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/* ColorCode, a free MasterMind clone with built in solver
* Copyright (C) 2009 Dirk Laebisch
* http://www.laebisch.com/
*
* ColorCode is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* ColorCode is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with ColorCode. If not, see <http://www.gnu.org/licenses/>.
*/
#include "highscoresmodel.h"
#include "gametableview.h"
GameTableView::GameTableView(QWidget *parent) : QTableView(parent)
{
setFocusPolicy(Qt::NoFocus);
mGamesListModel = NULL;
mHoverRow = -1;
setMouseTracking(true);
setAttribute(Qt::WA_Hover, true);
setAttribute(Qt::WA_AlwaysShowToolTips, true);
horizontalHeader()->setStretchLastSection(true);
verticalHeader()->setResizeMode(QHeaderView::Fixed);
verticalHeader()->setDefaultSectionSize(18);
verticalHeader()->hide();
horizontalHeader()->setFixedHeight(18);
setGridStyle(Qt::NoPen);
setShowGrid(false);
setSelectionBehavior(QAbstractItemView::SelectItems);
setAlternatingRowColors(true);
setFrameStyle(QFrame::NoFrame);
setFont(QApplication::font());
horizontalHeader()->setHighlightSections(false);
verticalScrollBar()->setTracking(true);
connect(verticalScrollBar(), SIGNAL(valueChanged(int)), this, SLOT(ScrollSliderChangedSlot(int)));
connect(verticalScrollBar(), SIGNAL(sliderReleased()), this, SLOT(ScrollSliderChangedSlot()));
viewport()->setMouseTracking(true);
viewport()->setAttribute(Qt::WA_Hover, true);
viewport()->setAttribute(Qt::WA_AlwaysShowToolTips, true);
viewport()->setFocus();
}
void GameTableView::SetGamesListModel(GamesListModel* glm)
{
mGamesListModel = glm;
setModel(glm);
connect(this, SIGNAL(HoverRowSignal(int)), mGamesListModel, SLOT(HoverRowSlot(int)));
}
void GameTableView::CloseEditorSlot(const QModelIndex &index)
{
if (mGamesListModel != NULL && index.isValid() && index.column() == mGamesListModel->GetColIx(HighScoresModel::COL_USERNAME))
{
closeEditor(indexWidget(index), QAbstractItemDelegate::SubmitModelCache);
}
}
void GameTableView::ScrollSliderChangedSlot(int)
{
SetHoverRowByY((mapFromGlobal(QCursor::pos()).y() - horizontalHeader()->height()));
}
void GameTableView::SetHoverRowByY(const int y)
{
int row = rowAt(y);
if (row == mHoverRow)
{
return;
}
mHoverRow = row;
emit HoverRowSignal(mHoverRow);
}
void GameTableView::mouseMoveEvent(QMouseEvent* e)
{
QTableView::mouseMoveEvent(e);
SetHoverRowByY(e->y());
}
void GameTableView::wheelEvent(QWheelEvent* e)
{
QTableView::wheelEvent(e);
SetHoverRowByY(e->y());
}
void GameTableView::leaveEvent(QEvent*)
{
if (mHoverRow == -1)
{
return;
}
mHoverRow = -1;
emit HoverRowSignal(mHoverRow);
}
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