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/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif // HAVE_CONFIG_H
#ifdef HAVE_VRML97
/*!
\class SoVRMLVertexShape SoVRMLVertexShape.h Inventor/VRMLnodes/SoVRMLVertexShape.h
\brief The SoVRMLVertexShape class is a superclass for vertex based shapes.
*/
/*!
\var SoSFNode SoVRMLVertexShape::coord
Should contain an SoVRMLCoordinate node.
*/
/*!
\var SoSFNode SoVRMLVertexShape::texCoord
Can contain an SoVRMLTextureCoordinate node.
*/
/*!
\var SoSFNode SoVRMLVertexShape::normal
Can contain an SoVRMLNormal node.
*/
/*!
\var SoSFNode SoVRMLVertexShape::color
Can contain an SoVRMLColor node.
*/
/*!
\var SoSFBool SoVRMLVertexShape::colorPerVertex
When TRUE, colors are applied per vertex. Default value is TRUE.
*/
/*!
\var SoSFBool SoVRMLVertexShape::normalPerVertex
When TRUE, normals are applied per vertex. Default value is TRUE.
*/
#include <Inventor/VRMLnodes/SoVRMLVertexShape.h>
#include <stddef.h>
#include <Inventor/VRMLnodes/SoVRMLMacros.h>
#include <Inventor/VRMLnodes/SoVRMLNormal.h>
#include <Inventor/caches/SoNormalCache.h>
#include <Inventor/elements/SoCacheElement.h>
#include <Inventor/elements/SoCoordinateElement.h>
#include <Inventor/elements/SoLazyElement.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/misc/SoState.h>
#include <Inventor/errors/SoDebugError.h>
#ifdef HAVE_THREADS
#include <Inventor/threads/SbRWMutex.h>
#endif // HAVE_THREADS
#include "nodes/SoSubNodeP.h"
// *************************************************************************
class SoVRMLVertexShapeP {
public:
SoVRMLVertexShapeP(void)
#ifdef COIN_THREADSAFE
: normalcachemutex(SbRWMutex::READ_PRECEDENCE)
#endif // COIN_THREADSAFE
{ }
SoNormalCache * normalcache;
#ifdef COIN_THREADSAFE
SbRWMutex normalcachemutex;
#endif // COIN_THREADSAFE
};
#define PRIVATE(obj) ((obj)->pimpl)
// *************************************************************************
SO_NODE_ABSTRACT_SOURCE(SoVRMLVertexShape);
// *************************************************************************
// Doc in parent
void
SoVRMLVertexShape::initClass(void)
{
SO_NODE_INTERNAL_INIT_ABSTRACT_CLASS(SoVRMLVertexShape, SO_VRML97_NODE_TYPE);
}
/*!
Constructor.
*/
SoVRMLVertexShape::SoVRMLVertexShape(void)
{
PRIVATE(this) = new SoVRMLVertexShapeP;
PRIVATE(this)->normalcache = NULL;
SO_VRMLNODE_INTERNAL_CONSTRUCTOR(SoVRMLVertexShape);
SO_VRMLNODE_ADD_EXPOSED_FIELD(coord, (NULL));
SO_VRMLNODE_ADD_EXPOSED_FIELD(texCoord, (NULL));
SO_VRMLNODE_ADD_EXPOSED_FIELD(normal, (NULL));
SO_VRMLNODE_ADD_FIELD(color, (NULL));
SO_VRMLNODE_ADD_FIELD(colorPerVertex, (TRUE));
SO_VRMLNODE_ADD_FIELD(normalPerVertex, (TRUE));
}
/*!
Destructor.
*/
SoVRMLVertexShape::~SoVRMLVertexShape()
{
if (PRIVATE(this)->normalcache) PRIVATE(this)->normalcache->unref();
delete PRIVATE(this);
}
// This documentation block has a copy in shapenodes/VertexShape.cpp.
/*!
\COININTERNAL
Subclasses should override this method to generate default normals
using the SoNormalBundle class. \c TRUE should be returned if
normals were generated, \c FALSE otherwise.
Default method returns \c FALSE.
\COIN_FUNCTION_EXTENSION
*/
SbBool
SoVRMLVertexShape::generateDefaultNormals(SoState * ,
SoNormalBundle *)
{
return FALSE;
}
// This documentation block has a copy in shapenodes/VertexShape.cpp.
/*!
\COININTERNAL
Subclasses should override this method to generate default normals
using the SoNormalCache class. This is more effective than using
SoNormalGenerator. Return \c TRUE if normals were generated, \c
FALSE otherwise.
Default method just returns \c FALSE.
