1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243
|
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
// FIXME: in my not so humble opinion, this class is an ugly mess --
// or at least its interface.
//
// Some examples: there are *4* functions named "setData()" -- which
// should throw up a huge red warning sign alone. Methods named
// "setData()" and "setFlags()" (the latter which we also have in
// SoGLImage) should make API designers cringe. There's a whole bunch
// of *public* methods marked as being *private* and *internal* --
// another warning sign. The setData() method that creates a 2D
// texture object simply calls into the method that makes a 3D texture
// object, while the obvious right thing to do would be to refactor
// common code to private methods.
//
// Since this was made part of the public API of Coin 2, I guess we'll
// have to support it until the end of time, or at least a couple of
// major versions down the road. What we should do with it is to mark
// it as obsolete, then refactor the functionality out of it,
// preferably into a nice, *clean* little C API to complement the
// stuff contained in cc_glglue_*(), then convert all internal code to
// use that instead.
//
// 20030312 mortene.
// *************************************************************************
// FIXME: Add TEX3 enviroment variables (or general TEX variables?)
// (kintel 20011112)
// *************************************************************************
/*!
\class SoGLImage include/Inventor/misc/SoGLImage.h
\brief The SoGLImage class is used to handle OpenGL 2D/3D textures.
A number of environment variables can be set to control how textures
are created. This is useful to tune Coin to fit your system. E.g. if you
are running on a laptop, it might be a good idea to disable linear
filtering and mipmaps.
\li COIN_TEX2_LINEAR_LIMIT: Linear filtering is enabled if
Complexity::textureQuality is greater or equal to this
value. Default value is 0.2.
\li COIN_TEX2_MIPMAP_LIMIT: Mipmaps are created if textureQuality is
greater or equal to this value. Default value is 0.5.
\li COIN_TEX2_LINEAR_MIPMAP_LIMIT: Linear filtering between mipmap
levels is enabled if textureQuality is greater or equal to this
value. Default value is 0.8.
\li COIN_TEX2_SCALEUP_LIMIT: Textures with width or height not equal
to a power of two will always be scaled up if textureQuality is
greater or equal to this value. Default value is 0.7. If
textureQuality is lower than this value, and the width or height is
larger than 256 pixels, the texture is only scaled up if it's
relatively close to the next power of two size. This could save a
lot of texture memory.
\li COIN_TEX2_USE_GLTEXSUBIMAGE: When set, and when the new texture
data has the same attributes as the old data, glTexSubImage() will
be used to copy new data into the texture instead of recreating the
texture. This is not enabled by default, since it seems to trigger
a bug in the Linux nVidia drivers. It just happens in some
unreproducable cases. It could be a bug in our glTexSubImage()
code, of course. :)
\li COIN_TEX2_USE_SGIS_GENERATE_MIPMAP: When set, use the
GL_SGIS_generate_mip extension (if available) to generate mipmaps,
otherwise use a fast internal routine to generate them. Use of
SGIS_generate_mipmap is not enabled by default since we suspect some
ATi drivers have problems with this extensions.
\li COIN_ENABLE_CONFORMANT_GL_CLAMP: When set, GL_CLAMP will be used
when SoGLImage::CLAMP is specified as the texture wrap mode. By
default GL_CLAMP_TO_EDGE is used, since this is usually what people
want. See
http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/007306.html
for a discussion regarding GL_CLAMP and GL_CLAMP_TO_EDGE.
\li COIN_TEX2_ANISOTROPIC_LIMIT: Anisotropic filtering is enabled
for textures when the texture quality is higher than this value.
Default value is 0.85
\COIN_CLASS_EXTENSION
\since Coin 2.0 */
// *************************************************************************
/*!
\enum SoGLImage::Wrap
Used to specify how texture coordinates < 0.0 and > 1.0 should be handled.
It can either be repeated (REPEAT), clamped (CLAMP) or clamped to edge
(CLAMP_TO_EDGE), which is useful when tiling textures. Since 2002-11-18,
CLAMP will be treated as CLAMP_TO_EDGE. The environment variable
COIN_ENABLE_CONFORMANT_GL_CLAMP can be used to override this behaviour.
*/
/*!
\enum SoGLImage::ResizeReason
Sent as a parameter to SoGLImageResizeCB as a hint to why an image
is being resized. IMAGE means that a whole image is being initially
resized (e.g. a texture image). SUBIMAGE and MIPMAP are not in use and
reserved for future use.
*/
/*!
\enum SoGLImage::Flags
Can be used to tune/optimize the GL texture handling. Normally the
texture quality will be used to decide scaling and filtering, and
the image data will be scanned to decide if the image is (partly)
transparent, and if the texture can be rendered using the cheaper
alpha test instead of blending if it does contain transparency. If
you know the contents of your texture image, or if you have special
requirements on how the texture should be rendered, you can set the
flags using the SoGLImage::setFlags() method.
*/
// FIXME: Support other reason values than IMAGE (kintel 20050531)
/*!
\typedef bool SoGLImage::SoGLImageResizeCB(SoState * state,
const SbVec3s &newsize,
unsigned char * destbuffer,
SoGLImage::ResizeReason reason,
void * closure,
class SoGLImage * image)
Image resize callback type.
If registered using setResizeCallback(), this function will be called
whenever Coin needs to resize an image. The function will be called
both for 2D and 3D images.
\e state is the current state at the time of resizing.
\e newsize is the requested new image size. Note that the z size of a
2D image is 0.
\e destbuffer is a pre-allocated buffer big enough to hold the pixels
for the resized image. The # of bytes per pixel is the same as for the
original image.
\e reason is a hint about why the image is resized. At the moment,
only IMAGE is supported.
\e image is the original image.
Return value: TRUE if the resize ahs been resized, FALSE if not.
If FALSE is returned, Coin will resize the image instead.
*/
// *************************************************************************
#include <Inventor/misc/SoGLImage.h>
#include <cassert>
#include <list>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <utility>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif // HAVE_CONFIG_H
#include <Inventor/C/glue/gl.h>
#include <Inventor/C/tidbits.h>
#include <Inventor/SbImage.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/elements/SoGLCacheContextElement.h>
#include <Inventor/elements/SoGLDisplayList.h>
#include <Inventor/elements/SoGLTexture3EnabledElement.h>
#include <Inventor/elements/SoGLTextureImageElement.h>
#include <Inventor/elements/SoTextureQualityElement.h>
#include <Inventor/errors/SoDebugError.h>
#include <Inventor/lists/SbList.h>
#include <Inventor/system/gl.h>
#include <Inventor/threads/SbStorage.h>
#include <Inventor/misc/SoContextHandler.h>
#include <Inventor/misc/SoGLCubeMapImage.h>
#include <Inventor/misc/SoGLDriverDatabase.h>
#ifdef COIN_THREADSAFE
#include <Inventor/threads/SbMutex.h>
#endif // COIN_THREADSAFE
#include "tidbitsp.h"
#include "misc/SoGL.h"
#include "elements/SoTextureScaleQualityElement.h"
#include "glue/GLUWrapper.h"
#include "glue/glp.h"
#include "glue/simage_wrapper.h"
#include "threads/threadsutilp.h"
#include "coindefs.h"
#if COIN_WORKAROUND(COIN_MSVC, <= COIN_MSVC_6_0_VERSION)
// truncating symbol length
#pragma warning(disable:4786)
#endif // VC6.0
// *************************************************************************
static float DEFAULT_LINEAR_LIMIT = 0.2f;
static float DEFAULT_MIPMAP_LIMIT = 0.5f;
static float DEFAULT_LINEAR_MIPMAP_LIMIT = 0.8f;
static float DEFAULT_SCALEUP_LIMIT = 0.7f;
static float DEFAULT_ANISOTROPIC_LIMIT = 0.85f;
static float COIN_TEX2_LINEAR_LIMIT = -1.0f;
static float COIN_TEX2_MIPMAP_LIMIT = -1.0f;
static float COIN_TEX2_LINEAR_MIPMAP_LIMIT = -1.0f;
static float COIN_TEX2_SCALEUP_LIMIT = -1.0f;
static float COIN_TEX2_ANISOTROPIC_LIMIT = -1.0f;
static int COIN_TEX2_USE_GLTEXSUBIMAGE = -1;
static int COIN_TEX2_USE_SGIS_GENERATE_MIPMAP = -1;
static int COIN_ENABLE_CONFORMANT_GL_CLAMP = -1;
// *************************************************************************
// buffer used for creating mipmap images
static SbStorage * glimage_bufferstorage = NULL;
typedef struct {
unsigned char * buffer;
int buffersize;
unsigned char * mipmapbuffer;
int mipmapbuffersize;
} soglimage_buffer;
static void
glimage_buffer_construct(void * buffer)
{
soglimage_buffer * buf = (soglimage_buffer*) buffer;
buf->buffer = NULL;
buf->buffersize = 0;
buf->mipmapbuffer = NULL;
buf->mipmapbuffersize = 0;
}
static void
glimage_buffer_destruct(void * buffer)
{
soglimage_buffer * buf = (soglimage_buffer*) buffer;
delete[] buf->buffer;
delete[] buf->mipmapbuffer;
}
static unsigned char *
glimage_get_buffer(const int buffersize, const SbBool mipmap)
{
soglimage_buffer * buf = NULL;
assert(glimage_bufferstorage != NULL);
buf = (soglimage_buffer*)
glimage_bufferstorage->get();
if (mipmap) {
if (buf->mipmapbuffersize < buffersize) {
delete[] buf->mipmapbuffer;
buf->mipmapbuffer = new unsigned char[buffersize];
buf->mipmapbuffersize = buffersize;
}
return buf->mipmapbuffer;
}
else {
if (buf->buffersize < buffersize) {
delete[] buf->buffer;
buf->buffer = new unsigned char[buffersize];
buf->buffersize = buffersize;
// FIXME: this is an extremely lame workaround for a Purify UMR
// reported by Tore Kristiansen of HitecO.
