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/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
/*!
\class SoLightPath Inventor/misc/SoLightPath.h
\brief The SoLightPath class is a light version of SoPath.
\ingroup general
SoLightPath can be used if you only need a temporary path, and don't
want the overhead that comes with an SoPath (ref, unref, auditing etc).
It is your responsibility to make sure the path is valid before
using it.
*/
#include <Inventor/misc/SoLightPath.h>
#include <Inventor/misc/SoChildList.h>
#include <Inventor/nodes/SoNode.h>
#include <Inventor/misc/SoTempPath.h>
#if COIN_DEBUG
#include <Inventor/errors/SoDebugError.h>
#endif // COIN_DEBUG
/*!
A constructor. Supply the head node and the approximate length of
the path.
*/
SoLightPath::SoLightPath(SoNode *headnodeptr, const int approxlength)
: headnode(NULL),
indices(approxlength)
{
this->setHead(headnodeptr);
}
/*!
A constructor. Supply the appriximate length of the path.
*/
SoLightPath::SoLightPath(const int approxlength)
: headnode(NULL),
indices(approxlength)
{
}
/*!
Destructor.
*/
SoLightPath::~SoLightPath()
{
if (this->headnode) this->headnode->unref();
}
/*!
Sets head of path. Truncates path to length 1.
*/
void
SoLightPath::setHead(SoNode * const node)
{
if (this->headnode) this->headnode->unref();
this->headnode = node;
assert(node);
this->headnode->ref();
this->indices.truncate(0);
this->indices.append(-1);
}
/*!
Appends a childindex to the path.
*/
void
SoLightPath::append(const int childindex)
{
this->indices.append(childindex);
}
/*!
Same as append().
*/
void
SoLightPath::push(const int childindex)
{
this->indices.append(childindex);
}
/*!
Pops off the last child.
*/
void
SoLightPath::pop(void)
{
#if COIN_DEBUG && 1 // debug
if (this->indices.getLength() <= 1) {
SoDebugError::postInfo("SoLightPath::pop",
"You shouldn't pop off the head node.");
}
#endif // debug
this->truncate(this->indices.getLength()-1);
}
/*!
Sets the tail of the path.
*/
void
SoLightPath::setTail(const int childindex)
{
this->indices[this->indices.getLength()-1] = childindex;
}
/*!
Returns the tail node of the path. Uses getNode().
*/
SoNode *
SoLightPath::getTail(void) const
{
return this->getNode(this->indices.getLength()-1);
}
/*!
Returns the head node.
*/
SoNode *
SoLightPath::getHead(void) const
{
return this->headnode;
}
/*!
Returns the indexth node in path.
*/
SoNode *
SoLightPath::getNode(const int index) const
{
#if COIN_DEBUG && 1 // debug
if (index < 0 || index >= this->indices.getLength()) {
SoDebugError::postInfo("SoLightPath::getNode",
"index %d out of bounds", index);
}
#endif // debug
SoNode *node = this->headnode;
for (int i = 1; i < index; i++) {
int childidx = this->indices[i];
SoChildList *children = node->getChildren();
node = NULL;
if (children == NULL || childidx < 0 || childidx >= children->getLength()) break;
node = (*children)[childidx];
}
return node;
}
/*!
Returns the child index of the indexth node in the path.
*/
int
SoLightPath::getIndex(const int index) const
{
#if COIN_DEBUG && 1 // debug
if (index < 0 || index >= this->indices.getLength()) {
SoDebugError::postInfo("SoLightPath::getNode",
"index %d out of bounds", index);
}
#endif // debug
return this->indices[index];
}
/*!
Returns the length of the path.
*/
int
SoLightPath::getFullLength() const
{
return this->indices.getLength();
}
/*!
Truncates the path from \a startindex.
*/
void
SoLightPath::truncate(const int startindex)
{
this->indices.truncate(startindex);
}
/*!
Updates \a path to be the same path as this path.
*/
void
SoLightPath::makeTempPath(SoTempPath *path) const
{
const int n = this->indices.getLength();
SoNode *node = this->headnode;
path->setHead(node);
for (int i = 1; i < n; i++) {
int childidx = this->indices[i];
// check validity of path, return if invalid
SoChildList *children = node->getChildren();
if (children == NULL || childidx < 0 || childidx >= children->getLength()) break;
node = (*children)[childidx];
path->append(childidx); // childidx should be ok
}
}
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