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/*
* This file is part of the XForms library package.
*
* XForms is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation; either version 2.1, or
* (at your option) any later version.
*
* XForms is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with XForms. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* \file objects.c
*
* This file is part of the XForms library package.
* Copyright (c) 1996-2002 T.C. Zhao and Mark Overmars
* All rights reserved.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "include/forms.h"
#include "flinternal.h"
#include <string.h>
#include "private/flvasprintf.h"
#define TRANSLATE_Y( obj, form ) ( form->h - obj->h - obj->y )
extern FL_FORM * fli_fast_free_object; /* defined in forms.c */
extern FL_OBJECT * fli_handled_obj; /* defined in events.c */
extern FL_OBJECT * fli_handled_parent; /* defined in events.c */
static void redraw( FL_FORM *,
int );
static void lose_focus( FL_OBJECT * );
static void get_object_rect( FL_OBJECT *,
XRectangle *,
int );
static XRectangle * get_label_rect( FL_OBJECT * obj,
XRectangle * rect );
static int objects_intersect( FL_OBJECT *,
FL_OBJECT * );
static void mark_object_for_redraw( FL_OBJECT * );
static int object_is_under( FL_OBJECT * );
static void checked_hide_tooltip( FL_OBJECT *,
XEvent * );
static FL_OBJECT *refocus;
static void **tmp_vdata = NULL;
static FL_RECT *tmp_rects = NULL;
#define IS_BUTTON_CLASS( i ) ( i == FL_BUTTON \
|| i == FL_ROUNDBUTTON \
|| i == FL_ROUND3DBUTTON \
|| i == FL_LIGHTBUTTON \
|| i == FL_CHECKBUTTON \
|| i == FL_BITMAPBUTTON \
|| i == FL_PIXMAPBUTTON )
/* Macro for checking of a FL_FORM pointer points to a form that should
be actually drawn to */
#define FORM_IS_UPDATABLE( form ) ( form \
&& ( form )->visible == FL_VISIBLE \
&& ( form )->frozen == 0 )
/* Macro for checking if a label is to be consider to be "outside" of its
object for redrawing purposes. When a label is outside its object and
we change the position or size of the object or the text, style or
font size of the label then other objects under the label also need
to be redrawn. In priciple calling fl_is_outside_lalign() should do
the job but there are some semi-transparent objects which we need to
treat as if their labels are always "outside" even if they aren't
marked that way. */
#define OL( o ) ( fl_is_outside_lalign( ( o )->align ) \
|| ( o )->objclass == FL_ROUNDBUTTON \
|| ( o )->objclass == FL_ROUND3DBUTTON \
|| ( o )->objclass == FL_CHECKBUTTON )
#define IN_REDRAW 1
#define HIDE_WHILE_FROZEN 2
/***************************************
* Returns the "background object" of a form or NULL if there isn't one
* (this is either the first object of a form or, if that object has the
* box type FL_NO_BOX, the next one).
***************************************/
static FL_OBJECT *
bg_object( FL_FORM * form )
{
if ( ! form || ! form->first )
return NULL;
return form->first->boxtype == FL_NO_BOX ? form->first->next : form->first;
}
/***************************************
* Creates an object - NOT FOR USE BY USERS OF THE LIBRARY!
***************************************/
FL_OBJECT *
fl_make_object( int objclass,
int type,
FL_Coord x,
FL_Coord y,
FL_Coord w,
FL_Coord h,
const char * label,
FL_HANDLEPTR handle )
{
FL_OBJECT *obj;
#ifdef FL_WIN32
int def = -2;
#else
int def = FL_BOUND_WIDTH;
#endif
obj = fl_calloc( 1, sizeof *obj );
obj->objclass = objclass;
obj->type = type;
obj->resize = FL_RESIZE_ALL;
obj->nwgravity = obj->segravity = FL_NoGravity;
obj->boxtype = FL_NO_BOX;
obj->bw = ( fli_cntl.borderWidth
&& FL_abs( fli_cntl.borderWidth ) <= FL_MAX_BW ) ?
fli_cntl.borderWidth : def;
obj->x = x;
obj->y = y;
obj->w = w;
obj->h = h;
obj->u_vdata = NULL;
obj->u_cdata = NULL;
switch ( fli_cntl.coordUnit )
{
case FL_COORD_PIXEL :
break;
case FL_COORD_MM :
fli_scale_object( obj, fli_dpi / 25.4, fli_dpi / 25.4 );
break;
case FL_COORD_POINT :
fli_scale_object( obj, fli_dpi / 72.0, fli_dpi / 72.0 );
break;
case FL_COORD_centiPOINT :
fli_scale_object( obj, fli_dpi / 7200.0, fli_dpi / 7200.0 );
break;
case FL_COORD_centiMM :
fli_scale_object( obj, fli_dpi / 2540.0, fli_dpi / 2540.0 );
break;
default:
M_err( "fl_make_object", "Unknown unit: %d. Reset",
fli_cntl.coordUnit );
fli_cntl.coordUnit = FL_COORD_PIXEL;
}
obj->wantkey = FL_KEY_NORMAL;
obj->flpixmap = NULL;
obj->label = fl_strdup( label ? label : "" );
obj->handle = handle;
obj->align = FL_ALIGN_CENTER;
obj->lcol = FL_BLACK;
obj->col1 = FL_COL1;
obj->col2 = FL_MCOL;
if ( IS_BUTTON_CLASS( objclass ) && fli_cntl.buttonFontSize )
obj->lsize = fli_cntl.buttonFontSize;
else if ( objclass == FL_MENU && fli_cntl.menuFontSize )
obj->lsize = fli_cntl.menuFontSize;
else if ( ( objclass == FL_CHOICE || objclass == FL_SELECT )
&& fli_cntl.choiceFontSize )
obj->lsize = fli_cntl.choiceFontSize;
else if ( objclass == FL_INPUT && fli_cntl.inputFontSize )
obj->lsize = fli_cntl.inputFontSize;
else if ( objclass == FL_SLIDER && fli_cntl.sliderFontSize )
obj->lsize = fli_cntl.sliderFontSize;
#if 0
else if ( objclass == FL_BROWSER && fli_cntl.browserFontSize )
obj->lsize = fli_cntl.browserFontSize;
#endif
else if ( fli_cntl.labelFontSize )
obj->lsize = fli_cntl.labelFontSize;
else
obj->lsize = FL_DEFAULT_SIZE;
obj->lstyle = FL_NORMAL_STYLE;
obj->shortcut = fl_calloc( 1, sizeof( long ) );
*obj->shortcut = 0;
obj->active = 1;
obj->visible = FL_VISIBLE;
obj->object_callback = NULL;
obj->spec = NULL;
obj->next = obj->prev = NULL;
obj->form = NULL;
obj->dbl_background = FL_COL1;
obj->parent = NULL;
obj->child = NULL;
obj->nc = NULL;
obj->group_id = 0;
obj->set_return = NULL;
obj->how_return = FL_RETURN_ALWAYS;
obj->returned = 0;
obj->is_under = 0;
return obj;
}
/***************************************
* Adds an object to a form
***************************************/
void
fl_add_object( FL_FORM * form,
FL_OBJECT * obj )
{
/* Checking for correct arguments. */
if ( ! obj )
{
M_err( "fl_add_object", "NULL object" );
return;
}
if ( ! form )
{
M_err( "fl_add_object", "NULL form for '%s'",
fli_object_class_name( obj ) );
return;
}
if ( obj->form )
{
M_err( "fl_add_object", "Object already belongs to a form" );
return;
}
if ( obj->objclass == FL_BEGIN_GROUP || obj->objclass == FL_END_GROUP )
{
M_err( "fl_add_object", "Can't add an pseudo-object that marks the "
"start or end of a group" );
return;
}
obj->prev = obj->next = NULL;
obj->form = form;
if ( obj->automatic )
{
form->num_auto_objects++;
fli_recount_auto_objects( );
}
if ( fli_inverted_y )
obj->y = TRANSLATE_Y( obj, form );
obj->fl1 = obj->x;
obj->fr1 = form->w_hr - obj->fl1;
obj->ft1 = obj->y;
obj->fb1 = form->h_hr - obj->ft1;
obj->fl2 = obj->x + obj->w;
obj->fr2 = form->w - obj->fl2;
obj->ft2 = obj->y + obj->h;
obj->fb2 = form->h - obj->ft2;
/* If adding to a group, set objects group ID, then find the end of the
group or the end of the object list of this form */
if ( fli_current_group )
{
FL_OBJECT *end = fli_current_group;
obj->group_id = fli_current_group->group_id;
while ( end && end->objclass != FL_END_GROUP )
end = end->next;
/* If 'end' exists must've opened the group with fl_addto_group */
if ( end )
{
end->prev->next = obj;
obj->prev = end->prev;
obj->next = end;
end->prev = obj;
if ( obj->child )
{
FL_OBJECT * tmp;
for ( tmp = obj->child; tmp; tmp = tmp->nc )
fl_add_object( form, tmp );
}
if ( fl_current_form != form
&& FORM_IS_UPDATABLE( obj->form )
&& ! obj->parent )
{
fli_recalc_intersections( form );
fl_redraw_object( obj );
}
return;
}
}
if ( ! form->first )
form->first = form->last = obj;
else
{
obj->prev = form->last;
form->last->next = obj;
form->last = obj;
}
if ( obj->input && obj->active && ! form->focusobj )
fl_set_focus_object( form, obj );
/* If the object has child objects also add them to the form */
if ( obj->child )
fli_add_composite( obj );
if ( obj->form->first
&& obj->form->first != obj )
{
FL_COLOR bkcol = obj->form->first->col1;
if ( obj->form->first->boxtype == FL_NO_BOX )
{
bkcol = obj->form->first->next->col1;
if ( obj == obj->form->first->next )
obj->col1 = obj->form->first->col1;
}
obj->dbl_background = bkcol;
}
/* It only make sense to recalculate intersections between objects
and to redraw the form with the new object when we're not within
a fl_bgn_form()/fl_end_form() pair and also only for objects that
aren't child objects */
if ( fl_current_form != form
&& FORM_IS_UPDATABLE( obj->form )
&& ! obj->parent )
{
fli_recalc_intersections( form );
fl_redraw_object( obj );
}
}
/***************************************
* Inserts object 'obj' in front of the object 'before'
***************************************/
void
fli_insert_object( FL_OBJECT * obj,
FL_OBJECT * before )
{
FL_FORM * form;
/* Checking for correct arguments */
if ( ! obj || ! before )
{
M_err( "fli_insert_object", "NULL object" );
return;
}
if ( ! before->form )
{
M_err( "fli_insert_object", "Trying to insert object into NULL form" );
return;
}
form = before->form;
obj->next = before;
if ( before->type != FL_BEGIN_GROUP )
obj->group_id = before->group_id;
if ( before == form->first )
{
form->first = obj;
obj->prev = NULL;
}
else
{
obj->prev = before->prev;
obj->prev->next = obj;
}
obj->fl1 = obj->x;
obj->fr1 = form->w_hr - obj->fl1;
obj->ft1 = obj->y;
obj->fb1 = form->h_hr - obj->ft1;
obj->fl2 = obj->x + obj->w;
obj->fr2 = form->w - obj->fl2;
obj->ft2 = obj->y + obj->h;
obj->fb2 = form->h - obj->ft2;
before->prev = obj;
obj->form = form;
if ( obj->automatic )
{
form->num_auto_objects++;
fli_recount_auto_objects( );
}
if ( fli_inverted_y )
obj->y = TRANSLATE_Y( obj, form );
if ( obj->input && obj->active && ! form->focusobj )
fl_set_focus_object( form, obj );
/* If the object has child objects also insert them into the form */
if ( obj->child )
fli_insert_composite( obj, before );
if ( fl_current_form != form
&& FORM_IS_UPDATABLE( form )
&& ! obj->parent )
{
fli_recalc_intersections( form );
fl_redraw_object( obj );
}
}
