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/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif // HAVE_CONFIG_H
#ifdef HAVE_VRML97
/*!
\class SoVRMLTransform SoVRMLTransform.h Inventor/VRMLnodes/SoVRMLTransform.h
\brief The SoVRMLTransform class is a grouping node that defines a transformation for its children.
\ingroup VRMLnodes
\WEB3DCOPYRIGHT
\verbatim
Transform {
eventIn MFNode addChildren
eventIn MFNode removeChildren
exposedField SFVec3f center 0 0 0 # (-inf,inf)
exposedField MFNode children []
exposedField SFRotation rotation 0 0 1 0 # [-1,1],(-inf,inf)
exposedField SFVec3f scale 1 1 1 # (0,inf)
exposedField SFRotation scaleOrientation 0 0 1 0 # [-1,1],(-inf,inf)
exposedField SFVec3f translation 0 0 0 # (-inf,inf)
field SFVec3f bboxCenter 0 0 0 # (-inf,inf)
field SFVec3f bboxSize -1 -1 -1 # (0,inf) or -1,-1,-1
}
\endverbatim
The Transform node is a grouping node that defines a coordinate
system for its children that is relative to the coordinate systems
of its ancestors. See 4.4.4, Transformation hierarchy
(<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.4.4>),
and 4.4.5, Standard units and coordinate system
(<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.4.5>),
for a description of coordinate systems and transformations.
4.6.5, Grouping and children nodes
(<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.5>),
provides a description of the children, addChildren, and removeChildren
fields and eventIns.
The bboxCenter and bboxSize fields specify a bounding box that
encloses the children of the Transform node. This is a hint that may
be used for optimization purposes. The results are undefined if the
specified bounding box is smaller than the actual bounding box of
the children at any time. A default bboxSize value, (-1, -1, -1),
implies that the bounding box is not specified and, if needed, shall
be calculated by the browser. The bounding box shall be large enough
at all times to enclose the union of the group's children's bounding
boxes; it shall not include any transformations performed by the
group itself (i.e., the bounding box is defined in the local
coordinate system of the children). The results are undefined if the
specified bounding box is smaller than the true bounding box of the
group. A description of the bboxCenter and bboxSize fields is
provided in 4.6.4, Bounding boxes
(<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.4>).
The translation, rotation, scale, scaleOrientation and center fields
define a geometric 3D transformation consisting of (in order):
- a (possibly) non-uniform scale about an arbitrary point;
- a rotation about an arbitrary point and axis;
- a translation.
The \e center field specifies a translation offset from the origin
of the local coordinate system (0,0,0). The \e rotation field
specifies a rotation of the coordinate system. The \e scale field
specifies a non-uniform scale of the coordinate system. scale values
shall be greater than zero. The \e scaleOrientation specifies a
rotation of the coordinate system before the scale (to specify
scales in arbitrary orientations). The scaleOrientation applies only
to the scale operation. The \e translation field specifies a
translation to the coordinate system.
Given a 3-dimensional point
P and Transform node, P is transformed into point P' in its
parent's coordinate system by a series of intermediate
transformations. In matrix transformation notation, where C
(center), SR (scaleOrientation), T (translation), R (rotation), and
S (scale) are the equivalent transformation matrices,
\verbatim
P' = T C R SR S -SR -C P
\endverbatim
The following Transform node:
\verbatim
Transform {
center C
rotation R
scale S
scaleOrientation SR
translation T
children [...]
}
\endverbatim
is equivalent to the nested sequence of:
\verbatim
Transform {
translation T
children Transform {
translation C
children Transform {
rotation R
children Transform {
rotation SR
children Transform {
scale S
children Transform {
rotation -SR
children Transform {
translation -C
children [...]
}
}
}
}
}
}
}
\endverbatim
*/
/*!
\var SoSFVec3f SoVRMLTransform::translation
The translation vector. Default value is (0, 0, 0).
*/
/*!
\var SoSFRotation SoVRMLTransform::rotation
The rotation around the center point. Default value is null-rotation.
*/
/*!
\var SoSFVec3f SoVRMLTransform::scale
The scale vector about the center point. Default value is (1, 1, 1).
*/
/*!
\var SoSFRotation SoVRMLTransform::scaleOrientation
The scale orientation. Default value is a null-rotation.
*/
/*!
\var SoSFVec3f SoVRMLTransform::center
The center point. Default value is (0, 0, 0).
*/
#include <Inventor/VRMLnodes/SoVRMLTransform.h>
#include <Inventor/VRMLnodes/SoVRMLMacros.h>
#include <Inventor/actions/SoActions.h>
#include <Inventor/elements/SoModelMatrixElement.h>
#include <Inventor/misc/SoState.h>
#include <Inventor/misc/SoChildList.h>
#include "nodes/SoSubNodeP.h"
SO_NODE_SOURCE(SoVRMLTransform);
// Doc in parent
void
SoVRMLTransform::initClass(void)
{
SO_NODE_INTERNAL_INIT_CLASS(SoVRMLTransform, SO_VRML97_NODE_TYPE);
}
/*!
