[go: up one dir, main page]

File: SbBox2d.cpp

package info (click to toggle)
coin3 3.1.3-1
  • links: PTS
  • area: main
  • in suites: squeeze
  • size: 48,344 kB
  • ctags: 70,042
  • sloc: cpp: 314,328; ansic: 15,927; sh: 13,635; makefile: 8,780; perl: 2,149; lex: 1,302; lisp: 1,247; yacc: 184; xml: 175; sed: 68
file content (500 lines) | stat: -rw-r--r-- 13,275 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
/**************************************************************************\
 *
 *  This file is part of the Coin 3D visualization library.
 *  Copyright (C) by Kongsberg Oil & Gas Technologies.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  ("GPL") version 2 as published by the Free Software Foundation.
 *  See the file LICENSE.GPL at the root directory of this source
 *  distribution for additional information about the GNU GPL.
 *
 *  For using Coin with software that can not be combined with the GNU
 *  GPL, and for taking advantage of the additional benefits of our
 *  support services, please contact Kongsberg Oil & Gas Technologies
 *  about acquiring a Coin Professional Edition License.
 *
 *  See http://www.coin3d.org/ for more information.
 *
 *  Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
 *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
 *
\**************************************************************************/

/*!
  \class SbBox2d Inventor/SbBox2d.h
  \brief The SbBox2d class is a 2 dimensional box with double precision
  corner coordinates.
  \ingroup base

  This box class is used by many other classes in Coin for data
  exchange and storage. It provides two box corners with double
  precision coordinates, which is among other things useful for
  representing screen or canvas dimensions in normalized coordinates.

  This class is a Coin extension.

  \sa SbBox2s, SbBox2f, SbBox3s, SbBox3f, SbBox3d, SbXfBox3f.

  \since Coin 2.0
  \since TGS Inventor 2.6
*/

#include <Inventor/SbBox2d.h>

#include <limits>

#include <Inventor/SbBox2f.h>
#include <Inventor/SbBox2s.h>
#include <Inventor/SbBox2i32.h>
#if COIN_DEBUG
#include <Inventor/errors/SoDebugError.h>
#endif // COIN_DEBUG

/*!
  \fn SbBox2d::SbBox2d(void)

  The default constructor makes an empty box.
*/

/*!
  \fn SbBox2d::SbBox2d(double xmin, double ymin, double xmax, double ymax)

  Constructs a box with the given corners.

  \a xmin should be less than \a xmax and \a ymin should be less than
  \a ymax if you want to make a valid box.
*/

/*!
  \fn SbBox2d::SbBox2d(const SbVec2d & min, const SbVec2d & max)

  Constructs a box with the given lower left and upper right corners.

  The coordinates of \a min should be less than the coordinates of
  \a max if you want to make a valid box.
*/

/*!
  \fn SbBox2d & SbBox2d::setBounds(double xmin, double ymin, double xmax, double ymax)

  Reset the boundaries of the box.

  \a xmin should be less than \a xmax and \a ymin should be less than
  \a ymax if you want to make a valid box.

  Returns reference to self.

  \sa getBounds().
*/

/*!
  \fn SbBox2d & SbBox2d::setBounds(const SbVec2d & min, const SbVec2d & max)

  Reset the boundaries of the box with the given corners.

  The coordinates of \a min should be less than the coordinates of
  \a max if you want to make a valid box.

  Returns reference to self.

  \sa getBounds().
*/

/*!
  Reset the boundaries of the box with the given \a box boundaries.

  Returns reference to self.

  \sa getBounds()
*/
SbBox2d &
SbBox2d::setBounds(const SbBox2f & box)
{
  if (box.isEmpty()) {
    makeEmpty();
  } else {
    minpt.setValue(box.getMin());
    maxpt.setValue(box.getMax());
  }
  return *this;
}

/*!
  Reset the boundaries of the box with the given \a box boundaries.

  Returns reference to self.

  \sa getBounds()
*/
SbBox2d &
SbBox2d::setBounds(const SbBox2s & box)
{
  if (box.isEmpty()) {
    makeEmpty();
  } else {
    minpt.setValue(box.getMin());
    maxpt.setValue(box.getMax());
  }
  return *this;
}

/*!
  Reset the boundaries of the box with the given \a box boundaries.