/***************************************
* Unlinks an object from its form
***************************************/
void
fl_delete_object( FL_OBJECT * obj )
{
FL_FORM * form;
if ( ! obj )
{
M_err( "fl_delete_object", "NULL object" );
return;
}
if ( ! obj->form )
{
M_err( "fl_delete_object", "Delete '%s' from NULL form",
( obj->label && *obj->label ) ? obj->label : "object" );
return;
}
checked_hide_tooltip( obj, NULL );
/* If object is the pseudo-object starting a group delete the
complete group */
if ( obj->objclass == FL_BEGIN_GROUP )
{
FL_OBJECT *o;
fl_freeze_form( obj->form );
for ( o = obj->next; o; o = o->next )
{
/* Hack for fdesign to allow deletion of the FL_BEGIN_GROUP and
FL_END_GROUP objects while keeping the objects in the group
if their group ID was unset */
if ( o->group_id != obj->group_id
|| ( o->parent && o->parent->group_id != obj->group_id ) )
continue;
fl_delete_object( o );
if ( o->objclass == FL_END_GROUP )
break;
}
fl_unfreeze_form( obj->form );
}
/* Avoid deleting an object that represents the end of a group if
the group isn't empty */
if ( obj->objclass == FL_END_GROUP )
{
FL_OBJECT *o;
for ( o = obj->form->first; o && o != obj; o = o->next )
{
/* Hack for fdesign to allow deletion of the FL_BEGIN_GROUP
and FL_END_GROUP objects with the objects in the group
(if there group ID was unset) */
if ( o->group_id != obj->group_id
|| ( o->parent && o->parent->group_id != obj->group_id ) )
continue;
if ( o->group_id == obj->group_id && o->objclass != FL_BEGIN_GROUP )
break;
}
if ( o != obj )
{
M_err( "fl_delete_object", "Can't delete end of group object "
"while the group still has members" );
return;
}
}
/* If this object has childs also unlink them */
if ( obj->child )
fli_delete_composite( obj );
form = obj->form;
if ( obj->automatic )
{
form->num_auto_objects--;
fli_recount_auto_objects( );
}
lose_focus( obj );
if ( obj == fli_int.pushobj )
fli_int.pushobj = NULL;
if ( obj == fli_int.mouseobj )
fli_int.mouseobj = NULL;
#ifdef DELAYED_ACTION
fli_object_qflush_object( obj );
#endif
/* Object also loses its group membership */
if ( obj->objclass != FL_BEGIN_GROUP && obj->objclass != FL_END_GROUP )
obj->group_id = 0;
obj->form = NULL;
if ( obj->prev )
obj->prev->next = obj->next;
else
form->first = obj->next;
if ( obj->next )
obj->next->prev = obj->prev;
else
form->last = obj->prev;
/* Redraw the form (except when the complete form is being deleted, in
that case 'fli_fast_free_object' is set to the form being deleted) */
if ( fli_fast_free_object != form && ! obj->parent )
{
fli_recalc_intersections( form );
redraw( form, 1 );
}
}
/***************************************
* Frees the memory used by an object
***************************************/
void
fl_free_object( FL_OBJECT * obj )
{
/* Check whether it's ok to free it */
if ( ! obj )
{
M_err( "fl_free_object", "NULL object" );
return;
}
/* If the object is the pseudo-object starting a group free the
complete group */
if ( obj->objclass == FL_BEGIN_GROUP )
{
FL_OBJECT *o,
*on;
for ( o = obj->next; o && o->objclass != FL_END_GROUP; o = on )
{
on = o->next;
/* Skip child objects, they get removed automatically when the
parent gets deleted */
while ( on->parent )
on = on->next;
fl_free_object( o );
}
if ( o )
fl_free_object( o );
}
/* Avoid deleting an object that represents the end of a group if
the group isn't empty */
if ( obj->objclass == FL_END_GROUP )
{
FL_OBJECT *o;
for ( o = obj->form->first; o && o != obj; o = o->next )
if ( o->group_id == obj->group_id && o->objclass != FL_BEGIN_GROUP )
break;
if ( o != obj )
{
M_err( "fl_free_object", "Can't free end of group object "
"while the group still has members" );
return;
}
}
/* If the object hasn't yet been unlinked from its form do it know */
if ( obj->form )
fl_delete_object( obj );
/* If this is a parent object free its children first */
if ( obj->child )
fli_free_composite( obj );
/* If it's a child object remove it from the linked list of childs
of the parent object */
if ( obj->parent )
{
FL_OBJECT *o = obj->parent->child;
if ( o == obj )
obj->parent->child = obj->nc;
else
{
while ( o->nc != obj )
o = o->nc;
o->nc = obj->nc;
}
}
/* Make the object release all memory it may have allocated */
fli_handle_object( obj, FL_FREEMEM, 0, 0, 0, NULL, 0 );
/* Finally free all other memory we allocated for the object */
fli_safe_free( obj->label );
fli_safe_free( obj->tooltip );
fli_safe_free( obj->shortcut );
if ( obj->flpixmap )
{
fli_free_flpixmap( obj->flpixmap ) ;
fli_safe_free( obj->flpixmap );
}
/* We might have arrived here due to a callback for the object we just
deleted (or one of it's child objects). The following tests allow
the routine that invoked the callback to check if that is the case
and avoid further uses of the object/parent. */
if ( obj == fli_handled_obj )
fli_handled_obj = NULL;
if ( obj == fli_handled_parent ) fli_handled_parent = NULL;
fl_free( obj );
}
/*-----------------------------------------------------------------------
Setting/getting attributes.
-----------------------------------------------------------------------*/
/***************************************
* Returns the object class of the object
***************************************/
int
fl_get_object_objclass( FL_OBJECT * obj )
{
if ( ! obj )
{
M_err( "fl_get_object_objclass", "NULL object" );
return -1;
}
return obj->objclass;
}
/***************************************
* Returns the type of the object
***************************************/
int
fl_get_object_type( FL_OBJECT * obj )
{
if ( ! obj )
{
M_err( "fl_get_object_type", "NULL object" );
return -1;
}
return obj->type;
}
/***************************************
* Sets the boxtype of the object
***************************************/
void
fl_set_object_boxtype( FL_OBJECT * obj,
int boxtype )
{
int need_show = 0;
if ( ! obj )
{
M_err( "fl_set_object_boxtype", "NULL object" );
return;
}
if ( obj->boxtype == boxtype )
return;
if ( obj->visible )
{
need_show = 1;
fl_hide_object( obj );
}
obj->boxtype = boxtype;
fli_handle_object( obj, FL_ATTRIB, 0, 0, 0, NULL, 0 );
if ( need_show )
fl_show_object( obj );
}
/***************************************
* Returns the boxtype of the object
***************************************/
int
fl_get_object_boxtype( FL_OBJECT * obj )
{
if ( ! obj )
{
M_err( "fl_get_object_boxtype", "NULL object" );
return -1;
}
return obj->boxtype;
}
/***************************************
* Sets the resize property of an object
***************************************/
void
fl_set_object_resize( FL_OBJECT * obj,
unsigned int what )
{
if ( ! obj )
{
M_err( "fl_set_object_resize", "NULL object" );
return;
}
obj->resize = what & FL_RESIZE_ALL;
/* Check if thr object has childs, if so also change all of them */
if ( obj->child )
fli_set_composite_resize( obj, obj->resize );
/* Check if thr object is a group, if so also change all members */
if ( obj->objclass == FL_BEGIN_GROUP )
for ( obj = obj->next; obj && obj->objclass != FL_END_GROUP;
obj = obj->next )
fl_set_object_resize( obj, what );
}
/***************************************
* Returns the resize setting of an object
***************************************/
void
fl_get_object_resize( FL_OBJECT * obj,
unsigned int * resize )
{
if ( ! obj )
{
M_err( "fl_get_object_resize", "NULL object" );
return;
}
if ( resize )
*resize = obj->resize;
}
/***************************************
* Sets the gravity properties of an object
***************************************/
void
fl_set_object_gravity( FL_OBJECT * obj,
unsigned int nw,
unsigned int se )
{
if ( ! obj )
{
M_err( "fl_set_object_gravity", "NULL object" );
return;
}
obj->nwgravity = nw;
obj->segravity = se;
/* Check if the object has childs, if so also change all of them */
if ( obj->child )
fli_set_composite_gravity( obj, nw, se );
/* Check if object is a group, if so change also all members */
if ( obj->objclass == FL_BEGIN_GROUP )
for ( ; obj && obj->objclass != FL_END_GROUP; obj = obj->next )
{
obj->nwgravity = nw;
obj->segravity = se;
fli_set_composite_gravity( obj, nw, se );
}
}
/***************************************
* Returns the gravity settings for an object
***************************************/
void
fl_get_object_gravity( FL_OBJECT * obj,
unsigned int * nw,
unsigned int * se )
{
if ( ! obj )
{
M_err( "fl_get_object_gravity", "NULL object" );
return;
}
if ( nw )
*nw = obj->nwgravity;
if ( se )
*se = obj->segravity;
}
/***************************************
* Sets the color of the object
***************************************/
void
fl_set_object_color( FL_OBJECT * obj,
FL_COLOR col1,
FL_COLOR col2 )
{
FL_COLOR old_col1;
if ( ! obj )
{
M_err( "fl_set_object_color", "NULL object" );
return;
}
if ( col1 >= FL_MAX_COLORS || col2 >= FL_MAX_COLORS )
{
M_err( "fl_set_object_color", "Invalid color" );
return;
}
if ( obj->col1 == col1
&& obj->col2 == col2
&& obj->objclass != FL_TABFOLDER )
return;
old_col1 = obj->col1;
obj->col1 = col1;
obj->col2 = col2;
fli_handle_object( obj, FL_ATTRIB, 0, 0, 0, NULL, 0 );
/* If this is the object for the background of the form all of its
objects must be told about the new color. */
if ( obj->col1 != old_col1
&& obj == bg_object( obj->form ) )
{
FL_OBJECT *o;
for ( o = obj->next; o; o = o->next )
o->dbl_background = col1;
}
if ( obj->objclass == FL_TABFOLDER )
fli_set_tab_color( obj, col1, col2 );
fl_redraw_object( obj );
}
/***************************************
* Returns the colors of the object
***************************************/
void
fl_get_object_color( FL_OBJECT * obj,
FL_COLOR * col1,
FL_COLOR * col2 )
{
if ( ! obj )
{
M_err( "fl_get_object_color", "NULL object" );
return;
}
if ( col1 )
*col1 = obj->col1;
if ( col2 )
*col2 = obj->col2;
}
/***************************************
* If called with a non-zero value for 'timeout' the object will
* receive FL_DBLCLICK events if the mouse is clicked twice within
* 'timeout' milliseconds, if called with 0 no FL_DBLCLICK events
* are received.
