1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373
|
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
/*!
\class SbName SbName.h Inventor/SbName.h
\brief The SbName class stores strings by reference.
\ingroup base
The class is used by Coin for storing keywords, names and other
strings. They are stored in a manner where identical strings are
guaranteed to map to the same memory address (as returned by the
SbName::getString() method).
The main advantage of storing identical strings to the same memory
address is that it simplifies comparison operations, and
particularly when working with string data as keys in other data
structures, like e.g. in hash (dictionary) tables.
Apart from that, mapping identical strings to the same memory
address can also save on memory resources, and provide run-time
optimizations. String comparisons for SbName objects are very
efficient, for instance.
There is an aspect of using SbName instances that it is important to
be aware of: since strings are stored \e permanently, using SbName
instances in code where there is continually changing strings or the
continual addition of new unique strings will in the end swamp
memory resources. So where possible, use SbString instances instead.
\sa SbString
*/
// *************************************************************************
#include <Inventor/SbName.h>
#include <cctype>
#include <cstring>
#include <Inventor/C/tidbits.h>
#include <Inventor/SbString.h>
#include "tidbitsp.h"
#include "base/namemap.h"
#include "coindefs.h"
#ifndef COIN_WORKAROUND_NO_USING_STD_FUNCS
using std::strlen;
using std::strchr;
using std::strcmp;
using std::isdigit;
using std::isalnum;
using std::isalpha;
#endif // !COIN_WORKAROUND_NO_USING_STD_FUNCS
// *************************************************************************
/*!
This is the default constructor.
*/
SbName::SbName(void)
{
this->permaaddress = cc_namemap_get_address("");
}
/*!
Constructor. Adds the \a namestring string to the name table.
*/
SbName::SbName(const char * namestring)
{
assert(namestring);
this->permaaddress = cc_namemap_get_address(namestring);
}
/*!
Constructor. Adds \a str to the name table.
*/
SbName::SbName(const SbString & str)
{
this->permaaddress = cc_namemap_get_address(str.getString());
}
/*!
Copy constructor.
*/
SbName::SbName(const SbName & name)
{
this->permaaddress = name.permaaddress;
}
/*!
The destructor.
*/
SbName::~SbName()
{
// No unreferences of memory resources happens here, because strings
// will be stored permanently for the remaining life of the process.
//
// This is how the string mapping feature of SbName is *supposed* to
// work. The strings should be stored _permanently_, so the return
// value from SbName::getString() will be valid even after all its
// SbName-instances have been destructed.
}
/*!
This method returns pointer to character array for the name.
The returned memory pointer for the character string is guaranteed
to be valid for the remaining life time of the process, even after
all SbName instances referencing the string has been destructed.
*/
const char *
SbName::getString(void) const
{
return this->permaaddress;
}
/*!
This method returns the number of characters in the name.
*/
int
SbName::getLength(void) const
{
// FIXME: shouldn't we cache this value for subsequent faster
// execution? 20010909 mortene.
//
// UPDATE 20030606 mortene: this can easily be done by storing an
// extra value in the memory chunk allocated inside namemap.c, right
// before the string itself.
return static_cast<int>(strlen(this->permaaddress));
}
/*!
This method checks if the \a c character is a valid identifier start
character for a name.
\sa SbBool SbName::isIdentChar(const char c)
*/
SbBool
SbName::isIdentStartChar(const char c)
{
// There is an important reason why the cast below is necessary:
// isdigit() et al takes an "int" as input argument. A _signed_ char
// value for any character above the 127-value ASCII character set
// will be promoted to a negative integer, which can cause the
// function to make an array reference that's out of bounds.
//
// FIXME: this needs to be fixed other places isdigit() is used,
// aswell as for other is*() function. 20021124 mortene.
const unsigned char uc = static_cast<unsigned char>(c);
if (isdigit(uc)) return FALSE;
return SbName::isIdentChar(c);
}
/*!
This method checks if the \a c character is a valid character for a
name.
\sa SbBool SbName::isIdentStartChar(const char c)
*/
SbBool
SbName::isIdentChar(const char c)
{
// FIXME: isalnum() takes the current locale into account. This can
// lead to "interesting" artifacts. We very likely need to audit and
// fix our isalnum() calls in the Coin sourcecode to behave in the
// exact manner that we expect them to. 20020319 mortene.
return (isalnum(c) || c == '_');
}
/*!
