[go: up one dir, main page]

File: SoMFColor.cpp

package info (click to toggle)
coin3 3.1.3-1
  • links: PTS
  • area: main
  • in suites: squeeze
  • size: 48,344 kB
  • ctags: 70,042
  • sloc: cpp: 314,328; ansic: 15,927; sh: 13,635; makefile: 8,780; perl: 2,149; lex: 1,302; lisp: 1,247; yacc: 184; xml: 175; sed: 68
file content (235 lines) | stat: -rw-r--r-- 6,166 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
/**************************************************************************\
 *
 *  This file is part of the Coin 3D visualization library.
 *  Copyright (C) by Kongsberg Oil & Gas Technologies.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  ("GPL") version 2 as published by the Free Software Foundation.
 *  See the file LICENSE.GPL at the root directory of this source
 *  distribution for additional information about the GNU GPL.
 *
 *  For using Coin with software that can not be combined with the GNU
 *  GPL, and for taking advantage of the additional benefits of our
 *  support services, please contact Kongsberg Oil & Gas Technologies
 *  about acquiring a Coin Professional Edition License.
 *
 *  See http://www.coin3d.org/ for more information.
 *
 *  Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
 *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
 *
\**************************************************************************/

/*!
  \class SoMFColor SoMFColor.h Inventor/fields/SoMFColor.h
  \brief The SoMFColor class is a container for SbColor values.
  \ingroup fields

  This field is used where nodes, engines or other field containers
  needs to store multiple color values (i.e. "Red Green Blue"
  triplets).

  This field supports application data sharing through a
  setValuesPointer() method. See SoMField documentation for
  information on how to use this function.

  \sa SbColor, SoSFColor

*/

// *************************************************************************

#include <Inventor/fields/SoMFColor.h>

#include <cassert>

#include <Inventor/SoInput.h>
#include <Inventor/errors/SoDebugError.h>

#include "fields/SoSubFieldP.h"
#include "fields/shared.h"

// *************************************************************************

SO_MFIELD_SOURCE(SoMFColor, SbColor, const SbColor &);

SO_MFIELD_SETVALUESPOINTER_SOURCE(SoMFColor, SbColor, float);
SO_MFIELD_SETVALUESPOINTER_SOURCE(SoMFColor, SbColor, SbColor);

// Override from parent.
void
SoMFColor::initClass(void)
{
  SO_MFIELD_INTERNAL_INIT_CLASS(SoMFColor);
}


// No need to document readValue() and writeValue() here, as the
// necessary information is provided by the documentation of the
// parent classes.
#ifndef DOXYGEN_SKIP_THIS

SbBool
SoMFColor::read1Value(SoInput * in, int idx)
{
  assert(idx < this->maxNum);
  return
    in->read(this->values[idx][0]) &&
    in->read(this->values[idx][1]) &&
    in->read(this->values[idx][2]);
}

void
SoMFColor::write1Value(SoOutput * out, int idx) const
{
  sosfvec3f_write_value(out, (*this)[idx]);
}

#endif // DOXYGEN_SKIP_THIS


/*!
  Set \a num RGB color values, starting at index \a start.
*/
void
SoMFColor::setValues(int start, int numarg, const float rgb[][3])
{
  if(start+numarg > this->maxNum) this->makeRoom(start+numarg);
  else if(start+numarg > this->num) this->num = start+numarg;

  for(int i=0; i < numarg; i++) this->values[i+start].setValue(rgb[i]);
  this->valueChanged();
}

/*!
  Set \a num HSV color values, starting at index \a start.
*/
void
SoMFColor::setHSVValues(int start, int numarg, const float hsv[][3])
{
  if(start+numarg > this->maxNum) this->makeRoom(start+numarg);
  else if(start+numarg > this->num) this->num = start+numarg;

  for(int i=0; i < numarg; i++) this->values[i+start].setHSVValue(hsv[i]);
  this->valueChanged();
}

/*!
  Set the color array to a single value. \a vec is interpreted as
  a three element vector with the red, green and blue components,
  respectively.
*/
void
SoMFColor::setValue(const SbVec3f & vec)
{
  this->setValue(vec[0], vec[1], vec[2]);
}

/*!
  Set the color array to a single value. \a r, \a g and \a b are the
  red, green and blue components, respectively.
*/
void
SoMFColor::setValue(float r, float g, float b)
{
  this->setValue(SbColor(r, g, b));
}

/*!
  Set the color array to a single value. \a rgb is a three element
  vector with the red, green and blue components, respectively.
*/
void
SoMFColor::setValue(const float rgb[3])
{
  this->setValue(SbColor(rgb));
}

/*!
  Set the color array to a single value. \a h, \a s and \a v are the
  hue, saturation and value components, respectively.
*/
void
SoMFColor::setHSVValue(float h, float s, float v)
{
  SbColor col;
  col.setHSVValue(h, s, v);
  this->setValue(col);
}

/*!
  Set the color array to a single value. \a hsv is a three element
  vector with the hue, saturation and value components, respectively.
*/
void
SoMFColor::setHSVValue(const float hsv[3])
{
  this->setHSVValue(hsv[0], hsv[1], hsv[2]);
}

/*!
  Set the color at \a idx. \a vec is interpreted as a three element
  vector with the red, green and blue components, respectively.
*/
void
SoMFColor::set1Value(int idx, const SbVec3f & vec)
{
  this->set1Value(idx, SbColor(vec));
}

/*!
  Set the color at \a idx. \a r, \a g and \a b is the red, green and
  blue components, respectively.
*/
void
SoMFColor::set1Value(int idx, float r, float g, float b)
{
  this->set1Value(idx, SbColor(r, g, b));
}

/*!
  Set the color at \a idx. \a rgb is interpreted as a three element
  vector with the red, green and blue components, respectively.
*/
void
SoMFColor::set1Value(int idx, const float rgb[3])
{
  this->set1Value(idx, SbColor(rgb));
}

/*!
  Set the color at \a idx. \a h, \a s and \a v is the hue, saturation and
  value components, respectively.
*/
void
SoMFColor::set1HSVValue(int idx, float h, float s, float v)
{
  SbColor col;
  col.setHSVValue(h, s, v);
  this->set1Value(idx, col);
}

/*!
  Set the color at \a idx. \a hsv is a three element vector with the
  hue, saturation and value components, respectively.
*/
void
SoMFColor::set1HSVValue(int idx, const float hsv[3])
{
  this->set1HSVValue(idx, hsv[0], hsv[1], hsv[2]);
}

// *************************************************************************

#ifdef COIN_TEST_SUITE

BOOST_AUTO_TEST_CASE(initialized)
{
  SoMFColor field;
  BOOST_CHECK_MESSAGE(field.getTypeId() != SoType::badType(),
                      "missing class initialization");
  BOOST_CHECK_EQUAL(field.getNum(), 0);
}

#endif // COIN_TEST_SUITE