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/*
*
* This file is part of the XForms library package.
*
* XForms is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation; either version 2.1, or
* (at your option) any later version.
*
* XForms is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with XForms; see the file COPYING. If not, write to
* the Free Software Foundation, 59 Temple Place - Suite 330, Boston,
* MA 02111-1307, USA.
*
*/
/*
* $Id: button.c,v 1.0 2002/05/08 05:16:30 zhao Release $
*.
* This file is part of the XForms library package.
* Copyright (c) 1996-2002 T.C. Zhao and Mark Overmars
* All rights reserved.
*.
*
* All Buttons. Additional button class can be added via
* fl_add_button_class and fl_create_generic_button
*/
#if defined(F_ID) || defined(DEBUG)
char *fl_id_but = "$Id: button.c,v 1.0 2002/05/08 05:16:30 zhao Release $";
#endif
#include <sys/types.h>
#include "forms.h"
typedef FL_BUTTON_STRUCT SPEC;
static void
free_pixmap(SPEC *sp)
{
if (sp->pixmap != None)
XFreePixmap(flx->display, sp->pixmap);
sp->pixmap = None;
}
#define ISUPBOX FL_IS_UPBOX
#define DOWNBOX FL_TO_DOWNBOX
#define ISTABBOX(t) (t== FL_TOPTAB_UPBOX ||\
t== FL_SELECTED_TOPTAB_UPBOX||\
t== FL_BOTTOMTAB_UPBOX||\
t== FL_SELECTED_BOTTOMTAB_UPBOX)
/********** DRAWING *************/
/* Draws the object */
static void
draw_button(FL_OBJECT * ob)
{
FL_COLOR col = ((SPEC *) (ob->spec))->val ? ob->col2 : ob->col1;
FL_Coord dh, dw, ww, absbw = FL_abs(ob->bw);
int off2 = 0;
if (ob->belowmouse && col == FL_BUTTON_COL1)
col = FL_BUTTON_MCOL1;
if (ob->belowmouse && col == FL_BUTTON_COL2)
col = FL_BUTTON_MCOL2;
if (ISUPBOX(ob->boxtype) && ((SPEC *) (ob->spec))->val)
fl_drw_box(DOWNBOX(ob->boxtype), ob->x, ob->y, ob->w, ob->h, col, ob->bw);
else
fl_drw_box(ob->boxtype, ob->x, ob->y, ob->w, ob->h, col, ob->bw);
dh = (int)(0.6f * ob->h);
dw = (int) FL_min(0.6f * ob->w, dh);
ww = (int)(0.75f * ob->h);
if (ww < (dw + absbw + 1 + (ob->bw > 0)))
ww = dw + absbw + 1 + (ob->bw > 0);
if (ob->type == FL_RETURN_BUTTON)
{
fl_drw_text(0,
(FL_Coord) (ob->x + ob->w - ww),
(FL_Coord) (ob->y + 0.2f * ob->h),
dw, dh, ob->lcol, 0, 0, "@returnarrow");
off2 = dw - 2;
}
if (ob->type == FL_MENU_BUTTON && ob->boxtype == FL_UP_BOX)
{
int dbh = FL_max(absbw - 1, 1);
dw = (int)FL_max(0.11f * ob->w, 13);
dh = (int)FL_max(6 + (ob->bw > 0), ob->h * 0.1f);
fl_drw_box(FL_UP_BOX,
(FL_Coord) (ob->x + ob->w - dw - absbw - 2),
(FL_Coord) ob->y + (ob->h - dh) / 2,
(FL_Coord) dw,
(FL_Coord) dh,
ob->col1, -dbh);
off2 = dw - 1;
}
if (ob->type == FL_MENU_BUTTON || ob->type == FL_RETURN_BUTTON)
{
ob->w -= off2;
fl_draw_object_label(ob);
ob->w += off2;
}
else if ((ob->boxtype & FL_BROKEN_BOX) || ISTABBOX((ob->boxtype)))
{
fl_set_text_clipping(ob->x + 3, ob->y, ob->w - 6, ob->h);
fl_draw_object_label(ob);
fl_unset_text_clipping();
}
else
fl_draw_object_label(ob);
}
/*
* All button classes differ only in the way they are drawn, so we
* separate this info out from generic button handlers
*/
#define MAX_BUTCLASS 12
typedef struct
{
FL_DrawButton drawbutton;
FL_CleanupButton cleanup;
int bclass; /* button class */
}
ButtonRec;
static ButtonRec how_draw[MAX_BUTCLASS];