//
// An UMR is reported from buf->buffer (when disabling the
// memset() workaround below) from somewhere within the
// fast_mipmap() method. Purify doesn't go far enough down the
// call-stack (probably because fast_mipmap() is a local static
// method?) for us to easily see where the exact error happens,
// though.
//
// My guess is that the mipmap-buffer isn't completely "filled
// out", and so the glTex[Sub]Image2D() call asks for more
// pixels than was generated.
//
// Should try to get this problem reproduced locally before
// attempting to fix it.
//
// 20030514 mortene.
(void)memset(buf->buffer, 0x55, buf->buffersize);
}
return buf->buffer;
}
}
// *************************************************************************
static int
compute_log(int value)
{
int i = 0;
while (value > 1) { value>>=1; i++; }
return i;
}
//FIXME: Use as a special case of 3D image to reduce codelines ? (kintel 20011115)
static void
halve_image(const int width, const int height, const int nc,
const unsigned char *datain, unsigned char *dataout)
{
assert(width > 1 || height > 1);
int nextrow = width *nc;
int newwidth = width >> 1;
int newheight = height >> 1;
unsigned char *dst = dataout;
const unsigned char *src = datain;
// check for 1D images
if (width == 1 || height == 1) {
int n = SbMax(newwidth, newheight);
for (int i = 0; i < n; i++) {
for (int j = 0; j < nc; j++) {
*dst = (src[0] + src[nc]) >> 1;
dst++; src++;
}
src += nc; // skip to next pixel
}
}
else {
for (int i = 0; i < newheight; i++) {
for (int j = 0; j < newwidth; j++) {
for (int c = 0; c < nc; c++) {
*dst = (src[0] + src[nc] + src[nextrow] + src[nextrow+nc] + 2) >> 2;
dst++; src++;
}
src += nc; // skip to next pixel
}
src += nextrow;
}
}
}
static void
halve_image(const int width, const int height, const int depth, const int nc,
const unsigned char *datain, unsigned char *dataout)
{
assert(width > 1 || height > 1 || depth > 1);
int rowsize = width * nc;
int imagesize = width * height * nc;
int newwidth = width >> 1;
int newheight = height >> 1;
int newdepth = depth >> 1;
unsigned char *dst = dataout;
const unsigned char *src = datain;
int numdims = (width>=1?1:0)+(height>=1?1:0)+(depth>=1?1:0);
// check for 1D images.
if (numdims == 1) {
int n = SbMax(SbMax(newwidth, newheight), newdepth);
for (int i = 0; i < n; i++) {
for (int j = 0; j < nc; j++) {
*dst = (src[0] + src[nc]) >> 1;
dst++; src++;
}
src += nc; // skip to next pixel/row/image
}
}
// check for 2D images
else if (numdims == 2) {
int s1,s2,blocksize;
if (width==1) {
s1 = newheight;
blocksize = height * nc;
}
else {
s1 = newwidth;
blocksize = width * nc;
}
s2 = depth==1?newheight:newdepth;
for (int j = 0; j < s2; j++) {
for (int i = 0; i < s1; i++) {
for (int j = 0; j < nc; j++) {
*dst = (src[0] + src[nc] + src[blocksize] + src[blocksize+nc] + 2) >> 2;
dst++; src++;
}
src += nc; // skip to next pixel (x or y direction)
}
src += blocksize; // Skip to next row/image
}
}
else { // 3D image
for (int k = 0; k < newdepth; k++) {
for (int j = 0; j < newheight; j++) {
for (int i = 0; i < newwidth; i++) {
for (int c = 0; c < nc; c++) {
*dst = (src[0] + src[nc] +
src[rowsize] + src[rowsize+nc] +
src[imagesize] + src[imagesize+nc] +
src[imagesize+rowsize] + src[imagesize+rowsize+nc] +
4) >> 3;
dst++; src++;
}
src += nc; // skip one pixel
}
src += rowsize; // skip one row
}
src += imagesize; // skip one image
}
}
}
// fast mipmap creation. no repeated memory allocations.
static void
fast_mipmap(SoState * state, int width, int height, int nc,
const unsigned char *data, const SbBool useglsubimage,
SbBool compress)
{
const cc_glglue * glw = sogl_glue_instance(state);
GLint internalFormat = coin_glglue_get_internal_texture_format(glw, nc, compress);
GLenum format = coin_glglue_get_texture_format(glw, nc);
int levels = compute_log(width);
int level = compute_log(height);
if (level > levels) levels = level;
int memreq = (SbMax(width>>1,1))*(SbMax(height>>1,1))*nc;
unsigned char * mipmap_buffer = glimage_get_buffer(memreq, TRUE);
if (useglsubimage) {
if (SoGLDriverDatabase::isSupported(glw, SO_GL_TEXSUBIMAGE)) {
cc_glglue_glTexSubImage2D(glw, GL_TEXTURE_2D, 0, 0, 0,
width, height, format,
GL_UNSIGNED_BYTE, data);
}
}
else {
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format,
GL_UNSIGNED_BYTE, data);
}
unsigned char *src = (unsigned char *) data;
for (level = 1; level <= levels; level++) {
halve_image(width, height, nc, src, mipmap_buffer);
if (width > 1) width >>= 1;
if (height > 1) height >>= 1;
src = mipmap_buffer;
if (useglsubimage) {
if (SoGLDriverDatabase::isSupported(glw, SO_GL_TEXSUBIMAGE)) {
cc_glglue_glTexSubImage2D(glw, GL_TEXTURE_2D, level, 0, 0,
width, height, format,
GL_UNSIGNED_BYTE, (void*) src);
}
}
else {
glTexImage2D(GL_TEXTURE_2D, level, internalFormat, width,
height, 0, format, GL_UNSIGNED_BYTE,
(void *) src);
}
}
}
// fast mipmap creation. no repeated memory allocations. 3D version.
static void
fast_mipmap(SoState * state, int width, int height, int depth,
int nc, const unsigned char *data, const SbBool useglsubimage,
SbBool compress)
{
const cc_glglue * glw = sogl_glue_instance(state);
GLint internalFormat = coin_glglue_get_internal_texture_format(glw, nc, compress);
GLenum format = coin_glglue_get_texture_format(glw, nc);
int levels = compute_log(SbMax(SbMax(width, height), depth));
int memreq = (SbMax(width>>1,1))*(SbMax(height>>1,1))*(SbMax(depth>>1,1))*nc;
unsigned char * mipmap_buffer = glimage_get_buffer(memreq, TRUE);
// Send level 0 (original image) to OpenGL
if (useglsubimage) {
if (SoGLDriverDatabase::isSupported(glw, SO_GL_3D_TEXTURES)) {
cc_glglue_glTexSubImage3D(glw, GL_TEXTURE_3D, 0, 0, 0, 0,
width, height, depth, format,
GL_UNSIGNED_BYTE, data);
}
}
else {
if (SoGLDriverDatabase::isSupported(glw, SO_GL_3D_TEXTURES)) {
cc_glglue_glTexImage3D(glw, GL_TEXTURE_3D, 0, internalFormat,
width, height, depth, 0, format,
GL_UNSIGNED_BYTE, data);
}
}
unsigned char *src = (unsigned char *) data;
for (int level = 1; level <= levels; level++) {
halve_image(width, height, depth, nc, src, mipmap_buffer);
if (width > 1) width >>= 1;
if (height > 1) height >>= 1;
if (depth > 1) depth >>= 1;
src = mipmap_buffer;
if (useglsubimage) {
if (SoGLDriverDatabase::isSupported(glw, SO_GL_3D_TEXTURES)) {
cc_glglue_glTexSubImage3D(glw, GL_TEXTURE_3D, level, 0, 0, 0,
width, height, depth, format,
GL_UNSIGNED_BYTE, (void*) src);
}
}
else {
if (SoGLDriverDatabase::isSupported(glw, SO_GL_3D_TEXTURES)) {
cc_glglue_glTexImage3D(glw, GL_TEXTURE_3D, level, internalFormat,
width, height, depth, 0, format,
GL_UNSIGNED_BYTE, (void *) src);
}
}
}
}
// A low quality resize function. It is only used when neither simage
// nor GLU is available.
