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; Coin
; ====
;
; This file contains useful Visual Studio debugger hints for displaying
; more useful information in the tooltips while debugging with Coin types.
; The below data must go into the "[AutoExpand]"-section in one of the
; following files (depending on which version of Visual Studio you use):
;
; VC++ 6 => C:\Program Files\Microsoft Visual Studio\Common\MSDev98\Bin\autoexp.dat
; VC++ 7 => C:\Program Files\Microsoft Visual Studio .NET 2003\Common7\Packages\Debugger\autoexp.dat
; VC++ 8 => C:\Program Files\Microsoft Visual Studio 8\Common7\Packages\Debugger\autoexp.dat
;
; Revision 1
SbBox2s=SbBox2s(min=(<min.vec[0],i>, <min.vec[1],i>), max=(<max.vec[0],i>, <max.vec[1],i>))
SbBox2f=SbBox2f(min=(<min.vec[0],g>, <min.vec[1],g>), max=(<max.vec[0],g>, <max.vec[1],g>))
SbBox2d=SbBox2d(min=(<min.vec[0],g>, <min.vec[1],g>), max=(<max.vec[0],g>, <max.vec[1],g>))
SbBox3s=SbBox3s(min=(<min.vec[0],i>, <min.vec[1],i>, <min.vec[2],i>), max=(<max.vec[0],i>, <max.vec[1],i>, <max.vec[2],i>))
SbBox3f=SbBox3f(min=(<min.vec[0],g>, <min.vec[1],g>, <min.vec[2],g>), max=(<max.vec[0],g>, <max.vec[1],g>, <max.vec[2],g>))
SbVec2s=SbVec2s(<vec[0],i>, <vec[1],i>)
SbVec2f=SbVec2f(<vec[0],g>, <vec[1],g>)
SbVec2d=SbVec2d(<vec[0],g>, <vec[1],g>)
SbVec3s=SbVec3s(<vec[0],i>, <vec[1],i>, <vec[2],i>)
SbVec3f=SbVec3f(<vec[0],g>, <vec[1],g>, <vec[2],g>)
SbVec3d=SbVec3d(<vec[0],g>, <vec[1],g>, <vec[2],g>)
SbVec4f=SbVec4f(<vec[0],g>, <vec[1],g>, <vec[2],g>, <vec[3],g>)
SbVec4d=SbVec4d(<vec[0],g>, <vec[1],g>, <vec[2],g>, <vec[3],g>)
SbRotation=SbRotation(<quat.vec[0],g>, <quat.vec[1],g>, <quat.vec[2],g>, <quat.vec[3],g>)
SoBase=refs=<objdata.referencecount,d>
SoGroup=kids=<children->numitems,d> refs=<objdata.referencecount,d>
SoSwitch=which=<whichChild.value,d> kids=<children->nunitems,d> refs=<objdata.referencecount,d>
SoPrimitiveVertex=point=(<point[0],g>, <point[1],g>, <point[2],g>)
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