/* lookup a drawing function given a button class ID */
static FL_DrawButton
lookup_drawfunc(register int bclass)
{
register ButtonRec *db = how_draw, *dbs;
for (dbs = db + MAX_BUTCLASS; db < dbs; db++)
if (db->bclass == bclass)
return db->drawbutton;
return 0;
}
static FL_CleanupButton
lookup_cleanupfunc(register int bclass)
{
register ButtonRec *db = how_draw, *dbs;
for (dbs = db + MAX_BUTCLASS; db < dbs; db++)
if (db->bclass == bclass)
return db->cleanup;
return 0;
}
/* associate a button class with the drawing function */
void
fl_add_button_class(int bclass, FL_DrawButton drawit, FL_CleanupButton cleanup)
{
static int initialized;
ButtonRec *db = how_draw, *dbs, *first_avail;
if (!initialized)
{
for (dbs = db + MAX_BUTCLASS; db < dbs; db++)
{
db->bclass = -1;
/* db->drawbutton = draw_button; */
}
initialized = 1;
}
for (first_avail = 0, db = how_draw, dbs = db + MAX_BUTCLASS; db < dbs; db++)
{
if (db->bclass == bclass)
{
db->drawbutton = drawit;
db->cleanup = cleanup;
return;
}
else if (db->bclass < 0 && !first_avail)
first_avail = db;
}
/* if we got here, the class is not defined yet */
if (first_avail)
{
first_avail->bclass = bclass;
first_avail->drawbutton = drawit;
first_avail->cleanup = cleanup;
}
else
{
M_err("AddButtonClass", "Exceeding limit: %d", MAX_BUTCLASS);
}
}
static void
wait_for_release(int key, XKeyEvent * ev)
{
KeySym ksm;
if ((ksm = XLookupKeysym(ev, 0)) == NoSymbol)
return;
while (fl_keysym_pressed(ksm))
{
XSync(flx->display, 0);
fl_msleep(15);
}
}
/* Handles an event */
static int
handle_it(FL_OBJECT * ob, int event, FL_Coord mx, FL_Coord my, int key, void *ev)
{
static int oldval;
int newval;
SPEC *sp = ((SPEC *) (ob->spec));
FL_DrawButton drawit;
FL_CleanupButton cleanup;
#if (FL_DEBUG >= ML_DEBUG)
M_info2("HandleButton", "Handling %s", fl_event_name(event));
#endif
switch (event)
{
case FL_DRAW:
if (ob->type != FL_HIDDEN_BUTTON && ob->type != FL_HIDDEN_RET_BUTTON)
{
if ((drawit = lookup_drawfunc(ob->objclass)))
drawit(ob);
else
M_err("ButtonDraw", "Unknown class: %d", ob->objclass);
}
sp->event = FL_DRAW;
return 0;
case FL_DRAWLABEL:
sp->event = event;
break; /* TODO. Missing labels */
case FL_ENTER:
case FL_LEAVE:
sp->event = event;
if (!fl_dithered(fl_vmode))
fl_redraw_object(ob);
return 0;
case FL_PUSH:
sp->event = FL_PUSH;
oldval = sp->val;
sp->val = !sp->val;
sp->mousebut = (int) key;
sp->timdel = 1;
fl_redraw_object(ob);
return (ob->type == FL_INOUT_BUTTON ||
ob->type == FL_TOUCH_BUTTON ||
ob->type == FL_MENU_BUTTON);
case FL_RELEASE:
sp->event = FL_RELEASE;
if (ob->type == FL_RADIO_BUTTON)
return 1;
else if (ob->type == FL_PUSH_BUTTON)
return (sp->val != oldval);
else if (sp->val == 0 && ob->type != FL_MENU_BUTTON)
return 0;
sp->val = 0;
fl_redraw_object(ob);
return (ob->type != FL_TOUCH_BUTTON && ob->type != FL_MENU_BUTTON);
case FL_MOUSE:
sp->event = FL_MOUSE;
if (ob->type != FL_RADIO_BUTTON && ob->type != FL_INOUT_BUTTON)
{
if (mx < ob->x || mx > ob->x + ob->w ||
my < ob->y || my > ob->y + ob->h)
newval = oldval;
else
newval = !oldval;
if (sp->val != newval)
{
sp->val = newval;
fl_redraw_object(ob);
}
}
return (sp->val && ob->type == FL_TOUCH_BUTTON &&
(sp->timdel++ > 10 && (sp->timdel & 1) == 0));