static void
fast_image_resize(const unsigned char * src,
unsigned char * dest,
int width,
int height, int num_comp,
int newwidth, int newheight)
{
float sx, sy, dx, dy;
int src_bpr, dest_bpr, xstop, ystop, x, y, offset, i;
dx = ((float)width)/((float)newwidth);
dy = ((float)height)/((float)newheight);
src_bpr = width * num_comp;
dest_bpr = newwidth * num_comp;
sy = 0.0f;
ystop = newheight * dest_bpr;
xstop = newwidth * num_comp;
for (y = 0; y < ystop; y += dest_bpr) {
sx = 0.0f;
for (x = 0; x < xstop; x += num_comp) {
offset = ((int)sy)*src_bpr + ((int)sx)*num_comp;
for (i = 0; i < num_comp; i++) dest[x+y+i] = src[offset+i];
sx += dx;
}
sy += dy;
}
}
// A low quality resize function for 3D texture image buffers. It is
// only used when neither simage nor GLU is available.
static void
fast_image_resize3d(const unsigned char * src,
unsigned char * dest,
int width, int height,
int nc, int layers,
int newwidth, int newheight,
int newlayers)
{
float sx, sy, sz, dx, dy, dz;
int src_bpr, dest_bpr, src_bpl, dest_bpl, xstop, ystop, zstop;
int x, y, z, offset, i;
dx = ((float)width)/((float)newwidth);
dy = ((float)height)/((float)newheight);
dz = ((float)layers)/((float)newlayers);
src_bpr = width * nc;
dest_bpr = newwidth * nc;
src_bpl = src_bpr * height;
dest_bpl = dest_bpr * newheight;
zstop = newlayers * dest_bpl;
ystop = dest_bpl;
xstop = dest_bpr;
sz = 0.0f;
for (z = 0; z < zstop; z += dest_bpl) {
sy = 0.0f;
for (y = 0; y < ystop; y += dest_bpr) {
sx = 0.0f;
for (x = 0; x < xstop; x += nc) {
offset = ((int)sz)*src_bpl + ((int)sy)*src_bpr + ((int)sx)*nc;
for (i = 0; i < nc; i++) dest[x+y+z+i] = src[offset+i];
sx += dx;
}
sy += dy;
}
sz += dz;
}
}
// *************************************************************************
class SoGLImageP {
public:
#ifdef COIN_THREADSAFE
static SbMutex * mutex;
#endif // COIN_THREADSAFE
static SoType classTypeId;
static uint32_t current_glimageid;
static uint32_t getNextGLImageId(void);
SoGLDisplayList *createGLDisplayList(SoState *state);
void checkTransparency(void);
void unrefDLists(SoState *state);
void reallyCreateTexture(SoState *state,
const unsigned char *const texture,
const int numComponents,
const int w, const int h, const int d,
const SbBool dlist,
const SbBool mipmap,
const int border);
void reallyBindPBuffer(SoState *state);
void resizeImage(SoState * state, unsigned char *&imageptr,
uint32_t &xsize, uint32_t &ysize, uint32_t &zsize);
SbBool shouldCreateMipmap(void);
void applyFilter(const SbBool ismipmap);
void * pbuffer;
const SbImage *image;
SbImage dummyimage;
SbVec3s glsize;
int glcomp;
SbBool needtransparencytest;
SbBool hastransparency;
SbBool usealphatest;
uint32_t flags;
float quality;
SoGLImage::Wrap wraps;
SoGLImage::Wrap wrapt;
SoGLImage::Wrap wrapr;
int border;
SbBool isregistered;
uint32_t imageage;
void (*endframecb)(void*);
void *endframeclosure;
class dldata {
public:
dldata(void)
: dlist(NULL), age(0) { }
dldata(SoGLDisplayList *dl)
: dlist(dl),
age(0) { }
dldata(const dldata & org)
: dlist(org.dlist),
age(org.age) { }
SoGLDisplayList *dlist;
uint32_t age;
};
SbList <dldata> dlists;
SoGLDisplayList *findDL(SoState *state);
void tagDL(SoState *state);
void unrefOldDL(SoState *state, const uint32_t maxage);
SoGLImage *owner;
uint32_t glimageid;
void init(void);
static void contextCleanup(uint32_t context, void * closure);
static SoGLImage::SoGLImageResizeCB * resizecb;
static void * resizeclosure;
};
SoType SoGLImageP::classTypeId STATIC_SOTYPE_INIT;
uint32_t SoGLImageP::current_glimageid = 1;
SoGLImage::SoGLImageResizeCB * SoGLImageP::resizecb = NULL;
void * SoGLImageP::resizeclosure = NULL;
#ifdef COIN_THREADSAFE
SbMutex * SoGLImageP::mutex;
#endif // COIN_THREADSAFE
#undef PRIVATE
#define PRIVATE(p) ((p)->pimpl)
// *************************************************************************
// This class is not 100% threadsafe. It is threadsafe for rendering
// only. It is assumed that setData() is called by only one thread at
// a time. The reason for this is that all threads should use the same
// data, and it would be meaningless if two threads set different data
// for an SoGLImage. The nodes using SoGLImage should use a mutex to
// ensure that only one thread calls setData(), the other threads
// should wait for that thread to finish. This is done in Coin now.
//
// SoGLImage::getGLDisplayList() use a mutex so that several
// threads can call this method safely.
// we now share one mutex among all glimages to avoid allocating too
// many mutexes.
#ifdef COIN_THREADSAFE
#define LOCK_GLIMAGE SoGLImageP::mutex->lock()
#define UNLOCK_GLIMAGE SoGLImageP::mutex->unlock()
#else // COIN_THREADSAFE
#define LOCK_GLIMAGE
#define UNLOCK_GLIMAGE
#endif // !COIN_THREADSAFE
// *************************************************************************
/*!
Constructor.
*/
SoGLImage::SoGLImage(void)
{
PRIVATE(this) = new SoGLImageP;
SoContextHandler::addContextDestructionCallback(SoGLImageP::contextCleanup, PRIVATE(this));
PRIVATE(this)->isregistered = FALSE;
PRIVATE(this)->init(); // init members to default values
PRIVATE(this)->owner = this;
// check environment variables
if (COIN_TEX2_LINEAR_LIMIT < 0.0f) {
const char *env = coin_getenv("COIN_TEX2_LINEAR_LIMIT");
if (env) COIN_TEX2_LINEAR_LIMIT = (float) atof(env);
if (COIN_TEX2_LINEAR_LIMIT < 0.0f || COIN_TEX2_LINEAR_LIMIT > 1.0f) {
COIN_TEX2_LINEAR_LIMIT = DEFAULT_LINEAR_LIMIT;
}
}
if (COIN_TEX2_MIPMAP_LIMIT < 0.0f) {
const char *env = coin_getenv("COIN_TEX2_MIPMAP_LIMIT");
if (env) COIN_TEX2_MIPMAP_LIMIT = (float) atof(env);
if (COIN_TEX2_MIPMAP_LIMIT < 0.0f || COIN_TEX2_MIPMAP_LIMIT > 1.0f) {
COIN_TEX2_MIPMAP_LIMIT = DEFAULT_MIPMAP_LIMIT;
}
}
if (COIN_TEX2_LINEAR_MIPMAP_LIMIT < 0.0f) {
const char *env = coin_getenv("COIN_TEX2_LINEAR_MIPMAP_LIMIT");
if (env) COIN_TEX2_LINEAR_MIPMAP_LIMIT = (float) atof(env);
if (COIN_TEX2_LINEAR_MIPMAP_LIMIT < 0.0f || COIN_TEX2_LINEAR_MIPMAP_LIMIT > 1.0f) {
COIN_TEX2_LINEAR_MIPMAP_LIMIT = DEFAULT_LINEAR_MIPMAP_LIMIT;
}
}
if (COIN_TEX2_SCALEUP_LIMIT < 0.0f) {
const char *env = coin_getenv("COIN_TEX2_SCALEUP_LIMIT");
if (env) COIN_TEX2_SCALEUP_LIMIT = (float) atof(env);
if (COIN_TEX2_SCALEUP_LIMIT < 0.0f || COIN_TEX2_SCALEUP_LIMIT > 1.0f) {
COIN_TEX2_SCALEUP_LIMIT = DEFAULT_SCALEUP_LIMIT;
}
}
if (COIN_TEX2_USE_GLTEXSUBIMAGE < 0) {
const char *env = coin_getenv("COIN_TEX2_USE_GLTEXSUBIMAGE");
if (env && atoi(env) == 1) {
COIN_TEX2_USE_GLTEXSUBIMAGE = 1;
}
else COIN_TEX2_USE_GLTEXSUBIMAGE = 0;
}
if (COIN_TEX2_USE_SGIS_GENERATE_MIPMAP < 0) {
const char *env = coin_getenv("COIN_TEX2_USE_SGIS_GENERATE_MIPMAP");
if (env && atoi(env) == 1) {
COIN_TEX2_USE_SGIS_GENERATE_MIPMAP = 1;
}
else COIN_TEX2_USE_SGIS_GENERATE_MIPMAP = 0;
}
if (COIN_ENABLE_CONFORMANT_GL_CLAMP < 0) {
const char * env = coin_getenv("COIN_ENABLE_CONFORMANT_GL_CLAMP");
if (env && atoi(env) == 1) {
COIN_ENABLE_CONFORMANT_GL_CLAMP = 1;
}
else COIN_ENABLE_CONFORMANT_GL_CLAMP = 0;
}
if (COIN_TEX2_ANISOTROPIC_LIMIT < 0.0f) {
const char *env = coin_getenv("COIN_TEX2_ANISOTROPIC_LIMIT");
if (env) COIN_TEX2_ANISOTROPIC_LIMIT = (float) atof(env);
else COIN_TEX2_ANISOTROPIC_LIMIT = DEFAULT_ANISOTROPIC_LIMIT;
}
}
/*!
