[go: up one dir, main page]

File: SoGL.h

package info (click to toggle)
coin3 3.1.3-2.2
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 48,368 kB
  • sloc: cpp: 314,329; ansic: 15,927; sh: 13,635; makefile: 8,772; perl: 2,149; lex: 1,302; lisp: 1,247; yacc: 184; xml: 175; sed: 68
file content (192 lines) | stat: -rw-r--r-- 7,792 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
#ifndef COIN_SOGL_H
#define COIN_SOGL_H

/**************************************************************************\
 *
 *  This file is part of the Coin 3D visualization library.
 *  Copyright (C) by Kongsberg Oil & Gas Technologies.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  ("GPL") version 2 as published by the Free Software Foundation.
 *  See the file LICENSE.GPL at the root directory of this source
 *  distribution for additional information about the GNU GPL.
 *
 *  For using Coin with software that can not be combined with the GNU
 *  GPL, and for taking advantage of the additional benefits of our
 *  support services, please contact Kongsberg Oil & Gas Technologies
 *  about acquiring a Coin Professional Edition License.
 *
 *  See http://www.coin3d.org/ for more information.
 *
 *  Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
 *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
 *
\**************************************************************************/

#ifndef COIN_INTERNAL
#error this is a private header file
#endif /* !COIN_INTERNAL */

// This file contains GL code which is shared internally. It contains
// mostly rendering code shared between several node types.

#include <Inventor/SbString.h>
#include <Inventor/C/glue/gl.h>

class SoShape;
class SoState;
class SoAction;
class SoMaterialBundle;
class SoGLCoordinateElement;
class SoTextureCoordinateBundle;
class SoVertexAttributeBundle;
class SbVec3f;
class SbVec2f;

// flags for cone, cylinder and cube

#define SOGL_RENDER_SIDE         0x01
#define SOGL_RENDER_TOP          0x02
#define SOGL_RENDER_BOTTOM       0x04
#define SOGL_MATERIAL_PER_PART   0x08
#define SOGL_NEED_NORMALS        0x10
#define SOGL_NEED_TEXCOORDS      0x20
#define SOGL_NEED_3DTEXCOORDS    0x40
#define SOGL_NEED_MULTITEXCOORDS 0x80 // internal

// Convenience function for access to OpenGL wrapper from an SoState
// pointer.
const cc_glglue * sogl_glue_instance(const SoState * state);


// render
void sogl_render_cone(const float bottomRadius,
                      const float height,
                      const int numslices,
                      SoMaterialBundle * const material,
                      const unsigned int flags,
                      SoState * state);


void sogl_render_cylinder(const float radius,
                          const float height,
                          const int numslices,
                          SoMaterialBundle * const material,
                          const unsigned int flags,
                          SoState * state);

void sogl_render_sphere(const float radius,
                        const int numstacks,
                        const int numslices,
                        SoMaterialBundle * const material,
                        const unsigned int flags,
                        SoState * state);

void sogl_render_cube(const float width,
                      const float height,
                      const float depth,
                      SoMaterialBundle * const material,
                      const unsigned int flags,
                      SoState * state);

// FIXME: must be kept around due to ABI & API compatibility reasons
// for now, but should consider taking it out for the next major Coin
// release. 20030519 mortene.
void sogl_offscreencontext_callback(void (*cb)(void *, SoAction*),
                                    void * closure);

// nurbs rendering and tessellation
void sogl_render_nurbs_surface(SoAction * action, SoShape * shape,
                               void * nurbsrenderer,
                               const int numuctrlpts, const int numvctrlpts,
                               const float * uknotvec, const float * vknotvec,
                               const int numuknot, const int numvknot,
                               const int numsctrlpts, const int numtctrlpts,
                               const float * sknotvec, const float * tknotvec,
                               const int numsknot, const int numtknot,
                               const SbBool glrender,
                               const int numcoordindex = 0, const int32_t * coordindex = NULL,
                               const int numtexcoordindex = 0, const int32_t * texcoordindex = NULL);

void sogl_render_nurbs_curve(SoAction * action, SoShape * shape,
                             void * nurbsrenderer,
                             const int numctrlpts,
                             const float * knotvec,
                             const int numknots,
                             const SbBool glrender,
                             const SbBool drawaspoints = FALSE,
                             const int numcoordindex = 0, const int32_t * coordindex = NULL);

//
// optimized faceset rendering functions.
// the functions are automagically generated based on a template function.
// in addition to these 50 different functions, the template also generates
// different versions based on the OpenGL version, and if the vertex array
// extension is available for OpenGL 1.0 implementations.
// OpenGL 1.2 features is not currently used :(
//
//
//

void sogl_render_faceset(const SoGLCoordinateElement * const coords,
                         const int32_t *vertexindices,
                         int num_vertexindices,
                         const SbVec3f *normals,
                         const int32_t *normindices,
                         SoMaterialBundle * const materials,
                         const int32_t *matindices,
                         SoTextureCoordinateBundle * const texcoords,
                         const int32_t *texindices,
                         SoVertexAttributeBundle * const attribs,
                         const int nbind,
                         const int mbind,
                         const int attribbind,
                         const int dotexture,
                         const int doattribs);

void
sogl_render_tristrip(const SoGLCoordinateElement * const coords,
                     const int32_t *vertexindices,
                     int num_vertexindices,
                     const SbVec3f *normals,
                     const int32_t *normindices,
                     SoMaterialBundle *const materials,
                     const int32_t *matindices,
                     const SoTextureCoordinateBundle * const texcoords,
                     const int32_t *texindices,
                     const int nbind,
                     const int mbind,
                     const int texture);

void
sogl_render_lineset(const SoGLCoordinateElement * const coords,
                    const int32_t *vertexindices,
                    int num_vertexindices,
                    const SbVec3f *normals,
                    const int32_t *normindices,
                    SoMaterialBundle *const materials,
                    const int32_t *matindices,
                    const SoTextureCoordinateBundle * const texcoords,
                    const int32_t *texindices,
                    int nbind,
                    int mbind,
                    const int texture,
                    const int drawAsPoints);

void
sogl_render_pointset(const SoGLCoordinateElement * coords,
                     const SbVec3f * normals,
                     SoMaterialBundle * mb,
                     const SoTextureCoordinateBundle * tb,
                     int32_t numpts,
                     int32_t idx);

SbBool sogl_glerror_debugging(void);

void sogl_autocache_update(SoState * state, const int numprimitives, 
                           SbBool didusevbo);

void sogl_update_shapehints_transparency(SoState * state);

#endif // !COIN_SOGL_H