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/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
/*!
\class SbVec2d SbLinear.h Inventor/SbLinear.h
\brief The SbVec2d class is a 2 dimensional vector with double precision
floating point coordinates.
\ingroup base
This vector class is used by many other classes in
Coin. It provides storage for a vector in 2 dimensions aswell
as simple floating point arithmetic operations on this vector.
\sa SbVec2s, SbVec2f, SbVec3s, SbVec3f, SbVec3d, SbVec4f, SbVec4d.
*/
#include <Inventor/SbVec2d.h>
#include <limits>
#include <cassert>
#include <Inventor/SbVec2f.h>
#include <Inventor/SbVec2b.h>
#include <Inventor/SbVec2s.h>
#include <Inventor/SbVec2i32.h>
#if COIN_DEBUG
#include <Inventor/errors/SoDebugError.h>
#endif // COIN_DEBUG
#include "tidbitsp.h" // coin_debug_normalize()
// *************************************************************************
/*!
\fn SbVec2d::SbVec2d(void)
The default constructor does nothing. The vector coordinates will be
uninitialized until you do a setValue().
*/
/*!
\fn SbVec2d::SbVec2d(const double v[2])
Constructs an SbVec2d instance with initial values from \a v.
*/
/*!
\fn SbVec2d::SbVec2d(double x, double y)
Constructs an SbVec2d instance with the initial vector endpoints from
\a x and \a y.
*/
/*!
\fn SbVec2d::SbVec2d(const SbVec2f & v)
Constructs an SbVec2d instance from an SbVec2f instance.
\since Coin 2.5
*/
/*!
\fn SbVec2d::SbVec2d(const SbVec2b & v)
Constructs an SbVec2d instance from an SbVec2b instance.
\since Coin 2.5
*/
/*!
\fn SbVec2d::SbVec2d(const SbVec2s & v)
Constructs an SbVec2d instance from an SbVec2s instance.
\since Coin 2.5
*/
/*!
\fn SbVec2d::SbVec2d(const SbVec2i32 & v)
Constructs an SbVec2d instance from an SbVec2i32 instance.
\since Coin 2.5
*/
/*!
\fn double SbVec2d::dot(const SbVec2d& v) const
Calculates and returns the result of taking the dot product of this
vector and \a v.
*/
/*!
Compares the vector with \a v and returns \c TRUE if the distance
between the vectors is smaller or equal to the square root of
\a tolerance.
*/
SbBool
SbVec2d::equals(const SbVec2d& v, double tolerance) const
{
#if COIN_DEBUG
if(!(tolerance >= 0.0f))
SoDebugError::postWarning("SbVec2d::equals",
"Tolerance should be >= 0.0f");
#endif // COIN_DEBUG
double xdist = this->vec[0] - v[0];
double ydist = this->vec[1] - v[1];
if((xdist*xdist + ydist*ydist) <= tolerance) return TRUE;
return FALSE;
}
/*!
\fn const double * SbVec2d::getValue(void) const
Returns a pointer to an array of two double containing the x and y
coordinates of the vector.
\sa setValue().
*/
/*!
\fn void SbVec2d::getValue(double& x, double& y) const
Returns the x and y coordinates of the vector.
\sa setValue().
*/
/*!
Return length of vector.
*/
double
SbVec2d::length(void) const
{
return static_cast<double>(sqrt(this->sqrLength()));
}
/*!
\fn void SbVec2d::negate(void)
Negate the vector (i.e. point it in the opposite direction).
*/
/*!
Normalize the vector to unit length. Return value is the original
length of the vector before normalization.
*/
double
SbVec2d::normalize(void)
{
double len = this->length();
if (len > 0.0) {
operator/=(len);
}
#if COIN_DEBUG
else if (coin_debug_normalize()) {
SoDebugError::postWarning("SbVec2d::normalize",
"The length of the vector should be > 0.0f "
"to be able to normalize.");
}
#endif // COIN_DEBUG
return len;
}
/*!
\fn SbVec2d & SbVec2d::setValue(const double v[2])
Set new x and y coordinates for the vector from \a v. Returns reference to
self.
\sa getValue().
*/
/*!
\fn SbVec2d & SbVec2d::setValue(double x, double y)
Set new x and y coordinates for the vector. Returns reference to self.