\COININTERNAL
*/
void
SoGLImage::initClass(void)
{
assert(SoGLImageP::classTypeId.isBad());
SoGLImageP::classTypeId = SoType::createType(SoType::badType(),
SbName("GLImage"));
#ifdef COIN_THREADSAFE
SoGLImageP::mutex = new SbMutex;
#endif // COIN_THREADSAFE
glimage_bufferstorage = new SbStorage(sizeof(soglimage_buffer),
glimage_buffer_construct, glimage_buffer_destruct);
coin_atexit((coin_atexit_f*)SoGLImage::cleanupClass, CC_ATEXIT_NORMAL);
SoGLCubeMapImage::initClass();
}
//
// called by atexit()
//
void
SoGLImage::cleanupClass(void)
{
delete glimage_bufferstorage;
glimage_bufferstorage = NULL;
#ifdef COIN_THREADSAFE
delete SoGLImageP::mutex;
SoGLImageP::mutex = NULL;
#endif // COIN_THREADSAFE
SoGLImageP::classTypeId STATIC_SOTYPE_INIT;
SoGLImageP::resizecb = NULL;
SoGLImageP::resizeclosure = NULL;
SoGLImageP::current_glimageid = 1;
}
/*!
Returns the type id for this class.
*/
SoType
SoGLImage::getClassTypeId(void)
{
assert(!SoGLImageP::classTypeId.isBad());
return SoGLImageP::classTypeId;
}
// FIXME: grab better version of getTypeId() doc from SoBase, SoAction
// and / or SoDetail? At least if this ever makes it into the public
// API. 20010913 mortene.
/*!
Returns the type id for an SoGLImage instance.
*/
SoType
SoGLImage::getTypeId(void) const
{
return SoGLImage::getClassTypeId();
}
/*!
Returns whether an SoGLImage instance inherits (or is of) type \a
type.
*/
SbBool
SoGLImage::isOfType(SoType type) const
{
return this->getTypeId().isDerivedFrom(type);
}
/*!
Can be used for creating a custom OpenGL texture inside an SoGLImage instance.
Example use (creates a depth texture):
SoGLDisplayList * depthmap = new SoGLDisplayList(state, SoGLDisplayList::TEXTURE_OBJECT);
depthmap->ref();
depthmap->open(state);
glTexImage2D(GL_TEXTURE_2D, 0,
GL_DEPTH_COMPONENT, // GL_DEPTH_COMPONENT24
size[0], size[1],
0,
GL_DEPTH_COMPONENT,
GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
depthmap->close(state);
SoGLImage * image = new SoGLImage;
image->setGLDisplayList(depthmap, state);
\since Coin 2.5
*/
void
SoGLImage::setGLDisplayList(SoGLDisplayList * dl,
SoState * state,
const Wrap wraps,
const Wrap wrapt,
const float quality)
{
if (PRIVATE(this)->isregistered) SoGLImage::unregisterImage(this);
PRIVATE(this)->unrefDLists(state);
dl->ref();
PRIVATE(this)->dlists.append(SoGLImageP::dldata(dl));
PRIVATE(this)->image = NULL; // we have no data. Texture is organized outside this image
PRIVATE(this)->wraps = wraps;
PRIVATE(this)->wrapt = wrapt;
PRIVATE(this)->glimageid = SoGLImageP::getNextGLImageId(); // assign an unique id to this image
PRIVATE(this)->needtransparencytest = FALSE;
PRIVATE(this)->hastransparency = FALSE;
PRIVATE(this)->usealphatest = FALSE;
PRIVATE(this)->quality = quality;
// don't register this image. There's no way we can reload it if we
// delete it because of old age.
}
/*!
Sets the pbuffer for this texture. Experimental code, use with care.
*/
void
SoGLImage::setPBuffer(SoState * state,
void * pbuffer,
const Wrap wraps,
const Wrap wrapt,
const float quality)
{
if (PRIVATE(this)->pbuffer && state) {
// bind texture before releasing pbuffer
this->getGLDisplayList(state)->call(state);
cc_glglue_context_release_pbuffer(PRIVATE(this)->pbuffer);
}
if (PRIVATE(this)->isregistered) SoGLImage::unregisterImage(this);
PRIVATE(this)->unrefDLists(state);
PRIVATE(this)->init(); // init to default values
if (pbuffer) {
PRIVATE(this)->pbuffer = pbuffer;
PRIVATE(this)->wraps = wraps;
PRIVATE(this)->wrapt = wrapt;
PRIVATE(this)->glimageid = SoGLImageP::getNextGLImageId(); // assign an unique id to this image
PRIVATE(this)->needtransparencytest = TRUE;
PRIVATE(this)->hastransparency = FALSE;
PRIVATE(this)->usealphatest = FALSE;
PRIVATE(this)->quality = quality;
if (PRIVATE(this)->pbuffer && !PRIVATE(this)->isregistered &&
!(this->getFlags() & INVINCIBLE)) {
SoGLImage::registerImage(this);
}
}
}
/*!
Convenience 2D wrapper function around the 3D setData().
*/
void
SoGLImage::setData(const SbImage * image,
const Wrap wraps,
const Wrap wrapt,
const float quality,
const int border,
SoState * createinstate)
{
this->setData(image, wraps, wrapt, (Wrap)PRIVATE(this)->wrapr,
quality, border, createinstate);
}
/*!
Sets the data for this GL image. Should only be called when one
of the parameters have changed, since this will cause the GL texture
object to be recreated. Caller is responsible for sending legal
Wrap values. CLAMP_TO_EDGE is only supported on OpenGL v1.2
implementations, and as an extension on some earlier SGI
implementations (GL_SGIS_texture_edge_clamp).
For now, if quality > 0.5 when created, we create mipmaps, otherwise
a regular texture is created. Be aware, if you for instance create
a texture with texture quality 0.4, and then later try to apply the
texture with a texture quality greater than 0.5, the texture object
will be recreated as a mipmap texture object. This will happen only
once though, of course.
If \a border != 0, the OpenGL texture will be created with this
border size. Be aware that this might be extremely slow on most PC
hardware.
Normally, the OpenGL texture object isn't created until the first
time it is needed, but if \a createinstate is != NULL, the texture
object is created immediately. This is useful if you use a temporary
buffer to hold the texture data. Be careful when using this feature,
since the texture data might be needed at a later stage (for
instance to create a texture object for another context). It will
not be possible to create texture objects for other cache contexts
when \a createinstate is != NULL.
Also if \a createinstate is supplied, and all the attributes are the
same as the current data in the image, glTexSubImage() will be used
to insert the image data instead of creating a new texture object.
This is much faster on most OpenGL drivers, and is very useful, for
instance when doing animated textures.
If you supply NULL for \a image, the instance will be reset, causing
all display lists and memory to be freed.
*/
void
SoGLImage::setData(const SbImage *image,
const Wrap wraps,
const Wrap wrapt,
const Wrap wrapr,
const float quality,
const int border,
SoState *createinstate)
{
PRIVATE(this)->imageage = 0;
if (image == NULL) {
PRIVATE(this)->unrefDLists(createinstate);
if (PRIVATE(this)->isregistered) SoGLImage::unregisterImage(this);
PRIVATE(this)->init(); // init to default values
return;
}
PRIVATE(this)->glimageid = SoGLImageP::getNextGLImageId(); // assign an unique id to this image
PRIVATE(this)->needtransparencytest = TRUE;
PRIVATE(this)->hastransparency = FALSE;
PRIVATE(this)->usealphatest = FALSE;
PRIVATE(this)->quality = quality;
// check for special case where glTexSubImage can be used.
// faster for most drivers.
if (createinstate) { // We need the state for cc_glglue
const cc_glglue * glw = sogl_glue_instance(createinstate);
SoGLDisplayList *dl = NULL;
SbBool copyok =
wraps == PRIVATE(this)->wraps &&
wrapt == PRIVATE(this)->wrapt &&
wrapr == PRIVATE(this)->wrapr &&
border == PRIVATE(this)->border &&
border == 0 && // haven't tested with borders yet. Play it safe.