\COIN_FUNCTION_EXTENSION
*/
SbBool
SoVRMLVertexShape::generateDefaultNormals(SoState * /* state */,
SoNormalCache * /* nc */)
{
return FALSE;
}
void
SoVRMLVertexShape::doAction(SoAction * action)
{
SoNode * node;
node = this->coord.getValue();
if (node) node->doAction(action);
node = this->texCoord.getValue();
if (node) node->doAction(action);
node = this->normal.getValue();
if (node) node->doAction(action);
node = this->color.getValue();
if (node) node->doAction(action);
}
void
SoVRMLVertexShape::GLRender(SoGLRenderAction * action)
{
SoNode * node;
node = this->coord.getValue();
if (node) node->GLRender(action);
node = this->texCoord.getValue();
if (node) node->GLRender(action);
node = this->normal.getValue();
if (node) node->GLRender(action);
node = this->color.getValue();
if (node) node->GLRender(action);
}
void
SoVRMLVertexShape::getBoundingBox(SoGetBoundingBoxAction * action)
{
inherited::getBoundingBox(action);
}
void
SoVRMLVertexShape::callback(SoCallbackAction * action)
{
inherited::callback(action);
}
void
SoVRMLVertexShape::pick(SoPickAction * action)
{
inherited::pick(action);
}
void
SoVRMLVertexShape::notify(SoNotList * list)
{
SoField * f = list->getLastField();
if (f == &this->coord) {
this->readLockNormalCache();
if (PRIVATE(this)->normalcache) {
PRIVATE(this)->normalcache->invalidate();
}
this->readUnlockNormalCache();
}
inherited::notify(list);
}
SbBool
SoVRMLVertexShape::shouldGLRender(SoGLRenderAction * action)
{
return SoShape::shouldGLRender(action);
}
void
SoVRMLVertexShape::setNormalCache(SoState * state,
int num,
SbVec3f * normals)
{
this->writeLockNormalCache();
if (PRIVATE(this)->normalcache) PRIVATE(this)->normalcache->unref();
// create new normal cache with no dependencies
state->push();
PRIVATE(this)->normalcache = new SoNormalCache(state);
PRIVATE(this)->normalcache->ref();
PRIVATE(this)->normalcache->set(num, normals);
// force element dependencies
(void) SoCoordinateElement::getInstance(state);
state->pop();
this->writeUnlockNormalCache();
}
/*!
Convenience method that can be used by subclasses to return or
create a normal cache. If the current cache is not valid, it takes
care of unrefing the old cache and pushing and popping the state to
create element dependencies when creating the new cache.
When returning from this method, the normal cache will be
read locked, and the caller should call readUnlockNormalCache()
when the normals in the cache is no longer needed.
\COIN_FUNCTION_EXTENSION
\since Coin 2.0
*/
SoNormalCache *
SoVRMLVertexShape::generateAndReadLockNormalCache(SoState * const state)
{
this->readLockNormalCache();
if (PRIVATE(this)->normalcache && PRIVATE(this)->normalcache->isValid(state)) {
return PRIVATE(this)->normalcache;
}
this->readUnlockNormalCache();
this->writeLockNormalCache();
SbBool storeinvalid = SoCacheElement::setInvalid(FALSE);
if (PRIVATE(this)->normalcache) PRIVATE(this)->normalcache->unref();
state->push(); // need to push for cache dependencies
PRIVATE(this)->normalcache = new SoNormalCache(state);
PRIVATE(this)->normalcache->ref();
SoCacheElement::set(state, PRIVATE(this)->normalcache);
//
// See if the node supports the Coin-way of generating normals
//
if (!generateDefaultNormals(state, PRIVATE(this)->normalcache)) {
// FIXME: implement SoNormalBundle
if (generateDefaultNormals(state, (SoNormalBundle *)NULL)) {
// FIXME: set generator in normal cache
}
}
state->pop(); // don't forget this pop
SoCacheElement::setInvalid(storeinvalid);
this->writeUnlockNormalCache();
this->readLockNormalCache();
return PRIVATE(this)->normalcache;
}
SoNormalCache *
SoVRMLVertexShape::getNormalCache(void) const
{
return PRIVATE(this)->normalcache;
}
/*!
Convenience method that returns the current coordinate and normal
element. This method is not part of the OIV API.
*/
void
SoVRMLVertexShape::getVertexData(SoState * state,
const SoCoordinateElement *& coords,
const SbVec3f *& normals,
const SbBool neednormals)
{
coords = SoCoordinateElement::getInstance(state);
assert(coords);
normals = NULL;
if (neednormals) {
SoVRMLNormal * node = (SoVRMLNormal*) this->normal.getValue();
normals = (node && node->vector.getNum()) ? node->vector.getValues(0) : NULL;
}
}
/*!
Read lock the normal cache. This method should be called before
fetching the normal cache (using getNormalCache()). When the cached
normals are no longer needed, readUnlockNormalCache() must be called.
It is also possible to use generateAndReadLockNormalCache().
\COIN_FUNCTION_EXTENSION
\sa readUnlockNormalCache()
\since Coin 2.0
*/
void
SoVRMLVertexShape::readLockNormalCache(void)
{
#ifdef COIN_THREADSAFE
PRIVATE(this)->normalcachemutex.readLock();
#endif // COIN_THREADSAFE
}
/*!
Read unlock the normal cache. Should be called when the read-locked
cached normals are no longer needed.
\COIN_FUNCTION_EXTENSION
\sa readLockNormalCache()
\since Coin 2.0
*/
void
SoVRMLVertexShape::readUnlockNormalCache(void)
{
#ifdef COIN_THREADSAFE
PRIVATE(this)->normalcachemutex.readUnlock();
#endif // COIN_THREADSAFE
}
// write lock normal cache
void
SoVRMLVertexShape::writeLockNormalCache(void)
{
#ifdef COIN_THREADSAFE
PRIVATE(this)->normalcachemutex.writeLock();
#endif // COIN_THREADSAFE
}
// write unlock normal cache
void
SoVRMLVertexShape::writeUnlockNormalCache(void)
{
#ifdef COIN_THREADSAFE
PRIVATE(this)->normalcachemutex.writeUnlock();
#endif // COIN_THREADSAFE
}
#undef PRIVATE
#endif // HAVE_VRML97
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