***************************************/
void
fl_set_object_dblclick( FL_OBJECT * obj,
unsigned long timeout )
{
if ( ! obj )
{
M_err( "fl_set_object_dblclick", "NULL object" );
return;
}
obj->click_timeout = timeout;
}
/***************************************
* Returns the double click timeout for the object
***************************************/
unsigned long
fl_get_object_dblclick( FL_OBJECT * obj )
{
if ( ! obj )
{
M_err( "fl_get_object_dblclick", "NULL object" );
return ULONG_MAX;
}
return obj->click_timeout;
}
/***************************************
***************************************/
void
fl_set_object_dblbuffer( FL_OBJECT * obj,
int yesno )
{
FL_OBJECT *o;;
if ( ! obj )
{
M_err( "fl_set_object_dblbuffer", "NULL object" );
return;
}
/* Never bother with composite objects */
if ( obj->child || obj->parent )
return;
if ( obj->use_pixmap == yesno )
return;
obj->use_pixmap = yesno ? 1 : 0;
/* Figure out the background color to be used */
if ( obj->form && ( o = bg_object( obj->form ) ) )
obj->dbl_background = o->col1;
}
/* Test if an object is really visible */
#define ObjIsVisible( obj ) ( ( obj )->visible \
&& ( obj )->form \
&& ( obj )->form->visible == FL_VISIBLE )
/***************************************
* Sets the label of an object
***************************************/
void
fl_set_object_label( FL_OBJECT * obj,
const char * label )
{
int need_show = 0;
if ( ! obj )
{
M_err( "fl_set_object_label", "NULL object" );
return;
}
if ( ! label )
label = "";
if ( ! strcmp( obj->label, label ) )
return;
if ( OL( obj ) && obj->visible )
{
need_show = 1;
fl_hide_object( obj );
}
obj->label = fl_realloc( obj->label, strlen( label ) + 1 );
strcpy( obj->label, label );
if ( need_show )
fl_show_object( obj );
else if ( obj->visible )
{
fli_recalc_intersections( obj->form );
fl_redraw_object( obj );
}
}
/***************************************
* Sets the label of an object using a format string and an appropriate
* number of (unspecified) argiments
***************************************/
void
fl_set_object_label_f( FL_OBJECT * obj,
const char * fmt,
... )
{
char * buf;
EXPAND_FORMAT_STRING( buf, fmt );
fl_set_object_label( obj, buf );
fl_free( buf );
}
/***************************************
* Returns the objects label string
***************************************/
const char *
fl_get_object_label( FL_OBJECT * obj )
{
if ( ! obj )
{
M_err( "fl_get_object_label", "NULL object" );
return NULL;
}
return obj->label;
}
/***************************************
* Sets the label color of an object
***************************************/
void
fl_set_object_lcol( FL_OBJECT * obj,
FL_COLOR lcol )
{
FL_FORM * form;
if ( ! obj )
{
M_err( "fl_set_object_lcol", "NULL object" );
return;
}
form = obj->form;
if ( obj->objclass == FL_BEGIN_GROUP )
{
obj->lcol = lcol;
if ( form )
fl_freeze_form( form );
for ( obj = obj->next; obj && obj->objclass != FL_END_GROUP;
obj = obj->next )
fl_set_object_lcolor( obj, lcol );
if ( form )
fl_unfreeze_form( form );
}
else if ( obj->lcol != lcol )
{
obj->lcol = lcol;
if ( obj->objclass == FL_TABFOLDER )
fli_set_tab_lcolor( obj, lcol );
fli_handle_object( obj, FL_ATTRIB, 0, 0, 0, NULL, 0 );
fl_redraw_object( obj );
}
}
/***************************************
* Returns the label color of an object
***************************************/
FL_COLOR
fl_get_object_lcol( FL_OBJECT * obj )
{
if ( ! obj )
{
M_err( "fl_get_object_lcol", "NULL object" );
return FL_NOCOLOR;
}
return obj->lcol;
}
/***************************************
* Sets the label's text size of an object
***************************************/
void
fl_set_object_lsize( FL_OBJECT * obj,
int lsize )
{
FL_OBJECT *o;
int need_show = 0;
if ( ! obj )
{
M_err( "fl_set_object_lsize", "NULL object" );
return;
}
if ( obj->objclass != FL_BEGIN_GROUP && obj->lsize == lsize )
return;
/* For objects that have their label on the outside (or that are
transparent) we hide the object and, after setting the new label font
size, re-show them in order to get everything beneath them redrawn */
if ( OL( obj ) && obj->visible )
{
need_show = 1;
fl_hide_object( obj );
}
obj->lsize = lsize;
fli_handle_object( obj, FL_ATTRIB, 0, 0, 0, NULL, 0 );
if ( obj->objclass == FL_TABFOLDER )
fli_set_tab_lsize( obj, lsize );
if ( obj->objclass == FL_BEGIN_GROUP )
for ( o = obj->next; o && o->objclass != FL_END_GROUP; o = o->next )
{
obj->lsize = lsize;
fli_handle_object( o, FL_ATTRIB, 0, 0, 0, NULL, 0 );
}
if ( need_show )
fl_show_object( obj );
else if ( obj->visible )
{
fli_recalc_intersections( obj->form );
fl_redraw_object( obj );
}
}
/***************************************
* Returns the labels text size of an object
***************************************/
int
fl_get_object_lsize( FL_OBJECT * obj )
{
if ( ! obj )
{
M_err( "fl_get_object_lsize", "NULL object" );
return -1;
}
return obj->lsize;
}
/***************************************
* Sets the label style of an object
***************************************/
void
fl_set_object_lstyle( FL_OBJECT * obj,
int lstyle )
{
FL_OBJECT *o;
int need_show = 0;
if ( ! obj )
{
M_err( "fl_set_object_lstyle", "NULL object" );
return;
}
if ( obj->objclass != FL_BEGIN_GROUP && obj->lstyle == lstyle )
return;
if ( OL( obj ) && obj->visible )
{
need_show = 1;
fl_hide_object( obj );
}
obj->lstyle = lstyle;
fli_handle_object( obj, FL_ATTRIB, 0, 0, 0, NULL, 0 );
if ( obj->objclass == FL_TABFOLDER )
fli_set_tab_lstyle( obj, lstyle );
if ( obj->objclass == FL_BEGIN_GROUP )
for ( o = obj->next; o && o->objclass != FL_END_GROUP; o = o->next )
{
obj->lstyle = lstyle;
fli_handle_object( o, FL_ATTRIB, 0, 0, 0, NULL, 0 );
}
if ( need_show )
fl_show_object( obj );
else if ( obj->visible )
{
fli_recalc_intersections( obj->form );
fl_redraw_object( obj );
}
}
/***************************************
* Returns the label style of an object
***************************************/
int
fl_get_object_lstyle( FL_OBJECT * obj )
{
if ( ! obj )
{
M_err( "fl_get_object_lstyle", "NULL object" );
return -1;
}
return obj->lstyle;
}
/***************************************
* Sets the label alignment of an object
***************************************/
void
fl_set_object_lalign( FL_OBJECT * obj,
int align )
{
int need_show = 0;
if ( ! obj )
{
M_err( "fl_set_object_lalign", "NULL object" );
return;
}
if ( fl_is_center_lalign( align ) )
align = FL_ALIGN_CENTER;
if ( ! fli_test_lalign( align, "fl_set_object_lalign" ) )
return;
if ( OL( obj ) && obj->visible )
{
need_show = 1;
fl_hide_object( obj );
}
obj->align = align;
fli_handle_object( obj, FL_ATTRIB, 0, 0, 0, NULL, 0 );
if ( obj->objclass == FL_TABFOLDER )
fli_set_tab_lalign( obj, align );
if ( need_show )
fl_show_object( obj );
else if ( obj->visible )
{
fli_recalc_intersections( obj->form );
fl_redraw_object( obj );
}
}
/***************************************
* Returns the label alignment of an object
***************************************/
int
fl_get_object_lalign( FL_OBJECT * obj )
{
if ( ! obj )
{
M_err( "fl_get_object_lalign", "NULL object" );
return -1;
}
return obj->align;
}
/***************************************
* Makes an object active
***************************************/
static void
activate_object( FL_OBJECT * obj )
{
if ( obj->active )
return;
obj->active = 1;
if ( obj->input && obj->active && ! obj->form->focusobj )
fl_set_focus_object( obj->form, obj );
if ( obj->child )
fli_activate_composite( obj );
}
/***************************************
* Public function for making an object active
***************************************/
void
fl_activate_object( FL_OBJECT * obj )
{
if ( ! obj )
{
M_err( "fl_activate_object", "NULL object" );
return;
}
if ( obj->objclass == FL_BEGIN_GROUP )
{
obj->active = 1;
for ( obj = obj->next; obj && obj->objclass != FL_END_GROUP;
obj = obj->next )
activate_object( obj );
}
else
activate_object( obj );
}
/***************************************
* Deactivates an object
***************************************/
static void
deactivate_object( FL_OBJECT * obj )
{
if ( ! obj->active )
return;
obj->active = 0;
lose_focus( obj );
if ( obj->child )
fli_deactivate_composite( obj );
}
/***************************************
* Public function for deactivating an object
***************************************/
void
fl_deactivate_object( FL_OBJECT * obj )
{
if ( ! obj )
{
M_err( "fl_deactive_object", "NULL object" );
return;
}
if ( obj->objclass == FL_BEGIN_GROUP )
{
obj->active = 0;
for ( obj = obj->next;
obj && obj->objclass != FL_END_GROUP;
obj = obj->next )
deactivate_object( obj );
}
else
deactivate_object( obj );
}
/***************************************
* Returns if an object is in active state, i.e. reacting to events
***************************************/
int
fl_object_is_active( FL_OBJECT * obj )
{
if ( ! obj )
{
M_err( "fl_object_is_active", "NULL object" );
return 0;
}
return obj->active;
}
/***************************************
* Makes an object visible and sets the visible flag to 1
***************************************/
void
fli_show_object( FL_OBJECT * obj )
{
if ( obj->visible )
return;
obj->visible = 1;
if ( obj->child )
{
fli_show_composite( obj );
fli_handle_object( obj, FL_ATTRIB, 0, 0, 0, NULL, 0 );
}
if ( obj->input && obj->active && obj->form && ! obj->form->focusobj )
fl_set_focus_object( obj->form, obj );
}
/***************************************
* Public function for making an object visible
***************************************/
void
fl_show_object( FL_OBJECT * obj )
{
if ( ! obj )
{
M_err( "fl_show_object", "NULL object" );
return;
}
if ( obj->objclass == FL_BEGIN_GROUP )
{
FL_OBJECT *o;
for ( o = obj->next; o && o->objclass != FL_END_GROUP; o = o->next )
fli_show_object( o );
}
else
fli_show_object( obj );
fli_recalc_intersections( obj->form );
fl_redraw_object( obj );
}
/***************************************
* Returns if an object is shown (given that the form it
* belongs to is visible!)
