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/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <Inventor/SbVec4us.h>
#include <Inventor/SbVec4s.h>
#include <Inventor/SbVec4ub.h>
#include <Inventor/SbVec4ui32.h>
SbVec4us &
SbVec4us::setValue(const SbVec4s & v)
{
vec[0] = static_cast<unsigned short>(v[0]);
vec[1] = static_cast<unsigned short>(v[1]);
vec[2] = static_cast<unsigned short>(v[2]);
vec[3] = static_cast<unsigned short>(v[3]);
return *this;
}
SbVec4us &
SbVec4us::setValue(const SbVec4ub & v)
{
vec[0] = static_cast<unsigned short>(v[0]);
vec[1] = static_cast<unsigned short>(v[1]);
vec[2] = static_cast<unsigned short>(v[2]);
vec[3] = static_cast<unsigned short>(v[3]);
return *this;
}
SbVec4us &
SbVec4us::setValue(const SbVec4ui32 & v)
{
vec[0] = static_cast<unsigned short>(v[0]);
vec[1] = static_cast<unsigned short>(v[1]);
vec[2] = static_cast<unsigned short>(v[2]);
vec[3] = static_cast<unsigned short>(v[3]);
return *this;
}
void
SbVec4us::negate(void)
{
vec[0] = static_cast<unsigned short>(-vec[0]);
vec[1] = static_cast<unsigned short>(-vec[1]);
vec[2] = static_cast<unsigned short>(-vec[2]);
vec[3] = static_cast<unsigned short>(-vec[3]);
}
SbVec4us &
SbVec4us::operator *= (double d)
{
vec[0] = static_cast<unsigned short>(vec[0] * d);
vec[1] = static_cast<unsigned short>(vec[1] * d);
vec[2] = static_cast<unsigned short>(vec[2] * d);
vec[3] = static_cast<unsigned short>(vec[3] * d);
return *this;
}
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