Returns \c TRUE if the given character is valid for use as the first
character of a name for an object derived from a class inheriting
SoBase.
SoBase derived objects needs to be named in a manner which will not
clash with the special characters reserved as tokens in the syntax
rules of Open Inventor and VRML files.
Legal characters for the first character of an SoBase object name is
underscore ("_") and any uppercase and lowercase alphabetic
character from the ASCII character set (i.e. A-Z and a-z).
This method is not part of the original Open Inventor API.
\sa isBaseNameChar()
*/
SbBool
SbName::isBaseNameStartChar(const char c)
{
// FIXME: it seems silly to have this function here, instead of in
// SoBase. 20040611 mortene.
// FIXME: isalpha() takes the current locale into account. This can
// lead to "interesting" artifacts. We very likely need to audit and
// fix our isalpha() calls in the Coin sourcecode to behave in the
// exact manner that we expect them to. 20020319 mortene.
if (c == '_' || (coin_isascii(c) && isalpha(c))) return TRUE;
return FALSE;
}
/*!
Returns \c TRUE if the given character is valid for use in naming
object instances of classes derived from SoBase.
SoBase derived objects needs to be named in a manner which will not
clash with the special characters reserved as tokens in the syntax
rules of Open Inventor and VRML files.
Legal characters to use for an SoBase object name is any character
from the ASCII character set from and including character 33 (hex
0x21) to and including 126 (hex 0x7e), \e except single and double
apostrophes, the plus sign and punctuation, backslash and the curly
braces.
This method is not part of the original Open Inventor API.
\sa isBaseNameStartChar()
*/
SbBool
SbName::isBaseNameChar(const char c)
{
// FIXME: it seems silly to have this function here, instead of in
// SoBase. 20040611 mortene.
static const char invalid[] = "\"\'+.\\{}";
if (c <= 0x20 || c >= 0x7f || strchr(invalid, c)) return FALSE;
return TRUE;
}
/*!
This unary operator results in \c FALSE if the SbName object is
non-empty and \c TRUE if the SbName object is empty. An empty name
contains a null-length string.
*/
int
SbName::operator!(void) const
{
return this->permaaddress[0] == '\0';
}
/*!
This operator checks for equality and returns \c TRUE if so, and \c
FALSE otherwise.
*/
int
operator==(const SbName & lhs, const char * rhs)
{
return (strcmp(lhs.permaaddress, rhs) == 0);
}
/*!
This operator checks for equality and returns \c TRUE if so, and \c
FALSE otherwise.
*/
int
operator==(const char * lhs, const SbName & rhs)
{
return (strcmp(rhs.permaaddress, lhs) == 0);
}
/*!
This operator checks for equality and returns \c TRUE if so, and \c
FALSE otherwise.
*/
int
operator==(const SbName & lhs, const SbName & rhs)
{
// Due to the nature of permanent unique mappings of same strings to
// same address in the name hash, we can simple compare pointer
// addresses.
return lhs.permaaddress == rhs.permaaddress;
}
/*!
This operator checks for inequality and returns \c TRUE if so, and
\c FALSE if the names are equal.
*/
int
operator!=(const SbName & lhs, const char * rhs)
{
return !(lhs == rhs);
}
/*!
This operator checks for inequality and returns \c TRUE if so, and
\c FALSE if the names are equal.
*/
int
operator!=(const char * lhs, const SbName & rhs)
{
return !(lhs == rhs);
}
/*!
This operator checks for inequality and returns \c TRUE if so, and
\c FALSE if the names are equal.
*/
int
operator!=(const SbName & lhs, const SbName & rhs)
{
return !(lhs == rhs);
}
/*!
This operator returns a pointer to the character array for the name
string. It is intended for implicit use. Use SbName::getString()
explicitly instead of this operator - it might be removed later.
\sa const char * SbName::getString(void)
*/
SbName::operator const char * (void) const
{
return this->permaaddress;
}
/* anonymous namespace for management of the empty SbName instance */
namespace {
static SbName * emptyname = NULL;
extern "C" {
static void SbName_atexit(void) {
if (emptyname != NULL) {
delete emptyname;
emptyname = NULL;
}
}
} // extern "C"
}
/*!
Returns an empty-string SbName instance.
\since Coin 3.0
*/
const SbName &
SbName::empty(void) // static
{
if (emptyname == NULL) {
emptyname = new SbName("");
coin_atexit(SbName_atexit, CC_ATEXIT_SBNAME);
}
return *emptyname;
}
|