inv = 1.0f / scale;
SbMatrix m;
m.setScale(SbVec3f(scale, scale, scale));
action->getMatrix().multLeft(m);
m.setScale(SbVec3f(inv, inv, inv));
action->getInverse().multRight(m);
}
}
// Doc from superclass.
void
SoUnits::pick(SoPickAction * action)
{
SoUnits::doAction((SoAction *)action);
}
// Doc from superclass.
void
SoUnits::getPrimitiveCount(SoGetPrimitiveCountAction * action)
{
SoUnits::doAction((SoAction *)action);
}
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