1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68
|
#ifndef COIN_SBTRI3F_H
#define COIN_SBTRI3F_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <Inventor/SbVec3f.h>
#include <Inventor/SbBox3f.h>
class SbTri3fP;
class SbTri3f {
public:
SbTri3f(void);
SbTri3f(const SbTri3f & t);
SbTri3f(const SbVec3f & a, const SbVec3f & b, const SbVec3f & c);
~SbTri3f(void);
SbTri3f & setValue(const SbTri3f & t);
SbTri3f & setValue(const SbVec3f & a, const SbVec3f & b, const SbVec3f & c);
void getValue(SbTri3f & t) const;
void getValue(SbVec3f & a, SbVec3f & b, SbVec3f & c) const;
SbVec3f getNormal() const;
float getDistance(const SbTri3f & t) const;
static float getDistance(const SbVec3f & p,
const SbVec3f & p1, const SbVec3f & p2);
float getDistance(const SbVec3f & p) const;
float getDistance(const SbVec3f & p1, const SbVec3f & p2) const;
static float sqrDistance(const SbVec3f & a1, const SbVec3f & a2,
const SbVec3f & b1, const SbVec3f & b2,
float * linP0, float * linP1);
float sqrDistance(const SbVec3f & p1,
float * pfSParam = NULL, float * pfTParam = NULL) const;
SbTri3f & operator = (const SbTri3f & t);
SbBool intersect(const SbTri3f & triangle) const;
SbBool intersect(const SbTri3f & triangle, float epsilon) const;
const SbBox3f getBoundingBox(void) const;
private:
// FIXME: get rid of this -- a triangle is too simple a class to
// have a private implementation. 20030328 mortene.
SbTri3fP * const pimpl;
};
#endif // !COIN_SBTRI3F_H
|