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/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif // HAVE_CONFIG_H
#ifdef HAVE_VRML97
/*!
\class SoVRMLPointSet SoVRMLPointSet.h Inventor/VRMLnodes/SoVRMLPointSet.h
\brief The SoVRMLPointSet class is used to represent a set of 3D points.
\ingroup VRMLnodes
\WEB3DCOPYRIGHT
\verbatim
PointSet {
exposedField SFNode color NULL
exposedField SFNode coord NULL
}
\endverbatim
The PointSet node specifies a set of 3D points, in the local
coordinate system, with associated colours at each point. The coord
field specifies a SoVRMLCoordinate node (or instance of a Coordinate
node). The results are undefined if the coord field specifies any
other type of node. PointSet uses the coordinates in order. If the
coord field is NULL, the point set is considered empty. PointSet
nodes are not lit, not texture-mapped, nor do they participate in
collision detection. The size of each point is implementation-
dependent. If the color field is not NULL, it shall specify a
SoVRMLColor node that contains at least the number of points
contained in the coord node. The results are undefined if the color
field specifies any other type of node. Colours shall be applied to
each point in order. The results are undefined if the number of
values in the Color node is less than the number of values specified
in the Coordinate node. If the color field is NULL and there is a
SoVRMLMaterial node defined for the SoVRMLAppearance node affecting
this PointSet node, the emissiveColor of the Material node shall be
used to draw the points. More details on lighting equations can be
found in 4.14, Lighting model
(<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.14>).
*/
#include <Inventor/VRMLnodes/SoVRMLPointSet.h>
#include <Inventor/VRMLnodes/SoVRMLMacros.h>
#include <Inventor/VRMLnodes/SoVRMLCoordinate.h>
#include <Inventor/misc/SoState.h>
#include <Inventor/misc/SoGLDriverDatabase.h>
#include <Inventor/bundles/SoTextureCoordinateBundle.h>
#include <Inventor/SoPrimitiveVertex.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/system/gl.h>
#include <Inventor/nodes/SoVertexProperty.h>
#include <Inventor/actions/SoGetPrimitiveCountAction.h>
#include <Inventor/actions/SoGetBoundingBoxAction.h>
#include <Inventor/elements/SoGLCoordinateElement.h>
#include <Inventor/elements/SoGLTextureEnabledElement.h>
#include <Inventor/elements/SoGLTexture3EnabledElement.h>
#include <Inventor/elements/SoNormalBindingElement.h>
#include <Inventor/elements/SoMaterialBindingElement.h>
#include <Inventor/elements/SoGLLazyElement.h>
#include <Inventor/bundles/SoMaterialBundle.h>
#include <Inventor/caches/SoNormalCache.h>
#include <Inventor/details/SoPointDetail.h>
#include <Inventor/caches/SoBoundingBoxCache.h>
#include <Inventor/SbColor.h>
#include <Inventor/SbColor4f.h>
#include <Inventor/elements/SoOverrideElement.h>
#include <Inventor/elements/SoMaterialBindingElement.h>
#include <Inventor/elements/SoGLVBOElement.h>
#include <Inventor/elements/SoGLLazyElement.h>
#if COIN_DEBUG
#include <Inventor/errors/SoDebugError.h>
#endif // COIN_DEBUG
#include "nodes/SoSubNodeP.h"
#include "misc/SoGL.h"
#include "misc/SoVBO.h"
static SbBool
is_material_per_vertex(SoVRMLPointSet * ps, SoState * state)
{
if (SoOverrideElement::getMaterialBindingOverride(state)) {
if (SoMaterialBindingElement::get(state) !=
SoMaterialBindingElement::OVERALL) return TRUE;
return FALSE;
}
return ps->color.getValue() != NULL;
}
SO_NODE_SOURCE(SoVRMLPointSet);
// Doc in parent
void
SoVRMLPointSet::initClass(void)
{
SO_NODE_INTERNAL_INIT_CLASS(SoVRMLPointSet, SO_VRML97_NODE_TYPE);
}
/*!
Constructor.