***************************************/
int
fl_object_is_visible( FL_OBJECT * obj )
{
if ( ! obj )
{
M_err( "fl_object_is_visible", "NULL object" );
return 0;
}
return obj->visible;
}
/***************************************
* Sets an object up for being hidden and
* adds the area it covers to a region
***************************************/
void
fli_hide_and_get_region( FL_OBJECT * obj,
Region * reg )
{
FL_RECT xrect;
#ifdef DELAYED_ACTION
/* Remove all entries for the object from the object queue */
fli_object_qflush_object( obj );
#endif
if ( ! FORM_IS_UPDATABLE( obj->form ) )
{
obj->visible = 0;
/* If the form is just frozen remember this because when the form
laten becomes unfrozen it needs a complete redraw (and not just
a redraw of all modified objects) */
if ( obj->form && obj->form->frozen )
obj->form->in_redraw |= HIDE_WHILE_FROZEN;
return;
}
/* The object can't be the object anymore that has the focus and it also
can't be the pushed object or the object the mouse is on */
lose_focus( obj );
if ( obj == fli_int.pushobj )
fli_int.pushobj = NULL;
if ( obj == fli_int.mouseobj )
fli_int.mouseobj = NULL;
/* Get the area the object covers and add that to the region passed
to the function */
if ( obj->objclass == FL_CANVAS || obj->objclass == FL_GLCANVAS )
fli_hide_canvas( obj );
get_object_rect( obj, &xrect, 0 );
XUnionRectWithRegion( &xrect, *reg, *reg );
/* Mark it as invisible (must be last, fli_hide_canvas() tests for
visibility and doesn't do anything if already marked as invisible) */
obj->visible = 0;
}
/***************************************
* Makes an object (and all its children) invisible
***************************************/
void
fl_hide_object( FL_OBJECT * obj )
{
FL_OBJECT *tmp;
FL_RECT xrect;
Region reg;
if ( ! obj )
{
M_err( "fl_hide_object", "NULL object" );
return;
}
if ( ! obj->visible )
{
M_warn( "fl_hide_object", "Object '%s' already is invisible",
obj->label ? obj->label : "Object" );
return;
}
reg = XCreateRegion( );
/* If this is an object that marks the start of a group hide all
objects that belong to the group */
if ( obj->objclass == FL_BEGIN_GROUP )
for ( tmp = obj->next; tmp && tmp->objclass != FL_END_GROUP;
tmp = tmp->next )
{
if ( tmp->child )
{
fli_hide_composite( tmp, ® );
fli_handle_object( tmp, FL_ATTRIB, 0, 0, 0, NULL, 0 );
}
fli_hide_and_get_region( tmp, ® );
}
else
{
if ( obj->child )
{
fli_hide_composite( obj, ® );
fli_handle_object( obj, FL_ATTRIB, 0, 0, 0, NULL, 0 );
}
fli_hide_and_get_region( obj, ® );
}
/* No redraw is needed if the object has no form or the form isn't shown
or is frozen. */
if ( ! FORM_IS_UPDATABLE( obj->form ) )
{
XDestroyRegion( reg );
return;
}
/* Determine the rectangle that covers the area of the object */
XClipBox( reg, &xrect );
XDestroyRegion( reg );
/* Redraw only the area covered by the object */
fli_set_global_clipping( xrect.x, xrect.y, xrect.width, xrect.height );
redraw( obj->form, 1 );
fli_unset_global_clipping( );
}
/***************************************
* Sets the list of shortcuts for the object. Shortcuts are specified
* with a string with the following special sequences:
* '^x' stands for Ctrl-x (for a-z case doesn't matter)
* '#x' stands for Alt-x (case matters!)
* '&n' with n = 1,...,34 stands for function key n
* '&A', '&B', '&C' '&D' stand for up down, right and left cursor keys
* '^[' stand for escape key
* '^^ stand for '^'
* '^#' stand for '#'
* '^&' stand for '&'
* Note: '&' followed by anything else than the above will be skipped,
* e.g. '&E' or '&0'. If '&' is followed by a number larger than 34
* only the first digit of the number is used.
* Not escapable are Crtl-^, Crtl-# and Ctrl-&.
***************************************/
#include <ctype.h>
int
fli_convert_shortcut( const char * str,
long * sc )
{
int i = 0;
long offset = 0;
const char *c;
for ( c = str; *c && i < MAX_SHORTCUTS; c++ )
{
switch ( *c )
{
case '^' :
if ( offset & FL_CONTROL_MASK && c[ -1 ] == '^' )
{
sc[ i++ ] = '^' + offset - FL_CONTROL_MASK;
offset = 0;
}
else
{
if ( c[ 1 ] == '[' )
{
sc[ i++ ] = 0x1b;
c++;
offset = 0;
}
else
offset += FL_CONTROL_MASK;
}
break;
case '#' :
if ( offset & FL_CONTROL_MASK && c[ -1 ] == '^' )
{
sc[ i++ ] = '#' + offset - FL_CONTROL_MASK;
offset = 0;
}
else
offset += FL_ALT_MASK;
break;
case '&' :
if ( offset & FL_CONTROL_MASK && c[ -1 ] == '^' )
{
sc[ i++ ] = '&' + offset - FL_CONTROL_MASK;
offset = 0;
break;
}
else if ( c[ 1 ] == 'A' )
sc[ i++ ] = XK_Up + offset;
else if ( c[ 1 ] == 'B' )
sc[ i++ ] = XK_Down + offset;
else if ( c[ 1 ] == 'C' )
sc[ i++ ] = XK_Right + offset;
else if ( c[ 1 ] == 'D' )
sc[ i++ ] = XK_Left + offset;
else if ( isdigit( ( unsigned char ) c[ 1 ] )
&& c[ 1 ] > '0' )
{
long j = c[ 1 ] - '0';
if ( isdigit( ( unsigned char ) c[ 2 ] )
&& 10 * j + c[ 2 ] - '0' <= 35 )
{
j = 10 * c[ 2 ] - '0';
c++;
}
sc[ i++ ] = offset + XK_F1 + j - 1;
}
offset = 0;
c++;
break;
default :
if ( offset & ( FL_CONTROL_MASK | FL_ALT_MASK ) )
{
sc[ i ] = toupper( ( int ) *c );
if ( offset & FL_CONTROL_MASK )
sc[ i ] -= 'A' - 1;
sc[ i++ ] += offset & ~ FL_CONTROL_MASK;
}
else
sc[ i++ ] = *c + offset;
offset = 0;
break;
}
}
sc[ i ] = 0;
if ( *c )
{
M_err( "fli_convert_shortcut", "Too many shortcuts (>%d)",
MAX_SHORTCUTS );
}
return i;
}
/***************************************
***************************************/
int
fli_get_underline_pos( const char * label,
const char * sc )
{
int c;
const char *p;
/* Find the first non-special char in the shortcut string */
for ( c = '\0', p = sc; ! c && *p; p++ )
{
if ( isalnum( ( unsigned char ) *p ) )
{
if ( p == sc )
c = *p;
else if ( * ( p - 1 ) != '&'
&& ! isdigit( ( unsigned char ) * ( p - 1 ) ) )
c = *p;
}
}
if ( ! c )
return -1;
/* Find where the match occurs */
if ( c == *sc )
p = strchr( label, c );
else if ( ! ( p = strchr( label, c ) ) )
p = strchr( label, islower( ( unsigned char ) c ) ?
toupper( c ) : tolower( c ) );
if ( ! p )
return -1;
return p - label + 1;
}
/***************************************
***************************************/
void
fl_set_object_shortcut( FL_OBJECT * obj,
const char * sstr,
int showit )
{
int scsize,
n;
long sc[ MAX_SHORTCUTS + 1 ]; /* converted shortcuts - we need one
more than max for trailing 0 */
if ( ! obj )
{
M_err( "fl_set_object_shortcut", "NULL object" );
return;
}
if ( ! sstr || ! *sstr )
{
*obj->shortcut = 0;
return;
}
n = fli_convert_shortcut( sstr, sc );
scsize = ( n + 1 ) * sizeof *obj->shortcut;
obj->shortcut = fl_realloc( obj->shortcut, scsize );
memcpy( obj->shortcut, sc, scsize );
if ( ! showit
|| ! obj->label
|| ! *obj->label
|| *obj->label == '@' )
return;
/* Find out where to underline */
if ( ( n = fli_get_underline_pos( obj->label, sstr ) ) > 0
&& ! strchr( obj->label, *fl_ul_magic_char ) )
{
size_t len = strlen( obj->label ) + 1;
obj->label = fl_realloc( obj->label, len + 1 );
memmove( obj->label + n + 1, obj->label + n, len - n );
obj->label[ n ] = *fl_ul_magic_char;
}
}
/***************************************
* Set a shortcut with keysyms directly
***************************************/
void
fl_set_object_shortcutkey( FL_OBJECT * obj,
unsigned int keysym )
{
size_t n;
for ( n = 0; obj->shortcut[ n ]; n++ )
/* empty */;
/* Always have a terminator, thus n + 2 */
obj->shortcut = fl_realloc( obj->shortcut,
( n + 2 ) * sizeof *obj->shortcut );
obj->shortcut[ n ] = keysym;
obj->shortcut[ n + 1 ] = 0;
}
/***************************************
* Sets the object in the form that gets keyboard input.
***************************************/
void
fl_set_focus_object( FL_FORM * form,
FL_OBJECT * obj )
{
if ( ! form )
{
M_err( "fl_set_focus_object", "NULL form" );
return;
}
if ( obj == form->focusobj )
return;
if ( form->focusobj )
fli_handle_object( form->focusobj, FL_UNFOCUS, 0, 0, 0, NULL, 0 );
fli_handle_object( obj, FL_FOCUS, 0, 0, 0, NULL, 0 );
}
/***************************************
* Returns the object that has the focus (take care, 'focusobj'
* may be set to an input object that's a child of the object
* we need to return)
***************************************/
FL_OBJECT *
fl_get_focus_object( FL_FORM * form )
{
FL_OBJECT *fo = NULL;;
if ( form && ( fo = form->focusobj ) )
while ( fo->parent )
fo = fo->parent;
return fo;
}
/*-----------------------------------------------------------------------
Searching in forms
-----------------------------------------------------------------------*/
/***************************************
* Returns an object of type 'find' in a form, starting at 'obj'.