case FL_SHORTCUT:
sp->event = FL_SHORTCUT;
/* this is a horrible hack */
if (ob->type == FL_PUSH_BUTTON || ob->type == FL_RADIO_BUTTON)
{
sp->val = !sp->val;
ob->pushed = (ob->type == FL_RADIO_BUTTON);
fl_redraw_object(ob);
wait_for_release(key, ev);
}
else if (ob->type == FL_NORMAL_BUTTON || ob->type == FL_RETURN_BUTTON)
{
int obl = ob->belowmouse;
sp->val = ob->belowmouse = 1;
fl_redraw_object(ob);
wait_for_release(key, ev);
sp->val = 0;
ob->belowmouse = obl;
fl_redraw_object(ob);
}
sp->mousebut = FL_SHORTCUT + key;
return 1;
case FL_FREEMEM:
if ((cleanup = lookup_cleanupfunc(ob->objclass)))
cleanup(sp);
free_pixmap(sp);
fl_free(ob->spec);
return 0;
}
return 0;
}
/* Creates an object */
FL_OBJECT *
fl_create_generic_button(int objclass, int type, FL_Coord x, FL_Coord y,
FL_Coord w, FL_Coord h, const char *label)
{
FL_OBJECT *ob;
ob = fl_make_object(objclass, type, x, y, w, h, label, handle_it);
if (type == FL_RADIO_BUTTON)
ob->radio = 1;
if (type == FL_RETURN_BUTTON || type == FL_HIDDEN_RET_BUTTON)
fl_set_object_shortcut(ob, "^M", 0);
if (type == FL_HIDDEN_BUTTON || type == FL_HIDDEN_RET_BUTTON)
ob->boxtype = FL_NO_BOX;
ob->spec_size = sizeof(SPEC);
ob->spec = fl_calloc(1, sizeof(SPEC));
((SPEC *) ob->spec)->pixmap = None;
((SPEC *) ob->spec)->event = FL_DRAW;
if (fl_cntl.buttonLabelSize)
ob->lsize = fl_cntl.buttonLabelSize;
return ob;
}
#if 0
/* Unset other radio buttons in the group.
* Kind of ugly.
*/
static void
unset_radio(FL_OBJECT * ob)
{
FL_OBJECT *obj1 = ob;
if (ob->group_id == 0)
{
}
else
{
while (obj1->prev && obj1->objclass != FL_BEGIN_GROUP)
obj1 = obj1->prev;
for (; obj1 && obj1->objclass != FL_END_GROUP; obj1 = obj1->next)
{
if (obj1->radio && obj1->pushed && obj1 != ob)
{
obj1->pushed = ((FL_BUTTON_SPEC *) obj1->spec)->val = 0;
fl_redraw_object(obj1);
}
}
}
}
#endif
/* Sets the button */
void
fl_set_button(FL_OBJECT * ob, int pushed)
{
if (((SPEC *) (ob->spec))->val != pushed)
{
((SPEC *) (ob->spec))->val = pushed;
if (ob->type == FL_RADIO_BUTTON)
{
if (pushed) /* don't do anything if not pushing */
#if 0
unset_radio(ob);
#else
fl_do_radio_push(ob, ob->x, ob->y, 0, 0);
#endif
ob->pushed = pushed;
}
fl_redraw_object(ob);
}
}
/* Returns value of the button */
int
fl_get_button(FL_OBJECT * ob)
{
return ((SPEC *) (ob->spec))->val;
}
/* Returns the number of the last used mouse button.
fl_mouse_button will also return the mouse number
*/
int
fl_get_button_numb(FL_OBJECT * ob)
{
return ((SPEC *) (ob->spec))->mousebut;
}
/* creates an object */
FL_OBJECT *
fl_create_button(int type, FL_Coord x, FL_Coord y, FL_Coord w, FL_Coord h,
const char *label)
{
FL_OBJECT *ob;
fl_add_button_class(FL_BUTTON, draw_button, 0);
ob = fl_create_generic_button(FL_BUTTON, type, x, y, w, h, label);
ob->boxtype = FL_BUTTON_BOXTYPE;
ob->col1 = FL_BUTTON_COL1;
ob->col2 = FL_BUTTON_COL2;
ob->align = FL_BUTTON_ALIGN;
ob->lcol = FL_BUTTON_LCOL;
return ob;
}
/* Adds an object */
FL_OBJECT *
fl_add_button(int type, FL_Coord x, FL_Coord y, FL_Coord w, FL_Coord h,
const char *label)
{
FL_OBJECT *ob;
ob = fl_create_button(type, x, y, w, h, label);
fl_add_object(fl_current_form, ob);
return ob;
}
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