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/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
/*!
\class SbBox3i32 Inventor/SbBox3i32.h
*/
// FIXME: class doc missing. -mortene.
// *************************************************************************
#include <Inventor/SbBox3i32.h>
#include <limits>
#include <Inventor/SbBox3s.h>
#include <Inventor/SbBox3f.h>
#include <Inventor/SbBox3d.h>
#include <Inventor/SbMatrix.h>
#include <Inventor/errors/SoDebugError.h>
// *************************************************************************
/*!
Reset the boundaries to the boundaries of the given \a box.
Returns reference to self.
\sa getBounds()
*/
SbBox3i32 &
SbBox3i32::setBounds(const SbBox3s & box)
{
if (box.isEmpty()) {
makeEmpty();
} else {
minpt.setValue(box.getMin());
maxpt.setValue(box.getMax());
}
return *this;
}
/*!
Reset the boundaries to the boundaries of the given \a box.
Returns reference to self.
\sa getBounds()
*/
SbBox3i32 &
SbBox3i32::setBounds(const SbBox3f & box)
{
if (box.isEmpty()) {
makeEmpty();
} else {
minpt.setValue(box.getMin());
maxpt.setValue(box.getMax());
}
return *this;
}
/*!
Reset the boundaries to the boundaries of the given \a box.
Returns reference to self.
\sa getBounds()
*/
SbBox3i32 &
SbBox3i32::setBounds(const SbBox3d & box)
{
if (box.isEmpty()) {
makeEmpty();
} else {
minpt.setValue(box.getMin());
maxpt.setValue(box.getMax());
}
return *this;
}
void
SbBox3i32::extendBy(const SbVec3i32 & point)
{
if (isEmpty()) {
minpt = maxpt = point;
} else {
this->minpt.setValue(SbMin(static_cast<int32_t>(point[0]), static_cast<int32_t>(this->minpt[0])),
SbMin(static_cast<int32_t>(point[1]), static_cast<int32_t>(this->minpt[1])),
SbMin(static_cast<int32_t>(point[2]), static_cast<int32_t>(this->minpt[2])));
this->maxpt.setValue(SbMax(static_cast<int32_t>(point[0]), static_cast<int32_t>(this->maxpt[0])),
SbMax(static_cast<int32_t>(point[1]), static_cast<int32_t>(this->maxpt[1])),
SbMax(static_cast<int32_t>(point[2]), static_cast<int32_t>(this->maxpt[2])));
}
}
void
SbBox3i32::extendBy(const SbBox3i32 & bb)
{
if (!bb.isEmpty()) {
extendBy(bb.getMin());
extendBy(bb.getMax());
}
}
void
SbBox3i32::extendBy(const SbVec3f & pt)
{
SbVec3i32 ptmax(pt), ptmin(pt);
if (float(ptmax[0]) < pt[0]) ++ptmax[0];
if (float(ptmax[1]) < pt[1]) ++ptmax[1];
if (float(ptmax[2]) < pt[2]) ++ptmax[2];
extendBy(ptmin);
extendBy(ptmax);
}
void
SbBox3i32::transform(const SbMatrix & m)
{
#if COIN_DEBUG
if (this->isEmpty()) {
SoDebugError::postWarning("SbBox3i32::transform",
"The box is not valid!");
return;
}
#endif // COIN_DEBUG
SbVec3f dst;
SbVec3f points[2] = {SbVec3f(this->minpt), SbVec3f(this->maxpt)};
SbVec3f corner;
SbBox3i32 newbox;
//transform all the corners and include them into the new box.
for (int i = 0; i < 8; ++i) {
//Find all corners the "binary" way :-)
corner.setValue(points[(i&4)>>2][0], points[(i&2)>>1][1], points[i&1][2]);
m.multVecMatrix(corner, dst);
newbox.extendBy(dst);
}
this->setBounds(newbox.minpt, newbox.maxpt);
}
void
SbBox3i32::makeEmpty(void)
{
minpt.setValue(std::numeric_limits<int32_t>::max(), std::numeric_limits<int32_t>::max(), std::numeric_limits<int32_t>::max());
maxpt.setValue(-std::numeric_limits<int32_t>::max(), -std::numeric_limits<int32_t>::max(), -std::numeric_limits<int32_t>::max());
}
SbBool
SbBox3i32::intersect(const SbVec3i32 & pt) const
{
return !(pt[0] < minpt[0] || pt[0] > maxpt[0] ||
pt[1] < minpt[1] || pt[1] > maxpt[1] ||
pt[2] < minpt[2] || pt[2] > maxpt[2]);
}
SbBool
SbBox3i32::intersect(const SbBox3i32 & bb) const
{
return !((bb.maxpt[0] < minpt[0]) || (bb.minpt[0] > maxpt[0]) ||
(bb.maxpt[1] < minpt[1]) || (bb.minpt[1] > maxpt[1]) ||
(bb.maxpt[2] < minpt[2]) || (bb.minpt[2] > maxpt[2]));
}
SbBool
SbBox3i32::intersect(const SbVec3f & pt) const
{
SbVec3i32 ptmax(pt), ptmin(pt);
if (float(ptmax[0]) < pt[0]) ++ptmax[0];
if (float(ptmax[1]) < pt[1]) ++ptmax[1];
if (float(ptmax[2]) < pt[2]) ++ptmax[2];
return !((ptmin[0] < minpt[0]) || (ptmax[0] > maxpt[0]) ||
(ptmin[1] < minpt[1]) || (ptmax[1] > maxpt[1]) ||
(ptmin[2] < minpt[2]) || (ptmax[2] > maxpt[2]));
}
SbBool
SbBox3i32::outside(const SbMatrix & MVP, int & cullbits) const
{
// FIXME: this function is untested (code written by
// pederb). 20000615 mortene.