* If find_object() does not return an object the event that
* triggered the call will be eaten. This is how the deactived
* and inactive objects reject events.
* Modify with care!
***************************************/
FL_OBJECT *
fli_find_object( FL_OBJECT * obj,
int find,
FL_Coord mx,
FL_Coord my )
{
while ( obj )
{
if ( obj->objclass != FL_BEGIN_GROUP
&& obj->objclass != FL_END_GROUP
&& obj->visible
&& ( obj->active
|| ( obj->posthandle && ! obj->active )
|| ( obj->tooltip && *obj->tooltip && ! obj->active ) ) )
{
if ( find == FLI_FIND_INPUT && obj->input && obj->active )
return obj;
if ( find == FLI_FIND_AUTOMATIC && obj->automatic )
return obj;
if ( find == FLI_FIND_RETURN && obj->type == FL_RETURN_BUTTON )
return obj;
if ( find == FLI_FIND_MOUSE
&& mx >= obj->x
&& mx <= obj->x + obj->w
&& my >= obj->y
&& my <= obj->y + obj->h )
return obj;
if ( find == FLI_FIND_KEYSPECIAL && obj->wantkey & FL_KEY_SPECIAL )
return obj;
}
obj = obj->next;
}
return NULL;
}
/***************************************
* Same as above but going backwards through the linked list of objects.
***************************************/
FL_OBJECT *
fli_find_object_backwards( FL_OBJECT * obj,
int find,
FL_Coord mx,
FL_Coord my )
{
for ( ; obj; obj = obj->prev )
if ( obj->objclass != FL_BEGIN_GROUP
&& obj->objclass != FL_END_GROUP
&& obj->visible
&& ( obj->active
|| ( obj->posthandle && ! obj->active )
|| ( obj->tooltip && *obj->tooltip && ! obj->active ) ) )
{
if ( find == FLI_FIND_INPUT && obj->input && obj->active )
return obj;
if ( find == FLI_FIND_AUTOMATIC && obj->automatic )
return obj;
if ( find == FLI_FIND_MOUSE
&& mx >= obj->x
&& mx <= obj->x + obj->w
&& my >= obj->y
&& my <= obj->y + obj->h )
return obj;
if ( find == FLI_FIND_KEYSPECIAL && obj->wantkey & FL_KEY_SPECIAL )
return obj;
}
return NULL;
}
/***************************************
* Returns the first object of type 'find' in 'form'
***************************************/
FL_OBJECT *
fli_find_first( FL_FORM * form,
int find,
FL_Coord mx,
FL_Coord my )
{
return fli_find_object( form->first, find, mx, my );
}
/***************************************
* Returns the last object of the type find
***************************************/
FL_OBJECT *
fli_find_last( FL_FORM * form,
int find,
FL_Coord mx,
FL_Coord my )
{
FL_OBJECT *last,
*obj;
last = obj = fli_find_first( form, find, mx, my );
while ( obj )
{
last = obj;
obj = fli_find_object( obj->next, find, mx, my );
}
return last;
}
/*-----------------------------------------------------------------------
Drawing Routines.
-----------------------------------------------------------------------*/
/***************************************
***************************************/
static int
is_object_clipped( FL_OBJECT * obj )
{
FL_RECT obj_rect,
*xc;
if ( ! fl_is_global_clipped( ) )
return 0;
get_object_rect( obj, &obj_rect, 1 );
xc = fli_intersect_rects( &obj_rect, fli_get_global_clip_rect( ) );
if ( ! xc )
return 1;
fl_free( xc );
return 0;
}
/***************************************
* Marks an object (and other objects them also needing a redraw)
* for redraw
***************************************/
static void
mark_object_for_redraw( FL_OBJECT * obj )
{
FL_OBJECT *o;
if ( ! obj )
{
M_err( "mark_object_for_redraw", "Redrawing NULL object" );
return;
}
if ( obj->redraw
|| ! obj->form
|| ! obj->visible
|| ( obj->parent && ! obj->parent->visible )
|| obj->objclass == FL_BEGIN_GROUP
|| obj->objclass == FL_END_GROUP )
return;
obj->redraw = 1;
for ( o = obj->child; o; o = o->nc )
mark_object_for_redraw( o );
/* If an object is marked as being under another object we have to find
the object(s) it is beneath and also mark them for a redraw. For the
special case that the object to be redraw is the first object of
the form (i.e. the one for the background) we don't have to check
if the other object are on top of it, they all are and need a redraw. */
if ( obj == bg_object( obj->form ) )
for ( o = obj->next; o; o = o->next )
{
if ( ! o->visible
|| ( o->parent && ! o->parent->visible )
|| o->objclass == FL_BEGIN_GROUP
|| o->objclass == FL_END_GROUP )
continue;
obj->redraw = 1;
}
else if ( obj->is_under )
for ( o = obj->next; o; o = o->next )
{
if ( o->redraw
|| ! o->visible
|| o->parent
|| o->objclass == FL_BEGIN_GROUP
|| o->objclass == FL_END_GROUP )
continue;
if ( objects_intersect( obj, o ) )
mark_object_for_redraw( o );
}
}
/***************************************
* Function for (re)drawing an object
***************************************/
void
fl_redraw_object( FL_OBJECT * obj )
{
if ( ! obj )
{
M_err( "fl_redraw_object", "NULL object" );
return;
}
if ( ! obj->form || ! obj->visible )
return;
if ( obj->objclass == FL_BEGIN_GROUP )
{
FL_OBJECT *o = obj->next;
for ( ; o && o->objclass != FL_END_GROUP; o = o->next )
mark_object_for_redraw( o );
}
else
mark_object_for_redraw( obj );
redraw( obj->form, 0 );
}
/***************************************
* Function to test if the areas of two objects (and their labels) intersect
***************************************/
static int
objects_intersect( FL_OBJECT * obj1,
FL_OBJECT * obj2 )
{
FL_RECT r[ 2 ];
if ( tmp_vdata )
{
r[ 0 ] = * ( FL_RECT * ) obj1->u_vdata;
r[ 1 ] = * ( FL_RECT * ) obj2->u_vdata;
}
else
{
get_object_rect( obj1, r, 0 );
get_object_rect( obj2, r + 1, 0 );
}
return ( ( r[ 0 ].x <= r[ 1 ].x
&& r[ 0 ].x + r[ 0 ].width > r[ 1 ].x )
|| ( r[ 1 ].x <= r[ 0 ].x
&& r[ 1 ].x + r[ 1 ].width > r[ 0 ].x ) )
&& ( ( r[ 0 ].y <= r[ 1 ].y
&& r[ 0 ].y + r[ 0 ].height > r[ 1 ].y )
|| ( r[ 1 ].y <= r[ 0 ].y
&& r[ 1 ].y + r[ 1 ].height > r[ 0 ].y ) );
}
/***************************************
* Redraws a form or only a subset of its objects - when called with the
* 'draw_all' argument being set it redraws the complete form with all its
* objects while, with 'draw_all' being unset (when getting call from e.g.
* fl_redraw_object() or fl_unfreeze_form()), only draws those objects that
* are marked for needing a redraw (and all objects as well that would be
* obscured by that because they're "higher up").
***************************************/
static void
redraw( FL_FORM * form,
int draw_all )
{
FL_OBJECT *obj;
/* If the form is invisible or frozen we're already done */
if ( ! FORM_IS_UPDATABLE( form ) || ( form->in_redraw & IN_REDRAW ) )
return;
form->in_redraw |= IN_REDRAW;
/* Remember when we're asked to do a full redraw - we might leave without
drawing at all since the form is invisible or frozen and then the next
time the function is called, even for a partial redraw, we need to draw
all its objects. */
form->needs_full_redraw = form->needs_full_redraw || draw_all;
/* Set the window (or drawable) to be drawn and, if necessary, set up
a pixmap for the form */
fli_set_form_window( form );
fli_create_form_pixmap( form );
for ( obj = bg_object( form ); obj; obj = obj->next )
{
int needs_redraw = obj->redraw;
obj->redraw = 0;
/* Only draw objects that are visible and, unless we're asked to draw
all objects, are marked for a redraw and are within the current
clipping area */
if ( ! obj->visible
|| ! ( needs_redraw || form->needs_full_redraw )
|| obj->objclass == FL_BEGIN_GROUP
|| obj->objclass == FL_END_GROUP
|| is_object_clipped( obj ) )
continue;
/* Set up a pixmap for the object (does nothing if the form already
has a pixmap we're drawing to) */
fli_create_object_pixmap( obj );
/* Don't allow free objects to draw outside of their boxes. */
if ( obj->objclass == FL_FREE )
{
fl_set_clipping( obj->x, obj->y, obj->w, obj->h );
fl_set_text_clipping( obj->x, obj->y, obj->w, obj->h );
}
fli_handle_object( obj, FL_DRAW, 0, 0, 0, NULL, 0 );
if ( obj->objclass == FL_FREE )
{
fl_unset_clipping( );
fl_unset_text_clipping( );
}
/* Copy the objects pixmap to the form window (does nothing if the
form has a pixmap we're drawing to since then we've drawn to it) */
fli_show_object_pixmap( obj );
fli_handle_object( obj, FL_DRAWLABEL, 0, 0, 0, NULL, 0 );
}
/* Copy the forms pixmap to its window (if double buffering is on) */
fli_show_form_pixmap( form );
form->needs_full_redraw = 0;
form->in_redraw &= ~ IN_REDRAW;
}
/***************************************
* Exported function for drawing a form
***************************************/
void
fl_redraw_form( FL_FORM * form )
{
fli_recalc_intersections( form );
redraw( form, 1 );
}
/***************************************
* Disables drawing of form
***************************************/
void
fl_freeze_form( FL_FORM * form )
{
if ( ! form )
{
M_err( "fl_freeze_form", "NULL form" );
return;
}
form->frozen++;
}
/***************************************
* Enables drawing of form
***************************************/
void
fl_unfreeze_form( FL_FORM * form )
{
if ( ! form )
{
M_err( "fl_unfreeze_form", "NULL form" );
return;
}
if ( form->frozen == 0 )
{
M_err( "fl_unfreeze_form", "Unfreezing non-frozen form" );
return;
}
/* If the form becomes unfrozen at last and is visible recalculate
overlaps between the objects and then redraw all objects that have
been marked for a redraw since it became frozen or, if some objects
became hidden during that time, all objects. */
if ( --form->frozen == 0 && form->visible == FL_VISIBLE )
{
fli_recalc_intersections( form );
redraw( form, form->in_redraw & HIDE_WHILE_FROZEN );
form->in_redraw &= ~ HIDE_WHILE_FROZEN;
}
}
/*-----------------------------------------------------------------------
Handling Routines.
