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#include "menumanager.h"
#include "ui/menusystem.h"
#include "ui/menu.h"
#include "ui/menuaction.h"
#include "controloptions.h"
#include "gameoptions.h"
#include "videooptions.h"
#include "input.h"
#include "main.h"
#include "sdl_driver.h"
MenuManager::MenuManager(Main &newMain)
: main(newMain)
{
menuSystem = new MenuSystem(main.getSDLDriver().getSDLInput());
controlOptions = new ControlOptions(main);
videoOptions = new VideoOptions();
gameOptions = new GameOptions();
Menu *m = new Menu(Menu::NONE, "qonk");
m->addLink("singleplayer", Menu::SINGLEPLAYER);
m->addLink("multiplayer", Menu::MULTIPLAYER);
m->addLink("options", Menu::OPTIONS);
m->addAction("quit", new QuitAction(main));
menuSystem->addMenu(Menu::MAIN, m);
m = new Menu(Menu::MAIN, "singleplayer");
m->addAction("planets", gameOptions->getPlanetsAction());
m->addAction("enemies", gameOptions->getPlayersAction());
m->addAction("show enemies", gameOptions->getEnemyVisibilityAction());
m->addAction("start game", gameOptions->getStartSinglePlayerGameAction(main));
m->addBackLink();
menuSystem->addMenu(Menu::SINGLEPLAYER, m);
m = new Menu(Menu::MAIN, "multiplayer");
m->addLink("this is not", Menu::NONE);
m->addLink("yet implemented.", Menu::NONE);
m->addBackLink();
menuSystem->addMenu(Menu::MULTIPLAYER, m);
m = new Menu(Menu::MAIN, "options");
m->addLink("audio", Menu::AUDIO_OPTIONS);
m->addLink("video", Menu::VIDEO_OPTIONS);
m->addLink("controls", Menu::CONTROL_OPTIONS);
m->addBackLink();
menuSystem->addMenu(Menu::OPTIONS, m);
m = new Menu(Menu::OPTIONS, "audio");
m->addLink("this is not", Menu::NONE);
m->addLink("yet implemented.", Menu::NONE);
m->addBackLink();
menuSystem->addMenu(Menu::AUDIO_OPTIONS, m);
m = new Menu(Menu::OPTIONS, "video");
m->addAction("screen size:", videoOptions->getScreenSizeAction());
m->addAction("toggle fullscreen", videoOptions->getToggleFullscreenAction());
m->addAction("apply", videoOptions->getApplyVideoOptionsAction(main));
m->addBackLink();
menuSystem->addMenu(Menu::VIDEO_OPTIONS, m);
m = new Menu(Menu::OPTIONS, "controls", 10);
m->addAction("select all", controlOptions->getControlAction(GA_SELECT_ALL));
m->addAction("show enemies", controlOptions->getControlAction(GA_TOGGLE_ENEMY_VISIBILITY));
m->addAction("selection", controlOptions->getControlAction(GA_SELECTION));
m->addAction("cursor up", controlOptions->getControlAction(GA_CURSOR_UP));
m->addAction("cursor down", controlOptions->getControlAction(GA_CURSOR_DOWN));
m->addAction("cursor left", controlOptions->getControlAction(GA_CURSOR_LEFT));
m->addAction("cursor right", controlOptions->getControlAction(GA_CURSOR_RIGHT));
m->addAction("select nearest", controlOptions->getControlAction(GA_SELECT_NEAREST_PLANET));
m->addAction("move to nearest", controlOptions->getControlAction(GA_MOVE_TO_NEAREST_PLANET));
m->addAction("single ship mode", controlOptions->getControlAction(GA_SET_FLEET_STRENGTH_SINGLE));
m->addBackLink();
menuSystem->addMenu(Menu::CONTROL_OPTIONS, m);
menuSystem->resize();
menuSystem->enter();
}
MenuManager::~MenuManager()
{
delete menuSystem;
delete gameOptions;
delete videoOptions;
}
void
MenuManager::showSinglePlayerMenu()
{
menuSystem->enter(Menu::SINGLEPLAYER);
}
void
MenuManager::show()
{
menuSystem->enter();
}
void
MenuManager::hide()
{
menuSystem->enter(Menu::NONE);
}
bool
MenuManager::isVisible() const
{
return menuSystem->isVisible();
}
void
MenuManager::resize()
{
menuSystem->resize();
}
void
MenuManager::render()
{
menuSystem->render();
}
bool
MenuManager::update()
{
return menuSystem->update();
}
void
MenuManager::senseFinished(bool b)
{
if (b)
menuSystem->invoke();
else
menuSystem->cancel();
}
void
QuitAction::invoke()
{
main.quit();
}
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