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/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <Inventor/SbVec4d.h>
#include <limits>
#include <cassert>
#include <Inventor/SbVec4f.h>
#include <Inventor/SbVec4b.h>
#include <Inventor/SbVec4s.h>
#include <Inventor/SbVec4i32.h>
#include <Inventor/SbVec3d.h>
#if COIN_DEBUG
#include <Inventor/errors/SoDebugError.h>
#endif // COIN_DEBUG
#include "tidbitsp.h" // coin_debug_normalize()
/*!
\class SbVec4d SbVec4d.h Inventor/SbVec4d.h
\brief The SbVec4d class is a 4 dimensional vector with double precision
floating point coordinates.
\ingroup base
This vector class is not by many other classes in
Coin. It provides storage for a 3 dimensional homogeneoues
vector (with the 4 components usually referred to as <x, y, z, w>)
aswell as simple double precision floating point arithmetic operations.
\sa SbVec2s, SbVec2f, SbVec2d, SbVec3s, SbVec3f, SbVec3d, SbVec4f.
*/
/*!
\fn SbVec4d::SbVec4d(void)
The default constructor does nothing. The vector coordinates will be
uninitialized until a call the setValue().
*/
/*!
\fn SbVec4d::SbVec4d(const double v[4])
Constructs an SbVec4d instance with initial values from \a v.
*/
/*!
\fn SbVec4d::SbVec4d(double x, double y, double z, double w)
Constructs an SbVec4d instance with the initial homogeneous vector
set to \a <x,y,z,w>.
*/
/*!
\fn SbVec4d::SbVec4d(const SbVec4f & v)
Constructs an SbVec4d instance from an SbVec4f instance.
*/
/*!
\fn SbVec4d::SbVec4d(const SbVec4b & v)
Constructs an SbVec4d instance from an SbVec4b instance.
\since Coin 2.5
*/
/*!
\fn SbVec4d::SbVec4d(const SbVec4s & v)
Constructs an SbVec4d instance from an SbVec4s instance.
\since Coin 2.5
*/
/*!
\fn SbVec4d::SbVec4d(const SbVec4i32 & v)
Constructs an SbVec4d instance from an SbVec4i32 instance.
\since Coin 2.5
*/
/*!
\fn double SbVec4d::dot(const SbVec4d & v) const
Calculates and returns the result of taking the dot product of this
vector and \a v.
*/
/*!
Compares the vector with \a v and returns \c TRUE if the distance
between the vectors is smaller or equal to the square root of
\a tolerance.
The comparison is done in 4D-space, i.e. the \a w component of the
vector is \e not used to make x, y and z into Cartesian coordinates
first.
*/
SbBool
SbVec4d::equals(const SbVec4d & v, double tolerance) const
{
#if COIN_DEBUG
if(!(tolerance >= 0.0f))
SoDebugError::postWarning("SbVec4d::equals","Tolerance should be >= 0.0f");
#endif // COIN_DEBUG
double xdist = this->vec[0] - v[0];
double ydist = this->vec[1] - v[1];
double zdist = this->vec[2] - v[2];
double wdist = this->vec[3] - v[3];
if((xdist*xdist + ydist*ydist + zdist*zdist + wdist*wdist) <= tolerance)
return TRUE;
return FALSE;
}
/*!
Returns the vector as a Cartesian 3D vector in \a v. This means that
the 3 first components x, y and z will be divided by the fourth, w.
*/
void
SbVec4d::getReal(SbVec3d & v) const
{
#if COIN_DEBUG
if(!(this->vec[3] != 0.0f))
SoDebugError::postWarning("SbVec4d::getReal",
"The 4th vector component is zero => "
"division by zero");
#endif // COIN_DEBUG
v.setValue(vec[0]/vec[3], vec[1]/vec[3], vec[2]/vec[3]);
}
/*!
\fn const double * SbVec4d::getValue(void) const
Returns a pointer to an array of four doubles containing the
x, y, z and w coordinates of the vector.
\sa setValue().
*/
/*!
\fn void SbVec4d::getValue(double & x, double & y, double & z, double & w) const
Returns the x, y, z and w coordinates of the vector.
\sa setValue().
*/
/*!
Return the length of the vector in 4D space.
*/
double
SbVec4d::length(void) const
{
return static_cast<double>(sqrt(this->sqrLength()));
}
/*!
\fn double SbVec4d::sqrLength(void) const
Return the square of the length of the vector in 4D space.
*/
/*!
\fn void SbVec4d::negate(void)
Negate the vector.
*/
/*!
Normalize the vector to unit length. Return value is the original
length of the vector before normalization.
*/
double
SbVec4d::normalize(void)
{
double len = this->length();
if (len > 0.0) {
operator/=(len);
}
#if COIN_DEBUG
else if (coin_debug_normalize()) {
SoDebugError::postWarning("SbVec4d::normalize",
"The length of the vector should be > 0.0 "
"to be able to normalize.");
}
#endif // COIN_DEBUG
return len;
}
/*!