-----------------------------------------------------------------------*/
/***************************************
* Should only be used as a response to FL_UNFOCUS
***************************************/
void
fl_reset_focus_object( FL_OBJECT * obj )
{
refocus = obj;
}
/*** handle tooltips ***/
/***************************************
***************************************/
static
FL_OBJECT * get_parent( FL_OBJECT * obj )
{
if ( obj )
while ( obj->parent && obj->parent != obj )
obj = obj->parent;
return obj;
}
/***************************************
***************************************/
static
void tooltip_handler( int ID FL_UNUSED_ARG,
void * data )
{
FL_OBJECT * const obj = get_parent( data );
if ( obj->tooltip && *obj->tooltip && obj->visible )
fli_show_tooltip( obj->tooltip, obj->form->x + obj->x,
obj->form->y + obj->y + obj->h + 1 );
obj->tipID = 0;
}
/***************************************
***************************************/
static
void checked_hide_tooltip( FL_OBJECT * obj,
XEvent * xev )
{
FL_OBJECT * const parent = get_parent( obj );
char const * const tooltip = parent->tooltip;
if ( ! tooltip || ! *tooltip )
return;
/* If obj is part of a composite widget, it may well be that we're
leaving a child widget but are still within the parent.
If that is the case, we don't want to hide the tooltip at all. */
if ( parent != obj
&& xev
&& xev->xmotion.x >= parent->x
&& xev->xmotion.x <= parent->x + parent->w
&& xev->xmotion.y >= parent->y
&& xev->xmotion.y <= parent->y + parent->h )
return;
fli_hide_tooltip( );
if ( parent->tipID )
{
fl_remove_timeout( parent->tipID );
parent->tipID = 0;
}
}
/***************************************
***************************************/
static
void unconditional_hide_tooltip( FL_OBJECT * obj )
{
FL_OBJECT * const parent = get_parent( obj );
fli_hide_tooltip( );
if ( parent->tipID )
{
fl_remove_timeout( parent->tipID );
parent->tipID = 0;
}
}
/***************************************
* Handles an event for an object
***************************************/
static int
handle_object( FL_OBJECT * obj,
int event,
FL_Coord mx,
FL_Coord my,
int key,
XEvent * xev,
int keep_ret )
{
static unsigned long last_clicktime = 0;
static int last_dblclick = 0,
last_key = 0;
static FL_Coord last_mx,
last_my;
int cur_event;
FL_OBJECT *p;
if ( ! obj )
return FL_RETURN_NONE;
#if FL_DEBUG >= ML_WARN
if ( ! obj->form
&& event != FL_FREEMEM
&& event != FL_ATTRIB
&& event != FL_RESIZED )
{
M_err( "handle_object", "Bad object '%s', event = %s",
obj->label ? obj->label : "",
fli_event_name( event ) );
return FL_RETURN_NONE;
}
#endif
if ( obj->objclass == FL_BEGIN_GROUP || obj->objclass == FL_END_GROUP )
return FL_RETURN_NONE;
if ( ! obj->handle )
return FL_RETURN_NONE;
/* Make sure return states of parents, grandparents etc. of current
object are all set to FL_NO_RETURN */
if ( ! keep_ret )
{
p = obj;
while ( ( p = p->parent ) )
p->returned = FL_RETURN_NONE;
}
switch ( event )
{
case FL_ENTER:
{
/* In the case of a composite object we assign the timer to the
parent widget as that's the thing that's actually got the tip. */
FL_OBJECT * const parent = get_parent( obj );
if ( ! parent->tipID )
{
char const * const tooltip = parent->tooltip;
if ( tooltip && *tooltip )
parent->tipID = fl_add_timeout( fli_context->tooltip_time,
tooltip_handler, parent );
}
obj->belowmouse = 1;
break;
}
case FL_LEAVE:
checked_hide_tooltip( obj, xev );
obj->belowmouse = 0;
break;
case FL_PUSH:
unconditional_hide_tooltip( obj );
obj->pushed = 1;
break;
case FL_KEYPRESS:
unconditional_hide_tooltip( obj );
break;
case FL_RELEASE:
if ( ! obj->radio )
obj->pushed = 0;
/* Changed: before double and triple clicks weren't accepted for
the middle mouse button (which didn't make too much sense IMHO),
now they don't get flagged for the mouse wheel "buttons". JTT */
if ( key == last_key
&& ! ( key == FL_MBUTTON4 || key == FL_MBUTTON5 )
&& ! ( FL_abs( last_mx - mx ) > 4
|| FL_abs( last_my - my ) > 4 )
&& xev
&& xev->xbutton.time - last_clicktime < obj->click_timeout )
event = last_dblclick ? FL_TRPLCLICK : FL_DBLCLICK;
last_dblclick = event == FL_DBLCLICK;
last_clicktime = xev ? xev->xbutton.time : 0;
last_key = key;
last_mx = mx;
last_my = my;
break;
case FL_FOCUS:
/* 'refocus' is set if on the last FL_UNFOCUS it was found
that the text in the input field didn't validate. In that
case the focus has to go back to that field instead to a
different one */
if ( refocus && refocus->form )
{
obj = refocus;
refocus = NULL;
}
if ( obj->form )
{
obj->form->focusobj = obj;
obj->focus = 1;
}
break;
case FL_UNFOCUS:
obj->form->focusobj = NULL;
obj->focus = 0;
break;
case FL_DRAW:
if ( obj->objclass == FL_FREE )
{
fl_set_clipping( obj->x, obj->y, obj->w, obj->h );
fl_set_text_clipping( obj->x, obj->y, obj->w, obj->h );
}
break;
}
cur_event = event;
if ( event == FL_DBLCLICK || event == FL_TRPLCLICK )
event = FL_RELEASE;
recover:
/* Call a pre-handler if it exists and return if it tells us the event
has been handled completely */
if ( obj->prehandle
&& event != FL_FREEMEM
&& obj->prehandle( obj, event, mx, my, key, xev ) == FL_PREEMPT )
return FL_RETURN_NONE;
/* Now finally call the real object handler and filter the status it
returns (to limit the value to what it expects) */
if ( ! keep_ret )
{
obj->returned = obj->handle( obj, event, mx, my, key, xev );
fli_filter_returns( obj );
}
else
obj->handle( obj, event, mx, my, key, xev );
/* Call post-handler if one exists */
if ( obj->posthandle && event != FL_FREEMEM )
obj->posthandle( obj, event, mx, my, key, xev );
if ( cur_event == FL_DBLCLICK || cur_event == FL_TRPLCLICK )
{
event = cur_event;
cur_event = 0;
if ( ! keep_ret && obj->returned )
fli_object_qenter( obj, cur_event );
goto recover;
}
if ( obj->objclass == FL_FREE && event == FL_DRAW )
{
fl_unset_clipping( );
fl_unset_text_clipping( );
}
return ( event == FL_DBLCLICK || event == FL_TRPLCLICK ) ?
( int ) FL_RETURN_NONE : obj->returned;
}
/***************************************
* Handle and store object in object queue if handler returns non-zero
***************************************/
void
fli_handle_object( FL_OBJECT * obj,
int event,
FL_Coord mx,
FL_Coord my,
int key,
XEvent * xev,
int enter_it )
{
if ( ! obj )
return;
/* If 'enter_it' is set the object is inserted into the object queue and
it's 'returned' member is modified. If not, just the handler for
the object is called, but it doesn't appear in the queue and the
'returned' member remains unmodified. Also don't enter the object
into the queue if it's form doesn't exist or the forms window isn't
mapped. */
if ( enter_it && obj->form && obj->form->window )
{
int res;
if ( ( res = handle_object( obj, event, mx, my, key, xev, 0 ) ) )
fli_object_qenter( obj, event );
}
else
handle_object( obj, event, mx, my, key, xev, 1 );
}
/***************************************
* Sets the callback routine for the object
***************************************/
FL_CALLBACKPTR
fl_set_object_callback( FL_OBJECT * obj,
FL_CALLBACKPTR callback,
long argument )
{
FL_CALLBACKPTR old;
if ( ! obj )
{
M_err( "fl_set_object_callback", "NULL object" );
return NULL;
}
old = obj->object_callback;
obj->object_callback = callback;
obj->argument = argument;
/* In older versions scrollbars and browsers didn't return to the
application on e.g. fl_do_forms() but still a callback associated
with the object got called. To emulate the old behaviour we have
to set the return policy to FL_RETURN_NEVER if the callback is
removed and to (FL_RETURN_SELECTION|FL_RETURN_DESELECTION) or
FL_RETURN_CHANGED when a callback is installed. */
#if defined USE_BWC_BS_HACK
if ( obj->objclass == FL_BROWSER )
fl_set_object_return( obj,
callback ?
( FL_RETURN_SELECTION | FL_RETURN_DESELECTION ) :
FL_RETURN_NONE );
else if ( obj->objclass == FL_SCROLLBAR )
fl_set_object_return( obj,
callback ? FL_RETURN_CHANGED : FL_RETURN_NONE);
#endif
return old;
}
/***************************************
* Sets the borderwidth of an object
***************************************/
void
fl_set_object_bw( FL_OBJECT * obj,
int bw )
{
/* Clamp border width to a reasonable range */
if ( FL_abs( bw ) > FL_MAX_BW )
bw = bw > 0 ? FL_MAX_BW : - FL_MAX_BW;
if ( bw == 0 )
bw = -1;
if ( ! obj )
{
M_err( "fl_set_object_bw", "NULL object" );
return;
}
/* Check if this object is a group, if so, change all members */
if ( obj->objclass == FL_BEGIN_GROUP )
{
FL_FORM * form = obj->form;
obj->bw = bw;
if ( form )
fl_freeze_form( form );
for ( obj = obj->next; obj && obj->objclass != FL_END_GROUP;
obj = obj->next )
if ( obj->bw != bw )
{
obj->bw = bw;
fli_handle_object( obj, FL_ATTRIB, 0, 0, 0, NULL, 0 );
mark_object_for_redraw( obj );
}
if ( form )
fl_unfreeze_form( form );
}
else if ( obj->bw != bw && obj->objclass != FL_TABFOLDER )
{
obj->bw = bw;
fli_handle_object( obj, FL_ATTRIB, 0, 0, 0, NULL, 0 );
if ( obj->objclass == FL_TABFOLDER )
fli_set_tab_bw( obj, bw );
fl_redraw_object( obj );
}
}
/***************************************
* Returns the borderwidth of an object
***************************************/
int
fl_get_object_bw( FL_OBJECT * obj )
{
if ( ! obj )
{
M_err( "fl_get_object_bw", "NULL object" );
return -1;
}
return obj->bw;
}
/***************************************
***************************************/
Window
fl_get_real_object_window( FL_OBJECT * obj )
{
FL_pixmap *objp = obj->flpixmap;
FL_pixmap *formp = obj->form->flpixmap;
if ( objp && objp->win )
return objp->win;
else if ( ( obj->objclass == FL_CANVAS
|| obj->objclass == FL_GLCANVAS )
&& fl_get_canvas_id( obj ) )
return fl_get_canvas_id( obj );
else if ( formp && formp->win )
return formp->win;
return obj->form->window;
}
/***************************************
* Takes two rectangles and returns a pointer to a new rectangle
* (memory for it is allocated in the function and must be released
* by the caller!) of the intersection of both - or a NULL pointer
* if the two rectangles have no common area.
