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/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif // HAVE_CONFIG_H
#ifdef HAVE_VRML97
/*!
\class SoVRMLTexture SoVRMLTexture.h Inventor/VRMLnodes/SoVRMLTexture.h
\brief The SoVRMLTexture class is a superclass for VRML texture nodes.
*/
/*!
\var SoSFBool SoVRMLTexture::repeatS
TRUE if texure should be repeated in the S direction. Default is TRUE.
*/
/*!
\var SoSFBool SoVRMLTexture::repeatT
TRUE if texure should be repeated in the T direction. Default is TRUE.
*/
#include <Inventor/VRMLnodes/SoVRMLTexture.h>
#include <Inventor/VRMLnodes/SoVRMLMacros.h>
#include "nodes/SoSubNodeP.h"
SO_NODE_ABSTRACT_SOURCE(SoVRMLTexture);
// Doc in parent
void
SoVRMLTexture::initClass(void)
{
SO_NODE_INTERNAL_INIT_ABSTRACT_CLASS(SoVRMLTexture, SO_VRML97_NODE_TYPE);
}
/*!
Constructor.
*/
SoVRMLTexture::SoVRMLTexture(void)
{
SO_VRMLNODE_INTERNAL_CONSTRUCTOR(SoVRMLTexture);
SO_VRMLNODE_ADD_FIELD(repeatS, (TRUE));
SO_VRMLNODE_ADD_FIELD(repeatT, (TRUE));
}
/*!
Destructor.
*/
SoVRMLTexture::~SoVRMLTexture()
{
}
// Doc in parent
void
SoVRMLTexture::GLRender(SoGLRenderAction * action)
{
}
#endif // HAVE_VRML97
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