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This document describes the process of making a new release of the Coin
library.


IMPORTANT CHANGES
=================

20041214 larsa:

  Punting now includes generating and committing the Windows build files
  after the version information has been updated, but before the source
  repository is tagged for release.  This dramatically increases the
  punting time.


CODE AUDITING
=============

* Look through the patches in Coin-?/patchqueue/ and apply those who
  are decided to be ripe for plucking. Just use common sense and your
  knowledge about what can and can't be done versus API and ABI
  incompabilities and upgrades for the version to be released. Be
  conservative, better safe than sorry and all that.

* Grep for "\since" in the sourcecode files, and replace all the
  YYYY-MM-DD date tags with a version number.

* Grep for FIXMEs: at least do so for header files (to catch FIXMEs
  concerning stuff in the public API), and preferably also for FIXMEs
  in the implementation source code -- if you have some spare time to
  look through them. Take care of as many FIXMEs as seems necessary
  and possible within the time frame you have available for making the
  release.

* For new classes and methods, inspect the interface for correctness with
  regards to constness, access rights and similar things.

* If there's been a New Year's Eve since last release, update copyright
  information in all the source files, etc.


SPIFFING
========

This phase consists of getting everything straightened out and verifying
that things work as expected.  This phase should be repeated randomly
several times as new problems show up.

* Build-system updating:

  - Check installed versions of Autoconf, Automake and Libtool, and
    bootstrap the repository.  Libtoolize if necessary.  Note local
    changes to the libtool files, if any.  Verify the autotools
    information given in HACKING.  Update NEWS if there has been changes
    (new requirements?) since last release.

  - Enter simacros/cfg/ and update config.guess and config.sub from these
    locations:

  http://savannah.gnu.org/cgi-bin/viewcvs/*checkout*/config/config/config.guess
  http://savannah.gnu.org/cgi-bin/viewcvs/*checkout*/config/config/config.sub


* Source and build-system validation:

  All of this ought really be done from sources from a "make dist" tarball.

  - Linux (GNU make and gcc):

    $ <srcdir>/Coin/configure && make distcheck

    Verify the enable-compact build:

    $ <srcdir>/Coin/configure --enable-compact && make

    Verify build with CC set as a C++ compiler (for systems with a C++
    compiler but without a C compiler (yes, they exist)):

    $ <srcdir>/Coin/configure CC=<C++-compiler> && make

    Run the testsuite, and make sure no system installation of boost
    is available. The makefile-update is important, since no changes
    should be caused by this that differ between systems.

    $ cd testsuite && make makefile-update && make

 - Cygwin (GNU make and MS Visual C++)

    NOTE: For windows-packages to work, you need to have perl and
    makensis installed, this functionality is removed in Coin-3 and
    onwards, so only run make

    $ <srcdir>/Coin/configure && make (windows-packages)

    * Build SoQt and then build SoQt/test-code/assertdbg/crash.cpp with
      the debug libraries of Coin and SoQt, and ensure that the debugger
      has symbols and can trace through the source code when it comes up.

    This step will verify both release and debug builds.

    Run the testsuite, and make sure no system installation of boost
    is available. The makefile-update is important, since no changes
    should be caused by this that differ between systems.

    $ cd testsuite && make makefile-update && make

  - Mac OS X (GNU make and gcc)

    Create binary distribution, see Coin/packaging/macosx/checklist.txt.

    Run the testsuite, and make sure no system installation of boost
    is available. The makefile-update is important, since no changes
    should be caused by this that differ between systems.

    $ cd testsuite && make makefile-update && make

  - Make Source Dist

    - Remember to remove src/extensions/superglu before running

        $ <srcdir>/Coin/configure && make dist

      or superglu will be included in the dist tarball.


  * build a GUI toolkit + SoGuiExamples on top of Coin and run a few programs

* Update Documents

  - Create stub ChangeLog.vN.N.N in docs and add it to $(EXTRA_DIST) in
    toplevel Makefile.am. 

  - Scan through "hg log" and update NEWS on user-visible changes.

  - Scan through "hg log" and update RELNOTES on semantic changes.

  - Scan through "hg log" and update THANKS.

  - Check for missing and stale information in INSTALL.

  - Update README and README.*

  - Write mailinglist announcement and commit it to docs/ and add the
    file to $(EXTRA_DIST) in toplevel Makefile.am.
    - Include NEWS section.
    - Include download information.

* Bootstrap and commit everything.


PUNTING
=======

It is very important that all spiffing has been finished before embarking
on this phase.  It can only be done once for each release, and should be
done on a tight timeframe so chances of other people committing anything to
the library at the same time is minimal.  One should of course announce
to all Subversion writers that punting will be done and nobody should commit
anything.

* Release Version Number Update:

  configure.ac (top section)
  NEWS (header)
  README (multiple instances)
  RELNOTES
  INSTALL

  Rerun bootstrap.  Commit.

* Generate Windows Build Files:

  Use an MSVC6.0 Windows box and run build/misc/generate.sh from build/msvc6
  on it to get the build files generated for MSVC6.0.  Commit changes.
  Use an MSVC7.1 Windows box and run build/misc/generate.sh from build/msvc7
  on it to get the build files generated for MSVC7.1.  Commit changes.
  Use an MSVC8.0 Windows box and run build/misc/generate.sh from build/msvc8
  on it to get the build files generated for MSVC8.0.  Commit changes.
  Use an MSVC9.0 Windows box and run build/misc/generate.sh from build/msvc9
  on it to get the build files generated for MSVC9.0.  Commit changes.

* Generate up-to-date ChangeLog file for this release.

  Ensure the version number update / msvc build file regeneration is on the
  top in the ChangeLog.

  Move updated ChangeLog file to docs/ChangeLog.vN.N.N.
  Put "See docs/ChangeLog.vN.N.N" as the only content of root ChangeLog file.
  Strip the information header from the moved ChangeLog file.
  Commit changes.
  Make sure you remembered the $(EXTRA_DIST)-step in the above section.
  ("hg log -r tip:<startrev>: --style changelog" to generate)
* Tag Source Repository

  $ hg tag Coin-#.#.#

  | Listing existing tags can be done with:
  | $ hg tags

  If the next release is a major version clone the repository.

* Version Number Update

  If this release is on the main development repository, do the following.

  configure.ac (update COIN_MICRO and set COIN_BETA to a)
  NEWS (start new section for Coin beta)

  Rerun bootstrap.  Commit changes.

  Regenerate Visual Studio build files.  Commit changes.

  We're now home free if everything went well with the spiffing.


PUBLISHING / ANNOUNCING
=======================

This stage should be self-explanatory.


* Checkout of the release source code and make archive

  $ svn export https://svn.coin3d.org/repos/Coin/tags/coin-#.#.# Coin
  $ cd Coin
  $ ./configure && make dist

* Build Mac OS X binary distribution

  See Coin/packaging/macosx/checklist.txt.

* Put source distribution at ftp://ftp.coin3d.org/pub/coin/src/

* Put binary distributions at ftp://ftp.coin3d.org/pub/coin/bin/<arch>/

* Contact Debian and inform them about the update

  Steve M. Robbins <smr at debian.org> is our contact on this item.

* Update Coin Web site

* Send announcements to coin-announce@coin3d.org and coin-discuss@coin3d.org

* Update Coin Freshmeat project

* Send announcement to maintainers of OpenGL.org, Linux3D.org (dead?),
  VIS-SIM.org, vrsource.org

* Update our Coin entry on www.versiontracker.com (Mac OS equivalent
  of freshmeat.net).

* Lean back and wait for bug reports