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#ifndef COIN_SOGL_H
#define COIN_SOGL_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#ifndef COIN_INTERNAL
#error this is a private header file
#endif /* !COIN_INTERNAL */
// This file contains GL code which is shared internally. It contains
// mostly rendering code shared between several node types.
#include <Inventor/SbString.h>
#include <Inventor/C/glue/gl.h>
class SoShape;
class SoState;
class SoAction;
class SoMaterialBundle;
class SoGLCoordinateElement;
class SoTextureCoordinateBundle;
class SoVertexAttributeBundle;
class SbVec3f;
class SbVec2f;
// flags for cone, cylinder and cube
#define SOGL_RENDER_SIDE 0x01
#define SOGL_RENDER_TOP 0x02
#define SOGL_RENDER_BOTTOM 0x04
#define SOGL_MATERIAL_PER_PART 0x08
#define SOGL_NEED_NORMALS 0x10
#define SOGL_NEED_TEXCOORDS 0x20
#define SOGL_NEED_3DTEXCOORDS 0x40
#define SOGL_NEED_MULTITEXCOORDS 0x80 // internal
// Convenience function for access to OpenGL wrapper from an SoState
// pointer.
const cc_glglue * sogl_glue_instance(const SoState * state);
// render
void sogl_render_cone(const float bottomRadius,
const float height,
const int numslices,
SoMaterialBundle * const material,
const unsigned int flags,
SoState * state);
void sogl_render_cylinder(const float radius,
const float height,
const int numslices,
SoMaterialBundle * const material,
const unsigned int flags,
SoState * state);
void sogl_render_sphere(const float radius,
const int numstacks,
const int numslices,
SoMaterialBundle * const material,
const unsigned int flags,
SoState * state);
void sogl_render_cube(const float width,
const float height,
const float depth,
SoMaterialBundle * const material,
const unsigned int flags,
SoState * state);
// FIXME: must be kept around due to ABI & API compatibility reasons
// for now, but should consider taking it out for the next major Coin
// release. 20030519 mortene.
void sogl_offscreencontext_callback(void (*cb)(void *, SoAction*),
void * closure);
// nurbs rendering and tessellation
void sogl_render_nurbs_surface(SoAction * action, SoShape * shape,
void * nurbsrenderer,
const int numuctrlpts, const int numvctrlpts,
const float * uknotvec, const float * vknotvec,
const int numuknot, const int numvknot,
const int numsctrlpts, const int numtctrlpts,
const float * sknotvec, const float * tknotvec,
const int numsknot, const int numtknot,
const SbBool glrender,
const int numcoordindex = 0, const int32_t * coordindex = NULL,
const int numtexcoordindex = 0, const int32_t * texcoordindex = NULL);
void sogl_render_nurbs_curve(SoAction * action, SoShape * shape,
void * nurbsrenderer,
const int numctrlpts,
const float * knotvec,
const int numknots,
const SbBool glrender,
const SbBool drawaspoints = FALSE,
const int numcoordindex = 0, const int32_t * coordindex = NULL);
//
// optimized faceset rendering functions.
// the functions are automagically generated based on a template function.
// in addition to these 50 different functions, the template also generates
// different versions based on the OpenGL version, and if the vertex array
// extension is available for OpenGL 1.0 implementations.
// OpenGL 1.2 features is not currently used :(
//
//
//
void sogl_render_faceset(const SoGLCoordinateElement * const coords,
const int32_t *vertexindices,
int num_vertexindices,
const SbVec3f *normals,
const int32_t *normindices,
SoMaterialBundle * const materials,
const int32_t *matindices,
SoTextureCoordinateBundle * const texcoords,
const int32_t *texindices,
SoVertexAttributeBundle * const attribs,
const int nbind,
const int mbind,
const int attribbind,
const int dotexture,
const int doattribs);
void
sogl_render_tristrip(const SoGLCoordinateElement * const coords,
const int32_t *vertexindices,
int num_vertexindices,
const SbVec3f *normals,
const int32_t *normindices,
SoMaterialBundle *const materials,
const int32_t *matindices,
const SoTextureCoordinateBundle * const texcoords,
const int32_t *texindices,
const int nbind,
const int mbind,
const int texture);
void
sogl_render_lineset(const SoGLCoordinateElement * const coords,
const int32_t *vertexindices,
int num_vertexindices,
const SbVec3f *normals,
const int32_t *normindices,
SoMaterialBundle *const materials,
const int32_t *matindices,
const SoTextureCoordinateBundle * const texcoords,
const int32_t *texindices,
int nbind,
int mbind,
const int texture,
const int drawAsPoints);
void
sogl_render_pointset(const SoGLCoordinateElement * coords,
const SbVec3f * normals,
SoMaterialBundle * mb,
const SoTextureCoordinateBundle * tb,
int32_t numpts,
int32_t idx);
SbBool sogl_glerror_debugging(void);
void sogl_autocache_update(SoState * state, const int numprimitives,
SbBool didusevbo);
void sogl_update_shapehints_transparency(SoState * state);
#endif // !COIN_SOGL_H
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