1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204
|
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif // HAVE_CONFIG_H
#ifdef HAVE_VRML97
/*!
\class SoVRMLBox SoVRMLBox.h Inventor/VRMLnodes/SoVRMLBox.h
\brief The SoVRMLBox class is used for representing a 3D box.
\ingroup VRMLnodes
\WEB3DCOPYRIGHT
\verbatim
Box {
field SFVec3f size 2 2 2 # (0, inf)
}
\endverbatim
The Box node specifies a rectangular parallelepiped box centred at (0, 0, 0)
in the local coordinate system and aligned with the local coordinate axes.
By default, the box measures 2 units in each dimension, from -1 to +1. The
size field specifies the extents of the box along the X-, Y-, and
Z-axes respectively and each component value shall be greater than zero.
Figure 6.2 illustrates the Box node.
<center>
<img src="http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/Images/box.gif">
Figure 6.2
</center>
Textures are applied individually to each face of the box. On the
front (+Z), back (-Z), right (+X), and left (-X) faces of the box,
when viewed from the outside with the +Y-axis up, the texture is
mapped onto each face with the same orientation as if the image were
displayed normally in 2D. On the top face of the box (+Y), when
viewed from above and looking down the Y-axis toward the origin with
the -Z-axis as the view up direction, the texture is mapped onto the
face with the same orientation as if the image were displayed
normally in 2D. On the bottom face of the box (-Y), when viewed from
below looking up the Y-axis toward the origin with the +Z-axis as
the view up direction, the texture is mapped onto the face with the
same orientation as if the image were displayed normally in
2D. SoVRMLTextureTransform affects the texture coordinates of the
Box. The Box node's geometry requires outside faces only. When
viewed from the inside the results are undefined.
*/
/*!
\var SoVRMLBox::size
Box size vector. Default value is (2,2,2).
*/
#include <Inventor/VRMLnodes/SoVRMLBox.h>
#include <Inventor/VRMLnodes/SoVRMLMacros.h>
#include <Inventor/elements/SoGLTextureEnabledElement.h>
#include <Inventor/elements/SoTextureCoordinateElement.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/actions/SoGetPrimitiveCountAction.h>
#include <Inventor/actions/SoRayPickAction.h>
#include <Inventor/bundles/SoMaterialBundle.h>
#include <Inventor/misc/SoState.h>
#include "nodes/SoSubNodeP.h"
#include "misc/SoGL.h"
#include "misc/SoGenerate.h"
#include "misc/SoPick.h"
SO_NODE_SOURCE(SoVRMLBox);
// Doc in parent
void
SoVRMLBox::initClass(void) // static
{
SO_NODE_INTERNAL_INIT_CLASS(SoVRMLBox, SO_VRML97_NODE_TYPE);
}
/*!
Constructor.
*/
SoVRMLBox::SoVRMLBox(void)
{
SO_VRMLNODE_INTERNAL_CONSTRUCTOR(SoVRMLBox);
SO_VRMLNODE_ADD_FIELD(size, (2.0f, 2.0f, 2.0f));
}
/*!
Destructor.
*/
SoVRMLBox::~SoVRMLBox()
{
}
// Doc in parent
void
SoVRMLBox::GLRender(SoGLRenderAction * action)
{
if (!this->shouldGLRender(action)) return;
SoState * state = action->getState();
SbBool doTextures = SoGLTextureEnabledElement::get(state);
SoMaterialBundle mb(action);
mb.sendFirst();
SbBool sendNormals = !mb.isColorOnly() ||
(SoTextureCoordinateElement::getType(state) == SoTextureCoordinateElement::FUNCTION);
unsigned int flags = 0;
if (doTextures) flags |= SOGL_NEED_TEXCOORDS;
if (sendNormals) flags |= SOGL_NEED_NORMALS;
SbVec3f s = this->size.getValue();
sogl_render_cube(s[0],
s[1],
s[2],
&mb,
flags, state);
}
// Doc in parent
void
SoVRMLBox::rayPick(SoRayPickAction * action)
{
if (!shouldRayPick(action)) return;
SbVec3f s = this->size.getValue();
sopick_pick_cube(s[0],
s[1],
s[2],
0,
this, action);
}
// Doc in parent
void
SoVRMLBox::getPrimitiveCount(SoGetPrimitiveCountAction * action)
{
if (!this->shouldPrimitiveCount(action)) return;
action->addNumTriangles(12);
}
// Doc in parent
void
SoVRMLBox::generatePrimitives(SoAction * action)
{
SbVec3f s = this->size.getValue();
sogen_generate_cube(s[0],
s[1],
s[2],
0,
this,
action);
}
// Doc in parent
void
SoVRMLBox::computeBBox(SoAction * action,
SbBox3f & box,
SbVec3f & center)
{
center.setValue(0.0f, 0.0f, 0.0f);
SbVec3f s = this->size.getValue();
float w = s[0] * 0.5f;
float h = s[1] * 0.5f;
float d = s[2] * 0.5f;
// Allow negative values.
if (w < 0.0f) w = -w;
if (h < 0.0f) h = -h;
if (d < 0.0f) d = -d;
box.setBounds(-w, -h, -d, w, h, d);
}
#endif // HAVE_VRML97
|