***************************************/
FL_RECT *
fli_intersect_rects( const FL_RECT * r1,
const FL_RECT * r2 )
{
FL_RECT * p = fl_malloc( sizeof *p );
int x = FL_min( r1->x + r1->width, r2->x + r2->width ),
y = FL_min( r1->y + r1->height, r2->y + r2->height );
p->x = FL_max( r1->x, r2->x );
p->y = FL_max( r1->y, r2->y );
p->width = x - p->x;
p->height = y - p->y;
if ( p->width <= 0 || p->height <= 0 )
fli_safe_free( p );
return p;
}
/***************************************
* Returns (via the first argument) the smallest rectangle covering
* both the two argument rectangles
***************************************/
static void
fli_combine_rectangles( FL_RECT * r1,
const FL_RECT * r2 )
{
int xf = FL_max( r1->x + r1->width, r2->x + r2->width ),
yf = FL_max( r1->y + r1->height, r2->y + r2->height );
r1->x = FL_min( r1->x, r2->x );
r1->y = FL_min( r1->y, r2->y );
r1->width = xf - r1->x;
r1->height = yf - r1->y;
}
/***************************************
* Scale an object. No gravity and resize settings for the object are
* taken into account. The calculation takes care of rounding errors
* and has the property that if two objects were "glued" together be-
* fore scaling they will remain so. The function also doesn't re-
* calculates intersection between objects, this has to be done by the
* caller if necessary.
***************************************/
void
fli_scale_object( FL_OBJECT * obj,
double xs,
double ys )
{
if ( xs == 1.0 && ys == 1.0 )
return;
if ( ! obj->form )
{
obj->x = FL_crnd( xs * obj->x );
obj->y = FL_crnd( ys * obj->y );
obj->w = FL_crnd( xs * obj->w );
obj->h = FL_crnd( ys * obj->h );
}
else
{
double new_w = xs * ( obj->fl2 - obj->fl1 ),
new_h = ys * ( obj->ft2 - obj->ft1 );
obj->fl1 *= xs;
obj->fr1 = obj->form->w_hr - obj->fl1;
obj->ft1 *= ys;
obj->fb1 = obj->form->h_hr - obj->ft1;
obj->fl2 = obj->fl1 + new_w;
obj->fr2 = obj->form->w_hr - obj->fl2;
obj->ft2 = obj->ft1 + new_h;;
obj->fb2 = obj->form->h_hr - obj->ft2;;
obj->x = FL_crnd( obj->fl1 );
obj->y = FL_crnd( obj->ft1 );
obj->w = FL_crnd( new_w );
obj->h = FL_crnd( new_h );
fli_handle_object( obj, FL_RESIZED, 0, 0, 0, NULL, 0 );
/* If there are child objects also inform them about the size change */
if ( obj->child )
fli_composite_has_been_resized( obj );
}
}
/***************************************
* Register a preemptive object handler
***************************************/
FL_HANDLEPTR
fl_set_object_prehandler( FL_OBJECT * obj,
FL_HANDLEPTR phandler )
{
FL_HANDLEPTR oldh = obj->prehandle;
obj->prehandle = phandler;
return oldh;
}
/***************************************
***************************************/
FL_HANDLEPTR
fl_set_object_posthandler( FL_OBJECT * obj,
FL_HANDLEPTR post )
{
FL_HANDLEPTR oldh = obj->posthandle;
obj->posthandle = post;
return oldh;
}
/***************************************
***************************************/
int
fl_get_object_return_state( FL_OBJECT *obj )
{
return obj->returned;
}
/***************************************
***************************************/
void
fl_trigger_object( FL_OBJECT * obj )
{
if ( obj
&& obj != FL_EVENT
&& obj->form
&& obj->visible
&& obj->active )
{
obj->returned = FL_RETURN_TRIGGERED;
fli_object_qenter( obj, FL_TRIGGER );
}
}
/***************************************
***************************************/
void
fl_draw_object_label( FL_OBJECT * obj )
{
int align;
if ( ! obj->label || ! *obj->label )
return;
align = fl_to_outside_lalign( obj->align );
if ( fl_is_inside_lalign( obj->align ) )
fl_drw_text( align, obj->x, obj->y, obj->w, obj->h,
obj->lcol, obj->lstyle, obj->lsize, obj->label );
else
fl_drw_text_beside( align, obj->x, obj->y, obj->w, obj->h,
obj->lcol, obj->lstyle, obj->lsize, obj->label );
}
/***************************************
***************************************/
void
fl_draw_object_label_outside( FL_OBJECT * obj )
{
fl_drw_text_beside( fl_to_outside_lalign( obj->align ),
obj->x, obj->y, obj->w, obj->h,
obj->lcol, obj->lstyle, obj->lsize, obj->label );
}
/***************************************
***************************************/
void
fl_call_object_callback( FL_OBJECT * obj )
{
if ( ! obj )
{
M_err( "fl_call_object_callback", "NULL object" );
return;
}
if ( obj->object_callback )
obj->object_callback( obj, obj->argument );
}
/***************************************
* Function to test if an object is (at least partially) hidden by any of
* its successors in the forms list of objects (objects are always sorted in
* a way that objects earlier in the list are drawn under those following
* it). We don't need to look at objects that have a parent since for
* them the tests for the parent objects will do.
***************************************/
static int
object_is_under( FL_OBJECT * obj )
{
FL_OBJECT *o;
/* The first object of a form is always below all others */
if ( obj == bg_object( obj->form ) )
return 1;
if ( obj->parent
|| obj->objclass == FL_BEGIN_GROUP
|| obj->objclass == FL_END_GROUP )
return 0;
for ( o = obj->next; o; o = o->next )
{
if ( o->parent
|| o->objclass == FL_BEGIN_GROUP
|| o->objclass == FL_END_GROUP )
continue;
if ( objects_intersect( obj, o ) )
return 1;
}
return 0;
}
/***************************************
* Helper function for fli_recalc_intersections() - without this is a
* O(N^2) operation with respect to the recalculations of the N
* object bounding boxes. Here we use that the 'u_vdata' pointers
* of the objects don't get used during fli_recalc_intersections()
* and replace them all by pointers to pre-calculated bounding
* boxes, thus reducing the number of recalculations to N (in
* objects_intersect() it gets checked if 'tmp_vdata' is non-NULL
* and then uses the pre-calculated bounding boxes).
***************************************/
static void
prep_recalc( FL_FORM * form )
{
FL_OBJECT *obj;
int cnt = 0;
int i = 0;
/* Couny how many objects the form contains */
for ( obj = bg_object( form ); obj; obj = obj->next )
cnt++;
/* Get memory for temporary storing the 'u_vdata' pointers of all objects
and as many FL_RECT's */
tmp_vdata = fl_malloc( cnt * sizeof *tmp_vdata );
tmp_rects = fl_malloc( cnt * sizeof *tmp_rects );
/* Save the 'u_vdata' pointers and replace them by pointers to the
bounding box rectangles */
for ( obj = bg_object( form ); obj; obj = obj->next )
{
tmp_vdata[ i ] = obj->u_vdata;
obj->u_vdata = tmp_rects + i;
get_object_rect( obj, tmp_rects + i++, 0 );
}
}
/***************************************
* Another helper function for fli_recalc_intersections() - to be called when
* it's finished, restoring all objects 'u_vdata' pointers and getting rid
* of allocated memory.
***************************************/
static void
finish_recalc( FL_FORM * form )
{
FL_OBJECT *obj;
int i = 0;
if ( ! tmp_vdata )
return;
for ( obj = bg_object( form ); obj; obj = obj->next )
obj->u_vdata = tmp_vdata[ i++ ];
fli_safe_free( tmp_rects );
fli_safe_free( tmp_vdata );
}
/***************************************
* Rechecks for all objects of a form if they are
* partially or fully hidden by another object
***************************************/
void
fli_recalc_intersections( FL_FORM * form )
{
FL_OBJECT *obj;
/* When we're still adding to a form (and thus 'fl_current_form' isn't
NULL) there typically are a lot of calls that normally would require
a recalculation of intersections. The same applies if the form is
frozen. Delay this until the form gets closed (i.e. only recalculate
the intersections during the final call of fl_end_form()) or when it
isn't frozen anymore. */
if ( fl_current_form || ! form || ( form && form->frozen ) )
return;
prep_recalc( form );
for ( obj = bg_object( form ); obj && obj->next; obj = obj->next )
obj->is_under = object_is_under( obj );
finish_recalc( form );
}
/***************************************
***************************************/
void
fl_move_object( FL_OBJECT * obj,
FL_Coord dx,
FL_Coord dy )
{
FL_Coord x,
y;
if ( fli_inverted_y )
dy = - dy;
if ( obj->objclass == FL_BEGIN_GROUP )
{
FL_FORM * form = obj->form;
if ( form )
fl_freeze_form( form );
for ( obj = obj->next; obj && obj->objclass != FL_END_GROUP;
obj = obj->next )
{
fl_get_object_position( obj, &x, &y );
fl_set_object_position( obj, x + dx, y + dy );
}
if ( form )
fl_unfreeze_form( form );
}
else
{
fl_get_object_position( obj, &x, &y );
fl_set_object_position( obj, x + dx, y + dy );
}
}
/***************************************
* Returns the position of an object
***************************************/
void
fl_get_object_position( FL_OBJECT * obj,
FL_Coord * x,
FL_Coord * y )
{
*x = obj->x;
*y = fli_inverted_y ? TRANSLATE_Y( obj, obj->form ) : obj->y;
}
/***************************************
* Sets the position of an object
***************************************/
void
fl_set_object_position( FL_OBJECT * obj,
FL_Coord x,
FL_Coord y )
{
int need_show = 0;
double diff;
if ( fli_inverted_y )
y = obj->form->h - obj->h - y;
if ( obj->x == x && obj->y == y )
return;
/* If the object is displayed hide it to get its background redrawn */
if ( obj->visible )
{
need_show = 1;
fl_hide_object( obj );
}
if ( x != obj->x )
{
diff = x - obj->fl1;
obj->fl1 += diff;
obj->fl2 += diff;
obj->fr1 -= diff;
obj->fr2 -= diff;
obj->x = x;
}
if ( y != obj->y )
{
diff = y - obj->ft1;
obj->ft1 += diff;
obj->ft2 += diff;
obj->fb1 -= diff;
obj->fb2 -= diff;
obj->y = y;
}
fli_handle_object( obj, FL_MOVEORIGIN, 0, 0, 0, NULL, 0 );
if ( need_show )
fl_show_object( obj );
}
/***************************************
* Returns the size of an object
***************************************/
void
