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/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif // HAVE_CONFIG_H
#ifdef HAVE_VRML97
/*!
\class SoVRMLFog SoVRMLFog.h Inventor/VRMLnodes/SoVRMLFog.h
\brief The SoVRMLFog class is used to specify a global scene fog.
\ingroup VRMLnodes
\WEB3DCOPYRIGHT
\verbatim
Fog {
exposedField SFColor color 1 1 1 # [0,1]
exposedField SFString fogType "LINEAR"
exposedField SFFloat visibilityRange 0 # [0,inf)
eventIn SFBool set_bind
eventOut SFBool isBound
}
\endverbatim
The Fog node provides a way to simulate atmospheric effects by
blending objects with the colour specified by the color field based
on the distances of the various objects from the viewer. The
distances are calculated in the coordinate space of the Fog
node. The visibilityRange specifies the distance in metres (in the
local coordinate system) at which objects are totally obscured by
the fog. Objects located outside the visibilityRange from the viewer
are drawn with a constant colour of color. Objects very close to the
viewer are blended very little with the fog color.
A visibilityRange of 0.0 disables the Fog node. The visibilityRange
is affected by the scaling transformations of the Fog node's
parents; translations and rotations have no affect on
visibilityRange. Values of the visibilityRange field shall be in the
range [0, ).
Since Fog nodes are bindable children nodes (see 4.6.10, Bindable
children nodes
http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.10),
a Fog node stack exists, in which the top- most Fog node on the
stack is currently active. To push a Fog node onto the top of the
stack, a TRUE value is sent to the set_bind eventIn. Once active,
the Fog node is bound to the browser view. A FALSE value sent to
set_bind, pops the Fog node from the stack and unbinds it from the
browser viewer. More details on the Fog node stack can be found in
4.6.10, Bindable children nodes
(<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.10>).
The fogType field controls how much of the fog colour is blended
with the object as a function of distance. If fogType is "LINEAR",
the amount of blending is a linear function of the distance,
resulting in a depth cueing effect. If fogType is "EXPONENTIAL," an
exponential increase in blending is used, resulting in a more
natural fog appearance. The effect of fog on lighting calculations
is described in 4.14, Lighting model
(<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.14>).
*/
/*!
\var SoSFString SoVRMLFog::fogType
Type of fog. Can be either "LINEAR" or "EXPONENTIAL". Default value is "LINEAR".
*/
/*!
\var SoSFFloat SoVRMLFog::visibilityRange
Range of visibility. The distance when only the fog color can be seen. Default value is (0.0).
*/
/*!
\var SoSFColor SoVRMLFog::color
The fog color. Default value is (1, 1, 1).
*/
/*!
\var SoSFBool SoVRMLFog::set_bind
An eventIn that is used to bind this node (make the node active).
*/
/*!
\var SoSFBool SoVRMLFog::isBound
An eventOut that is sent when the node is bound/unbound.
*/
#include <Inventor/VRMLnodes/SoVRMLFog.h>
#include <string.h>
#include <Inventor/VRMLnodes/SoVRMLMacros.h>
#include <Inventor/sensors/SoFieldSensor.h>
#include <Inventor/misc/SoState.h>
#include <Inventor/elements/SoEnvironmentElement.h>
#include <Inventor/elements/SoLightAttenuationElement.h>
#include <Inventor/errors/SoDebugError.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include "nodes/SoSubNodeP.h"
#define PRIVATE(p) (p->pimpl)
#define PUBLIC(p) (p->master)
SO_NODE_SOURCE(SoVRMLFog);
static void fog_fieldsensorCB(void * data, SoSensor * sensor);
static void fog_bindingchangeCB(void * data, SoSensor * sensor);
class SoVRMLFogP {
public:
SoVRMLFogP(SoVRMLFog * masterptr) {
this->master = masterptr;
};
SoVRMLFog * master;
SoFieldSensor * setbindsensor;
SoFieldSensor * isboundsensor;
SoFieldSensor * fogtypesensor;
SoFieldSensor * visibilitysensor;
SoFieldSensor * colorsensor;
SbColor fogColor;
float visibilityRange;
int fogType;
};
// Doc in parent
void
SoVRMLFog::initClass(void)
{
SO_NODE_INTERNAL_INIT_CLASS(SoVRMLFog, SO_VRML97_NODE_TYPE);
}
/*!
Constructor.