(dl = PRIVATE(this)->findDL(createinstate)) != NULL;
SbVec3s size;
int nc;
const unsigned char * bytes = image->getValue(size, nc);
copyok = copyok && bytes && (size == PRIVATE(this)->glsize) && (nc == PRIVATE(this)->glcomp);
SbBool is3D = (size[2]==0)?FALSE:TRUE;
SbBool usesubimage = COIN_TEX2_USE_GLTEXSUBIMAGE &&
((is3D && SoGLDriverDatabase::isSupported(glw, SO_GL_3D_TEXTURES)) ||
(!is3D && SoGLDriverDatabase::isSupported(glw, SO_GL_TEXSUBIMAGE)));
if (!usesubimage) copyok=FALSE;
if (PRIVATE(this)->flags & RECTANGLE) copyok = FALSE;
if (copyok) {
dl->ref();
PRIVATE(this)->unrefDLists(createinstate);
PRIVATE(this)->dlists.append(SoGLImageP::dldata(dl));
PRIVATE(this)->image = NULL; // data is temporary, and only for current context
dl->call(createinstate);
SbBool compress =
(PRIVATE(this)->flags & COMPRESSED) &&
SoGLDriverDatabase::isSupported(glw, SO_GL_TEXTURE_COMPRESSION);
if (dl->isMipMapTextureObject()) {
if (is3D)
fast_mipmap(createinstate, size[0], size[1], size[2], nc, bytes,
TRUE, compress);
else
fast_mipmap(createinstate, size[0], size[1], nc, bytes,
TRUE, compress);
}
else {
GLenum format = coin_glglue_get_texture_format(glw, nc);
if (is3D) {
cc_glglue_glTexSubImage3D(glw, GL_TEXTURE_3D, 0, 0, 0, 0,
size[0], size[1], size[2],
format, GL_UNSIGNED_BYTE,
(void*) bytes);
}
else {
cc_glglue_glTexSubImage2D(glw, GL_TEXTURE_2D, 0, 0, 0,
size[0], size[1],
format, GL_UNSIGNED_BYTE,
(void*) bytes);
}
}
}
else {
PRIVATE(this)->image = image;
PRIVATE(this)->wraps = wraps;
PRIVATE(this)->wrapt = wrapt;
PRIVATE(this)->wrapr = wrapr;
PRIVATE(this)->border = border;
PRIVATE(this)->unrefDLists(createinstate);
if (createinstate) {
PRIVATE(this)->dlists.append(SoGLImageP::dldata(PRIVATE(this)->createGLDisplayList(createinstate)));
PRIVATE(this)->image = NULL; // data is assumed to be temporary
}
}
}
else {
PRIVATE(this)->image = image;
PRIVATE(this)->wraps = wraps;
PRIVATE(this)->wrapt = wrapt;
PRIVATE(this)->wrapr = wrapr;
PRIVATE(this)->border = border;
PRIVATE(this)->unrefDLists(createinstate);
}
if (PRIVATE(this)->image && !PRIVATE(this)->isregistered && !(this->getFlags() & INVINCIBLE)) {
SoGLImage::registerImage(this);
}
}
/*!
2D setData() wrapper. Supplies raw data, size and numcomponents instead of
an SbImage. Creates a temporary image, then calls the read setData().
\overload
*/
void
SoGLImage::setData(const unsigned char *bytes,
const SbVec2s & size,
const int numcomponents,
const Wrap wraps,
const Wrap wrapt,
const float quality,
const int border,
SoState *createinstate)
{
PRIVATE(this)->dummyimage.setValuePtr(size, numcomponents, bytes);
this->setData(&PRIVATE(this)->dummyimage,
wraps, wrapt, quality,
border, createinstate);
}
/*!
3D setData() wrapper. Supplies raw data, size and numcomponents instead of
an SbImage. Creates a temporary image, then calls the read setData().
\overload
*/
void
SoGLImage::setData(const unsigned char *bytes,
const SbVec3s & size,
const int numcomponents,
const Wrap wraps,
const Wrap wrapt,
const Wrap wrapr,
const float quality,
const int border,
SoState *createinstate)
{
PRIVATE(this)->dummyimage.setValuePtr(size, numcomponents, bytes);
this->setData(&PRIVATE(this)->dummyimage,
wraps, wrapt, wrapr, quality,
border, createinstate);
}
/*!
Destructor.
*/
SoGLImage::~SoGLImage()
{
SoContextHandler::removeContextDestructionCallback(SoGLImageP::contextCleanup, PRIVATE(this));
if (PRIVATE(this)->isregistered) SoGLImage::unregisterImage(this);
PRIVATE(this)->unrefDLists(NULL);
delete PRIVATE(this);
}
/*!
This class has a private destuctor since we want users to supply
the current GL state when deleting the image. This is to make sure
gl texture objects are freed as soon as possible. If you supply
NULL to this method, the gl texture objects won't be deleted
until the next time an GLRenderAction is applied in the image's
cache context(s).
*/
void
SoGLImage::unref(SoState *state)
{
if (PRIVATE(this)->pbuffer) this->setPBuffer(state, NULL);
PRIVATE(this)->unrefDLists(state);
delete this;
}
/*!
Sets flags to control how the texture is handled/initialized.
*/
void
SoGLImage::setFlags(const uint32_t flags)
{
PRIVATE(this)->flags = flags;
}
/*!
Returns the flags.
\sa setFlags()
*/
uint32_t
SoGLImage::getFlags(void) const
{
return PRIVATE(this)->flags;
}
/*!
Returns a pointer to the image data.
*/
const SbImage *
SoGLImage::getImage(void) const
{
return PRIVATE(this)->image;
}
/*!
Returns or creates a SoGLDisplayList to be used for rendering.
Returns NULL if no SoDLDisplayList could be created.
*/
SoGLDisplayList *
SoGLImage::getGLDisplayList(SoState *state)
{
LOCK_GLIMAGE;
SoGLDisplayList *dl = PRIVATE(this)->findDL(state);
UNLOCK_GLIMAGE;
if (dl == NULL) {
dl = PRIVATE(this)->createGLDisplayList(state);
if (dl) {
LOCK_GLIMAGE;
PRIVATE(this)->dlists.append(SoGLImageP::dldata(dl));
UNLOCK_GLIMAGE;
}
}
if (dl && !dl->isMipMapTextureObject() && PRIVATE(this)->image) {
float quality = SoTextureQualityElement::get(state);
float oldquality = PRIVATE(this)->quality;
PRIVATE(this)->quality = quality;
if (PRIVATE(this)->shouldCreateMipmap()) {
LOCK_GLIMAGE;
// recreate DL to get a mipmapped image
int n = PRIVATE(this)->dlists.getLength();
for (int i = 0; i < n; i++) {
if (PRIVATE(this)->dlists[i].dlist == dl) {
dl->unref(state); // unref old DL
dl = PRIVATE(this)->createGLDisplayList(state);
PRIVATE(this)->dlists[i].dlist = dl;
break;
}
}
UNLOCK_GLIMAGE;
}
else PRIVATE(this)->quality = oldquality;
}
return dl;
}
/*!
Returns \e TRUE if this texture has some pixels with alpha != 255
*/
SbBool
SoGLImage::hasTransparency(void) const
{
if (PRIVATE(this)->flags & FORCE_TRANSPARENCY_TRUE) return TRUE;
if (PRIVATE(this)->flags & FORCE_TRANSPARENCY_FALSE) return FALSE;
if (PRIVATE(this)->needtransparencytest) {
((SoGLImage*)this)->pimpl->checkTransparency();
}
return PRIVATE(this)->hastransparency;
}
/*!
Returns TRUE if this image has some alpha value != 255, and all
these values are 0. If this is the case, alpha test can be used
to render this texture instead of for instance blending, which
is usually slower and might yield z-buffer artifacts.
*/
SbBool
SoGLImage::useAlphaTest(void) const
{
if (PRIVATE(this)->flags & FORCE_ALPHA_TEST_TRUE) return TRUE;
if (PRIVATE(this)->flags & FORCE_ALPHA_TEST_FALSE) return FALSE;
if (PRIVATE(this)->needtransparencytest) {
((SoGLImage*)this)->pimpl->checkTransparency();
}
return PRIVATE(this)->usealphatest;
}
/*!
Returns the wrap strategy for the S (horizontal) direction.
*/
SoGLImage::Wrap
SoGLImage::getWrapS(void) const
{
return PRIVATE(this)->wraps;
}
/*!
Returns the wrap strategy for the T (vertical) direction.
*/
SoGLImage::Wrap
SoGLImage::getWrapT(void) const
{
return PRIVATE(this)->wrapt;
}
/*!
Returns the wrap strategy for the R (depth) direction.
*/
SoGLImage::Wrap
SoGLImage::getWrapR(void) const
{
return PRIVATE(this)->wrapr;
}
/*!
Returns the texture quality for this texture image.
\since Coin 2.5
*/
float
SoGLImage::getQuality(void) const
{
return PRIVATE(this)->quality;
}
/*!
Returns an unique if for this GL image. This id can be used to
test for changes in an SoGLImage's internal data.
*/
uint32_t
SoGLImage::getGLImageId(void) const
{
return PRIVATE(this)->glimageid;
}
/*!
Virtual method that will be called once each frame. The method
should unref display lists that has an age bigger or equal to \a
maxage, and increment the age for other display lists.
*/
void
SoGLImage::unrefOldDL(SoState *state, const uint32_t maxage)
{
PRIVATE(this)->unrefOldDL(state, maxage);
this->incAge();
}
// *************************************************************************
void
SoGLImageP::init(void)
{
assert(this->isregistered == FALSE);
this->image = NULL;
this->pbuffer = NULL;
this->glsize.setValue(0,0,0);
this->glcomp = 0;
this->wraps = SoGLImage::CLAMP;
this->wrapt = SoGLImage::CLAMP;
this->wrapr = SoGLImage::CLAMP;
this->border = 0;
this->flags = SoGLImage::USE_QUALITY_VALUE;
this->needtransparencytest = TRUE;
this->hastransparency = FALSE;
this->usealphatest = FALSE;
this->quality = 0.4f;
this->imageage = 0;
this->endframecb = NULL;
this->glimageid = 0; // glimageid 0 is an empty image
}
//
// resize image if necessary. Returns pointer to temporary
// buffer if that happens, and the new size in xsize, ysize.