  Returns reference to self.

  \sa getBounds()
*/
SbBox2d &
SbBox2d::setBounds(const SbBox2i32 & box)
{
  if (box.isEmpty()) {
    makeEmpty();
  } else {
    minpt.setValue(box.getMin());
    maxpt.setValue(box.getMax());
  }
  return *this;
}

/*!
  Marks this as an empty box.

  \sa isEmpty().
*/
void
SbBox2d::makeEmpty(void)
{
  minpt.setValue(std::numeric_limits<double>::max(), std::numeric_limits<double>::max());
  maxpt.setValue(-std::numeric_limits<double>::max(), -std::numeric_limits<double>::max());
}

/*!
  \fn SbBool SbBox2d::isEmpty(void) const

  Check if this has been marked as an empty box.

  \sa makeEmpty().
*/

/*!
  \fn SbBool SbBox2d::hasArea(void) const

  Check if the box has "positive" area, i.e. the lower left corner is
  actually lower and more to the left than the other corner point.
*/

/*!
  \fn const SbVec2d & SbBox2d::getMin(void) const

  Returns the lower left corner of the box.

  \sa getOrigin(), getMax().
*/

/*!
  \fn SbVec2d & SbBox2d::getMin(void)

  Returns the lower left corner of the box.

  \sa getOrigin(), getMax().
*/

/*!
  \fn const SbVec2d & SbBox2d::getMax(void) const

  Returns the upper right corner of the box.

  \sa getMin().
*/

/*!
  \fn SbVec2d & SbBox2d::getMax(void)

  Returns the upper right corner of the box.

  \sa getMin().
*/

/*!
  \fn SbVec2d SbBox2d::getCenter(void) const

  Returns the center point of the box.
*/

/*!
  Extend the boundaries of the box by the given point, i.e. make the
  box fit around the \a point if it isn't already situated within it.
*/
void
SbBox2d::extendBy(const SbVec2d & point)
{
  // The explicit cast to double is done to humour the HPUX aCC
  // compiler, which will otherwise say ``Template deduction failed to
  // find a match for the call to 'SbMin'''. mortene.
  this->minpt.setValue(SbMin(static_cast<double>(point[0]), static_cast<double>(this->minpt[0])),
                       SbMin(static_cast<double>(point[1]), static_cast<double>(this->minpt[1])));
  this->maxpt.setValue(SbMax(static_cast<double>(point[0]), static_cast<double>(this->maxpt[0])),
                       SbMax(static_cast<double>(point[1]), static_cast<double>(this->maxpt[1])));
}

/*!
  Extend the boundaries of the box by the given \a box parameter. This
  is equal to calling the above method twice with the corner points.
*/
void
SbBox2d::extendBy(const SbBox2d & box)
{
  if (box.isEmpty()) { return; }

  this->extendBy(box.getMin());
  this->extendBy(box.getMax());
}

/*!
  Check if \a point lies within the boundaries of this box.
*/
SbBool
SbBox2d::intersect(const SbVec2d & point) const
{
  if ((point[0] >= this->minpt[0]) && (point[0] <= this->maxpt[0]) &&
      (point[1] >= this->minpt[1]) && (point[1] <= this->maxpt[1])) return TRUE;
  return FALSE;
}

/*!
  Check if \a box lies wholly or partly within the boundaries
  of this box.
*/
SbBool
SbBox2d::intersect(const SbBox2d & box) const
{
  if ((box.getMax()[0] < this->getMin()[0]) ||
      (box.getMax()[1] < this->getMin()[1]) ||
      (box.getMin()[0] > this->getMax()[0]) ||
      (box.getMin()[1] > this->getMax()[1])) return FALSE;
  return TRUE;
}

/*!
  Check if a a line from \a a to \a b intersects the box, and return the
  coordinates of the union line in \a ia and \a ib.

