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/* ColorCode, a free MasterMind clone with built in solver
* Copyright (C) 2009 Dirk Laebisch
* http://www.laebisch.com/
*
* ColorCode is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* ColorCode is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with ColorCode. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GAMETABLESDIALOG_H
#define GAMETABLESDIALOG_H
#include <QtGui>
#include <QDialog>
class GamesListModel;
class GameTableView;
class CCGame;
namespace Ui
{
class GameTablesDialog;
}
class GameTablesDialog : public QDialog
{
Q_OBJECT
public:
static const int TABIX_INPUT;
static const int TABIX_PREVIOUS;
static const int TABIX_BOOKMARKS;
static const int TABIX_HIGHSCORES;
GameTablesDialog(QWidget* parent = 0, Qt::WindowFlags f = Qt::Dialog);
~GameTablesDialog();
void ShowTab(int tabix);
GameTableView* mPrevTableView;
GameTableView* mSavedTableView;
GameTableView* mHighTableView;
public slots:
void ShowInputSlot();
void ShowPrevSlot();
void ShowSavedSlot();
void ShowHighSlot();
void HoverRowSlot(const int row);
void ReadSettingsGamesSlot();
void SetSettingsSlot();
void InsertHighScoreSlot(CCGame* g);
void InsertPrevGameSlot(CCGame* g);
void InsertSavedGameSlot(CCGame* g);
void NewGameInputSlot(CCGame* g);
void OkBtnSlot();
void ClearListSlot();
void CurrentTabChanged(int ix);
virtual void reject();
signals:
void NewGameInputSignal(CCGame* g);
protected:
void changeEvent(QEvent *e);
virtual void closeEvent(QCloseEvent* e);
private:
void Init();
void SetRowHeight();
GamesListModel* GetCurModel() const;
GameTableView* GetCurView() const;
void SetGameProperties(const CCGame* g);
QString FormatDuration(const uint dur) const;
CCGame* mLastGameProperties;
Ui::GameTablesDialog *ui;
private slots:
void GameNoInpChangedSlot(const QString &txt);
void PlayInputSlot();
void ValidNameCommitSlot();
};
#endif // GAMETABLESDIALOG_H
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