//
void
SoGLImageP::resizeImage(SoState * state, unsigned char *& imageptr,
uint32_t & xsize, uint32_t & ysize, uint32_t & zsize)
{
SbVec3s size;
int numcomponents;
unsigned char *bytes = this->image->getValue(size, numcomponents);
uint32_t newx = xsize;
uint32_t newy = ysize;
uint32_t newz = zsize;
uint32_t maxrectsize = 0;
if (!(this->flags & SoGLImage::RECTANGLE)) {
newx = coin_geq_power_of_two(xsize - 2*this->border);
newy = coin_geq_power_of_two(ysize - 2*this->border);
newz = zsize ? coin_geq_power_of_two(zsize - 2*this->border) : 0;
// if >= 256 and low quality, don't scale up unless size is
// close to an above power of two. This saves a lot of texture memory
if (this->flags & SoGLImage::SCALE_DOWN) {
// no use scaling down for very small images
if (newx > xsize && newx > 16) newx >>= 1;
if (newy > ysize && newy > 16) newy >>= 1;
if (newz > zsize && newz > 16) newz >>= 1;
}
else if (this->flags & SoGLImage::USE_QUALITY_VALUE) {
if (this->quality < COIN_TEX2_SCALEUP_LIMIT) {
if ((newx >= 256) && ((newx - (xsize-2*this->border)) > (newx>>3)))
newx >>= 1;
if ((newy >= 256) && ((newy - (ysize-2*this->border)) > (newy>>3)))
newy >>= 1;
if ((newz >= 256) && ((newz - (zsize-2*this->border)) > (newz>>3)))
newz >>= 1;
}
}
}
else {
GLint maxr;
glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, &maxr);
maxrectsize = (uint32_t) maxr;
}
// downscale to legal GL size (implementation dependent)
const cc_glglue * glw = sogl_glue_instance(state);
SbBool sizeok = FALSE;
#if COIN_DEBUG
uint32_t orgsize[3] = { newx, newy, newz };
#endif // COIN_DEBUG
while (!sizeok) {
SbBool compressed =
(this->flags & SoGLImage::COMPRESSED) ? TRUE : FALSE &&
SoGLDriverDatabase::isSupported(glw, SO_GL_TEXTURE_COMPRESSION);
if (this->flags & SoGLImage::RECTANGLE) {
// FIXME: add support for rectangular textures in glglue proxy test
sizeok = (newx <= maxrectsize) && (newy <= maxrectsize);
}
else {
GLenum internalformat = coin_glglue_get_internal_texture_format(glw, numcomponents, compressed);
GLenum format = coin_glglue_get_texture_format(glw, numcomponents);
sizeok = coin_glglue_is_texture_size_legal(glw, newx, newy, newz,
internalformat,
format,
GL_UNSIGNED_BYTE,
this->shouldCreateMipmap());
}
if (!sizeok) {
unsigned int max = SbMax(newx, SbMax(newy, newz));
if (max==newz) newz >>= 1;
else if (max==newy) newy >>= 1;
else newx >>= 1;
}
if (newy == 0) { // Avoid endless loop in a buggy driver environment.
SoDebugError::post("SoGLImageP::resizeImage",
"There is something seriously wrong with OpenGL on "
"this system -- can't find *any* valid texture "
"size! Expect further problems.");
break;
}
}
#if COIN_DEBUG
if (orgsize[0] != newx || orgsize[1] != newy || orgsize[2] != newz) {
if (orgsize[2] != 0) {
SoDebugError::postWarning("SoGLImageP::resizeImage",
"Original 3D texture too large for "
"your graphics hardware and / or OpenGL "
"driver. Rescaled from (%d x %d x %d) "
"to (%d x %d x %d).",
orgsize[0], orgsize[1], orgsize[2],
newx, newy, newz);
}
else {
SoDebugError::postWarning("SoGLImageP::resizeImage",
"Original 2D texture too large for "
"your graphics hardware and / or OpenGL "
"driver. Rescaled from (%d x %d) "
"to (%d x %d).",
orgsize[0], orgsize[1], newx, newy);
}
}
#endif // COIN_DEBUG
newx += 2 * this->border;
newy += 2 * this->border;
newz = (zsize==0)?0:newz + (2 * this->border);
if ((newx != xsize) || (newy != ysize) || (newz != zsize)) {
// We need to resize.
int numbytes = newx * newy * ((newz==0)?1:newz) * numcomponents;
unsigned char * glimage_tmpimagebuffer = glimage_get_buffer(numbytes, FALSE);
// First check if there is a custom resize function registered
SbBool customresizedone = FALSE;
if (SoGLImageP::resizecb) {
customresizedone = SoGLImageP::resizecb(state,
SbVec3s(newx, newy, newz),
glimage_tmpimagebuffer,
SoGLImage::IMAGE,
SoGLImageP::resizeclosure,
this->owner);
}
if (!customresizedone) {
// simage version 1.1.1 has a pretty high quality resize
// function. We prefer to use that to avoid using GLU, since
// there are lots of buggy GLU libraries out there.
if (zsize == 0) { // 2D image
// simage_resize and gluScaleImage can be pretty slow. Use
// fast_image_resize() if high quality isn't needed
if (SoTextureScaleQualityElement::get(state) < 0.5f) {
fast_image_resize(bytes, glimage_tmpimagebuffer,
xsize, ysize, numcomponents,
newx, newy);
}
else if (simage_wrapper()->available &&
simage_wrapper()->versionMatchesAtLeast(1,1,1) &&
simage_wrapper()->simage_resize) {
unsigned char *result =
simage_wrapper()->simage_resize((unsigned char*) bytes,
xsize, ysize, numcomponents,
newx, newy);
(void)memcpy(glimage_tmpimagebuffer, result, numbytes);
simage_wrapper()->simage_free_image(result);
}
else if (GLUWrapper()->available) {
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
glPixelStorei(GL_PACK_SKIP_ROWS, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
// FIXME: ignoring the error code. Silly. 20000929 mortene.
(void)GLUWrapper()->gluScaleImage(coin_glglue_get_texture_format(glw, numcomponents),
xsize, ysize,
GL_UNSIGNED_BYTE, (void*) bytes,
newx, newy, GL_UNSIGNED_BYTE,
(void*)glimage_tmpimagebuffer);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glPixelStorei(GL_PACK_ALIGNMENT, 4);
}
else { // fall back to the internal low-quality resize function
fast_image_resize(bytes, glimage_tmpimagebuffer,
xsize, ysize, numcomponents,
newx, newy);
}
}
else { // (zsize > 0) => 3D image
if (simage_wrapper()->available &&
simage_wrapper()->versionMatchesAtLeast(1,3,0) &&
simage_wrapper()->simage_resize3d) {
unsigned char *result =
simage_wrapper()->simage_resize3d((unsigned char*) bytes,
xsize, ysize, numcomponents, zsize,
newx, newy, newz);
(void)memcpy(glimage_tmpimagebuffer, result, numbytes);
simage_wrapper()->simage_free_image(result);
}
else {
// fall back to the internal low-quality resize function
fast_image_resize3d(bytes, glimage_tmpimagebuffer,
xsize, ysize, numcomponents, zsize,
newx, newy, newz);
}
}
}
imageptr = glimage_tmpimagebuffer;
}
xsize = newx;
ysize = newy;
zsize = newz;
}
//
// private method that in addition to creating the display list,
// tests the size of the image and performs a resize if the size is not
// a power of two.
// reallyCreateTexture is called (only) from here.
//
SoGLDisplayList *
SoGLImageP::createGLDisplayList(SoState *state)
{
SbVec3s size;
int numcomponents;
unsigned char *bytes =
this->image ? this->image->getValue(size, numcomponents) : NULL;
if (!this->pbuffer && !bytes) return NULL;
uint32_t xsize = size[0];
uint32_t ysize = size[1];
uint32_t zsize = size[2];
SbBool is3D = (size[2]==0)?FALSE:TRUE;
// these might change if image is resized
unsigned char *imageptr = (unsigned char *) bytes;
const cc_glglue * glw = sogl_glue_instance(state);
SbBool mipmap = this->shouldCreateMipmap();
if (imageptr) {
if (is3D ||
(!SoGLDriverDatabase::isSupported(glw, SO_GL_NON_POWER_OF_TWO_TEXTURES) ||
(mipmap && (!SoGLDriverDatabase::isSupported(glw, SO_GL_GENERATE_MIPMAP) &&
!SoGLDriverDatabase::isSupported(glw, "GL_SGIS_generate_mipmap"))))) {
this->resizeImage(state, imageptr, xsize, ysize, zsize);
}
}
SoGLDisplayList *dl = new SoGLDisplayList(state,
SoGLDisplayList::TEXTURE_OBJECT,
1, mipmap);
dl->ref();
if (bytes) {
SbBool is3D = (size[2]==0)?FALSE:TRUE;
if (is3D) {
dl->setTextureTarget((int) GL_TEXTURE_3D);
}
else {
dl->setTextureTarget((int) ((this->flags & SoGLImage::RECTANGLE) ?