\fn SbVec4d & SbVec4d::setValue(const double v[4])
Set new coordinates for the vector from \a v. Returns reference to
self.
\sa getValue().
*/
/*!
\fn SbVec4d & SbVec4d::setValue(double x, double y, double z, double w)
Set new coordinates for the vector. Returns reference to self.
\sa getValue().
*/
/*!
\since Coin 2.5
*/
SbVec4d &
SbVec4d::setValue(const SbVec4f & v)
{
vec[0] = static_cast<double>(v[0]);
vec[1] = static_cast<double>(v[1]);
vec[2] = static_cast<double>(v[2]);
vec[3] = static_cast<double>(v[3]);
return *this;
}
/*!
\since Coin 2.5
*/
SbVec4d &
SbVec4d::setValue(const SbVec4b & v)
{
vec[0] = static_cast<double>(v[0]);
vec[1] = static_cast<double>(v[1]);
vec[2] = static_cast<double>(v[2]);
vec[3] = static_cast<double>(v[3]);
return *this;
}
/*!
\since Coin 2.5
*/
SbVec4d &
SbVec4d::setValue(const SbVec4s & v)
{
vec[0] = static_cast<double>(v[0]);
vec[1] = static_cast<double>(v[1]);
vec[2] = static_cast<double>(v[2]);
vec[3] = static_cast<double>(v[3]);
return *this;
}
/*!
\since Coin 2.5
*/
SbVec4d &
SbVec4d::setValue(const SbVec4i32 & v)
{
vec[0] = static_cast<double>(v[0]);
vec[1] = static_cast<double>(v[1]);
vec[2] = static_cast<double>(v[2]);
vec[3] = static_cast<double>(v[3]);
return *this;
}
/*!
\fn double & SbVec4d::operator [] (int i)
Index operator. Returns modifiable x, y, z or w component of vector.
\sa getValue() and setValue().
*/
/*!
\fn const double & SbVec4d::operator [] (int i) const
Index operator. Returns x, y, z or w component of vector.
\sa getValue() and setValue().
*/
/*!
\fn SbVec4d & SbVec4d::operator *= (double d)
Multiply components of vector with value \a d. Returns reference to self.
*/
/*!
SbVec4d & SbVec4d::operator /= (double d)
Divides components of vector with value \a d. Returns reference to self.
*/
/*!
\fn SbVec4d & SbVec4d::operator += (const SbVec4d & v)
Adds this vector and vector \a v. Returns reference to self.
*/
/*!
\fn SbVec4d & SbVec4d::operator -= (const SbVec4d & v)
Subtracts vector \a v from this vector. Returns reference to self.
*/
/*!
\fn SbVec4d SbVec4d::operator - (void) const
Non-destructive negation operator. Returns a new SbVec4d instance which
has all components negated.
\sa negate().
*/
/*!
\fn SbVec4d operator *(const SbVec4d & v, double d)
\relates SbVec4d
Returns an SbVec4d instance which is the components of vector \a v
multiplied with \a d.
*/
/*!
\fn SbVec4d operator * (double d, const SbVec4d & v)
\relates SbVec4d
Returns an SbVec4d instance which is the components of vector \a v
multiplied with \a d.
*/
/*!
\fn SbVec4d operator / (const SbVec4d & v, double d)
\relates SbVec4d
Returns an SbVec4d instance which is the components of vector \a v
divided on the scalar factor \a d.
*/
/*!
\fn SbVec4d operator + (const SbVec4d & v1, const SbVec4d & v2)
\relates SbVec4d
Returns an SbVec4d instance which is the sum of vectors \a v1 and \a v2.
*/
/*!
\fn SbVec4d operator - (const SbVec4d & v1, const SbVec4d & v2)
\relates SbVec4d
Returns an SbVec4d instance which is vector \a v2 subtracted from
vector \a v1.
*/
/*!
\fn int operator == (const SbVec4d & v1, const SbVec4d & v2)
\relates SbVec4d
Returns \a 1 if \a v1 and \a v2 are equal, \a 0 otherwise.
\sa equals().
*/
/*!
\fn int operator != (const SbVec4d & v1, const SbVec4d & v2)
\relates SbVec4d
Returns \a 1 if \a v1 and \a v2 are not equal, \a 0 if they are equal.
\sa equals().
*/
/*!
Dump the state of this object to the \a file stream. Only works in
debug version of library, method does nothing in an optimized compile.
*/
void
SbVec4d::print(FILE * fp) const
{
#if COIN_DEBUG
fprintf( fp, "<%f, %f, %f, %f>", this->vec[0], this->vec[1], this->vec[2],
this->vec[3] );
#endif // COIN_DEBUG
}
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