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/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include "fonts/glyph3d.h"
#include <float.h> /* FLT_MIN */
#include <string.h>
#include <assert.h>
#include <stdio.h>
#include <Inventor/C/basic.h>
#include <Inventor/C/base/list.h>
#include <Inventor/C/base/string.h>
#include "tidbitsp.h"
#include "base/dict.h"
#include "threads/threadsutilp.h"
#include "fonts/fontlib_wrapper.h"
#include "fonts/glyph.h"
#include "fonts/defaultfonts.h"
#include "coindefs.h"
#ifndef COIN_WORKAROUND_NO_USING_STD_FUNCS
using std::malloc;
using std::free;
#endif // !COIN_WORKAROUND_NO_USING_STD_FUNCS
/* ********************************************************************** */
static SbBool glyph3d_specmatch(const cc_font_specification * spec1,
const cc_font_specification * spec2);
static void glyph3d_calcboundingbox(cc_glyph3d * g);
struct cc_glyph3d {
struct cc_glyph c; /* "c" for "common" glyph data (2d & 3d). */
float width; /* FIXME: is this one really in use? 20060109 mortene. */
float bbox[4];
struct cc_font_vector_glyph * vectorglyph;
SbBool didallocvectorglyph;
};
/* ********************************************************************** */
static cc_dict * glyph3d_fonthash = NULL;
static int glyph3d_spaceglyphindices[] = { -1, -1 };
static float glyph3d_spaceglyphvertices[] = { 0, 0 };
static SbBool glyph3d_initialized = FALSE;
/* Mutex lock for the static ang global font hash */
static void * glyph3d_fonthash_lock = NULL;
/* Because the 3D glyphs are normalized when generated, a standard
fontsize is used for all glyphs. This also prevent Windows from
quantizing advancement and kerning values for very small fontsizes
(size<4).
*/
static unsigned int glyph3d_standardfontsize = 50;
/* ********************************************************************** */
/* Set '#if 1' to enable debug info to stderr when tracking mutex locking. */
#if 0
#define GLYPH3D_MUTEX_LOCK(m) \
do { \
(void)fprintf(stderr, "glyph3d mutex lock in %s\n", __func__); \
CC_MUTEX_LOCK(m); \
} while (0)
#define GLYPH3D_MUTEX_UNLOCK(m) \
do { \
(void)fprintf(stderr, "glyph3d mutex unlock in %s\n", __func__); \
CC_MUTEX_UNLOCK(m); \
} while (0)
#else
#define GLYPH3D_MUTEX_LOCK(m) CC_MUTEX_LOCK(m)
#define GLYPH3D_MUTEX_UNLOCK(m) CC_MUTEX_UNLOCK(m)
#endif
static void
cc_glyph3d_cleanup(void)
{
CC_MUTEX_DESTRUCT(glyph3d_fonthash_lock);
cc_dict_destruct(glyph3d_fonthash);
glyph3d_fonthash = NULL;
glyph3d_initialized = FALSE;
}
static void
cc_glyph3d_initialize()
{
CC_MUTEX_CONSTRUCT(glyph3d_fonthash_lock);
GLYPH3D_MUTEX_LOCK(glyph3d_fonthash_lock);
if (glyph3d_initialized) {
GLYPH3D_MUTEX_UNLOCK(glyph3d_fonthash_lock);
return;
}
glyph3d_initialized = TRUE;
glyph3d_fonthash = cc_dict_construct(15, 0.75);
/* +1, so it happens before the underlying font abstraction layer
cleans itself up: */
coin_atexit((coin_atexit_f*) cc_glyph3d_cleanup, CC_ATEXIT_FONT_SUBSYSTEM_HIGHPRIORITY);
GLYPH3D_MUTEX_UNLOCK(glyph3d_fonthash_lock);
}
cc_glyph3d *
cc_glyph3d_ref(uint32_t character, const cc_font_specification * spec)
{
cc_glyph3d * glyph;
int glyphidx;
int fontidx;
void * val;
cc_font_specification * newspec;
cc_string * fonttoload;
cc_list * glyphlist = NULL;
/* Beacuse this function is the entry point for glyph3d, the mutex
is initialized here. */
if (glyph3d_fonthash_lock == NULL)
cc_glyph3d_initialize();
assert(spec);
GLYPH3D_MUTEX_LOCK(glyph3d_fonthash_lock);
/* Has the glyph been created before? */