GL_TEXTURE_RECTANGLE_EXT : GL_TEXTURE_2D));
}
}
dl->open(state);
if (this->pbuffer) {
this->reallyBindPBuffer(state);
}
else {
this->reallyCreateTexture(state, imageptr, numcomponents,
xsize, ysize, zsize,
dl->getType() == SoGLDisplayList::DISPLAY_LIST,
mipmap,
this->border);
}
dl->close(state);
return dl;
}
//
// Test image data for transparency by checking each texel.
//
void
SoGLImageP::checkTransparency(void)
{
this->needtransparencytest = FALSE;
this->usealphatest = FALSE;
this->hastransparency = FALSE;
SbVec3s size;
int numcomponents;
unsigned char *bytes = this->image ?
this->image->getValue(size, numcomponents) : NULL;
if (bytes == NULL) {
if (this->glcomp == 2 || this->glcomp == 4) {
// we must assume it has transparency, and that we
// can't use alpha testing
this->hastransparency = TRUE;
}
}
else {
if (numcomponents == 2 || numcomponents == 4) {
int n = size[0] * size[1] * (size[2] ? size[2] : 1);
int nc = numcomponents;
unsigned char *ptr = (unsigned char *) bytes + nc - 1;
while (n) {
if (*ptr != 255 && *ptr != 0) break;
if (*ptr == 0) this->usealphatest = TRUE;
ptr += nc;
n--;
}
if (n > 0) {
this->hastransparency = TRUE;
this->usealphatest = FALSE;
}
else {
this->hastransparency = this->usealphatest;
}
}
}
}
static GLenum
translate_wrap(SoState *state, const SoGLImage::Wrap wrap)
{
if (wrap == SoGLImage::REPEAT) return (GLenum) GL_REPEAT;
if (wrap == SoGLImage::CLAMP_TO_BORDER) return (GLenum) GL_CLAMP_TO_BORDER;
if (COIN_ENABLE_CONFORMANT_GL_CLAMP) {
if (wrap == SoGLImage::CLAMP_TO_EDGE) {
const cc_glglue * glw = sogl_glue_instance(state);
if (SoGLDriverDatabase::isSupported(glw, SO_GL_TEXTURE_EDGE_CLAMP)) return (GLenum) GL_CLAMP_TO_EDGE;
}
return (GLenum) GL_CLAMP;
}
const cc_glglue * glw = sogl_glue_instance(state);
if (SoGLDriverDatabase::isSupported(glw, SO_GL_TEXTURE_EDGE_CLAMP)) return (GLenum) GL_CLAMP_TO_EDGE;
return (GLenum) GL_CLAMP;
}
void
SoGLImageP::reallyBindPBuffer(SoState * state)
{
GLenum target = this->flags & SoGLImage::RECTANGLE ?
GL_TEXTURE_RECTANGLE_EXT : GL_TEXTURE_2D;
glTexParameteri(target, GL_TEXTURE_WRAP_S,
translate_wrap(state, this->wraps));
glTexParameteri(target, GL_TEXTURE_WRAP_T,
translate_wrap(state, this->wrapt));
SbBool mipmap = FALSE;
#if 0
// disabled, we probably need to allocate space for the mipmaps in
// the pbuffer pederb, 2003-11-27
if (this->shouldCreateMipmap() && SoGLDriverDatabase::isSupported(glue, "GL_SGIS_generate_mipmap")) {
glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
// glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST);
mipmap = TRUE;
}
#endif // disabled
this->applyFilter(mipmap);
cc_glglue_context_bind_pbuffer(this->pbuffer);
}
void
SoGLImageP::reallyCreateTexture(SoState *state,
const unsigned char *const texture,
const int numComponents,
const int w, const int h, const int d,
const SbBool dlist, //FIXME: Not in use (kintel 20011129)
const SbBool mipmap,
const int border)
{
const cc_glglue * glw = sogl_glue_instance(state);
this->glsize = SbVec3s((short) w, (short) h, (short) d);
this->glcomp = numComponents;
SbBool compress =
(this->flags & SoGLImage::COMPRESSED) &&
SoGLDriverDatabase::isSupported(glw, SO_GL_TEXTURE_COMPRESSION);
GLint internalFormat =
coin_glglue_get_internal_texture_format(glw, numComponents, compress);
GLenum dataFormat = coin_glglue_get_texture_format(glw, numComponents);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
//FIXME: Check cc_glglue capability as well? (kintel 20011129)
if (SoGLTexture3EnabledElement::get(state)) { // 3D textures
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S,
translate_wrap(state, this->wraps));
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T,
translate_wrap(state, this->wrapt));
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R,
translate_wrap(state, this->wrapr));
this->applyFilter(mipmap);
if (!mipmap) {
if (SoGLDriverDatabase::isSupported(glw, SO_GL_3D_TEXTURES)) {
cc_glglue_glTexImage3D(glw, GL_TEXTURE_3D, 0, internalFormat, w, h, d,
border, dataFormat, GL_UNSIGNED_BYTE, texture);
}
}
else { // mipmaps
// We used to default to calling GLU's gluBuild3DMipmaps() here,
// but that was axed, because the gluBuild[2|3]DMipmaps()
// functions implicitly uses glGenTextures() and other OpenGL
// 1.1+ functions -- which again can cause trouble when doing
// remote rendering. (At least we've had lots of problems with
// NVidia's GLX implementation for non-1.0 OpenGL stuff.)
//
// (void)GLUWrapper()->gluBuild3DMipmaps(GL_TEXTURE_3D, internalFormat,
// w, h, d, dataFormat,
// GL_UNSIGNED_BYTE, texture);
fast_mipmap(state, w, h, d, numComponents, texture, FALSE, compress);
}
}
else { // 2D textures
SbBool mipmapimage = mipmap;
SbBool mipmapfilter = mipmap;
SbBool generatemipmap = FALSE;
GLenum target = this->flags & SoGLImage::RECTANGLE ?
GL_TEXTURE_RECTANGLE_EXT : GL_TEXTURE_2D;
glTexParameteri(target, GL_TEXTURE_WRAP_S,
translate_wrap(state, this->wraps));
glTexParameteri(target, GL_TEXTURE_WRAP_T,
translate_wrap(state, this->wrapt));
if (mipmap && (this->flags & SoGLImage::RECTANGLE)) {
mipmapimage = FALSE;
if (SoGLDriverDatabase::isSupported(glw, "GL_SGIS_generate_mipmap")) {
glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
}
else mipmapfilter = FALSE;
}
// using glGenerateMipmap() while creating a display list is not
// supported (even if the display list is never used). This is
// probably because the OpenGL driver creates each mipmap level by
// rendering it using normal OpenGL calls.
else if (mipmap && SoGLDriverDatabase::isSupported(glw, SO_GL_GENERATE_MIPMAP) && !state->isCacheOpen()) {
mipmapimage = FALSE;
generatemipmap = TRUE; // delay until after the texture image is set up
}
else if (mipmap && SoGLDriverDatabase::isSupported(glw, "GL_SGIS_generate_mipmap")) {
glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
mipmapimage = FALSE;
}
if ((this->quality > COIN_TEX2_ANISOTROPIC_LIMIT) &&
SoGLDriverDatabase::isSupported(glw, SO_GL_ANISOTROPIC_FILTERING)) {
glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
cc_glglue_get_max_anisotropy(glw));
}
if (!mipmapimage) {
// Create only level 0 texture. Mipmaps might be created by glGenerateMipmap
glTexImage2D(target, 0, internalFormat, w, h,
border, dataFormat, GL_UNSIGNED_BYTE, texture);
if (generatemipmap) {
SbBool wasenabled = TRUE;
// Woraround for ATi driver bug. GL_TEXTURE_2D needs to be
// enabled when using glGenerateMipmap(), according to
// dicussions on the opengl.org forums.
if (glw->vendor_is_ati) {
if (!glIsEnabled(GL_TEXTURE_2D)) {
wasenabled = FALSE;
glEnable(GL_TEXTURE_2D);
}
}
cc_glglue_glGenerateMipmap(glw, target);
if (!wasenabled) glDisable(GL_TEXTURE_2D);
}
}
else { // mipmaps
// The GLU function invocation has been disabled, for the
// reasons stated in the code comments ~20 lines above on the
// construction of 3D mipmap textures.