*/
SoVRMLPointSet::SoVRMLPointSet(void)
{
SO_VRMLNODE_INTERNAL_CONSTRUCTOR(SoVRMLPointSet);
}
/*!
Destructor.
*/
SoVRMLPointSet::~SoVRMLPointSet()
{
}
// Doc in parent
void
SoVRMLPointSet::GLRender(SoGLRenderAction * action)
{
SoState * state = action->getState();
SoLazyElement::setLightModel(state, SoLazyElement::BASE_COLOR);
SoGLTextureEnabledElement::set(state, this, FALSE);
SoGLTexture3EnabledElement::set(state, this, FALSE);
SoVRMLVertexPoint::GLRender(action);
if (!this->shouldGLRender(action)) return;
const SoCoordinateElement * coords;
coords = SoCoordinateElement::getInstance(state);
SoMaterialBundle mb(action);
SbBool matpervertex = is_material_per_vertex(this, state);
if (!matpervertex) {
const SbColor & col = SoLazyElement::getEmissive(state);
SbColor4f c(col[0], col[1], col[2], 1.0f);
SoGLLazyElement::sendPackedDiffuse(state, c.getPackedValue());
}
else {
mb.sendFirst();
}
const cc_glglue * glue = sogl_glue_instance(state);
const int numpts = coords->getNum();
const uint32_t contextid = action->getCacheContext();
// no point setting up OpenGL for vertex arrays for fewer than 20 points
SbBool dova =
SoVBO::shouldRenderAsVertexArrays(state, contextid, numpts) &&
SoGLDriverDatabase::isSupported(glue, SO_GL_VERTEX_ARRAY);
if (dova && matpervertex) {
const SoGLVBOElement * vboelem = SoGLVBOElement::getInstance(state);
if (vboelem->getColorVBO() == NULL) {
dova = FALSE;
// we might be able to do VA-rendering, but need to check the
// diffuse color type first.
SoGLLazyElement * lelem = (SoGLLazyElement*) SoLazyElement::getInstance(state);
if (!lelem->isPacked() && lelem->getNumTransparencies() <= 1) {
dova = TRUE;
}
}
}
SbBool didrenderasvbo = FALSE;
if (dova) {
SbBool vbo = this->startVertexArray(action,
coords,
NULL,
FALSE,
matpervertex);
didrenderasvbo = vbo;
cc_glglue_glDrawArrays(glue, GL_POINTS, 0, numpts);
this->finishVertexArray(action, vbo,
FALSE,
FALSE,
matpervertex);
}
else {
sogl_render_pointset((SoGLCoordinateElement*) coords,
NULL,
matpervertex ? &mb : NULL,
NULL,
numpts, 0);
}
// send approx number of points for autocache handling
sogl_autocache_update(state, numpts, didrenderasvbo);
}
// Doc in parent
void
SoVRMLPointSet::getBoundingBox(SoGetBoundingBoxAction * action)
{
inherited::getBoundingBox(action);
// notify open (if any) bbox caches about points in this shape
SoBoundingBoxCache::setHasLinesOrPoints(action->getState());
}
// Doc in parent
void
SoVRMLPointSet::generatePrimitives(SoAction * action)
{
SoVRMLCoordinate * coordnode = (SoVRMLCoordinate*) this->coord.getValue();
if (!coordnode || coordnode->point.getNum() == 0) return;
const SbVec3f * coords = coordnode->point.getValues(0);
SoPrimitiveVertex vertex;
SoPointDetail pointDetail;
vertex.setDetail(&pointDetail);
int32_t numpts = coordnode->point.getNum();
int matnr = 0;
int idx = 0;
SbBool matpervertex = is_material_per_vertex(this, action->getState());
this->beginShape(action, SoShape::POINTS);
for (int i = 0; i < numpts; i++) {
if (matpervertex) {
pointDetail.setMaterialIndex(matnr);
vertex.setMaterialIndex(matnr++);
}
pointDetail.setCoordinateIndex(idx);
vertex.setPoint(coords[idx++]);
this->shapeVertex(&vertex);
}
this->endShape();
}
#endif // HAVE_VRML97
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