  This function is a Coin extension.
*/
SbBool
SbBox2d::findIntersection(const SbVec2d & a, const SbVec2d & b, SbVec2d & ia, SbVec2d & ib) const
{
  // FIXME: this function should be tested thoroughly...

  // we place point a and b in their respective blocks, and handle cases accordingly
  //
  //   block-ids     intersection
  //   6 | 7 | 8      candidates
  //  ---+---+---       +-8-+
  //   3 | 4 | 5        2   4
  //  ---+---+---       +-1-+
  //   0 | 1 | 2
  static int candidates[9] = { 1|2, 1, 1|4, 2, 0, 4, 2|8, 8, 4|8 };

  int blocka = 0, blockb = 0;
  if ( a[0] < this->minpt[0] ) blocka += 0;
  else if ( a[0] <= this->maxpt[0] ) blocka += 1;
  else blocka += 2;
  if ( a[1] < this->minpt[1] ) blocka += 0;
  else if ( a[1] <= this->maxpt[1] ) blocka += 3;
  else blocka = +6;
  if ( b[0] < this->minpt[0] ) blockb += 0;
  else if ( b[0] <= this->maxpt[0] ) blockb += 1;
  else blockb += 2;
  if ( b[1] < this->minpt[1] ) blockb += 0;
  else if ( b[1] <= this->maxpt[1] ) blockb += 3;
  else blockb += 6;
  int enterwalls = candidates[blocka];
  int leavewalls = candidates[blockb];
  // both a and b can be outside box in the same way
  if ( (enterwalls & leavewalls) != 0 ) return FALSE;

  SbBool foundia = FALSE;
  if ( blocka == 4 ) {
    ia = a;
    foundia = TRUE;
  }
  if ( !foundia && (enterwalls & 1) ) {
    do {
      if ( blockb == 0 || blockb == 1 || blockb == 2 ) break;
      SbVec2d vec = b - a;
      double t = (this->minpt[1] - a[1]) / vec[1];
      if ( t < 0.0 || t > 1.0 ) break;
      ia = a + vec * t;
      if ( ia[0] < this->minpt[0] || ia[0] > this->maxpt[0] ) break;
      foundia = TRUE;
    } while ( FALSE );
  }
  if ( !foundia && (enterwalls & 2) ) {
    do {
      if ( blockb == 0 || blockb == 3 || blockb == 6 ) break;
      SbVec2d vec = b - a;
      double t = (this->minpt[0] - a[0]) / vec[0];
      if ( t < 0.0 || t > 1.0 ) break;
      ia = a + vec * t;
      if ( ia[1] < this->minpt[1] || ia[1] > this->maxpt[1] ) break;
      foundia = TRUE;
    } while ( FALSE );
  }
  if ( !foundia && (enterwalls & 4) ) {
    do {
      if ( blockb == 2 || blockb == 5 || blockb == 8 ) break;
      SbVec2d vec = b - a;
      double t = (this->maxpt[0] - a[0]) / vec[0];
      if ( t < 0.0 || t > 1.0 ) break;
      ia = a + vec * t;
      if ( ia[1] < this->minpt[1] || ia[1] > this->maxpt[1] ) break;
      foundia = TRUE;
    } while ( FALSE );
  }
  if ( !foundia && (enterwalls & 8) ) {
    do {
      if ( blockb == 6 || blockb == 7 || blockb == 8 ) break;
      SbVec2d vec = b - a;
      double t = (this->maxpt[1] - a[1]) / vec[1];
      if ( t < 0.0 || t > 1.0 ) break;
      ia = a + vec * t;
      if ( ia[0] < this->minpt[0] || ia[0] > this->maxpt[0] ) break;
      foundia = TRUE;
    } while ( FALSE );
  }
  if ( !foundia ) return FALSE;