//
// (void)GLUWrapper()->gluBuild2DMipmaps(GL_TEXTURE_2D, internalFormat,
// w, h, dataFormat,
// GL_UNSIGNED_BYTE, texture);
fast_mipmap(state, w, h, numComponents, texture, FALSE, compress);
}
this->applyFilter(mipmapfilter);
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
}
//
// unref all dlists stored in image
//
void
SoGLImageP::unrefDLists(SoState *state)
{
int n = this->dlists.getLength();
for (int i = 0; i < n; i++) {
this->dlists[i].dlist->unref(state);
}
this->dlists.truncate(0);
}
// find dl for a context, NULL if not found
SoGLDisplayList *
SoGLImageP::findDL(SoState *state)
{
int currcontext = SoGLCacheContextElement::get(state);
int i, n = this->dlists.getLength();
SoGLDisplayList *dl;
for (i = 0; i < n; i++) {
dl = this->dlists[i].dlist;
if (dl->getContext() == currcontext) return dl;
}
return NULL;
}
void
SoGLImageP::tagDL(SoState *state)
{
int currcontext = SoGLCacheContextElement::get(state);
int i, n = this->dlists.getLength();
SoGLDisplayList *dl;
for (i = 0; i < n; i++) {
dl = this->dlists[i].dlist;
if (dl->getContext() == currcontext) {
this->dlists[i].age = 0;
break;
}
}
}
void
SoGLImage::incAge(void) const
{
PRIVATE(this)->imageage++;
}
void
SoGLImage::resetAge(void) const
{
PRIVATE(this)->imageage = 0;
}
void
SoGLImageP::unrefOldDL(SoState *state, const uint32_t maxage)
{
int n = this->dlists.getLength();
int i = 0;
while (i < n) {
dldata & data = this->dlists[i];
if (data.age >= maxage) {
#if COIN_DEBUG && 0 // debug
SoDebugError::postInfo("SoGLImageP::unrefOldDL",
"DL killed because of old age: %p",
this->owner);
#endif // debug
data.dlist->unref(state);
this->dlists.removeFast(i);
n--; // one less in list now
}
else {
// increment age
data.age++;
i++;
}
}
}
SbBool
SoGLImageP::shouldCreateMipmap(void)
{
if (this->flags & SoGLImage::USE_QUALITY_VALUE) {
return this->quality >= COIN_TEX2_MIPMAP_LIMIT;
}
else {
return (this->flags & SoGLImage::NO_MIPMAP) == 0;
}
}
//
// Actually apply the texture filters using OpenGL calls.
//
void
SoGLImageP::applyFilter(const SbBool ismipmap)
{
GLenum target;
// Casting away const
const SbVec3s size = this->image ? this->image->getSize() : this->glsize;
if (size[2] >= 1) target = GL_TEXTURE_3D;
else {
target = this->flags & SoGLImage::RECTANGLE ?
GL_TEXTURE_RECTANGLE_EXT : GL_TEXTURE_2D;
}
if (this->flags & SoGLImage::USE_QUALITY_VALUE) {
if (this->quality < COIN_TEX2_LINEAR_LIMIT) {
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
else if ((this->quality < COIN_TEX2_MIPMAP_LIMIT) || !ismipmap) {
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
else if (this->quality < COIN_TEX2_LINEAR_MIPMAP_LIMIT) {
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
}
else { // max quality
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
}
else {
if ((this->flags & SoGLImage::NO_MIPMAP) || !ismipmap) {
glTexParameteri(target, GL_TEXTURE_MAG_FILTER,
(this->flags & SoGLImage::LINEAR_MAG_FILTER) ?
GL_LINEAR : GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_MIN_FILTER,
(this->flags & SoGLImage::LINEAR_MIN_FILTER) ?
GL_LINEAR : GL_NEAREST);
}
else {
glTexParameteri(target, GL_TEXTURE_MAG_FILTER,
(this->flags & SoGLImage::LINEAR_MAG_FILTER) ?
GL_LINEAR : GL_NEAREST);
GLenum minfilter = GL_NEAREST_MIPMAP_NEAREST;
if (this->flags & SoGLImage::LINEAR_MIPMAP_FILTER) {
if (this->flags & SoGLImage::LINEAR_MIN_FILTER)
minfilter = GL_LINEAR_MIPMAP_LINEAR;
else
minfilter = GL_LINEAR_MIPMAP_NEAREST;
}
else if (this->flags & SoGLImage::LINEAR_MIN_FILTER)
minfilter = GL_NEAREST_MIPMAP_LINEAR;
glTexParameteri(target, GL_TEXTURE_MIN_FILTER,
minfilter);
}
}
}
// returns an unique uint32_t id for gl images
uint32_t
SoGLImageP::getNextGLImageId(void)
{
return current_glimageid++;
}
// *************************************************************************
//
// Texture resource management.
//
// FIXME: consider sorting images on an LRU strategy to
// speed up the process of searching for GL-images to free.
//
static SbList <SoGLImage*> * glimage_reglist;
static uint32_t glimage_maxage = 60;
static void
regimage_cleanup(void)
{
delete glimage_reglist;
glimage_reglist = NULL;
glimage_maxage = 60;
}
/*!
When doing texture resource control, call this method before
rendering the scene, typically in the viewer's actualRedraw().
\a state should be your SoGLRenderAction state.
\sa endFrame(), tagImage(), setDisplayListMaxAge()
*/
void
SoGLImage::beginFrame(SoState * /* state */)
{
// nothing is done for now
}
/*!
Should be called when a texture image is used. In Coin this is
handled by SoGLTextureImageElement, but if you use an SoGLImage on
your own, you should call this method to avoid that the display list
is deleted too soon. \a state should be your SoGLRenderAction state,
\a image the image you are about to use/have used.
*/
void
SoGLImage::tagImage(SoState *state, SoGLImage *image)
{
assert(image);
if (image) {
LOCK_GLIMAGE;
image->resetAge();
image->pimpl->tagDL(state);
UNLOCK_GLIMAGE;
}
}
/*!
Should be called after your scene is rendered. Old display
lists will be deleted when you call this method. \a state
should be your SoGLRenderAction state.
\sa beginFrame(), tagImage(), setDisplayListMaxAge()
*/
void
SoGLImage::endFrame(SoState *state)
{
if (glimage_reglist) {
std::list<std::pair<void (*)(void *), void *> > cb_list;
LOCK_GLIMAGE;
int n = glimage_reglist->getLength();
for (int i = 0; i < n; i++) {
SoGLImage *img = (*glimage_reglist)[i];
img->unrefOldDL(state, glimage_maxage);
if (img->pimpl->endframecb)
cb_list.push_back(std::make_pair(img->pimpl->endframecb,
img->pimpl->endframeclosure));
}
UNLOCK_GLIMAGE;
// the actual invocation of the callbacks should be performed outside
// the locked region to avoid deadlocks
for (std::list<std::pair<void (*)(void *), void *> >::iterator it = cb_list.begin(),
end = cb_list.end(); it != end; ++it)
it->first(it->second);
}
}
void
SoGLImage::setEndFrameCallback(void (*cb)(void *), void *closure)
{
PRIVATE(this)->endframecb = cb;
PRIVATE(this)->endframeclosure = closure;
}
int
SoGLImage::getNumFramesSinceUsed(void) const
{
return PRIVATE(this)->imageage;
}
/*!
Free all GL images currently used. This can be used to help the
operating system and/or OpenGL driver's resource handling. If you
know you're not going to render for a while, maybe you're switching
to a different application or something, calling this method could
be a good idea since it will release all the texture memory used by
your application.
*/
void
SoGLImage::freeAllImages(SoState *state)
{
int oldmax = glimage_maxage;
glimage_maxage = 0;
// call begin/end with maxage 0 to free all images
SoGLImage::beginFrame(state);
SoGLImage::endFrame(state);
glimage_maxage = oldmax;
}
/*!
Set the maximum age for a texture object/display list. The age
of an image is the number of frames since it has been used.
Default maximum age is 60.
*/
void
SoGLImage::setDisplayListMaxAge(const uint32_t maxage)
{
glimage_maxage = maxage;
}
// used internally to keep track of the SoGLImages
void
SoGLImage::registerImage(SoGLImage *image)
{
LOCK_GLIMAGE;
if (glimage_reglist == NULL) {
coin_atexit((coin_atexit_f *)regimage_cleanup, CC_ATEXIT_NORMAL);
glimage_reglist = new SbList<SoGLImage*>;
}
assert(glimage_reglist->find(image) < 0);
glimage_reglist->append(image);
PRIVATE(image)->isregistered = TRUE;
UNLOCK_GLIMAGE;
}
// used internally to keep track of the SoGLImages
void
SoGLImage::unregisterImage(SoGLImage *image)
{
assert(glimage_reglist);
LOCK_GLIMAGE;
int idx = glimage_reglist->find(image);
assert(idx >= 0);
if (idx >= 0) {
glimage_reglist->removeFast(idx);
}
PRIVATE(image)->isregistered = FALSE;
UNLOCK_GLIMAGE;
}
/*!
Sets a custom image resize function.
\since Coin 2.5
*/
void
SoGLImage::setResizeCallback(SoGLImageResizeCB * f, void * closure)
{
SoGLImageP::resizecb = f;
SoGLImageP::resizeclosure = closure;
}
// *************************************************************************
//
// Callback from SoContextHandler
//
void
SoGLImageP::contextCleanup(uint32_t context, void * closure)
{
SoGLImageP * thisp = (SoGLImageP *) closure;
#ifdef COIN_THREADSAFE
SoGLImageP::mutex->lock();
#endif // COIN_THREADSAFE
int n = thisp->dlists.getLength();
int i = 0;
while (i < n) {
if (thisp->dlists[i].dlist->getContext() == (int) context) {
thisp->dlists[i].dlist->unref(NULL);
thisp->dlists.remove(i);
n--;
}
else i++;
}
#ifdef COIN_THREADSAFE
SoGLImageP::mutex->unlock();
#endif // COIN_THREADSAFE
}
// *************************************************************************
#undef PRIVATE
#undef LOCK_GLIMAGE
#undef UNLOCK_GLIMAGE
|