fl_get_object_size( FL_OBJECT * obj,
FL_Coord * w,
FL_Coord * h )
{
*w = obj->w;
*h = obj->h;
}
/*****************************
* Sets the size of an object
*****************************/
void
fl_set_object_size( FL_OBJECT * obj,
FL_Coord w,
FL_Coord h )
{
int need_show = 0;
double diff;
if ( obj->w == w && obj->h == h )
return;
if ( obj->visible )
{
need_show = 1;
fl_hide_object( obj );
}
if ( w != obj->w )
{
diff = w - ( obj->fl2 - obj->fl1 );
if ( HAS_FIXED_HORI_ULC_POS( obj ) )
{
obj->fl2 += diff;
obj->fr2 -= diff;
}
if ( HAS_FIXED_HORI_LRC_POS( obj ) )
{
obj->fl1 -= diff;
obj->fr1 += diff;
}
else /* keep center of gravity */
{
diff *= 0.5;
obj->fl1 -= diff;
obj->fr1 += diff;
obj->fl2 += diff;
obj->fr2 -= diff;
}
obj->x = FL_crnd( obj->fl1 );
obj->w = FL_crnd( obj->fl2 - obj->fl1 );
}
if ( h != obj->h )
{
diff = h - ( obj->ft2 - obj->ft1 );
if ( HAS_FIXED_VERT_ULC_POS( obj ) )
{
obj->ft2 += diff;
obj->fb2 -= diff;
}
else if ( HAS_FIXED_VERT_LRC_POS( obj ) )
{
obj->ft1 -= diff;
obj->fb1 += diff;
}
else /* keep center of gravity */
{
diff *= 0.5;
obj->ft1 -= diff;
obj->fb1 += diff;
obj->ft2 += diff;
obj->fb2 -= diff;
}
obj->y = FL_crnd( obj->ft1 );
obj->h = FL_crnd( obj->ft2 - obj->ft1 );
}
fli_handle_object( obj, FL_RESIZED, 0, 0, 0, NULL, 0 );
/* If there are child objects also inform them about the size change */
if ( obj->child )
fli_composite_has_been_resized( obj );
if ( need_show )
fl_show_object( obj );
}
/***************************************
* Returns the position and size of an object
***************************************/
void
fl_get_object_geometry( FL_OBJECT * obj,
FL_Coord * x,
FL_Coord * y,
FL_Coord * w,
FL_Coord * h )
{
fl_get_object_position( obj, x, y );
fl_get_object_size( obj, w, h );
}
/***************************************
* Sets the position and size of an object
***************************************/
void
fl_set_object_geometry( FL_OBJECT * obj,
FL_Coord x,
FL_Coord y,
FL_Coord w,
FL_Coord h )
{
fl_set_object_size( obj, w, h );
fl_set_object_position( obj, x, y );
}
/***************************************
* Computes object geometry taking also the label into account
***************************************/
void
fl_get_object_bbox( FL_OBJECT * obj,
FL_Coord * x,
FL_Coord * y,
FL_Coord * w,
FL_Coord * h )
{
XRectangle rect;
get_object_rect( obj, &rect, 0 );
*x = rect.x;
if ( ! fli_inverted_y || ! obj->form )
*y = rect.y;
else
*y = obj->form->h - rect.height - rect.y;
*w = rect.width;
*h = rect.height;
}
/***************************************
***************************************/
static XRectangle *
get_label_rect( FL_OBJECT * obj,
XRectangle * rect )
{
int sw,
sh;
int xx,
yy,
descent;
if ( ! obj->label || ! *obj->label )
{
rect->x = rect->y = rect->width = rect->height = 0;
return rect;
}
fl_get_string_dimension( obj->lstyle, obj->lsize, obj->label,
strlen( obj->label ), &sw, &sh );
fl_get_char_height( obj->lstyle, obj->lsize, NULL, &descent );
/* Some objects don't use the normal way of placing their label,
for these use some approximation */
if ( ( obj->objclass == FL_ROUNDBUTTON
&& fl_is_center_lalign( obj->align ) )
|| ( obj->objclass == FL_ROUND3DBUTTON
&& fl_is_center_lalign( obj->align ) )
|| ( obj->objclass == FL_CHECKBUTTON
&& fl_is_inside_lalign( obj->align ) ) )
{
rect->x = obj->x;
rect->y = obj->y;
rect->width = FL_min( obj->w, obj->w ) + sw;
rect->height = sh + descent;
}
else
{
fl_get_align_xy( obj->align, obj->x, obj->y, obj->w, obj->h,
sw, sh + descent, 3, 3, &xx, &yy );
rect->x = xx - 1;
rect->y = yy;
rect->width = sw + 1;
rect->height = sh + descent;
}
return rect;
}
/***************************************
* Returns the area covered by the object and its label via a FL_RECT
***************************************/
static void
get_object_rect( FL_OBJECT * obj,
FL_RECT * rect,
int extra )
{
if ( obj->objclass == FL_FRAME
|| obj->objclass == FL_LABELFRAME
|| obj->objclass == FL_CANVAS
|| obj->objclass == FL_GLCANVAS
|| ( obj->objclass >= FL_USER_CLASS_START
&& obj->objclass <= FL_USER_CLASS_END ) )
extra += FL_abs( obj->bw );
rect->x = obj->x - extra;
rect->y = obj->y - extra;
rect->width = obj->w + 2 * extra + 1;
rect->height = obj->h + 2 * extra + 1;
/* Include the label into the box - but only for labels that are not
within the object. If "inside" labels extend beyond the limits of the
object things look ugly anyway and it doesn't seem to make too much
sense to slow down the program any further for that case. */
if ( obj->label && *obj->label && OL( obj ) )
{
XRectangle lr;
fli_combine_rectangles( rect, get_label_rect( obj, &lr ) );
}
}
/***************************************
***************************************/
void
fl_set_object_automatic( FL_OBJECT * obj,
int flag )
{
if ( obj->automatic != ( flag ? 1 : 0 ) )
{
obj->automatic = flag ? 1 : 0;
if ( obj->form )
{
if ( flag )
obj->form->num_auto_objects++;
else
obj->form->num_auto_objects--;
}
fli_recount_auto_objects( );
}
}
/***************************************
***************************************/
int
fl_object_is_automatic( FL_OBJECT * obj )
{
if ( ! obj )
{
M_err( "fl_object_is_automatic", "NULL object" );
return 0;
}
return obj->automatic;
}
/***************************************
***************************************/
static void
lose_focus( FL_OBJECT * obj )
{
FL_FORM *form = obj->form;
if ( ! form || ! obj->focus || obj != form->focusobj )
return;
if ( obj == form->focusobj )
fli_handle_object( form->focusobj, FL_UNFOCUS, 0, 0, 0, NULL, 1 );
obj->focus = 0;
/* Try to find some input object to give it the focus */
obj->input = 0;
form->focusobj = fli_find_first( obj->form, FLI_FIND_INPUT, 0, 0 );
obj->input = 1;
if ( obj == refocus )
refocus = form->focusobj ? form->focusobj : NULL;
if ( form->focusobj )
fli_handle_object( form->focusobj, FL_FOCUS, 0, 0, 0, NULL, 0 );
}
/***************************************
* Part of the public interface, not used within the library
***************************************/
void
fl_for_all_objects( FL_FORM * form,
int ( * cb )( FL_OBJECT *, void * ),
void * v )
{
FL_OBJECT *obj;
if ( ! form )
{
M_err( "fl_for_all_objects", "NULL form" );
return;
}
if ( ! cb )
{
M_err( "fl_for_all_objects", "NULL callback function" );
return;
}
for ( obj = bg_object( form ); obj && ! cb( obj, v ); obj = obj->next )
/* empty */ ;
}
/***************************************
***************************************/
void
fl_set_object_helper( FL_OBJECT * obj,
const char * tip )
{
if ( ! obj )
{
M_err( "fl_set_object_helper", "NULL object" );
return;
}
fli_safe_free( obj->tooltip );
obj->tooltip = ( tip && *tip ) ? fl_strdup( tip ) : NULL;
}
/***************************************
***************************************/
void
fl_set_object_helper_f( FL_OBJECT * obj,
const char * fmt,
... )
{
char *buf;
EXPAND_FORMAT_STRING( buf, fmt );
fl_set_object_helper( obj, buf );
fl_free( buf );
}
/***************************************
* Function for setting the conditions under which an object gets
* returned (or its callback invoked). If the object has to do
* additional work on setting te condition (e.g. it has child
* objects that also need to be set) it has to set up it's own
* function that then will called in the end. This function should
* only be called once an object has been created completely!
***************************************/
int
fl_set_object_return( FL_OBJECT * obj,
unsigned int when )
{
int old_when;
if ( ! obj )
return FL_RETURN_ALWAYS;
old_when = obj->how_return;
/* FL_RETURN_END_CHANGED means FL_RETURN and FL_RETURN_CHANGED at the
same moment, so it those two events can't be set at the same time */
if ( when & FL_RETURN_END_CHANGED )
when &= ~ ( FL_RETURN_END | FL_RETURN_CHANGED );
if ( obj->set_return )
obj->set_return( obj, when );
else
obj->how_return = when;
return old_when;
}
/***************************************
***************************************/
void
fli_notify_object( FL_OBJECT * obj,
int reason )
{
if ( ! obj
|| ( reason != FL_ATTRIB
&& reason != FL_RESIZED
&& reason != FL_MOVEORIGIN ) )
return;
fli_handle_object( obj, reason, 0, 0, 0, NULL, 0 );
}
/***************************************
* Sets the visibility flag for an object and all its children
* without inducing a redraw. Used e.g. in browser and multi-
* line input object's code to switch scrollbars on and off.
***************************************/
void
fli_set_object_visibility( FL_OBJECT * obj,
int vis )
{
if ( obj ) /* let's be careful... */
{
obj->visible = vis;
for ( obj = obj->child; obj; obj = obj->nc )
fli_set_object_visibility( obj, vis );
}
}
/***************************************
* Mouse wheel (release) event conversion to a key press event.
* Returns 1 if a conversion took place, otherwise 0.
***************************************/
int
fli_mouse_wheel_to_keypress( int * ev,
int * key,
void * xev )
{
if ( ! ( *ev == FL_RELEASE
&& ( *key == FL_MBUTTON4 || *key == FL_MBUTTON5 ) ) )
return 0;
*ev = FL_KEYPRESS;
if ( xev )
{
if ( shiftkey_down( ( ( XButtonEvent * ) xev )->state ) )
{
( ( XKeyEvent * ) xev )->state = 0;
*key = *key == FL_MBUTTON4 ? FLI_1LINE_UP : FLI_1LINE_DOWN;
}
else if ( controlkey_down( ( ( XButtonEvent * ) xev )->state ) )
{
( ( XKeyEvent * ) xev )->state = 0;
*key = *key == FL_MBUTTON4 ? XK_Prior : XK_Next;
}
else
{
( ( XKeyEvent * ) xev )->state = 0;
*key = *key == FL_MBUTTON4 ? FLI_HALFPAGE_UP : FLI_HALFPAGE_DOWN;
}
}
return 1;
}
/*
* Local variables:
* tab-width: 4
* indent-tabs-mode: nil
* End:
*/
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