1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114
|
/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2018, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file common/config_file.h
* \brief Class for loading profile (currently for loading ini config file)
*/
#pragma once
#include "common/singleton.h"
#include <boost/property_tree/ptree.hpp>
#include <string>
/**
* \class CConfigFile
*
* \brief Class for loading config file
*
*/
class CConfigFile : public CSingleton<CConfigFile>
{
public:
CConfigFile();
virtual ~CConfigFile();
/** Set flag to force using ini file from current directory */
void SetUseCurrentDirectory(bool useCurrentDirectory);
/** Loads colobot.ini
* \return return true on success
*/
bool Init();
/** Saves colobot.ini
* \return return true on success
*/
bool Save();
/** Sets string value in section under specified key
* \return return true on success
*/
bool SetStringProperty(std::string section, std::string key, std::string value);
/** Gets string value in section under specified key
* \return return true on success
*/
bool GetStringProperty(std::string section, std::string key, std::string& value);
/** Sets int value in section under specified key
* \return return true on success
*/
bool SetIntProperty(std::string section, std::string key, int value);
/** Sets bool value in section under specified key
* \return return true on success
*/
bool SetBoolProperty(std::string section, std::string key, bool value);
/** Gets int value in section under specified key
* \a value will only be changed if key exists
* \return return true on success
*/
bool GetIntProperty(std::string section, std::string key, int &value);
/** Sets float value in section under specified key
* \a value will only be changed if key exists
* \return return true on success
*/
bool SetFloatProperty(std::string section, std::string key, float value);
/** Gets float value in section under specified key
* \a value will only be changed if key exists
* \return return true on success
*/
bool GetFloatProperty(std::string section, std::string key, float &value);
/** Gets bool value in section under specified key
* \a value will only be changed if key exists
* \return return true on success
*/
bool GetBoolProperty(std::string section, std::string key, bool &value);
private:
boost::property_tree::ptree m_propertyTree;
bool m_needsSave;
bool m_useCurrentDirectory;
bool m_loaded;
};
//! Global function to get config file instance
inline CConfigFile & GetConfigFile()
{
return CConfigFile::GetInstance();
}
|