int i;
SbVec3f tmp;
SbVec3f clip[8];
for (i = 0; i < 8; ++i) {
tmp[0] = i & 4 ? float(minpt[0]) : float(maxpt[0]);
tmp[1] = i & 2 ? float(minpt[1]) : float(maxpt[1]);
tmp[2] = i & 1 ? float(minpt[2]) : float(maxpt[2]);
MVP.multVecMatrix(tmp, clip[i]);
}
for (int j = 0; j < 3; j++) {
if (cullbits & (1<<j)) {
int inside = 0;
int outsideneg = 0;
int outsidepos = 0;
for (i = 0; i < 8; i++) {
float val = clip[i][j];
if (val < -1.0f) outsideneg++;
else if (val > 1.0f) outsidepos++;
else inside++;
}
if (outsidepos == 8) return TRUE;
if (outsideneg == 8) return TRUE;
if (inside == 8) cullbits ^= (1<<j);
}
}
return FALSE;
}
SbVec3f
SbBox3i32::getClosestPoint(const SbVec3f & pt) const
{
SbVec3f closest = pt;
SbVec3f center = this->getCenter();
float devx = closest[0] - center[0];
float devy = closest[1] - center[1];
float devz = closest[2] - center[2];
float halfwidth = float(this->maxpt[0] - this->minpt[0]) / 2.0f;
float halfheight = float(this->maxpt[1] - this->minpt[1]) / 2.0f;
float halfdepth = float(this->maxpt[2] - this->minpt[2]) / 2.0f;
// Move point to be on the nearest plane of the box.
if ((fabs(devx) > fabs(devy)) && (fabs(devx) > fabs(devz)))
closest[0] = center[0] + halfwidth * ((devx < 0.0f) ? -1.0f : 1.0f);
else if (fabs(devy) > fabs(devz))
closest[1] = center[1] + halfheight * ((devy < 0.0f) ? -1.0f : 1.0f);
else
closest[2] = center[2] + halfdepth * ((devz < 0.0f) ? -1.0f : 1.0f);
// Clamp to be inside box.
closest[0] = SbMin(SbMax(closest[0], float(minpt[0])), float(maxpt[0]));
closest[1] = SbMin(SbMax(closest[1], float(minpt[1])), float(maxpt[1]));
closest[2] = SbMin(SbMax(closest[2], float(minpt[2])), float(maxpt[2]));
return closest;
}
void
SbBox3i32::getSpan(const SbVec3f & dir, float & dmin, float & dmax) const
{
float dist, mindist = std::numeric_limits<float>::max(), maxdist = -std::numeric_limits<float>::max();
SbVec3f points[2] = { SbVec3f(this->minpt), SbVec3f(this->maxpt) };
SbVec3f corner;
SbVec3f normdir(dir);
if (normdir.normalize() == 0.0f) {
#if COIN_DEBUG
SoDebugError::postWarning("SbBox3f::getSpan",
"The direction is a null vector.");
#endif // COIN_DEBUG
dmin = dmax = 0.0f;
return;
}
for (int i = 0; i < 8; ++i) {
//Find all corners the "binary" way :-)
corner.setValue(points[(i&4)>>2][0], points[(i&2)>>1][1], points[i&1][2]);
// a = dir
// b = corner-[0, 0, 0]
// v = dir/|dir|
//
// The dot product formula (1) gives the formula we use (2).
//
// (1) a * b = |a|*|b| * cos(angle(a, b))
//
// (2) distance = v * b
//
// This dot product (2) gives the distance from origo to the plane
// defined by normdir and corner.
dist=normdir.dot(corner);
if (dist < mindist) mindist = dist;
if (dist > maxdist) maxdist = dist;
}
dmin = mindist;
dmax = maxdist;
}
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