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/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif // HAVE_CONFIG_H
#ifdef HAVE_VRML97
/*!
\class SoVRMLLight SoVRMLLight.h Inventor/VRMLnodes/SoVRMLLight.h
\brief The SoVRMLLight class is a superclass for VRML light nodes.
*/
/*!
\var SoSFBool SoVRMLLight::on
Enable/disable light. Default value is TRUE.
*/
/*!
\var SoSFFloat SoVRMLLight::intensity
The light intensity. A value from 0 to 1. Default value is 1.
*/
/*!
\var SoSFColor SoVRMLLight::color
The light color. Default value is (1, 1, 1).
*/
/*!
\var SoSFFloat SoVRMLLight::ambientIntensity
The light ambient intensity. A value from 0 to 1. Default value is 0.
*/
#include <Inventor/VRMLnodes/SoVRMLLight.h>
#include <Inventor/VRMLnodes/SoVRMLMacros.h>
#include "nodes/SoSubNodeP.h"
SO_NODE_ABSTRACT_SOURCE(SoVRMLLight);
// Doc in parent
void
SoVRMLLight::initClass(void)
{
SO_NODE_INTERNAL_INIT_ABSTRACT_CLASS(SoVRMLLight, SO_VRML97_NODE_TYPE);
}
/*!
Constructor.
*/
SoVRMLLight::SoVRMLLight(void)
{
SO_VRMLNODE_INTERNAL_CONSTRUCTOR(SoVRMLLight);
SO_VRMLNODE_ADD_FIELD(on, (TRUE));
SO_VRMLNODE_ADD_FIELD(intensity, (1.0f));
SO_VRMLNODE_ADD_FIELD(color, (1.0f, 1.0f, 1.0f));
SO_VRMLNODE_ADD_FIELD(ambientIntensity, (0.0f));
}
/*!
Destructor.
*/
SoVRMLLight::~SoVRMLLight()
{
}
// Doc in parent
void
SoVRMLLight::GLRender(SoGLRenderAction * action)
{
}
#endif // HAVE_VRML97
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