*/
SoVRMLFog::SoVRMLFog(void)
{
SO_VRMLNODE_INTERNAL_CONSTRUCTOR(SoVRMLFog);
SO_VRMLNODE_ADD_EXPOSED_FIELD(fogType, ("LINEAR"));
SO_VRMLNODE_ADD_EXPOSED_FIELD(visibilityRange, (0.0f));
SO_VRMLNODE_ADD_EXPOSED_FIELD(color, (1.0f, 1.0f, 1.0f));
SO_VRMLNODE_ADD_EVENT_IN(set_bind);
SO_VRMLNODE_ADD_EVENT_OUT(isBound);
PRIVATE(this) = new SoVRMLFogP(this);
PRIVATE(this)->fogType = SoEnvironmentElement::HAZE; // 'HAZE' == Linear fog
PRIVATE(this)->fogColor = SbVec3f(1,1,1);
PRIVATE(this)->visibilityRange = 0;
// Binding sensors
PRIVATE(this)->setbindsensor = new SoFieldSensor(fog_bindingchangeCB, PRIVATE(this));
PRIVATE(this)->isboundsensor = new SoFieldSensor(fog_bindingchangeCB, PRIVATE(this));
PRIVATE(this)->setbindsensor->attach(&this->set_bind);
PRIVATE(this)->isboundsensor->attach(&this->isBound);
PRIVATE(this)->setbindsensor->setPriority(0);
PRIVATE(this)->isboundsensor->setPriority(0);
// Field sensor
PRIVATE(this)->fogtypesensor = new SoFieldSensor(fog_fieldsensorCB, PRIVATE(this));
PRIVATE(this)->fogtypesensor->attach(&this->fogType);
PRIVATE(this)->fogtypesensor->setPriority(0);
PRIVATE(this)->visibilitysensor = new SoFieldSensor(fog_fieldsensorCB, PRIVATE(this));
PRIVATE(this)->visibilitysensor->attach(&this->visibilityRange);
PRIVATE(this)->visibilitysensor->setPriority(0);
PRIVATE(this)->colorsensor = new SoFieldSensor(fog_fieldsensorCB, PRIVATE(this));
PRIVATE(this)->colorsensor->attach(&this->color);
PRIVATE(this)->colorsensor->setPriority(0);
}
/*!
Destructor.
*/
SoVRMLFog::~SoVRMLFog()
{
delete PRIVATE(this)->setbindsensor;
delete PRIVATE(this)->isboundsensor;
delete PRIVATE(this)->fogtypesensor;
delete PRIVATE(this)->visibilitysensor;
delete PRIVATE(this)->colorsensor;
delete PRIVATE(this);
}
// Doc in parent
void
SoVRMLFog::GLRender(SoGLRenderAction * action)
{
SoState * state = action->getState();
SbColor ambColor = SoEnvironmentElement::getAmbientColor(state);
float ambIntensity = SoEnvironmentElement::getAmbientIntensity(state);
SbVec3f attenuation = SoLightAttenuationElement::get(state);
SoLightAttenuationElement::set(action->getState(), this,
attenuation);
SoEnvironmentElement::set(action->getState(),
this,
ambIntensity,
ambColor,
attenuation,
PRIVATE(this)->fogType,
PRIVATE(this)->fogColor,
PRIVATE(this)->visibilityRange);
}
void
fog_fieldsensorCB(void * data, SoSensor * sensor)
{
SoVRMLFogP * pimpl = (SoVRMLFogP *) data;
if (sensor == pimpl->colorsensor) {
pimpl->fogColor = pimpl->master->color.getValue();
}
else if (sensor == pimpl->fogtypesensor) {
if (!strcmp(pimpl->master->fogType.getValue().getString(), "LINEAR")) {
pimpl->fogType = SoEnvironmentElement::HAZE;
}
else if (!strcmp(pimpl->master->fogType.getValue().getString(), "EXPONENTIAL")) {
pimpl->fogType = SoEnvironmentElement::SMOKE;
}
}
else if (sensor == pimpl->visibilitysensor) {
pimpl->visibilityRange = pimpl->master->visibilityRange.getValue();
}
}
void
fog_bindingchangeCB(void * data, SoSensor * sensor)
{
SoVRMLFogP * pimpl = (SoVRMLFogP *) data;
// FIXME: Support for 'set_bind' and 'isBound' must be implemented.
// But first, a Coin viewer must support this kind of special node
// treatment (this applies to 'Background', 'NavigationInfo' and
// 'Viewport' nodes aswell) (20030811 handegar)
if (sensor == pimpl->setbindsensor) {
SoDebugError::postWarning("fog_bindingchangeCB", "'set_bind' event not implemented yet");
}
else if (sensor == pimpl->isboundsensor) {
SoDebugError::postWarning("fog_bindingchangeCB", "'isBound' event not implemented yet");
}
}
#undef PRIVATE
#undef PUBLIC
#endif // HAVE_VRML97
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