Constructor.
*/
SoVRMLTransform::SoVRMLTransform(void)
{
this->commonConstructor();
}
/*!
Constructor. \a numchildren is the expected number of children.
*/
SoVRMLTransform::SoVRMLTransform(int numchildren)
: inherited(numchildren)
{
this->commonConstructor();
}
void
SoVRMLTransform::commonConstructor(void)
{
SO_VRMLNODE_INTERNAL_CONSTRUCTOR(SoVRMLTransform);
SO_VRMLNODE_ADD_EXPOSED_FIELD(translation, (0.0f, 0.0f, 0.0f));
SO_VRMLNODE_ADD_EXPOSED_FIELD(rotation, (SbRotation::identity()));
SO_VRMLNODE_ADD_EXPOSED_FIELD(scale, (1.0f, 1.0f, 1.0f));
SO_VRMLNODE_ADD_EXPOSED_FIELD(scaleOrientation, (SbRotation::identity()));
SO_VRMLNODE_ADD_EXPOSED_FIELD(center, (0.0f, 0.0f, 0.0f));
}
/*!
Destructor
*/
SoVRMLTransform::~SoVRMLTransform()
{
}
/*!
Sets the transformation to translate to \a frompoint, with a rotation
so that the (0,0,-1) vector is rotated into the vector from \a frompoint
to \a topoint.
*/
void
SoVRMLTransform::pointAt(const SbVec3f & from,
const SbVec3f & to)
{
this->scale = SbVec3f(1.0f, 1.0f, 1.0f);
this->center = SbVec3f(0.0f, 0.0f, 0.0f);
this->scaleOrientation = SbRotation(SbVec3f(0.0f, 0.0f, 1.0f), 0.0f);
this->translation = from;
SbVec3f dir = to - from;
dir.normalize();
SbRotation rot(SbVec3f(0.0f, 0.0f, -1.0f), dir);
this->rotation = rot;
}
/*!
Calculates the matrices to/from scale space.
*/
void
SoVRMLTransform::getScaleSpaceMatrix(SbMatrix & matrix,
SbMatrix & inverse) const
{
SbMatrix tmp;
matrix.setTranslate(-center.getValue());
tmp.setRotate(scaleOrientation.getValue().inverse());
matrix.multRight(tmp);
tmp.setScale(scale.getValue());
matrix.multRight(tmp);
inverse = matrix.inverse();
}
/*!
Calculates the matrices to/from rotation space.
*/
void
SoVRMLTransform::getRotationSpaceMatrix(SbMatrix & matrix,
SbMatrix & inverse) const
{
SbMatrix tmp;
matrix.setTranslate(-this->center.getValue());
tmp.setRotate(this->scaleOrientation.getValue().inverse());
matrix.multRight(tmp);
tmp.setScale(this->scale.getValue());
matrix.multRight(tmp);
tmp.setRotate(this->scaleOrientation.getValue());
matrix.multRight(tmp);
tmp.setRotate(this->rotation.getValue());
matrix.multRight(tmp);
inverse = matrix.inverse();
}
/*!
Calculates the matrices to/from translation space.
*/
void
SoVRMLTransform::getTranslationSpaceMatrix(SbMatrix & matrix,
SbMatrix & inverse) const
{
SbMatrix tmp;
matrix.setTranslate(-this->center.getValue());
tmp.setRotate(this->scaleOrientation.getValue().inverse());
matrix.multRight(tmp);
tmp.setScale(this->scale.getValue());
matrix.multRight(tmp);
tmp.setRotate(this->scaleOrientation.getValue());
matrix.multRight(tmp);
tmp.setRotate(this->rotation.getValue());
matrix.multRight(tmp);
tmp.setTranslate(this->translation.getValue());
matrix.multRight(tmp);
inverse = matrix.inverse();
}
/*!
Premultiplies this transformation by \a mat.
*/
void
SoVRMLTransform::multLeft(const SbMatrix & matrix)
{
SbMatrix tmp;
tmp.setTransform(this->translation.getValue(),
this->rotation.getValue(),
this->scale.getValue(),
this->scaleOrientation.getValue(),
this->center.getValue());
tmp.multLeft(matrix);
this->setMatrix(tmp);
}
/*!
Postmultiplies this transformation by \a mat.
*/
void
SoVRMLTransform::multRight(const SbMatrix & matrix)
{
SbMatrix tmp;
tmp.setTransform(this->translation.getValue(),
this->rotation.getValue(),
this->scale.getValue(),
this->scaleOrientation.getValue(),
this->center.getValue());
tmp.multRight(matrix);
this->setMatrix(tmp);
}
void
/*!