if (cc_dict_get(glyph3d_fonthash, (uintptr_t)character, &val)) {
int i;
glyphlist = (cc_list *) val;
for (i=0;i<cc_list_get_length(glyphlist);++i) {
glyph = (cc_glyph3d *) cc_list_get(glyphlist, i);
if (glyph3d_specmatch(spec, glyph->c.fontspec)) {
GLYPH3D_MUTEX_UNLOCK(glyph3d_fonthash_lock);
glyph->c.refcount++;
return glyph;
}
}
} else {
/* No glyphlist for this character is found. Create one and
add it to the hashtable. */
glyphlist = cc_list_construct();
cc_dict_put(glyph3d_fonthash, (uintptr_t)character, glyphlist);
}
assert(glyphlist);
/* build a new glyph struct */
glyph = (cc_glyph3d *) malloc(sizeof(cc_glyph3d));
glyph->c.character = character;
glyph->c.refcount = 1;
newspec = (cc_font_specification *) malloc(sizeof(cc_font_specification));
assert(newspec);
cc_fontspec_copy(spec, newspec);
glyph->c.fontspec = newspec;
/* FIXME: fonttoload variable should be allocated on the
stack. 20030921 mortene. */
fonttoload = cc_string_construct_new();
cc_string_set_text(fonttoload, cc_string_get_text(&spec->name));
if (cc_string_length(&spec->style) > 0) {
cc_string_append_text(fonttoload, " ");
cc_string_append_string(fonttoload, &spec->style);
}
fontidx = cc_flw_get_font_id(cc_string_get_text(fonttoload),
glyph3d_standardfontsize,
0.0f,
newspec->complexity);
cc_string_destruct(fonttoload);
assert(fontidx >= 0);
cc_flw_ref_font(fontidx);
glyphidx = cc_flw_get_glyph(fontidx, character);
/* Should _always_ be able to get hold of a glyph -- if no glyph is
available for a specific character, a default empty rectangle
should be used. -mortene. */
assert(glyphidx >= 0);
glyph->c.glyphidx = glyphidx;
glyph->c.fontidx = fontidx;
glyph->didallocvectorglyph = FALSE;
glyph->vectorglyph = cc_flw_get_vector_glyph(fontidx, glyphidx);
/* Setup builtin default font if no character was found */
/* FIXME: this should be moved to fontlib_wrapper.c. 20050623 mortene. */
if (glyph->vectorglyph == NULL) {
glyph->vectorglyph = (struct cc_font_vector_glyph *) malloc(sizeof(struct cc_font_vector_glyph));
glyph->didallocvectorglyph = TRUE;
if (character <= 32 || character >= 127) {
/* FIXME: Characters other than space, should be replaced with
squares. (20030910 handegar) */
/* treat all these characters as spaces*/
glyph->vectorglyph->vertices = (float *) glyph3d_spaceglyphvertices;
glyph->vectorglyph->faceindices = (int *) glyph3d_spaceglyphindices;
glyph->vectorglyph->edgeindices = (int *) glyph3d_spaceglyphindices;
}
else {
glyph->vectorglyph->vertices = (float *) coin_default3dfont_get_coords()[character-33];
glyph->vectorglyph->faceindices = (int *) coin_default3dfont_get_faceidx()[character-33];
glyph->vectorglyph->edgeindices = (int *) coin_default3dfont_get_edgeidx()[character-33];
}
}
glyph3d_calcboundingbox(glyph);
glyph->width = glyph->bbox[2] - glyph->bbox[0];
/* Store newly created glyph in the list for this character */
cc_list_append(glyphlist, glyph);
GLYPH3D_MUTEX_UNLOCK(glyph3d_fonthash_lock);
return glyph;
}
static void
finalize_glyph3d(cc_glyph * g)
{
cc_glyph3d * g3d = (cc_glyph3d *)g;
if (g3d->didallocvectorglyph) { free(g3d->vectorglyph); }
}
void
cc_glyph3d_unref(cc_glyph3d * glyph)
{
cc_glyph_unref(glyph3d_fonthash, &(glyph->c), finalize_glyph3d);
}
const float *
cc_glyph3d_getcoords(const cc_glyph3d * g)
{
const float * ptr = cc_flw_get_vector_glyph_coords(g->vectorglyph);
if (ptr == NULL) {
assert(g->vectorglyph->vertices && "Default vertices has not been initialized as expected!");
return g->vectorglyph->vertices;
