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#ifndef COIN_VBO_H
#define COIN_VBO_H
/**************************************************************************\
* Copyright (c) Kongsberg Oil & Gas Technologies AS
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/
#ifndef COIN_INTERNAL
#error this is a private header file
#endif /* !COIN_INTERNAL */
#include <Inventor/system/gl.h>
#include <Inventor/C/glue/gl.h>
#include "misc/SbHash.h"
class SoState;
class SoVBO {
public:
SoVBO(const GLenum target = GL_ARRAY_BUFFER,
const GLenum usage = GL_STATIC_DRAW);
~SoVBO();
static void init(void);
void setBufferData(const GLvoid * data, intptr_t size, SbUniqueId dataid = 0);
void * allocBufferData(intptr_t size, SbUniqueId dataid = 0);
SbUniqueId getBufferDataId(void) const;
void getBufferData(const GLvoid *& data, intptr_t & size);
void bindBuffer(uint32_t contextid);
static void setVertexCountLimits(const int minlimit, const int maxlimit);
static int getVertexCountMinLimit(void);
static int getVertexCountMaxLimit(void);
static void testGLPerformance(const uint32_t contextid);
static SbBool shouldCreateVBO(SoState * state, const uint32_t contextid, const int numdata);
static SbBool shouldRenderAsVertexArrays(SoState * statea,
const uint32_t contextid,
const int numdata);
private:
static void context_created(const uint32_t contextid, void * closure);
static SbBool isVBOFast(const uint32_t contextid);
static void context_destruction_cb(uint32_t context, void * userdata);
friend struct vbo_schedule;
static void vbo_delete(void * closure, uint32_t contextid);
GLenum target;
GLenum usage;
const GLvoid * data;
intptr_t datasize;
SbUniqueId dataid;
SbBool didalloc;
SbHash<uint32_t, GLuint> vbohash;
};
#endif // COIN_VERTEXARRAYINDEXER_H
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