Premultiplies this transformation by the transformation in \a leftnode.
*/
SoVRMLTransform::combineLeft(SoVRMLTransform * leftnode)
{
SoGetMatrixAction ma(SbViewportRegion(100,100));
ma.apply(leftnode);
this->multLeft(ma.getMatrix());
}
/*!
Postmultiplies this transformation by the transformation in \a rightnode.
*/
void
SoVRMLTransform::combineRight(SoVRMLTransform * rightnode)
{
SoGetMatrixAction ma(SbViewportRegion(100,100));
ma.apply(rightnode);
this->multRight(ma.getMatrix());
}
/*!
Sets the fields to create a transformation equal to \a mat.
*/
void
SoVRMLTransform::setMatrix(const SbMatrix & matrix)
{
SbVec3f t, s, c = this->center.getValue();
SbRotation r, so;
matrix.getTransform(t,r,s,so,c);
this->translation = t;
this->rotation = r;
this->scale = s;
this->scaleOrientation = so;
}
/*!
Sets the \e center field to \a newcenter. This might affect one
or more of the other fields.
*/
void
SoVRMLTransform::recenter(const SbVec3f & newcenter)
{
SbMatrix matrix;
matrix.setTransform(this->translation.getValue(),
this->rotation.getValue(),
this->scale.getValue(),
this->scaleOrientation.getValue(),
this->center.getValue());
SbVec3f t, s;
SbRotation r, so;
matrix.getTransform(t, r, s, so, newcenter);
this->translation = t;
this->rotation = r;
this->scale = s;
this->scaleOrientation = so;
this->center = newcenter;
}
// Doc in parent
void
SoVRMLTransform::doAction(SoAction * action)
{
SoState * state = action->getState();
state->push();
this->applyMatrix(state);
SoGroup::doAction(action);
state->pop();
}
// Doc in parent
void
SoVRMLTransform::callback(SoCallbackAction * action)
{
SoState * state = action->getState();
state->push();
this->applyMatrix(state);
inherited::callback(action);
state->pop();
}
// Doc in parent
void
SoVRMLTransform::getBoundingBox(SoGetBoundingBoxAction * action)
{
SoState * state = action->getState();
state->push();
this->applyMatrix(state);
inherited::getBoundingBox(action);
state->pop();
}
// Doc in parent
void
SoVRMLTransform::getMatrix(SoGetMatrixAction * action)
{
// need to push/pop to handle SoUnitsElement correctly
action->getState()->push();
SbMatrix m;
m.setTransform(this->translation.getValue(),
this->rotation.getValue(),
this->scale.getValue(),
this->scaleOrientation.getValue(),
this->center.getValue());
action->getMatrix().multLeft(m);
SbMatrix mi = m.inverse();
action->getInverse().multRight(mi);
SoGroup::getMatrix(action);
action->getState()->pop();
}
// Doc in parent
void
SoVRMLTransform::rayPick(SoRayPickAction * action)
{
SoState * state = action->getState();
state->push();
this->applyMatrix(state);
inherited::rayPick(action);
state->pop();
}
// Doc in parent
void
SoVRMLTransform::audioRender(SoAudioRenderAction * action)
{
SoVRMLTransform::doAction((SoAction*)action);
}
// Doc in parent
void
SoVRMLTransform::getPrimitiveCount(SoGetPrimitiveCountAction * action)
{
SoState * state = action->getState();
state->push();
this->applyMatrix(state);
SoGroup::getPrimitiveCount(action);
state->pop();
}
// Doc in parent
void
SoVRMLTransform::GLRenderBelowPath(SoGLRenderAction * action)
{
SoState * state = action->getState();
state->push();
this->applyMatrix(state);
inherited::GLRenderBelowPath(action);
state->pop();
}
// Doc in parent
void
SoVRMLTransform::GLRenderInPath(SoGLRenderAction * action)
{
if (action->getCurPathCode() == SoAction::IN_PATH) {
SoState * state = action->getState();
state->push();
this->applyMatrix(state);
inherited::GLRenderInPath(action);
state->pop();
}
else {
// we got to the end of the path
this->GLRenderBelowPath(action);
}
}
// Doc in parent
void
SoVRMLTransform::notify(SoNotList * list)
{
inherited::notify(list);
}
//
// applies transformation to state.
//
void
SoVRMLTransform::applyMatrix(SoState * state)
{
SbMatrix matrix;
matrix.setTransform(this->translation.getValue(),
this->rotation.getValue(),
this->scale.getValue(),
this->scaleOrientation.getValue(),
this->center.getValue());
if (matrix != SbMatrix::identity()) {
SoModelMatrixElement::mult(state, this, matrix);
}
}
#endif // HAVE_VRML97
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