}
return ptr;
}
const int *
cc_glyph3d_getfaceindices(const cc_glyph3d * g)
{
const int * ptr = cc_flw_get_vector_glyph_faceidx(g->vectorglyph);
if (ptr == NULL) {
assert(g->vectorglyph->faceindices && "Default face indices has not been initialized as expected!");
return g->vectorglyph->faceindices;
}
return ptr;
}
const int *
cc_glyph3d_getedgeindices(const cc_glyph3d * g)
{
const int * ptr = cc_flw_get_vector_glyph_edgeidx(g->vectorglyph);
if (ptr == NULL) {
assert(g->vectorglyph->edgeindices && "Default edge indices has not been initialized as expected!");
return g->vectorglyph->edgeindices;
}
return ptr;
}
const int *
cc_glyph3d_getnextcwedge(const cc_glyph3d * g, int edgeidx)
{
int findidx;
const int * ptr;
const int * edgeptr;
int idx = edgeidx * 2;
edgeptr = cc_glyph3d_getedgeindices(g);
/* test for common case */
if (edgeidx > 0) {
if (edgeptr[idx] == edgeptr[idx-1])
return &edgeptr[idx-2];
}
/* do a linear search */
findidx = edgeptr[idx];
ptr = edgeptr;
while (*ptr >= 0) {
if (ptr[1] == findidx) return ptr;
ptr += 2;
}
return NULL;
}
const int *
cc_glyph3d_getnextccwedge(const cc_glyph3d * g, int edgeidx)
{
int findidx;
const int * ptr;
const int * edgeptr;
int idx = edgeidx * 2;
edgeptr = cc_glyph3d_getedgeindices(g);
/* test for common case */
if (edgeptr[idx+1] == edgeptr[idx+2])
return &edgeptr[idx+2];
/* do a linear search */
findidx = edgeptr[idx+1];
ptr = edgeptr;
while (*ptr >= 0) {
if (*ptr == findidx)
return ptr;
ptr += 2;
}
return NULL;
}
float
cc_glyph3d_getwidth(const cc_glyph3d * g)
{
assert(g && "Parameter cc_glyph3d == NULL!");
return g->width;
}
static void
glyph3d_calcboundingbox(cc_glyph3d * g)
{
float * coordptr;
int * edgeptr;
g->bbox[0] = 0.0f;
g->bbox[1] = 0.0f;
g->bbox[2] = 0.0f;
g->bbox[3] = 0.0f;
coordptr = (float *) cc_glyph3d_getcoords(g);
edgeptr = (int *) cc_glyph3d_getedgeindices(g);
while ((*edgeptr >= 0) && (*edgeptr != -1)) {
g->bbox[0] = cc_min(coordptr[(*edgeptr)*2], g->bbox[0]);
g->bbox[1] = cc_min(coordptr[(*edgeptr)*2 + 1], g->bbox[1]);
g->bbox[2] = cc_max(coordptr[(*edgeptr)*2], g->bbox[2]);
g->bbox[3] = cc_max(coordptr[(*edgeptr)*2 + 1], g->bbox[3]);
*edgeptr++;
}
}
const float *
cc_glyph3d_getboundingbox(const cc_glyph3d * g)
{
return g->bbox;
}
void
cc_glyph3d_getadvance(const cc_glyph3d * g, float * x, float * y)
{
cc_flw_get_vector_advance(g->c.fontidx, g->c.glyphidx, x, y);
}
void
cc_glyph3d_getkerning(const cc_glyph3d * left, const cc_glyph3d * right,
float * x, float * y)
{
cc_flw_get_vector_kerning(right->c.fontidx, left->c.glyphidx, right->c.glyphidx, x, y);
}
static SbBool
glyph3d_specmatch(const cc_font_specification * spec1,
const cc_font_specification * spec2)
{
float c1, c2;
int temp1,temp2;
assert(spec1);
assert(spec2);
/* Reducing precision of the complexity variable. This is done to
prevent the user from flooding the memory with generated glyphs
which might be more or less identical */
c1 = spec1->complexity;
c2 = spec2->complexity;
/* Clamp values to [0...1] */
if (c1 > 1.0f) c1 = 1.0f;
if (c1 < 0.0f) c1 = 0.0f;
if (c2 > 1.0f) c2 = 1.0f;
if (c2 < 0.0f) c2 = 0.0f;
temp1 = (int) (c1 * 10.0f);
temp2 = (int) (c2 * 10.0f);
if ((!cc_string_compare(&spec1->name, &spec2->name)) &&
(!cc_string_compare(&spec1->style, &spec2->style)) &&
(temp1 == temp2)) {
/* No need to compare size for 3D fonts */
return TRUE;
}
return FALSE;
}
#undef GLYPH3D_MUTEX_LOCK
#undef GLYPH3D_MUTEX_UNLOCK
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