  SbBool foundib = FALSE;
  if ( blockb == 4 ) {
    ib = b;
    foundib = TRUE;
  }
  if ( !foundib && (leavewalls & 1) ) {
    do {
      if ( blocka == 0 || blocka == 1 || blocka == 2 ) break;
      SbVec2d vec = a - b;
      double t = (this->minpt[1] - b[1]) / vec[1];
      if ( t < 0.0 || t > 1.0 ) break;
      ib = b + vec * t;
      if ( ib[0] < this->minpt[0] || ib[0] > this->maxpt[0] ) break;
      foundib = TRUE;
    } while ( FALSE );
  }
  if ( !foundib && (leavewalls & 2) ) {
    do {
      if ( blocka == 0 || blocka == 3 || blocka == 6 ) break;
      SbVec2d vec = a - b;
      double t = (this->minpt[0] - b[0]) / vec[0];
      if ( t < 0.0 || t > 1.0 ) break;
      ib = b + vec * t;
      if ( ib[1] < this->minpt[1] || ib[1] > this->maxpt[1] ) break;
      foundib = TRUE;
    } while ( FALSE );
  }
  if ( !foundib && (leavewalls & 4) ) {
    do {
      if ( blocka == 2 || blocka == 5 || blocka == 8 ) break;
      SbVec2d vec = a - b;
      double t = (this->maxpt[0] - b[0]) / vec[0];
      if ( t < 0.0 || t > 1.0 ) break;
      ib = b + vec * t;
      if ( ib[1] < this->minpt[1] || ib[1] > this->maxpt[1] ) break;
      foundib = TRUE;
    } while ( FALSE );
  }
  if ( !foundib && (leavewalls & 8) ) {
    do {
      if ( blocka == 6 || blocka == 7 || blocka == 8 ) break;
      SbVec2d vec = a - b;
      double t = (this->maxpt[1] - b[1]) / vec[1];
      if ( t < 0.0 || t > 1.0 ) break;
      ib = b + vec * t;
      if ( ib[0] < this->minpt[0] || ib[0] > this->maxpt[0] ) break;
      foundib = TRUE;
    } while ( FALSE );
  }
  if ( !foundib ) return FALSE;

  return TRUE;
} // findIntersection()

/*!
  Return the point on the box closest to the given point \a p.
 */
SbVec2d
SbBox2d::getClosestPoint(const SbVec2d & p) const
{
  SbVec2d closest = p;

  SbVec2d center = this->getCenter();
  double devx = closest[0] - center[0];
  double devy = closest[1] - center[1];
  double halfwidth = (maxpt[0] - minpt[0]) / 2.0f;
  double halfheight = (maxpt[1] - minpt[1]) / 2.0f;

  // Move point to be on the nearest line of the box.
  if (fabs(devx) > fabs(devy))
    closest[0] = center[0] + halfwidth * ((devx < 0.0f) ? -1.0f : 1.0f);
  else
    closest[1] = center[1] + halfheight * ((devy < 0.0f) ? -1.0f : 1.0f);

  // Clamp to be inside box.
  closest[0] = SbMin(SbMax(closest[0], this->minpt[0]), this->maxpt[0]);
  closest[1] = SbMin(SbMax(closest[1], this->minpt[1]), this->maxpt[1]);

  return closest;
}

/*!
  \fn void SbBox2d::getBounds(double & xmin, double & ymin, double & xmax, double & ymax) const

  Returns the box boundaries.

  \sa setBounds(), getMin(), getMax().
*/

/*!
  \fn void SbBox2d::getBounds(SbVec2d & min, SbVec2d & max) const

  Returns the box min and max corner points.

  \sa setBounds(), getMin(), getMax().
*/

/*!
  \fn void SbBox2d::getOrigin(double & originX, double & originY) const

  Returns the coordinates of the box origin (i.e. the lower left corner).

  \sa getMin().
*/

/*!
  \fn void SbBox2d::getSize(double & sizeX, double & sizeY) const

  Returns width and height of box.
*/

/*!
  \fn double SbBox2d::getAspectRatio(void) const

  Returns aspect ratio of box, which is defined as box width divided on
  box height.
*/

/*!
  \fn int operator == (const SbBox2d & b1, const SbBox2d & b2)
  \relates SbBox2d

  Check \a b1 and \a b2 for equality.
*/

/*!
  \fn int operator != (const SbBox2d & b1, const SbBox2d & b2)
  \relates SbBox2d

  Check \a b1 and \a b2 for inequality.
*/