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/* ColorCode, a free MasterMind clone with built in solver
* Copyright (C) 2009 Dirk Laebisch
* http://www.laebisch.com/
*
* ColorCode is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* ColorCode is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with ColorCode. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PEGROW_H
#define PEGROW_H
#include <QObject>
#include <QColor>
#include <QPen>
#include <QRadialGradient>
#include <QGraphicsItem>
#include <iostream>
#include <vector>
#include "colorcode.h"
#include "colorpeg.h"
class PegRow : public QObject, public QGraphicsItem
{
Q_OBJECT
public:
PegRow(QObject* parent = 0);
~PegRow();
int GetIx() const;
bool IsActive() const;
int GetPegCnt() const;
ColorPeg** GetPegs();
std::vector<int> GetSolution() const;
void SetIx(const int ix);
void SetPegCnt(const int pegcnt);
void SetGameMode(const int gamemode);
void SetActive(const bool b);
bool SnapCP(ColorPeg* cp);
void ForceSnap(ColorPeg* cp, int posix);
void RemovePeg(ColorPeg* cp);
void CloseRow();
void OpenRow();
void ClearRow();
void Reset(const int pegcnt, const int gamemode);
void paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget);
QRectF boundingRect() const;
QPainterPath shape() const;
signals:
void RowSolutionSignal(int ix);
void RemovePegSignal(ColorPeg* cp);
protected:
QVariant itemChange(GraphicsItemChange change, const QVariant &value);
std::vector<int> mSolution;
QColor mPend;
QColor mPenl;
QColor mGrad0;
QColor mGrad1;
bool mIsActive;
bool mSolved;
int mIx;
int mPegCnt;
int mGameMode;
int mXOffs;
virtual void SetXOffs();
void CheckSolution();
ColorPeg** mColorPegs;
QRectF outlineRect() const;
private slots:
//void FillRandSlot();
private:
};
#endif // PEGROW_H
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