\sa getValue().
*/
/*!
Sets the value from an SbVec2f instance.
Returns reference to itself.
\since Coin 2.5
*/
SbVec2d &
SbVec2d::setValue(const SbVec2f & v)
{
vec[0] = static_cast<double>(v[0]);
vec[1] = static_cast<double>(v[1]);
return *this;
}
/*!
Sets the value from an SbVec2b instance.
Returns reference to itself.
\since Coin 2.5
*/
SbVec2d &
SbVec2d::setValue(const SbVec2b & v)
{
vec[0] = static_cast<double>(v[0]);
vec[1] = static_cast<double>(v[1]);
return *this;
}
/*!
Sets the value from an SbVec2s instance.
Returns reference to itself.
\since Coin 2.5
*/
SbVec2d &
SbVec2d::setValue(const SbVec2s & v)
{
vec[0] = static_cast<double>(v[0]);
vec[1] = static_cast<double>(v[1]);
return *this;
}
/*!
Sets the value from an SbVec2i32 instance.
Returns reference to itself.
\since Coin 2.5
*/
SbVec2d &
SbVec2d::setValue(const SbVec2i32 & v)
{
vec[0] = static_cast<double>(v[0]);
vec[1] = static_cast<double>(v[1]);
return *this;
}
/*!
\fn double & SbVec2d::operator [] (int i)
Index operator. Returns modifiable x or y coordinate.
\sa getValue() and setValue().
*/
/*!
\fn const double & SbVec2d::operator [] (int i) const
Index operator. Returns x or y coordinate.
\sa getValue().
*/
/*!
\fn SbVec2d & SbVec2d::operator *= (double d)
Multiply components of vector with value \a d. Returns reference to self.
*/
/*!
\fn SbVec2d & SbVec2d::operator /= (double d)
Divides components of vector with value \a d. Returns reference to self.
*/
/*!
\fn SbVec2d & SbVec2d::operator += (const SbVec2d & v)
Adds this vector and vector \a u. Returns reference to self.
*/
/*!
\fn SbVec2d & SbVec2d::operator -= (const SbVec2d & v)
Subtracts vector \a u from this vector. Returns reference to self.
*/
/*!
\fn SbVec2d SbVec2d::operator - (void) const
Non-destructive negation operator. Returns a new SbVec2d instance which
points in the opposite direction of this vector.
\sa negate().
*/
/*!
\fn SbVec2d operator * (const SbVec2d & v, double d)
\relates SbVec2d
Returns an SbVec2d instance which is the components of vector \a v
multiplied with \a d.
*/
/*!
\fn SbVec2d operator * (double d, const SbVec2d & v)
\relates SbVec2d
Returns an SbVec2d instance which is the components of vector \a v
multiplied with \a d.
*/
/*!
\fn SbVec2d operator / (const SbVec2d & v, double d)
\relates SbVec2d
Returns an SbVec2d instance which is the components of vector \a v
divided on the scalar factor \a d.
*/
/*!
\fn SbVec2d operator + (const SbVec2d & v1, const SbVec2d & v2)
\relates SbVec2d
Returns an SbVec2d instance which is the sum of vectors \a v1 and \a v2.
*/
/*!
\fn SbVec2d operator - (const SbVec2d & v1, const SbVec2d & v2)
\relates SbVec2d
Returns an SbVec2d instance which is vector \a v2 subtracted from
vector \a v1.
*/
/*!
\fn int operator == (const SbVec2d & v1, const SbVec2d & v2)
\relates SbVec2d
Returns \a 1 if \a v1 and \a v2 are equal, \a 0 otherwise.
\sa equals().
*/
/*!
\fn int operator != (const SbVec2d & v1, const SbVec2d & v2)
\relates SbVec2d
Returns \a 1 if \a v1 and \a v2 are not equal, \a 0 if they are equal.
\sa equals().
*/
/*!
Dump the state of this object to the \a file stream. Only works in
debug version of library, method does nothing in an optimized compile.
*/
void
SbVec2d::print(FILE * fp) const
{
#if COIN_DEBUG
fprintf( fp, "<%f, %f>", this->vec[0], this->vec[1] );
#endif // COIN_DEBUG
}
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