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/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
// FIXME: for some odd reason, order is important between these
// two. if SoBase.cpp is compiled before SoDebug.cpp, we get a weird
// error from the SbHash usage in SoDebug.cpp. investigate. -mortene.
// This is caused by the SbHashFunc(void *) being declared only when
// used. Hashing on (void *) is extremely dangerous, since we don't
// have any control over which kind of types are hashed this way.
// Indeed the very occurence of this problem is a symptom of the
// problems of hashing on (void *). Since all the implementations for
// (class *) are identical regardless of class, there shouldn't arise
// any problems from doing this, but if we change the implementations,
// we should make very sure that the correct function is picked as the
// hash function when doing inclusion like this. - BFG 20081117
#include "SoDebug.cpp"
#include "SoBase.cpp"
#include "AudioTools.cpp"
#include "CoinOffscreenGLCanvas.cpp"
#include "CoinResources.cpp"
#include "CoinStaticObjectInDLL.cpp"
#include "SoAudioDevice.cpp"
#include "SoBaseP.cpp"
#include "SoChildList.cpp"
#include "SoCompactPathList.cpp"
#include "SoContextHandler.cpp"
#include "SoDB.cpp"
#include "SoDBP.cpp"
#include "SoEventManager.cpp"
#include "SoFullPath.cpp"
#include "SoGL.cpp"
#include "SoGLBigImage.cpp"
#include "SoGLCubeMapImage.cpp"
#include "SoGLDriverDatabase.cpp"
#include "SoGLImage.cpp"
#include "SoGenerate.cpp"
#include "SoGlyph.cpp"
#include "SoInteraction.cpp"
#include "SoJavaScriptEngine.cpp"
#include "SoLightPath.cpp"
#include "SoLockManager.cpp"
#include "SoNormalGenerator.cpp"
#include "SoNotRec.cpp"
#include "SoNotification.cpp"
#include "SoOffscreenCGData.cpp"
#include "SoOffscreenGLXData.cpp"
#include "SoOffscreenRenderer.cpp"
#include "SoOffscreenWGLData.cpp"
#include "SoPath.cpp"
#include "SoPick.cpp"
#include "SoPickedPoint.cpp"
#include "SoPrimitiveVertex.cpp"
#include "SoProto.cpp"
#include "SoProtoInstance.cpp"
#include "SoRenderManager.cpp"
#include "SoRenderManagerP.cpp"
#include "SoSceneManager.cpp"
#include "SoSceneManagerP.cpp"
#include "SoShaderGenerator.cpp"
#include "SoState.cpp"
#include "SoTempPath.cpp"
#include "SoType.cpp"
#include "SoVBO.cpp"
#include "SoVertexArrayIndexer.cpp"
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